Пример #1
0
        public void LoadUserData()
        {
            DAT_UserData userData = UserDataManager.Instance.GetUserData();

            _textNickname.text  = userData.nickname;
            _textLv.text        = "lv " + userData.lv.ToString();
            _textGold.text      = "金币 " + userData.gold.ToString();
            _textGem.text       = "钻石 " + userData.gem.ToString();
            _textHeroTotal.text = "英雄 " + userData.heroes.Count.ToString();
            _roleAvatar.texture = SpriteTextureManager.Instance.GetRoleAvatarByID(userData.roleId);
        }
Пример #2
0
        void LoadData()
        {
            DAT_UserData ud = UserDataManager.Instance.GetUserData();

            _textNickname.text     = ud.nickname;
            _textLv.text           = "lv " + ud.lv.ToString();
            _textHeroTotal.text    = "Heroes " + ud.heroes.Count.ToString();
            _textRoleStrength.text = "力量 " + ud.strength.ToString();
            _textRoleAgility.text  = "敏捷 " + ud.agility.ToString();
            _textRoleMagic.text    = "魔法 " + ud.magic.ToString();
            _roleImage.texture     = SpriteTextureManager.Instance.GetRoleImageByID(ud.roleId);
        }
Пример #3
0
        public void LoadData()
        {
            DAT_UserData ud = UserDataManager.Instance.GetUserData();

            if (ud.heroes.Count > 0)
            {
                foreach (string heroUid in ud.heroes)
                {
                    PadHero ph = Instantiate(_padHero);
                    ph.gameObject.transform.SetParent(_scrollViewContentRoot.transform);
                    ph.SetHeroData(UserDataManager.Instance.GetHeroData(heroUid));
                }
            }
        }
Пример #4
0
 public void UpdateUserData(ProtoBuf.DAT_UserData userData)
 {
     _userData = userData;
 }