Пример #1
0
    IEnumerator StartWait()
    {
        yield return(StartCoroutine(Wait(1.50F)));

        Spark.SetActive(false);
        Cyclone.SetActive(false);
    }
Пример #2
0
    private GameObject Spark, Cyclone;                       //effects, monsters

    void Start()
    {
        Spark = transform.FindChild("Spark").gameObject;         // effects
        Spark.SetActive(false);
        // effects
        Cyclone = transform.FindChild("Cyclone").gameObject;         // effects
        Cyclone.SetActive(false);


        mTrackableBehaviour = GetComponent <TrackableBehaviour>();
        if (mTrackableBehaviour)
        {
            mTrackableBehaviour.RegisterTrackableEventHandler(this);
        }
    }
Пример #3
0
    void OnGUI()
    {
        //	GUI.Label(new Rect (Screen.width - (Screen.width * 0.9f) - 50.0f, Screen.height - Screen.height, 100.0f, 30.0f), "Player 1 Score: " + Player1LifePoints, MyGUIstyle);
        //	GUI.Label(new Rect (Screen.width - (Screen.width * 0.3f) - 50.0f, Screen.height - Screen.height, 100.0f, 30.0f), "Player 1 Score: " + Player2LifePoints, MyGUIstyle);

        if (mShowGUIButton)
        {
            // draw the GUI button
            if (GUI.Button(attackButton, "ATK/3000"))
            {
                Debug.Log("Attack!");
                Cyclone.SetActive(false);
                Spark.SetActive(true);
                StartCoroutine(StartWait());
                // do something on button click
            }
            if (GUI.Button(defenseButton, "DEF/2500"))
            {
                Debug.Log("Defense!");
                Cyclone.SetActive(true);
                //Spark.SetActive(false);
            }
        }
    }
Пример #4
0
    void OnGUI()
    {
        if (mShowGUIButton)
        {
            // draw the GUI button
            if (GUI.Button(attackButton2, "ATK/300"))
            {
                Debug.Log("Attack!");
                Cyclone.SetActive(false);
                Spark.SetActive(true);
                Blast.SetActive(true);
                StartCoroutine(StartWait());


                // do something on button click
            }
            if (GUI.Button(defenseButton2, "DEF/200"))
            {
                Debug.Log("Defense!");
                Cyclone.SetActive(true);
                //Spark.SetActive(false);
            }
        }
    }