public D2D1SolidColorBrush CreateSolidColorBrush(D2D1ColorF color) { ID2D1SolidColorBrush solidColorBrush; this.GetHandle<ID2D1RenderTarget>().CreateSolidColorBrush(ref color, IntPtr.Zero, out solidColorBrush); return new D2D1SolidColorBrush(solidColorBrush); }
public D2D1SolidColorBrush CreateSolidColorBrush(D2D1ColorF color, D2D1BrushProperties brushProperties) { ID2D1SolidColorBrush solidColorBrush; GCHandle brushPropertiesHandle = GCHandle.Alloc(brushProperties); try { this.GetHandle<ID2D1RenderTarget>().CreateSolidColorBrush(ref color, brushPropertiesHandle.AddrOfPinnedObject(), out solidColorBrush); } finally { brushPropertiesHandle.Free(); } return new D2D1SolidColorBrush(solidColorBrush); }
public void Clear(D2D1ColorF clearColor) { GCHandle clearColorHandle = GCHandle.Alloc(clearColor, GCHandleType.Pinned); try { this.GetHandle<ID2D1RenderTarget>().Clear(clearColorHandle.AddrOfPinnedObject()); } finally { clearColorHandle.Free(); } }