private void UpdateItemPicture(ItemSummary item) { D3Api.GetItemIcon(item.Icon, "large", picture => { if (picture != null) { guiItemPicture.Image = new Bitmap(new MemoryStream(picture.Bytes)); } }, () => { } ); }
private void getSkillIcon64ToolStripMenuItem_Click(object sender, EventArgs e) { var skill = (Skill)guiD3ProfileTreeView.SelectedNode.Tag; if (skill.Icon != null) { var picture = D3Api.GetSkillIcon(skill.Icon, "64"); using (var imageStream = new MemoryStream(picture.Bytes)) { guiD3Icon.Image = Image.FromStream(imageStream); } } }
private void getItemSmallIconToolStripMenuItem_Click(object sender, EventArgs e) { var itemSummary = (ItemSummary)guiD3ProfileTreeView.SelectedNode.Tag; if (itemSummary.Icon != null) { var picture = D3Api.GetItemIcon(itemSummary.Icon); using (var imageStream = new MemoryStream(picture.Bytes)) { guiD3Icon.Image = Image.FromStream(imageStream); } } }
public static Item CreateFromTooltipParams(String tooltipParams) { return(D3Api.GetItemFromTooltipParams(tooltipParams)); }
public static async Task <Item> CreateFromTooltipParamsAsync(string tooltipParams) => await D3Api.GetItemFromTooltipParamsAsync(tooltipParams);
public static void CreateFromTooltipParams(string tooltipParams, Action <Item> onSuccess, Action onFailure) => D3Api.GetItemFromTooltipParams(tooltipParams, onSuccess, onFailure);
public static Hero CreateFromHeroId(BattleTag battleTag, String heroId) { return(D3Api.GetHeroFromHeroId(battleTag, heroId)); }
public static Artisan CreateFromSlug(String slug) { return(D3Api.GetArtisanFromSlug(slug)); }
private static async Task WriteCalculation(BattleTag battleTag) { Console.WriteLine("= = = = Calculator of {0} = = = =", battleTag); Console.WriteLine("Downloading {0}", "career"); var career = await D3Api.GetCareerFromBattleTagAsync(battleTag); if (career == null || career.Heroes.Length == 0) { return; } Console.WriteLine("Downloading Hero {0}/{1}", battleTag, career.Heroes[0].Name); var hero = await D3Api.GetHeroFromHeroIdAsync(battleTag, career.Heroes[0].Id); if (hero?.Items == null) { return; } var bracersTask = GetFullItem(hero.Items.Bracers, "bracers"); var feetTask = GetFullItem(hero.Items.Feet, "feet"); var handsTask = GetFullItem(hero.Items.Hands, "hands"); var headTask = GetFullItem(hero.Items.Hands, "head"); var leftFingerTask = GetFullItem(hero.Items.LeftFinger, "leftFinger"); var legsTask = GetFullItem(hero.Items.Legs, "legs"); var mainHandTask = GetFullItem(hero.Items.MainHand, "mainHand"); var neckTask = GetFullItem(hero.Items.Neck, "neck"); var offHandTask = GetFullItem(hero.Items.OffHand, "offHand"); var rightFingerTask = GetFullItem(hero.Items.RightFinger, "rightFinger"); var shouldersTask = GetFullItem(hero.Items.Shoulders, "shoulders"); var torsoTask = GetFullItem(hero.Items.Torso, "torso"); var waistTask = GetFullItem(hero.Items.Waist, "waist"); Task.WaitAll(bracersTask, feetTask, handsTask, headTask, leftFingerTask, legsTask, mainHandTask, neckTask, offHandTask, rightFingerTask, shouldersTask, torsoTask, waistTask); var bracers = bracersTask.Result; var feet = feetTask.Result; var hands = handsTask.Result; var head = headTask.Result; var leftFinger = leftFingerTask.Result; var legs = legsTask.Result; var mainHand = mainHandTask.Result; var neck = neckTask.Result; var offHand = offHandTask.Result; var rightFinger = rightFingerTask.Result; var shoulders = shouldersTask.Result; var torso = torsoTask.Result; var waist = waistTask.Result; var items = new List <Item> { bracers, feet, hands, head, leftFinger, legs, neck, rightFinger, shoulders, torso, waist }.Where(i => i != null).ToList(); var allItems = new List <Item>(items) { mainHand, offHand }.Where(i => i != null).ToList(); Console.WriteLine("Calculating activated set"); foreach (var set in allItems.GetActivatedSets()) { Console.WriteLine("Activated set: {0}", set.name); } var setBonus = new Item(allItems.GetActivatedSetBonus()); items.Add(setBonus); var d3Calculator = new D3Calculator(hero, mainHand, offHand, items.ToArray()); Console.WriteLine("Calculation results"); var dps = d3Calculator.GetHeroDps(new List <ID3SkillModifier>(), new List <ID3SkillModifier>()); Console.WriteLine("Dexterity : {0}", d3Calculator.GetHeroDexterity().Min); Console.WriteLine("DPS : {0}", dps.Min); Console.WriteLine("Attack speed: {0}", d3Calculator.GetActualAttackSpeed().Min); }
public static async Task <Hero> CreateFromHeroIdAsync(BattleTag battleTag, string heroId) { return(await D3Api.GetHeroFromHeroIdAsync(battleTag, heroId)); }
public static Career CreateFromBattleTag(BattleTag battleTag) { return(D3Api.GetCareerFromBattleTag(battleTag)); }
private void OnNodeClick(CareerArtisan d3Object) { D3ObjectLiveUrl.Text = D3Api.GetArtisanUrlFromSlug(d3Object.Slug); }
private void OnNodeClick(ItemSummary d3Object) { D3ObjectLiveUrl.Text = D3Api.GetItemUrlFromTooltipParams(d3Object.TooltipParams); }
private void OnNodeClick(BNetContext <HeroSummary> d3Object) { guiBattleNetHostList.SelectedItem = hosts.FirstOrDefault(h => h.Url == d3Object.Host); guiBattleTag.Text = d3Object.BattleTag.ToString(); D3ObjectLiveUrl.Text = D3Api.GetHeroUrlFromHeroId(d3Object.BattleTag, d3Object.Data.Id); }
private void OnNodeClick(BNetContext <Career> d3Object) { guiBattleNetHostList.SelectedItem = hosts.FirstOrDefault(h => h.Url == d3Object.Host); guiBattleTag.Text = d3Object.BattleTag.ToString(); D3ObjectLiveUrl.Text = D3Api.GetCareerUrl(d3Object.BattleTag); }