/// <summary> /// Build up the Tree for the current piece of Cyberware and all of its children. /// </summary> /// <param name="objCyberware">Cyberware to iterate through.</param> /// <param name="objParentNode">TreeNode to append to.</param> /// <param name="objMenu">ContextMenuStrip that the new Cyberware TreeNodes should use.</param> /// <param name="objGearMenu">ContextMenuStrip that the new Gear TreeNodes should use.</param> public void BuildCyberwareTree(Cyberware objCyberware, TreeNode objParentNode, ContextMenuStrip objMenu, ContextMenuStrip objGearMenu) { TreeNode objNode = new TreeNode(); objNode.Text = objCyberware.DisplayName; objNode.Tag = objCyberware.InternalId; if (objCyberware.Notes != string.Empty) objNode.ForeColor = Color.SaddleBrown; objNode.ToolTipText = objCyberware.Notes; objNode.ContextMenuStrip = objMenu; objParentNode.Nodes.Add(objNode); objParentNode.Expand(); foreach (Cyberware objChild in objCyberware.Children) BuildCyberwareTree(objChild, objNode, objMenu, objGearMenu); foreach (Gear objGear in objCyberware.Gear) { TreeNode objGearNode = new TreeNode(); objGearNode.Text = objGear.DisplayName; objGearNode.Tag = objGear.InternalId; if (objGear.Notes != string.Empty) objGearNode.ForeColor = Color.SaddleBrown; objGearNode.ToolTipText = objGear.Notes; objGearNode.ContextMenuStrip = objGearMenu; BuildGearTree(objGear, objGearNode, objGearMenu); objNode.Nodes.Add(objGearNode); objNode.Expand(); } }
public void SpecialAttributeTest() { // Create a new Human character. Character objCharacter = new Character(); objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602")); // Test the standard Attribute ranges. Assert.AreEqual(1, objCharacter.MAG.MetatypeMinimum, "MAG Minimum is not equal to the expected value of 1."); Assert.AreEqual(6, objCharacter.MAG.MetatypeMaximum, "MAG Maximum is not equal to the expected value of 6."); Assert.AreEqual(6, objCharacter.MAG.MetatypeAugmentedMaximum, "MAG Augmented Maximum is not equal to the expected value of 6."); // Try to go outside of the standard minimum and maximum values. objCharacter.MAG.Value = 10; Assert.AreEqual(6, objCharacter.MAG.TotalValue, "MAG value was able to extend beyond the Maximum value of 6."); objCharacter.MAG.Value = -10; Assert.AreEqual(1, objCharacter.MAG.TotalValue, "MAG value was able to extend beyond the Minimum value of 1."); // Set the character's MAG to 5, then apply an Essence penalty through Cyberware. objCharacter.MAG.Value = 5; // MAG should be 4 after adding an Essence Penalty. Cyberware objCyberware = new Cyberware(objCharacter); objCyberware.ESS = "0.3"; objCharacter.Cyberware.Add(objCyberware); Assert.AreEqual(4, objCharacter.MAG.TotalValue, "MAG value after an Essence reduction is not equal to the expected value of 4."); }
public void EssenceCyberwareAndBiowareTest() { // Create a new Human character. Character objCharacter = new Character(); objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602")); Cyberware objCybeware = new Cyberware(objCharacter); objCybeware.SourceType = Improvement.ImprovementSource.Cyberware; objCybeware.ESS = "0.6"; Cyberware objBioware = new Cyberware(objCharacter); objBioware.SourceType = Improvement.ImprovementSource.Bioware; objBioware.ESS = "0.4"; objCharacter.Cyberware.Add(objCybeware); objCharacter.Cyberware.Add(objBioware); // Bioware Essence should only be 0.2 since the lower of the Cyberware/Bioware totals is halved. Assert.AreEqual(5.2m, objCharacter.Essence, "Essence does not equal the expected value of 5.6."); Assert.AreEqual(0.6m, objCharacter.CyberwareEssence, "Cyberware Essence does not equal the expected value of 0.6."); Assert.AreEqual(0.2m, objCharacter.BiowareEssence, "Bioware Essence does not equal the expected value of 0.2."); }
/// <summary> /// Parse an XmlNode and create the Cyberware for it and its children, adding them to the list of Cyberware in the suite. /// </summary> /// <param name="objXmlSuite">XmlNode to parse.</param> /// <param name="objGrade">Grade that the Cyberware should be created with.</param> /// <param name="objParent">Parent that child items should be assigned to.</param> private void ParseNode(XmlNode objXmlSuite, Grade objGrade, Cyberware objParent) { // Run through all of the items in the Suite list. foreach (XmlNode objXmlItem in objXmlSuite.SelectNodes(_strType + "s/" + _strType)) { int intRating = 0; if (objXmlItem["rating"] != null) { intRating = Convert.ToInt32(objXmlItem["rating"].InnerText); } // Retrieve the information for the current piece of Cyberware and add it to the ESS and Cost totals. XmlNode objXmlCyberware = _objXmlDocument.SelectSingleNode("/chummer/" + _strType + "s/" + _strType + "[name = \"" + objXmlItem["name"].InnerText + "\"]"); TreeNode objTreeNode = new TreeNode(); List <Weapon> lstWeapons = new List <Weapon>(); List <TreeNode> lstWeaponNodes = new List <TreeNode>(); List <Vehicle> objVehicles = new List <Vehicle>(); List <TreeNode> objVehicleNodes = new List <TreeNode>(); Cyberware objCyberware = new Cyberware(_objCharacter); objCyberware.Create(objXmlCyberware, _objCharacter, objGrade, _objSource, intRating, objTreeNode, lstWeapons, lstWeaponNodes, objVehicles, objVehicleNodes, false, false); objCyberware.Suite = true; if (objParent == null) { _lstCyberware.Add(objCyberware); } else { objParent.Children.Add(objCyberware); } ParseNode(objXmlItem, objGrade, objCyberware); } }
/// <summary> /// Parse an XmlNode and create the Cyberware for it and its children, adding them to the list of Cyberware in the suite. /// </summary> /// <param name="xmlSuite">XmlNode to parse.</param> /// <param name="objGrade">Grade that the Cyberware should be created with.</param> /// <param name="lstChildren">List for children to which child items should be assigned.</param> private void ParseNode(XmlNode xmlSuite, Grade objGrade, IList <Cyberware> lstChildren) { // Run through all of the items in the Suite list. using (XmlNodeList xmlChildrenList = xmlSuite.SelectNodes(_strType + "s/" + _strType)) if (xmlChildrenList?.Count > 0) { foreach (XmlNode xmlChildItem in xmlChildrenList) { int intRating = 0; xmlChildItem.TryGetInt32FieldQuickly("rating", ref intRating); string strName = string.Empty; xmlChildItem.TryGetStringFieldQuickly("name", ref strName); // Retrieve the information for the current piece of Cyberware and add it to the ESS and Cost totals. XmlNode objXmlCyberware = _objXmlDocument.SelectSingleNode("/chummer/" + _strType + "s/" + _strType + "[name = \"" + strName + "\"]"); List <Weapon> lstWeapons = new List <Weapon>(); List <Vehicle> lstVehicles = new List <Vehicle>(); Cyberware objCyberware = new Cyberware(_objCharacter); objCyberware.Create(objXmlCyberware, objGrade, _eSource, intRating, lstWeapons, lstVehicles, false, false); objCyberware.Suite = true; lstChildren.Add(objCyberware); ParseNode(xmlChildItem, objGrade, objCyberware.Children); } } }
/// <summary> /// Locate a piece of Cyberware within the character's Vehicles. /// </summary> /// <param name="funcPredicate">Predicate to locate the Cyberware.</param> /// <param name="lstVehicles">List of Vehicles to search.</param> /// <param name="objFoundVehicleMod">Vehicle Mod to which the Cyberware belongs.</param> public static Cyberware FindVehicleCyberware([NotNull] this IEnumerable <Vehicle> lstVehicles, [NotNull] Func <Cyberware, bool> funcPredicate, out VehicleMod objFoundVehicleMod) { foreach (Vehicle objVehicle in lstVehicles) { Cyberware objReturn = objVehicle.FindVehicleCyberware(funcPredicate, out objFoundVehicleMod); if (objReturn != null) { return(objReturn); } } objFoundVehicleMod = null; return(null); }
/// <summary> /// Write out the Cyberware in the list to the label. /// </summary> /// <param name="objCyberwareLabelString">StringBuilder into which the cyberware list is written.</param> /// <param name="objCyberware">Cyberware to iterate through.</param> /// <param name="intDepth">Current dept in the list to determine how many spaces to print.</param> private void WriteList(StringBuilder objCyberwareLabelString, Cyberware objCyberware, int intDepth) { for (int i = 0; i <= intDepth; ++i) { objCyberwareLabelString.Append(" "); } objCyberwareLabelString.AppendLine(objCyberware.CurrentDisplayName); foreach (Cyberware objPlugin in objCyberware.Children) { WriteList(objCyberwareLabelString, objPlugin, intDepth + 1); } }
