public int GetDesc([NativeTypeName("D3D11_SHADER_TYPE_DESC *")] D3D11_SHADER_TYPE_DESC *pDesc) { return(((delegate * stdcall <ID3D11ShaderReflectionType *, D3D11_SHADER_TYPE_DESC *, int>)(lpVtbl[0]))((ID3D11ShaderReflectionType *)Unsafe.AsPointer(ref this), pDesc)); }
public int GetDesc(D3D11_SHADER_TYPE_DESC *pDesc) { return(((delegate * unmanaged <ID3D11ShaderReflectionType *, D3D11_SHADER_TYPE_DESC *, int>)(lpVtbl[0]))((ID3D11ShaderReflectionType *)Unsafe.AsPointer(ref this), pDesc)); }