/// <summary> /// 更新一条数据 /// </summary> public void Update(D4D.Model.UserLogin model) { ExecuteUpdate("UserLogin.UpdateUserLogin", model); }
/// <summary> /// 删除一条数据 /// </summary> public void Delete(D4D.Model.UserLogin model) { ExecuteDelete("UserLogin.DeleteUserLogin", model); }
/// <summary> /// 获得数据列表 /// </summary> public IList<D4D.Model.UserLogin> GetList(D4D.Model.UserLogin model) { IList<D4D.Model.UserLogin> list = null; list = ExecuteQueryForList<D4D.Model.UserLogin>("UserLogin.SelectUserLogin", model); return list; }
/// <summary> /// 增加一条数据 /// </summary> public int Add(D4D.Model.UserLogin model) { return ExecuteInsert("UserLogin.InsertUserLogin", model); }
/// <summary> /// 更新一条数据 /// </summary> public void Update(D4D.Model.Image model) { ExecuteUpdate("Image.UpdateImage", model); }
/// <summary> /// 获得数据列表 /// </summary> public IList<D4D.Model.Image> GetList(D4D.Model.Image model) { IList<D4D.Model.Image> list = null; list = ExecuteQueryForList<D4D.Model.Image>("Image.SelectImage", model); return list; }
/// <summary> /// 删除一条数据 /// </summary> public void Delete(D4D.Model.Image model) { ExecuteDelete("Image.DeleteImage", model); }
/// <summary> /// 增加一条数据 /// </summary> public int Add(D4D.Model.Image model) { return ExecuteInsert("Image.InsertImage", model); }