/// <summary> /// Write out the Cyberware in the list to the label. /// </summary> /// <param name="objCyberwareLabelString">StringBuilder into which the cyberware list is written.</param> /// <param name="objCyberware">Cyberware to iterate through.</param> /// <param name="intDepth">Current dept in the list to determine how many spaces to print.</param> private void WriteList(StringBuilder objCyberwareLabelString, Cyberware objCyberware, int intDepth) { for (int i = 0; i <= intDepth; ++i) { objCyberwareLabelString.Append(" "); } objCyberwareLabelString.Append(objCyberware.DisplayName(GlobalOptions.Language) + "\n"); foreach (Cyberware objPlugin in objCyberware.Children) { WriteList(objCyberwareLabelString, objPlugin, intDepth + 1); } }
private string GetName(Improvement source) { string value = null; switch (source.ImproveSource) { case Improvement.ImprovementSource.Bioware: { Cyberware q = _character.Cyberware.FirstOrDefault(x => x.InternalId == source.SourceName); value = q?.DisplayNameShort; } break; case Improvement.ImprovementSource.Quality: { Quality q = _character.Qualities.FirstOrDefault(x => x.InternalId == source.SourceName); value = q?.DisplayName; } break; case Improvement.ImprovementSource.Power: { Power power = _character.Powers.FirstOrDefault(x => x.InternalId == source.SourceName); value = power?.DisplayNameShort; } break; case Improvement.ImprovementSource.Custom: { return(source.CustomName); } case Improvement.ImprovementSource.Gear: { value = _character.Gear.FirstOrDefault(x => x.InternalId == source.SourceName)?.DisplayName; } break; default: return(source.SourceName); } if (value == null) { Log.Warning(new object[] { "Skill Tooltip GetName value = null", source.SourceName, source.ImproveSource, source.ImproveType, source.ImprovedName }); } return(value ?? source.ImproveSource + " source not found"); }
public void EssenceCyberwareOnlyTest() { // Create a new Human character. Character objCharacter = new Character(); objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602")); Cyberware objCyberware = new Cyberware(objCharacter); objCyberware.ESS = "0.3"; objCharacter.Cyberware.Add(objCyberware); Assert.AreEqual(5.7m, objCharacter.Essence, "Essence does not equal the expected value of 5.7."); Assert.AreEqual(1, objCharacter.EssencePenalty, "Essence Penalty does not equal the expected value of 1."); }
/// <summary> /// Write out the Cyberware in the list to the label. /// </summary> /// <param name="objCyberware">Cyberware to iterate through.</param> /// <param name="intDepth">Current dept in the list to determine how many spaces to print.</param> private void WriteList(Cyberware objCyberware, int intDepth) { string strSpace = string.Empty; for (int i = 0; i <= intDepth; i++) { strSpace += " "; } lblCyberware.Text += strSpace + objCyberware.DisplayName + "\n"; foreach (Cyberware objPlugin in objCyberware.Children) { WriteList(objPlugin, intDepth + 1); } }
public void CreateAllBiowareTest() { // Create a new Human character. Character objCharacter = new Character(); objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602")); TreeNode objNode = new TreeNode(); List<Weapon> lstWeapons = new List<Weapon>(); List<TreeNode> lstTreeNodes = new List<TreeNode>(); GradeList objGradeList = new GradeList(); objGradeList.LoadList(Improvement.ImprovementSource.Bioware); XmlDocument objXmlDocument = XmlManager.Instance.Load("bioware.xml"); foreach (XmlNode objXmlNode in objXmlDocument.SelectNodes("/chummer/biowares/bioware")) { Cyberware objCyberware = new Cyberware(objCharacter); objCyberware.Create(objXmlNode, objCharacter, objGradeList.GetGrade("Standard"), Improvement.ImprovementSource.Bioware, 1, objNode, lstWeapons, lstTreeNodes); } }
public void CreateAllCyberwareTest() { // Create a new Human character. Character objCharacter = new Character(); objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602")); TreeNode objNode = new TreeNode(); List <Weapon> lstWeapons = new List <Weapon>(); List <TreeNode> lstTreeNodes = new List <TreeNode>(); GradeList objGradeList = new GradeList(); objGradeList.LoadList(Improvement.ImprovementSource.Cyberware); XmlDocument objXmlDocument = XmlManager.Instance.Load("cyberware.xml"); foreach (XmlNode objXmlNode in objXmlDocument.SelectNodes("/chummer/cyberwares/cyberware")) { Cyberware objCyberware = new Cyberware(objCharacter); objCyberware.Create(objXmlNode, objCharacter, objGradeList.GetGrade("Standard"), Improvement.ImprovementSource.Cyberware, 1, objNode, lstWeapons, lstTreeNodes); } }
private void lstCyberware_SelectedIndexChanged(object sender, EventArgs e) { if (string.IsNullOrEmpty(lstCyberware.Text)) { return; } _lstCyberware.Clear(); XmlNode objXmlSuite = _objXmlDocument.SelectSingleNode("/chummer/suites/suite[name = \"" + lstCyberware.Text + "\"]"); lblGrade.Text = objXmlSuite["grade"].InnerText; decimal decTotalESS = 0.0m; int intTotalCost = 0; // Retrieve the information for the selected Grade. XmlNode objXmlGrade = _objXmlDocument.SelectSingleNode("/chummer/grades/grade[name = \"" + CyberwareGradeName(objXmlSuite["grade"].InnerText) + "\"]"); XPathNavigator nav = _objXmlDocument.CreateNavigator(); lblCyberware.Text = string.Empty; Grade objGrade = new Cyberware(_objCharacter).ConvertToCyberwareGrade(objXmlGrade["name"].InnerText, _objSource); ParseNode(objXmlSuite, objGrade, null); foreach (Cyberware objCyberware in _lstCyberware) { WriteList(objCyberware, 0); intTotalCost += objCyberware.TotalCost; decTotalESS += objCyberware.CalculatedESS(); } lblEssence.Text = Math.Round(decTotalESS, _objCharacter.Options.EssenceDecimals).ToString(GlobalOptions.CultureInfo); lblCost.Text = $"{intTotalCost:###,###,##0¥}"; _intCost = intTotalCost; }
private void lstCyberware_SelectedIndexChanged(object sender, EventArgs e) { if (string.IsNullOrEmpty(lstCyberware.Text)) { return; } _lstCyberware.Clear(); XmlNode objXmlSuite = _objXmlDocument.SelectSingleNode("/chummer/suites/suite[name = \"" + lstCyberware.Text + "\" and (" + _objCharacter.Options.BookXPath() + ")]"); decimal decTotalESS = 0.0m; decimal decTotalCost = 0; // Retrieve the information for the selected Grade. XmlNode objXmlGrade = _objXmlDocument.SelectSingleNode("/chummer/grades/grade[name = \"" + CyberwareGradeName(objXmlSuite["grade"].InnerText) + "\" and (" + _objCharacter.Options.BookXPath() + ")]"); lblCyberware.Text = string.Empty; Grade objGrade = Cyberware.ConvertToCyberwareGrade(objXmlGrade["name"].InnerText, _objSource, _objCharacter.Options); ParseNode(objXmlSuite, objGrade, null); foreach (Cyberware objCyberware in _lstCyberware) { WriteList(objCyberware, 0); decTotalCost += objCyberware.TotalCost; decTotalESS += objCyberware.CalculatedESS(); } if (!_objCharacter.Options.DontRoundEssenceInternally) { lblEssence.Text = decimal.Round(decTotalESS, _objCharacter.Options.EssenceDecimals, MidpointRounding.AwayFromZero).ToString(GlobalOptions.CultureInfo); } lblCost.Text = decTotalCost.ToString(_objCharacter.Options.NuyenFormat, GlobalOptions.CultureInfo) + '¥'; lblGrade.Text = objXmlSuite["grade"].InnerText; _decCost = decTotalCost; }
