Пример #1
0
        public void Shutdown()
        {
            // Release the model object.
            if (Bitmap != null)
            {
                Bitmap.Shutdown();
                Bitmap = null;
            }

            // Release the color shader object.
            if (TextureShader != null)
            {
                TextureShader.Shuddown();
                TextureShader = null;
            }

            // Release the camera object.
            if (Camera != null)
            {
                Camera = null;
            }

            // Release the Direct3D object.
            if (D3D != null)
            {
                D3D.Shutdown();
                D3D = null;
            }
        }
Пример #2
0
        public void Shutdown()
        {
            // Release the color shader object.
            if (LightShader != null)
            {
                LightShader.Shuddown();
                LightShader = null;
                Light       = null;
            }

            // Release the model object.
            if (Model != null)
            {
                Model.Shutdown();
                Model = null;
            }

            // Release the camera object.
            if (Camera != null)
            {
                Camera = null;
            }

            // Release the Direct3D object.
            if (D3D != null)
            {
                D3D.Shutdown();
                D3D = null;
            }
        }
Пример #3
0
        public void Shutdown()
        {
            // Release the light object.
            Light = null;

            // Release the shader object.
            if (SpecMapShader != null)
            {
                SpecMapShader.Shuddown();
                SpecMapShader = null;
            }

            // Release the model object.
            if (Model != null)
            {
                Model.Shutdown();
                Model = null;
            }

            // Release the light shader object.
            if (BumpMapShader != null)
            {
                BumpMapShader.Shuddown();
                BumpMapShader = null;
            }

            // Release the model object.
            if (BumpMapModel != null)
            {
                BumpMapModel.Shutdown();
                BumpMapModel = null;
            }

            // Release the text object.
            if (Text != null)
            {
                Text.Shutdown();
                Text = null;
            }

            // Release the camera object.
            if (Camera != null)
            {
                Camera = null;
            }

            // Release the Direct3D object.
            if (D3D != null)
            {
                D3D.Shutdown();
                D3D = null;
            }
        }
Пример #4
0
        public void Shutdown()
        {
            // Release the frustum object.
            Frustum = null;

            // Release the model list object.
            if (ModelList != null)
            {
                ModelList.Shutdown();
                ModelList = null;
            }

            // Release the light object.
            Light = null;

            // Release the light shader object.
            if (LightShader != null)
            {
                LightShader.Shuddown();
                LightShader = null;
            }

            // Release the model object.
            if (Model != null)
            {
                Model.Shutdown();
                Model = null;
            }

            // Release the text object.
            if (Text != null)
            {
                Text.Shutdown();
                Text = null;
            }

            // Release the camera object.
            if (Camera != null)
            {
                Camera = null;
            }

            // Release the Direct3D object.
            if (D3D != null)
            {
                D3D.Shutdown();
                D3D = null;
            }
        }
Пример #5
0
        public void Shutdown()
        {
            // Release the text object.
            if (Text != null)
            {
                Text.Shutdown();
                Text = null;
            }

            // Release the camera object.
            if (Camera != null)
            {
                Camera = null;
            }

            // Release the Direct3D object.
            if (D3D != null)
            {
                D3D.Shutdown();
                D3D = null;
            }
        }
Пример #6
0
        public void Shutdown()
        {
            // Release the text object.
            if (Text != null)
            {
                Text.Shutdown();
                Text = null;
            }

            // Release the font shader object.
            if (FontShader != null)
            {
                FontShader.Shuddown();
                FontShader = null;
            }

            // Release the CPU object
            if (CPU != null)
            {
                CPU.Shutdown();
                CPU = null;
            }

            // Release the FPS object
            FPS = null;

            // Release the position object.
            Position = null;

            // Release the Timer object
            Timer = null;

            // Release the light shader object.
            if (ColorShader != null)
            {
                ColorShader.Shuddown();
                ColorShader = null;
            }

            // Release the terrain object.
            if (Terrain != null)
            {
                Terrain.Shutdown();
                Terrain = null;
            }

            // Release the camera object.
            if (Camera != null)
            {
                Camera = null;
            }

            // Release the Direct3D object.
            if (D3D != null)
            {
                D3D.Shutdown();
                D3D = null;
            }

            // Release the input object.
            if (Input != null)
            {
                Input.Shutdown();
                Input = null;
            }
        }
Пример #7
0
        public void Shutdown()
        {
            // Release the fog shader object.
            if (FogShader != null)
            {
                FogShader.Shuddown();
                FogShader = null;
            }

            // Release the texture shader object.
            if (TextureShader != null)
            {
                TextureShader.Shuddown();
                TextureShader = null;
            }

            // Release the debug window object.
            if (DebugWindow != null)
            {
                DebugWindow.Shutdown();
                DebugWindow = null;
            }

            // Release the render to texture object.
            if (RenderTexture != null)
            {
                RenderTexture.Shutdown();
                RenderTexture = null;
            }

            // Release the light object.
            Light = null;

            // Release the shader object.
            if (LightShader != null)
            {
                LightShader.Shuddown();
                LightShader = null;
            }

            // Release the model object.
            if (Model != null)
            {
                Model.Shutdown();
                Model = null;
            }

            // Release the light shader object.
            if (BumpMapShader != null)
            {
                BumpMapShader.Shuddown();
                BumpMapShader = null;
            }

            // Release the model object.
            if (BumpMapModel != null)
            {
                BumpMapModel.Shutdown();
                BumpMapModel = null;
            }

            // Release the text object.
            if (Text != null)
            {
                Text.Shutdown();
                Text = null;
            }

            // Release the camera object.
            if (Camera != null)
            {
                Camera = null;
            }

            // Release the Direct3D object.
            if (D3D != null)
            {
                D3D.Shutdown();
                D3D = null;
            }
        }