public void LoadUserData() { DAT_UserData userData = UserDataManager.Instance.GetUserData(); _textNickname.text = userData.nickname; _textLv.text = "lv " + userData.lv.ToString(); _textGold.text = "金币 " + userData.gold.ToString(); _textGem.text = "钻石 " + userData.gem.ToString(); _textHeroTotal.text = "英雄 " + userData.heroes.Count.ToString(); _roleAvatar.texture = SpriteTextureManager.Instance.GetRoleAvatarByID(userData.roleId); }
void LoadData() { DAT_UserData ud = UserDataManager.Instance.GetUserData(); _textNickname.text = ud.nickname; _textLv.text = "lv " + ud.lv.ToString(); _textHeroTotal.text = "Heroes " + ud.heroes.Count.ToString(); _textRoleStrength.text = "力量 " + ud.strength.ToString(); _textRoleAgility.text = "敏捷 " + ud.agility.ToString(); _textRoleMagic.text = "魔法 " + ud.magic.ToString(); _roleImage.texture = SpriteTextureManager.Instance.GetRoleImageByID(ud.roleId); }
public void LoadData() { DAT_UserData ud = UserDataManager.Instance.GetUserData(); if (ud.heroes.Count > 0) { foreach (string heroUid in ud.heroes) { PadHero ph = Instantiate(_padHero); ph.gameObject.transform.SetParent(_scrollViewContentRoot.transform); ph.SetHeroData(UserDataManager.Instance.GetHeroData(heroUid)); } } }
public void UpdateUserData(ProtoBuf.DAT_UserData userData) { _userData = userData; }