/// <summary> /// Update the Cyberware's information based on the Cyberware selected and current Rating. /// </summary> private void UpdateCyberwareInfo() { if (lstCyberware.Text != "" && cboGrade.SelectedValue != null) { Cyberware objCyberware = new Cyberware(_objCharacter); XmlNode objNode = _objXmlDocument.SelectSingleNode("/chummer/" + _strNode + "s/" + _strNode + "[id = \"" + lstCyberware.SelectedValue + "\"]"); Grade objGrade = GlobalOptions.CyberwareGrades.GetGrade(cboGrade.SelectedValue.ToString()); Improvement.ImprovementSource objImprovementSource; if (_objMode == Mode.Cyberware) { objImprovementSource = Improvement.ImprovementSource.Cyberware; } else { objImprovementSource = Improvement.ImprovementSource.Bioware; } TreeNode objTreeNode = new TreeNode(); List <Weapon> lstWeapons = new List <Weapon>(); List <TreeNode> lstTreeNodes = new List <TreeNode>(); objCyberware.Create(objNode, _objCharacter, objGrade, objImprovementSource, Convert.ToInt32(nudRating.Value, GlobalOptions.Instance.CultureInfo), objTreeNode, lstWeapons, lstTreeNodes, false); // Avail. lblAvail.Text = objCyberware.TotalAvail; // Cost. int intItemCost = 0; if (objCyberware.Cost.StartsWith("Variable")) { int intMin = 0; int intMax = 0; string strCost = objCyberware.Cost.Replace("Variable(", string.Empty).Replace(")", string.Empty); if (strCost.Contains("-")) { string[] strValues = strCost.Split('-'); intMin = Convert.ToInt32(strValues[0]); intMax = Convert.ToInt32(strValues[1]); } else { intMin = Convert.ToInt32(strCost.Replace("+", string.Empty)); } if (intMax == 0) { intMax = 1000000; lblCost.Text = String.Format("{0:###,###,##0¥+}", intMin); } else { lblCost.Text = String.Format("{0:###,###,##0}", intMin) + "-" + String.Format("{0:###,###,##0¥}", intMax); } intItemCost = intMin; } else { if (chkFree.Checked) { intItemCost = 0; } else { intItemCost = objCyberware.TotalCost; } lblCost.Text = String.Format("{0:###,###,##0¥}", intItemCost); } lblTest.Text = _objCharacter.AvailTest(intItemCost, lblAvail.Text); // Essence. lblEssence.Text = objCyberware.CalculatedESS.ToString(); // Capacity. lblCapacity.Text = objCyberware.CalculatedCapacity; } }
private string GetName(Improvement source) { string value = string.Empty; switch (source.ImproveSource) { case Improvement.ImprovementSource.Bioware: case Improvement.ImprovementSource.Cyberware: { Cyberware q = _character.Cyberware.DeepFirstOrDefault(x => x.Children, x => x.InternalId == source.SourceName); value = q?.DisplayNameShort; } break; case Improvement.ImprovementSource.MartialArtAdvantage: { MartialArtAdvantage objAdvantage = CommonFunctions.FindMartialArtAdvantage(source.SourceName, _character.MartialArts); value = objAdvantage?.DisplayName; } break; case Improvement.ImprovementSource.Armor: { Armor objArmor = _character.Armor.FirstOrDefault(x => x.InternalId == source.SourceName); value = objArmor?.DisplayName; } break; case Improvement.ImprovementSource.ArmorMod: { ArmorMod objArmorMod = CommonFunctions.FindArmorMod(source.SourceName, _character.Armor); value = objArmorMod?.DisplayName; } break; case Improvement.ImprovementSource.CritterPower: { CritterPower objCritterPower = _character.CritterPowers.FirstOrDefault(x => x.InternalId == source.SourceName); value = objCritterPower?.DisplayName; } break; case Improvement.ImprovementSource.Quality: { Quality q = _character.Qualities.FirstOrDefault(x => x.InternalId == source.SourceName); value = q?.DisplayName; } break; case Improvement.ImprovementSource.Power: { Power power = _character.Powers.FirstOrDefault(x => x.InternalId == source.SourceName); value = power?.DisplayNameShort; } break; case Improvement.ImprovementSource.Custom: { return(source.CustomName); } case Improvement.ImprovementSource.Gear: { Gear objGear = _character.Gear.DeepFirstOrDefault(x => x.Children, x => x.InternalId == source.SourceName); if (objGear == null) { objGear = CommonFunctions.FindArmorGear(source.SourceName, _character.Armor); if (objGear == null) { objGear = CommonFunctions.FindWeaponGear(source.SourceName, _character.Weapons); if (objGear == null) { objGear = CommonFunctions.FindCyberwareGear(source.SourceName, _character.Cyberware); if (objGear == null) { objGear = CommonFunctions.FindVehicleGear(source.SourceName, _character.Vehicles); } } } } value = objGear?.DisplayName; } break; default: return(source.SourceName); } if (string.IsNullOrEmpty(value)) { Log.Warning(new object[] { "Skill Tooltip GetName value = null", source.SourceName, source.ImproveSource, source.ImproveType, source.ImprovedName }); return(source.ImproveSource + " source not found"); } return(value); }
/// <summary> /// Load the VehicleMod from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> public void Load(XmlNode objNode, bool blnCopy = false) { _guiID = Guid.Parse(objNode["guid"].InnerText); _strName = objNode["name"].InnerText; _strCategory = objNode["category"].InnerText; _strLimit = objNode["limit"].InnerText; _strSlots = objNode["slots"].InnerText; _intRating = Convert.ToInt32(objNode["rating"].InnerText); _strMaxRating = objNode["maxrating"].InnerText; objNode.TryGetField("weaponmountcategories", out _strWeaponMountCategories); objNode.TryGetField("response", out _intResponse); objNode.TryGetField("system", out _intSystem); objNode.TryGetField("firewall", out _intFirewall); objNode.TryGetField("signal", out _intSignal); objNode.TryGetField("pilot", out _intPilot); objNode.TryGetField("page", out _strPage); _strAvail = objNode["avail"].InnerText; _strCost = objNode["cost"].InnerText; _strSource = objNode["source"].InnerText; _blnIncludeInVehicle = Convert.ToBoolean(objNode["included"].InnerText); objNode.TryGetField("installed", out _blnInstalled); objNode.TryGetField("subsystems", out _strSubsystems); if (objNode.InnerXml.Contains("<weapons>")) { XmlNodeList nodChildren = objNode.SelectNodes("weapons/weapon"); foreach (XmlNode nodChild in nodChildren) { Weapon objWeapon = new Weapon(_objCharacter); objWeapon.Load(nodChild, blnCopy); _lstVehicleWeapons.Add(objWeapon); } } if (objNode.InnerXml.Contains("<cyberwares>")) { XmlNodeList nodChildren = objNode.SelectNodes("cyberwares/cyberware"); foreach (XmlNode nodChild in nodChildren) { Cyberware objCyberware = new Cyberware(_objCharacter); objCyberware.Load(nodChild, blnCopy); _lstCyberware.Add(objCyberware); } } try { _nodBonus = objNode["bonus"]; } catch { } objNode.TryGetField("notes", out _strNotes); objNode.TryGetField("discountedcost", out _blnDiscountCost); objNode.TryGetField("extra", out _strExtra); if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml"); XmlNode objModNode = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + _strName + "\"]"); if (objModNode != null) { if (objModNode["translate"] != null) { _strAltName = objModNode["translate"].InnerText; } if (objModNode["altpage"] != null) { _strAltPage = objModNode["altpage"].InnerText; } } objModNode = objXmlDocument.SelectSingleNode("/chummer/categories/category[. = \"" + _strCategory + "\"]"); if (objModNode != null) { if (objModNode.Attributes["translate"] != null) { _strAltCategory = objModNode.Attributes["translate"].InnerText; } } } if (blnCopy) { _guiID = Guid.NewGuid(); } }
private void AddCyberwareSuite(Improvement.ImprovementSource objSource) { frmSelectCyberwareSuite frmPickCyberwareSuite = new frmSelectCyberwareSuite(objSource, _objCharacter); frmPickCyberwareSuite.ShowDialog(this); if (frmPickCyberwareSuite.DialogResult == DialogResult.Cancel) return; string strType = ""; int intParentNode = 0; if (objSource == Improvement.ImprovementSource.Cyberware) { strType = "cyberware"; intParentNode = 0; } else { strType = "bioware"; intParentNode = 1; } XmlDocument objXmlDocument = XmlManager.Instance.Load(strType + ".xml"); XmlNode objXmlSuite = objXmlDocument.SelectSingleNode("/chummer/suites/suite[name = \"" + frmPickCyberwareSuite.SelectedSuite + "\"]"); Cyberware objTemp = new Cyberware(_objCharacter); Grade objGrade = new Grade(); objGrade = objTemp.ConvertToCyberwareGrade(objXmlSuite["grade"].InnerText, objSource); // Run through each of the items in the Suite and add them to the character. foreach (XmlNode objXmlItem in objXmlSuite.SelectNodes(strType + "s/" + strType)) { XmlNode objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/" + strType + "s/" + strType + "[name = \"" + objXmlItem["name"].InnerText + "\"]"); TreeNode objNode = new TreeNode(); int intRating = 0; if (objXmlItem["rating"] != null) intRating = Convert.ToInt32(objXmlItem["rating"].InnerText); objNode = CreateSuiteCyberware(objXmlItem, objXmlCyberware, objGrade, intRating, true, objSource, strType, null); objNode.Expand(); treCyberware.Nodes[intParentNode].Nodes.Add(objNode); treCyberware.Nodes[intParentNode].Expand(); } _blnIsDirty = true; UpdateWindowTitle(); UpdateCharacterInfo(); }
