Пример #1
0
    private void EndSplitting()
    {
        // If there's only one island then skip, else every modification will waste CPU
        if (D2D_SplitBuilder.Groups.Count != 1)
        {
            D2D_SplitBuilder.DiscardTinyBits(MinPixels);

            D2D_SplitBuilder.EndSplitting(SplitOrder, false);
        }

        BusySplitting = false;
    }
Пример #2
0
    public void Fracture()
    {
        if (destructible == null)
        {
            destructible = GetComponent <D2D_Destructible>();
        }

        alphaTex = destructible.AlphaTex;
        width    = alphaTex.width;
        height   = alphaTex.height;
        total    = width * height;

        D2D_SplitBuilder.BeginSplitting(destructible);
        {
            DoFracture();
        }
        D2D_SplitBuilder.EndSplitting(D2D_SplitOrder.Default, Blur);
    }