void Start() { this.ballInteraction = GetComponent<BallInteraction>(); this.rb = GetComponent<Rigidbody>(); this.normalMovement = GetComponent<NormalMovement>(); this.cylinderMovement = GetComponent<CylinderMovement>(); }
void Start() { this.cylinderMovement = GetComponent<CylinderMovement>(); this.normalMovement = GetComponent<NormalMovement>(); this.rigidBody = GetComponent<Rigidbody>(); this.cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraController>(); this.cylinders = GameObject.Find("Cylinders").transform; this.eyeObjects = new GameObject[] { transform.GetChild(0).FindChild("Left Eye").gameObject, transform.GetChild(0).FindChild("Right Eye").gameObject, transform.GetChild(0).FindChild("Eye Whites Sprite").gameObject }; GameObject charSprite = transform.GetChild(0).FindChild("Character Sprite").gameObject; anim = charSprite.GetComponent<Animator>(); movementType = MovementType.None; }