private bool ProcessBonus(Improvement.ImprovementSource objImprovementSource, ref string strSourceName, bool blnConcatSelectedValue, int intRating, string strFriendlyName, XmlNode bonusNode, string strUnique) { Log.Info("Has Child Nodes"); // Add an Attribute. if (bonusNode.LocalName == ("addattribute")) { Log.Info("addattribute"); if (bonusNode["name"].InnerText == "MAG") { _objCharacter.MAGEnabled = true; Log.Info("Calling CreateImprovement for MAG"); CreateImprovement("MAG", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, "enableattribute", 0, 0); } else if (bonusNode["name"].InnerText == "RES") { _objCharacter.RESEnabled = true; Log.Info("Calling CreateImprovement for RES"); CreateImprovement("RES", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, "enableattribute", 0, 0); } } // Enable a special tab. if (bonusNode.LocalName == ("enabletab")) { Log.Info("enabletab"); foreach (XmlNode objXmlEnable in bonusNode.ChildNodes) { switch (objXmlEnable.InnerText) { case "magician": _objCharacter.MagicianEnabled = true; Log.Info("magician"); CreateImprovement("Magician", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; case "adept": _objCharacter.AdeptEnabled = true; Log.Info("adept"); CreateImprovement("Adept", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; case "technomancer": _objCharacter.TechnomancerEnabled = true; Log.Info("technomancer"); CreateImprovement("Technomancer", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; case "critter": _objCharacter.CritterEnabled = true; Log.Info("critter"); CreateImprovement("Critter", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; case "initiation": _objCharacter.InitiationEnabled = true; Log.Info("initiation"); CreateImprovement("Initiation", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0); break; } } } // Select Restricted (select Restricted items for Fake Licenses). if (bonusNode.LocalName == ("selectrestricted")) { Log.Info("selectrestricted"); frmSelectItem frmPickItem = new frmSelectItem(); frmPickItem.Character = _objCharacter; if (_strForcedValue != string.Empty) frmPickItem.ForceItem = _strForcedValue; frmPickItem.AllowAutoSelect = false; frmPickItem.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Create the Improvement. Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName, Improvement.ImprovementType.Restricted, strUnique); } if (bonusNode.LocalName == "cyberseeker") { //Check if valid attrib if (new string[] {"BOD", "AGI", "STR", "REA", "LOG", "CHA", "INT", "WIL", "BOX"}.Any(x => x == bonusNode.InnerText)) { CreateImprovement(bonusNode.InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.Seeker, strUnique,0,0,0,0,0,0); } else { Utils.BreakIfDebug(); } } // Select a Skill. if (bonusNode.LocalName == ("selectskill")) { //TODO this don't work Log.Info("selectskill"); if (_strForcedValue == "+2 to a Combat Skill") _strForcedValue = ""; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("_strForcedValue = " + _strForcedValue); // Display the Select Skill window and record which Skill was selected. frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter); if (strFriendlyName != "") frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed") .Replace("{0}", strFriendlyName); else frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill"); Log.Info("selectskill = " + bonusNode.OuterXml.ToString()); if (bonusNode.OuterXml.Contains("skillgroup")) frmPickSkill.OnlySkillGroup = bonusNode.Attributes["skillgroup"].InnerText; else if (bonusNode.OuterXml.Contains("skillcategory")) frmPickSkill.OnlyCategory = bonusNode.Attributes["skillcategory"].InnerText; else if (bonusNode.OuterXml.Contains("excludecategory")) frmPickSkill.ExcludeCategory = bonusNode.Attributes["excludecategory"].InnerText; else if (bonusNode.OuterXml.Contains("limittoskill")) frmPickSkill.LimitToSkill = bonusNode.Attributes["limittoskill"].InnerText; else if (bonusNode.OuterXml.Contains("limittoattribute")) frmPickSkill.LinkedAttribute = bonusNode.Attributes["limittoattribute"].InnerText; if (_strForcedValue != "") { frmPickSkill.OnlySkill = _strForcedValue; frmPickSkill.Opacity = 0; } frmPickSkill.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkill.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } _strSelectedValue = frmPickSkill.SelectedSkill; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Find the selected Skill. foreach (Skill objSkill in _objCharacter.SkillsSection.Skills) { if (frmPickSkill.SelectedSkill.Contains("Exotic Melee Weapon") || frmPickSkill.SelectedSkill.Contains("Exotic Ranged Weapon") || frmPickSkill.SelectedSkill.Contains("Pilot Exotic Vehicle")) { if (objSkill.Name + " (" + objSkill.Specialization + ")" == frmPickSkill.SelectedSkill) { // We've found the selected Skill. if (bonusNode.InnerXml.Contains("val")) { Log.Info("Calling CreateImprovement"); CreateImprovement(objSkill.Name + " (" + objSkill.Specialization + ")", objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUnique, ValueToInt(bonusNode["val"].InnerText, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } if (bonusNode.InnerXml.Contains("max")) { Log.Info("Calling CreateImprovement"); CreateImprovement(objSkill.Name + " (" + objSkill.Specialization + ")", objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUnique, 0, 1, 0, ValueToInt(bonusNode["max"].InnerText, intRating), 0, 0, "", blnAddToRating); } } } else { if (objSkill.Name == frmPickSkill.SelectedSkill) { // We've found the selected Skill. if (bonusNode.InnerXml.Contains("val")) { Log.Info("Calling CreateImprovement"); CreateImprovement(objSkill.Name, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUnique, ValueToInt(bonusNode["val"].InnerText, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } if (bonusNode.InnerXml.Contains("max")) { Log.Info("Calling CreateImprovement"); CreateImprovement(objSkill.Name, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUnique, 0, 1, 0, ValueToInt(bonusNode["max"].InnerText, intRating), 0, 0, "", blnAddToRating); } } } } } // Select a Skill Group. if (bonusNode.LocalName == ("selectskillgroup")) { Log.Info("selectskillgroup"); string strExclude = ""; if (bonusNode.Attributes["excludecategory"] != null) strExclude = bonusNode.Attributes["excludecategory"].InnerText; frmSelectSkillGroup frmPickSkillGroup = new frmSelectSkillGroup(); if (strFriendlyName != "") frmPickSkillGroup.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillGroupName").Replace("{0}", strFriendlyName); else frmPickSkillGroup.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillGroup"); Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strForcedValue != "") { frmPickSkillGroup.OnlyGroup = _strForcedValue; frmPickSkillGroup.Opacity = 0; } if (strExclude != string.Empty) frmPickSkillGroup.ExcludeCategory = strExclude; frmPickSkillGroup.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkillGroup.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } _strSelectedValue = frmPickSkillGroup.SelectedSkillGroup; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); if (bonusNode.SelectSingleNode("bonus") != null) { Log.Info("Calling CreateImprovement"); CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup, strUnique, ValueToInt(bonusNode["bonus"].InnerText, intRating), 1, 0, 0, 0, 0, strExclude, blnAddToRating); } else { Log.Info("Calling CreateImprovement"); CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup, strUnique, 0, 0, 0, 1, 0, 0, strExclude, blnAddToRating); } } if (bonusNode.LocalName == ("selectattributes")) { foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("selectattribute")) { Log.Info("selectattribute"); // Display the Select Attribute window and record which Skill was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); // Add MAG and/or RES to the list of Attributes if they are enabled on the form. if (_objCharacter.MAGEnabled) frmPickAttribute.AddMAG(); if (_objCharacter.RESEnabled) frmPickAttribute.AddRES(); Log.Info("selectattribute = " + bonusNode.OuterXml.ToString()); if (objXmlAttribute.InnerXml.Contains("<attribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objSubNode in objXmlAttribute.SelectNodes("attribute")) strValue.Add(objSubNode.InnerText); frmPickAttribute.LimitToList(strValue); } if (bonusNode.InnerXml.Contains("<excludeattribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objSubNode in objXmlAttribute.SelectNodes("excludeattribute")) strValue.Add(objSubNode.InnerText); frmPickAttribute.