Пример #1
0
        public void Draw(D3D11Device device, int left, int top)
        {
            device.SetViewport(new Viewport(left, top, _rect.Width, _rect.Height));

            var camera = _camera.View * _camera.Projection;

            _scene.Draw(device, camera);

            if (_scene.Selected != null)
            {
                var s = Matrix.Scaling(1.0f);
                _manipulator.Draw(device, _scene.Selected.WorldMatrix * camera);
                _cursor.Draw(device, Matrix.Translation(_cursorPosition) * camera);
            }
        }
Пример #2
0
 public void Draw(D3D11Device device, int left, int top)
 {
     if (_renderTarget != null)
     {
         device.SetViewport(new Viewport(left, top, Width, Height));
         if (_mesh == null)
         {
             var shader   = ShaderLoader.Instance.CreateShader(ShaderType.Screen);
             var material = new D3D11Material("rect", shader);
             var mesh     = D3D11MeshFactory.CreateQuadrangle();
             _mesh = new Mesh(new Submesh(material, mesh));
             _mesh.Submeshes[0].Material.CreateSRV(_renderTarget);
         }
         _mesh.Draw(device);
     }
 }