Пример #1
0
 public int GetOutputParameterDesc([NativeTypeName("UINT")] uint ParameterIndex, D3D11_SIGNATURE_PARAMETER_DESC *pDesc)
 {
     return(((delegate * unmanaged <ID3D11ShaderReflection *, uint, D3D11_SIGNATURE_PARAMETER_DESC *, int>)(lpVtbl[8]))((ID3D11ShaderReflection *)Unsafe.AsPointer(ref this), ParameterIndex, pDesc));
 }
 public HRESULT GetPatchConstantParameterDesc(uint ParameterIndex, D3D11_SIGNATURE_PARAMETER_DESC *pDesc)
 {
     return(((delegate * unmanaged <ID3D11ShaderReflection *, uint, D3D11_SIGNATURE_PARAMETER_DESC *, int>)(lpVtbl[9]))((ID3D11ShaderReflection *)Unsafe.AsPointer(ref this), ParameterIndex, pDesc));
 }
Пример #3
0
 public int GetPatchConstantParameterDesc([NativeTypeName("UINT")] uint ParameterIndex, [NativeTypeName("D3D11_SIGNATURE_PARAMETER_DESC *")] D3D11_SIGNATURE_PARAMETER_DESC *pDesc)
 {
     return(((delegate * stdcall <ID3D11ShaderReflection *, uint, D3D11_SIGNATURE_PARAMETER_DESC *, int>)(lpVtbl[9]))((ID3D11ShaderReflection *)Unsafe.AsPointer(ref this), ParameterIndex, pDesc));
 }