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Record the improvement. int intMin = 0; int intAug = 0; int intMax = 0; int intAugMax = 0; // Extract the modifiers. if (objXmlAttribute.InnerXml.Contains("min")) intMin = Convert.ToInt32(objXmlAttribute["min"].InnerText); if (objXmlAttribute.InnerXml.Contains("val")) intAug = Convert.ToInt32(objXmlAttribute["val"].InnerText); if (objXmlAttribute.InnerXml.Contains("max")) intMax = Convert.ToInt32(objXmlAttribute["max"].InnerText); if (objXmlAttribute.InnerXml.Contains("aug")) intAugMax = Convert.ToInt32(objXmlAttribute["aug"].InnerText); string strAttribute = frmPickAttribute.SelectedAttribute; if (objXmlAttribute["affectbase"] != null) strAttribute += "Base"; Log.Info("Calling CreateImprovement"); CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, strUnique, 0, 1, intMin, intMax, intAug, intAugMax); } } // Select an CharacterAttribute. if (bonusNode.LocalName == ("selectattribute")) { Log.Info("selectattribute"); // Display the Select Attribute window and record which Skill was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); // Add MAG and/or RES to the list of Attributes if they are enabled on the form. if (_objCharacter.MAGEnabled) frmPickAttribute.AddMAG(); if (_objCharacter.RESEnabled) frmPickAttribute.AddRES(); Log.Info("selectattribute = " + bonusNode.OuterXml.ToString()); if (bonusNode.InnerXml.Contains("<attribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("attribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.LimitToList(strValue); } if (bonusNode.InnerXml.Contains("<excludeattribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("excludeattribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Record the improvement. int intMin = 0; int intAug = 0; int intMax = 0; int intAugMax = 0; // Extract the modifiers. if (bonusNode.InnerXml.Contains("min")) intMin = ValueToInt(bonusNode["min"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("val")) intAug = ValueToInt(bonusNode["val"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("max")) intMax = ValueToInt(bonusNode["max"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("aug")) intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating); string strAttribute = frmPickAttribute.SelectedAttribute; if (bonusNode["affectbase"] != null) strAttribute += "Base"; Log.Info("Calling CreateImprovement"); CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, strUnique, 0, 1, intMin, intMax, intAug, intAugMax); } // Select a Limit. if (bonusNode.LocalName == ("selectlimit")) { Log.Info("selectlimit"); // Display the Select Limit window and record which Limit was selected. frmSelectLimit frmPickLimit = new frmSelectLimit(); if (strFriendlyName != "") frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed") .Replace("{0}", strFriendlyName); else frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit"); Log.Info("selectlimit = " + bonusNode.OuterXml.ToString()); if (bonusNode.InnerXml.Contains("<limit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("limit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.LimitToList(strValue); } if (bonusNode.InnerXml.Contains("<excludelimit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("excludelimit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickLimit.SingleLimit(_strLimitSelection); frmPickLimit.Opacity = 0; } frmPickLimit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickLimit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; return false; } _strSelectedValue = frmPickLimit.SelectedLimit; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; // Record the improvement. int intMin = 0; int intAug = 0; int intMax = 0; int intAugMax = 0; // Extract the modifiers. if (bonusNode.InnerXml.Contains("min")) intMin = ValueToInt(bonusNode["min"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("val")) intAug = ValueToInt(bonusNode["val"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("max")) intMax = ValueToInt(bonusNode["max"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("aug")) intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating); string strLimit = frmPickLimit.SelectedLimit; if (bonusNode["affectbase"] != null) strLimit += "Base"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); LimitModifier objLimitMod = new LimitModifier(_objCharacter); // string strBonus = bonusNode["value"].InnerText; int intBonus = intAug; string strName = strFriendlyName; TreeNode nodTemp = new TreeNode(); Improvement.ImprovementType objType = Improvement.ImprovementType.PhysicalLimit; switch (strLimit) { case "Mental": { objType = Improvement.ImprovementType.MentalLimit; break; } case "Social": { objType = Improvement.ImprovementType.SocialLimit; break; } default: { objType = Improvement.ImprovementType.PhysicalLimit; break; } } Log.Info("Calling CreateImprovement"); CreateImprovement(strLimit, objImprovementSource, strSourceName, objType, strFriendlyName, intBonus, 0, intMin, intMax, intAug, intAugMax); } // Select an CharacterAttribute to use instead of the default on a skill. if (bonusNode.LocalName == ("swapskillattribute")) { Log.Info("swapskillattribute"); // Display the Select Attribute window and record which Skill was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); List<string> strValue = new List<string>(); strValue.Add("LOG"); strValue.Add("WIL"); strValue.Add("INT"); strValue.Add("CHA"); strValue.Add("EDG"); strValue.Add("MAG"); strValue.Add("RES"); frmPickAttribute.RemoveFromList(strValue); Log.Info("swapskillattribute = " + bonusNode.OuterXml.ToString()); if (bonusNode.InnerXml.Contains("<attribute>")) { List<string> strLimitValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("attribute")) strLimitValue.Add(objXmlAttribute.InnerText); frmPickAttribute.LimitToList(strLimitValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickAttribute.SelectedAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.SwapSkillAttribute, strUnique); } // Select a Spell. if (bonusNode.LocalName == ("selectspell")) { Log.Info("selectspell"); // Display the Select Spell window. frmSelectSpell frmPickSpell = new frmSelectSpell(_objCharacter); if (bonusNode.Attributes["category"] != null) frmPickSpell.LimitCategory = bonusNode.Attributes["category"].InnerText; Log.Info("selectspell = " + bonusNode.OuterXml.ToString()); Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strForcedValue != "") { frmPickSpell.ForceSpellName = _strForcedValue; frmPickSpell.Opacity = 0; } frmPickSpell.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSpell.