void Awake() { Physics2D.gravity = Vector2.zero; instance = this; npcSpawner = GetComponent <DAShooter.LevelNpcSpawner>(); CreateNewLevel(); }
void Awake() { Physics2D.gravity = Vector2.zero; instance = this; npcSpawner = GetComponent <DAShooter.LevelNpcSpawner>(); waypointGenerator = GetComponent <DAShooter.WaypointGenerator>(); specialRoomFinder = GetComponent <SpecialRoomFinder2D>(); CreateNewLevel(); }
void Awake() { Physics2D.gravity = Vector2.zero; instance = this; npcSpawner = GetComponent<DAShooter.LevelNpcSpawner>(); CreateNewLevel(); }