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSpell.SelectedSpell; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickSpell.SelectedSpell, objImprovementSource, strSourceName, Improvement.ImprovementType.Text, strUnique); } // Select a Contact if (bonusNode.LocalName == ("selectcontact")) { Log.Info("selectcontact"); XmlNode nodSelect = bonusNode; frmSelectItem frmSelect = new frmSelectItem(); String strMode = NodeExists(nodSelect, "type") ? nodSelect["type"].InnerText : "all"; List<Contact> selectedContactsList; if (strMode == "all") { selectedContactsList = new List<Contact>(_objCharacter.Contacts); } else if (strMode == "group" || strMode == "nongroup") { bool blnGroup = strMode == "group"; //Select any contact where IsGroup equals blnGroup //and add to a list selectedContactsList = new List<Contact>(from contact in _objCharacter.Contacts where contact.IsGroup == blnGroup select contact); } else { Rollback(); return false; } if (selectedContactsList.Count == 0) { MessageBox.Show(LanguageManager.Instance.GetString("Message_NoContactFound"), LanguageManager.Instance.GetString("MessageTitle_NoContactFound"), MessageBoxButtons.OK, MessageBoxIcon.Error); Rollback(); return false; } int count = 0; //Black magic LINQ to cast content of list to another type List<ListItem> contacts = new List<ListItem>(from x in selectedContactsList select new ListItem() {Name = x.Name, Value = (count++).ToString()}); String strPrice = NodeExists(nodSelect, "cost") ? nodSelect["cost"].InnerText : ""; frmSelect.GeneralItems = contacts; frmSelect.ShowDialog(); int index = int.Parse(frmSelect.SelectedItem); if (frmSelect.DialogResult != DialogResult.Cancel) { Contact selectedContact = selectedContactsList[index]; if (nodSelect["mademan"] != null) { selectedContact.MadeMan = true; CreateImprovement(selectedContact.GUID, Improvement.ImprovementSource.Quality, strSourceName, Improvement.ImprovementType.ContactMadeMan, selectedContact.GUID); } if (String.IsNullOrWhiteSpace(_strSelectedValue)) { _strSelectedValue = selectedContact.Name; } else { _strSelectedValue += (", " + selectedContact.Name); } } else { Rollback(); return false; } } if (bonusNode.LocalName == "addcontact") { Log.Info("addcontact"); int loyalty, connection; bonusNode.TryGetField("loyalty", out loyalty, 1); bonusNode.TryGetField("connection", out connection, 1); bool group = bonusNode["group"] != null; bool free = bonusNode["free"] != null; Contact contact = new Contact(_objCharacter); contact.Free = free; contact.IsGroup = group; contact.Loyalty = loyalty; contact.Connection = connection; contact.ReadOnly = true; _objCharacter.Contacts.Add(contact); CreateImprovement(contact.GUID, Improvement.ImprovementSource.Quality, strSourceName, Improvement.ImprovementType.AddContact, contact.GUID); } // Affect a Specific CharacterAttribute. if (bonusNode.LocalName == ("specificattribute")) { Log.Info("specificattribute"); if (bonusNode["name"].InnerText != "ESS") { // Display the Select CharacterAttribute window and record which CharacterAttribute was selected. // Record the improvement. int intMin = 0; int intAug = 0; int intMax = 0; int intAugMax = 0; // Extract the modifiers. if (bonusNode.InnerXml.Contains("min")) intMin = ValueToInt(bonusNode["min"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("val")) intAug = ValueToInt(bonusNode["val"].InnerXml, intRating); if (bonusNode.InnerXml.Contains("max")) { if (bonusNode["max"].InnerText.Contains("-natural")) { intMax = Convert.ToInt32(bonusNode["max"].InnerText.Replace("-natural", string.Empty)) - _objCharacter.GetAttribute(bonusNode["name"].InnerText).MetatypeMaximum; } else intMax = ValueToInt(bonusNode["max"].InnerXml, intRating); } if (bonusNode.InnerXml.Contains("aug")) intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating); string strUseUnique = strUnique; if (bonusNode["name"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText; string strAttribute = bonusNode["name"].InnerText; if (bonusNode["affectbase"] != null) strAttribute += "Base"; CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute, strUseUnique, 0, 1, intMin, intMax, intAug, intAugMax); } else { CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Essence, "", Convert.ToInt32(bonusNode["val"].InnerText)); } } // Add a paid increase to an attribute if (bonusNode.LocalName == ("attributelevel")) { Log.Info(new object[] {"attributelevel", bonusNode.OuterXml}); String strAttrib; int value; bonusNode.TryGetField("val", out value, 1); if (bonusNode.TryGetField("name", out strAttrib)) { CreateImprovement(strAttrib, objImprovementSource, strSourceName, Improvement.ImprovementType.Attributelevel, "", value); } else { Log.Error(new object[] {"attributelevel", bonusNode.OuterXml}); } } if (bonusNode.LocalName == ("skilllevel")) { Log.Info(new object[] {"skilllevel", bonusNode.OuterXml}); String strSkill; int value; bonusNode.TryGetField("val", out value, 1); if (bonusNode.TryGetField("name", out strSkill)) { CreateImprovement(strSkill, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillLevel, "", value); } else { Log.Error(new object[] {"skilllevel", bonusNode.OuterXml}); } } if (bonusNode.LocalName == "pushtext") { String push = bonusNode.InnerText; if (!String.IsNullOrWhiteSpace(push)) { _objCharacter.Pushtext.Push(push); } } if (bonusNode.LocalName == "knowsoft") { int val = bonusNode["val"] != null ? ValueToInt(bonusNode["val"].InnerText, intRating) : 1; string name; if (!string.IsNullOrWhiteSpace(_strForcedValue)) { name = _strForcedValue; } else if (bonusNode["pick"] != null) { List<ListItem> types; if (bonusNode["group"] != null) { var v = bonusNode.SelectNodes($"./group"); types = KnowledgeSkill.KnowledgeTypes.Where(x => bonusNode.SelectNodes($"group[. = '{x.Value}']").Count > 0).ToList(); } else if (bonusNode["notgroup"] != null) { types = KnowledgeSkill.KnowledgeTypes.Where(x => bonusNode.SelectNodes($"notgroup[. = '{x.Value}']").Count == 0).ToList(); } else { types = KnowledgeSkill.KnowledgeTypes; } frmSelectItem select = new frmSelectItem(); select.DropdownItems = KnowledgeSkill.KnowledgeSkillsWithCategory(types.Select(x => x.Value).ToArray()); select.ShowDialog(); if (select.DialogResult == DialogResult.Cancel) { return false; } name = select.SelectedItem; } else if (bonusNode["name"] != null) { name = bonusNode["name"].InnerText; } else { //TODO some kind of error handling Log.Error(new[] {bonusNode.OuterXml, "Missing pick or name"}); return false; } _strSelectedValue = name; KnowledgeSkill skill = new KnowledgeSkill(_objCharacter, name); bool knowsoft = bonusNode.TryCheckValue("require", "skilljack"); if (knowsoft) { _objCharacter.SkillsSection.KnowsoftSkills.Add(skill); if (_objCharacter.SkillsoftAccess) { _objCharacter.SkillsSection.KnowledgeSkills.Add(skill); } } else { _objCharacter.SkillsSection.KnowledgeSkills.Add(skill); } CreateImprovement(name, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillBase, strUnique, val); CreateImprovement(skill.Id.ToString(), objImprovementSource, strSourceName, Improvement.ImprovementType.SkillKnowledgeForced, strUnique); } if (bonusNode.LocalName == "knowledgeskilllevel") { //Theoretically life modules, right now we just give out free points and let people sort it out themselves. //Going to be fun to do the real way, from a computer science perspective, but i don't feel like using 2 weeks on that now int val = bonusNode["val"] != null ? ValueToInt(bonusNode["val"].InnerText, intRating) : 1; CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeKnowledgeSkills, "", val); } if (bonusNode.LocalName == "knowledgeskillpoints") { CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeKnowledgeSkills, "", ValueToInt(bonusNode.InnerText,Convert.ToInt32(bonusNode.Value))); } if (bonusNode.LocalName == ("skillgrouplevel")) { Log.Info(new object[] {"skillgrouplevel", bonusNode.OuterXml}); String strSkillGroup; int value; if (bonusNode.TryGetField("name", out strSkillGroup) && bonusNode.TryGetField("val", out value)) { CreateImprovement(strSkillGroup, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroupLevel, "", value); } else { Log.Error(new object[] {"skillgrouplevel", bonusNode.OuterXml}); } } // Change the maximum number of BP that can be spent on Nuyen. if (bonusNode.LocalName == ("nuyenmaxbp")) { Log.Info("nuyenmaxbp"); Log.Info("nuyenmaxbp = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.NuyenMaxBP, "", ValueToInt(bonusNode.InnerText, intRating)); } // Apply a bonus/penalty to physical limit. if (bonusNode.LocalName == ("physicallimit")) { Log.Info("physicallimit"); Log.Info("physicallimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("Physical", objImprovementSource, strSourceName, Improvement.ImprovementType.PhysicalLimit, strFriendlyName, ValueToInt(bonusNode.InnerText, intRating)); } // Apply a bonus/penalty to mental limit. if (bonusNode.LocalName == ("mentallimit")) { Log.Info("mentallimit"); Log.Info("mentallimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("Mental", objImprovementSource, strSourceName, Improvement.ImprovementType.MentalLimit, strFriendlyName, ValueToInt(bonusNode.InnerText, intRating)); } // Apply a bonus/penalty to social limit. if (bonusNode.LocalName == ("sociallimit")) { Log.Info("sociallimit"); Log.Info("sociallimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("Social", objImprovementSource, strSourceName, Improvement.ImprovementType.SocialLimit, strFriendlyName, ValueToInt(bonusNode.InnerText, intRating)); } // Change the amount of Nuyen the character has at creation time (this can put the character over the amount they're normally allowed). if (bonusNode.LocalName == ("nuyenamt")) { Log.Info("nuyenamt"); Log.Info("nuyenamt = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Nuyen, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Improve Condition Monitors. if (bonusNode.LocalName == ("conditionmonitor")) { Log.Info("conditionmonitor"); Log.Info("conditionmonitor = " + bonusNode.OuterXml.ToString()); // Physical Condition. if (bonusNode.InnerXml.Contains("physical")) { Log.Info("Calling CreateImprovement for Physical"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PhysicalCM, strUnique, ValueToInt(bonusNode["physical"].InnerText, intRating)); } // Stun Condition. if (bonusNode.InnerXml.Contains("stun")) { Log.Info("Calling CreateImprovement for Stun"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.StunCM, strUnique, ValueToInt(bonusNode["stun"].InnerText, intRating)); } // Condition Monitor Threshold. if (NodeExists(bonusNode, "threshold")) { string strUseUnique = strUnique; if (bonusNode["threshold"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["threshold"].Attributes["precedence"].InnerText; Log.Info("Calling CreateImprovement for Threshold"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMThreshold, strUseUnique, ValueToInt(bonusNode["threshold"].InnerText, intRating)); } // Condition Monitor Threshold Offset. (Additioal boxes appear before the FIRST Condition Monitor penalty) if (NodeExists(bonusNode, "thresholdoffset")) { string strUseUnique = strUnique; if (bonusNode["thresholdoffset"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["thresholdoffset"].Attributes["precedence"].InnerText; Log.Info("Calling CreateImprovement for Threshold Offset"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMThresholdOffset, strUseUnique, ValueToInt(bonusNode["thresholdoffset"].InnerText, intRating)); } // Condition Monitor Overflow. if (bonusNode.InnerXml.Contains("overflow")) { Log.Info("Calling CreateImprovement for Overflow"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMOverflow, strUnique, ValueToInt(bonusNode["overflow"].InnerText, intRating)); } } // Improve Living Personal Attributes. if (bonusNode.LocalName == ("livingpersona")) { Log.Info("livingpersona"); Log.Info("livingpersona = " + bonusNode.OuterXml.ToString()); // Response. if (bonusNode.InnerXml.Contains("response")) { Log.Info("Calling CreateImprovement for response"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaResponse, strUnique, ValueToInt(bonusNode["response"].InnerText, intRating)); } // Signal. if (bonusNode.InnerXml.Contains("signal")) { Log.Info("Calling CreateImprovement for signal"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaSignal, strUnique, ValueToInt(bonusNode["signal"].InnerText, intRating)); } // Firewall. if (bonusNode.InnerXml.Contains("firewall")) { Log.Info("Calling CreateImprovement for firewall"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaFirewall, strUnique, ValueToInt(bonusNode["firewall"].InnerText, intRating)); } // System. if (bonusNode.InnerXml.Contains("system")) { Log.Info("Calling CreateImprovement for system"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaSystem, strUnique, ValueToInt(bonusNode["system"].InnerText, intRating)); } // Biofeedback Filter. if (bonusNode.InnerXml.Contains("biofeedback")) { Log.Info("Calling CreateImprovement for biofeedback"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaBiofeedback, strUnique, ValueToInt(bonusNode["biofeedback"].InnerText, intRating)); } } // The Improvement adjusts a specific Skill. if (bonusNode.LocalName == ("specificskill")) { Log.Info("specificskill"); Log.Info("specificskill = " + bonusNode.OuterXml.ToString()); bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } string strUseUnique = strUnique; if (bonusNode.Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode.Attributes["precedence"].InnerText; // Record the improvement. if (bonusNode["bonus"] != null) { Log.Info("Calling CreateImprovement for bonus"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } if (bonusNode["max"] != null) { Log.Info("Calling CreateImprovement for max"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill, strUseUnique, 0, 1, 0, ValueToInt(bonusNode["max"].InnerText, intRating), 0, 0, "", blnAddToRating); } } if (bonusNode.LocalName == "reflexrecorderoptimization") { CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ReflexRecorderOptimization, strUnique); } // The Improvement adds a martial art if (bonusNode.LocalName == ("martialart")) { Log.Info("martialart"); Log.Info("martialart = " + bonusNode.OuterXml.ToString()); XmlDocument _objXmlDocument = XmlManager.Instance.Load("martialarts.xml"); XmlNode objXmlArt = _objXmlDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + bonusNode.InnerText + "\"]"); TreeNode objNode = new TreeNode(); MartialArt objMartialArt = new MartialArt(_objCharacter); objMartialArt.Create(objXmlArt, objNode, _objCharacter); objMartialArt.IsQuality = true; _objCharacter.MartialArts.Add(objMartialArt); } // The Improvement adds a limit modifier if (bonusNode.LocalName == ("limitmodifier")) { Log.Info("limitmodifier"); Log.Info("limitmodifier = " + bonusNode.OuterXml.ToString()); LimitModifier objLimitMod = new LimitModifier(_objCharacter); string strLimit = bonusNode["limit"].InnerText; string strBonus = bonusNode["value"].InnerText; if (strBonus == "Rating") { strBonus = intRating.ToString(); } string strCondition = ""; try { strCondition = bonusNode["condition"].InnerText; } catch { } int intBonus = 0; if (strBonus == "Rating") intBonus = intRating; else intBonus = Convert.ToInt32(strBonus); string strName = strFriendlyName; TreeNode nodTemp = new TreeNode(); Log.Info("Calling CreateImprovement"); CreateImprovement(strLimit, objImprovementSource, strSourceName, Improvement.ImprovementType.LimitModifier, strFriendlyName, intBonus, 0, 0, 0, 0, 0, strCondition); } // The Improvement adjusts a Skill Category. if (bonusNode.LocalName == ("skillcategory")) { Log.Info("skillcategory"); Log.Info("skillcategory = " + bonusNode.OuterXml.ToString()); bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } if (bonusNode.InnerXml.Contains("exclude")) { Log.Info("Calling CreateImprovement - exclude"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillCategory, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, bonusNode["exclude"].InnerText, blnAddToRating); } else { Log.Info("Calling CreateImprovement"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillCategory, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } } // The Improvement adjusts a Skill Group. if (bonusNode.LocalName == ("skillgroup")) { Log.Info("skillgroup"); Log.Info("skillgroup = " + bonusNode.OuterXml.ToString()); bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } if (bonusNode.InnerXml.Contains("exclude")) { Log.Info("Calling CreateImprovement - exclude"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, bonusNode["exclude"].InnerText, blnAddToRating); } else { Log.Info("Calling CreateImprovement"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } } // The Improvement adjust Skills with the given CharacterAttribute. if (bonusNode.LocalName == ("skillattribute")) { Log.Info("skillattribute"); Log.Info("skillattribute = " + bonusNode.OuterXml.ToString()); string strUseUnique = strUnique; if (bonusNode["name"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText; bool blnAddToRating = false; if (bonusNode["applytorating"] != null) { if (bonusNode["applytorating"].InnerText == "yes") blnAddToRating = true; } if (bonusNode.InnerXml.Contains("exclude")) { Log.Info("Calling CreateImprovement - exclude"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillAttribute, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, bonusNode["exclude"].InnerText, blnAddToRating); } else { Log.Info("Calling CreateImprovement"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillAttribute, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0, 0, "", blnAddToRating); } } // The Improvement comes from Enhanced Articulation (improves Physical Active Skills linked to a Physical CharacterAttribute). if (bonusNode.LocalName == ("skillarticulation")) { Log.Info("skillarticulation"); Log.Info("skillarticulation = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.EnhancedArticulation, strUnique, ValueToInt(bonusNode["bonus"].InnerText, intRating)); } // Check for Armor modifiers. if (bonusNode.LocalName == ("armor")) { Log.Info("armor"); Log.Info("armor = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); string strUseUnique = strUnique; if (bonusNode.Attributes["precedence"] != null) { strUseUnique = "precedence" + bonusNode.Attributes["precedence"].InnerText; } else if (bonusNode.Attributes["group"] != null) { strUseUnique = "group" + bonusNode.Attributes["group"].InnerText; } CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Armor, strUseUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Reach modifiers. if (bonusNode.LocalName == ("reach")) { Log.Info("reach"); Log.Info("reach = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Reach, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Unarmed Damage Value modifiers. if (bonusNode.LocalName == ("unarmeddv")) { Log.Info("unarmeddv"); Log.Info("unarmeddv = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedDV, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Unarmed Damage Value Physical. if (bonusNode.LocalName == ("unarmeddvphysical")) { Log.Info("unarmeddvphysical"); Log.Info("unarmeddvphysical = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedDVPhysical, ""); } // Check for Unarmed Armor Penetration. if (bonusNode.LocalName == ("unarmedap")) { Log.Info("unarmedap"); Log.Info("unarmedap = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedAP, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Initiative modifiers. if (bonusNode.LocalName == ("initiative")) { Log.Info("initiative"); Log.Info("initiative = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Initiative, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Initiative Pass modifiers. Only the highest one ever applies. if (bonusNode.LocalName == ("initiativepass")) { Log.Info("initiativepass"); Log.Info("initiativepass = "******"Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.InitiativePass, "initiativepass", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Initiative Pass modifiers. Only the highest one ever applies. if (bonusNode.LocalName == ("initiativepassadd")) { Log.Info("initiativepassadd"); Log.Info("initiativepassadd = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.InitiativePassAdd, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Matrix Initiative modifiers. if (bonusNode.LocalName == ("matrixinitiative")) { Log.Info("matrixinitiative"); Log.Info("matrixinitiative = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiative, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Matrix Initiative Pass modifiers. if (bonusNode.LocalName == ("matrixinitiativepass")) { Log.Info("matrixinitiativepass"); Log.Info("matrixinitiativepass = "******"Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiativePass, "matrixinitiativepass", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Matrix Initiative Pass modifiers. if (bonusNode.LocalName == ("matrixinitiativepassadd")) { Log.Info("matrixinitiativepassadd"); Log.Info("matrixinitiativepassadd = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiativePass, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Lifestyle cost modifiers. if (bonusNode.LocalName == ("lifestylecost")) { Log.Info("lifestylecost"); Log.Info("lifestylecost = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LifestyleCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for basic Lifestyle cost modifiers. if (bonusNode.LocalName == ("basiclifestylecost")) { Log.Info("basiclifestylecost"); Log.Info("basiclifestylecost = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BasicLifestyleCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Genetech Cost modifiers. if (bonusNode.LocalName == ("genetechcostmultiplier")) { Log.Info("genetechcostmultiplier"); Log.Info("genetechcostmultiplier = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.GenetechCostMultiplier, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Genetech: Transgenics Cost modifiers. if (bonusNode.LocalName == ("transgenicsgenetechcost")) { Log.Info("transgenicsgenetechcost"); Log.Info("transgenicsgenetechcost = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TransgenicsBiowareCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Basic Bioware Essence Cost modifiers. if (bonusNode.LocalName == ("basicbiowareessmultiplier")) { Log.Info("basicbiowareessmultiplier"); Log.Info("basicbiowareessmultiplier = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BasicBiowareEssCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Bioware Essence Cost modifiers. if (bonusNode.LocalName == ("biowareessmultiplier")) { Log.Info("biowareessmultiplier"); Log.Info("biowareessmultiplier = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BiowareEssCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Cybeware Essence Cost modifiers. if (bonusNode.LocalName == ("cyberwareessmultiplier")) { Log.Info("cyberwareessmultiplier"); Log.Info("cyberwareessmultiplier = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CyberwareEssCost, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Uneducated modifiers. if (bonusNode.LocalName == ("uneducated")) { Log.Info("uneducated"); Log.Info("uneducated = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Uneducated, strUnique); _objCharacter.SkillsSection.Uneducated = true; } // Check for College Education modifiers. if (bonusNode.LocalName == ("collegeeducation")) { Log.Info("collegeeducation"); Log.Info("collegeeducation = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CollegeEducation, strUnique); _objCharacter.SkillsSection.CollegeEducation = true; } // Check for Jack Of All Trades modifiers. if (bonusNode.LocalName == ("jackofalltrades")) { Log.Info("jackofalltrades"); Log.Info("jackofalltrades = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.JackOfAllTrades, strUnique); _objCharacter.SkillsSection.JackOfAllTrades = true; } // Check for Prototype Transhuman modifiers. if (bonusNode.LocalName == ("prototypetranshuman")) { Log.Info("prototypetranshuman"); Log.Info("prototypetranshuman = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PrototypeTranshuman, strUnique); _objCharacter.PrototypeTranshuman = Convert.ToDecimal(bonusNode.InnerText); } // Check for Uncouth modifiers. if (bonusNode.LocalName == ("uncouth")) { Log.Info("uncouth"); Log.Info("uncouth = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Uncouth, strUnique); _objCharacter.SkillsSection.Uncouth = true; } // Check for Friends In High Places modifiers. if (bonusNode.LocalName == ("friendsinhighplaces")) { Log.Info("friendsinhighplaces"); Log.Info("friendsinhighplaces = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FriendsInHighPlaces, strUnique); _objCharacter.FriendsInHighPlaces = true; } // Check for School of Hard Knocks modifiers. if (bonusNode.LocalName == ("schoolofhardknocks")) { Log.Info("schoolofhardknocks"); Log.Info("schoolofhardknocks = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SchoolOfHardKnocks, strUnique); _objCharacter.SkillsSection.SchoolOfHardKnocks = true; } // Check for ExCon modifiers. if (bonusNode.LocalName == ("excon")) { Log.Info("ExCon"); Log.Info("ExCon = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ExCon, strUnique); _objCharacter.ExCon = true; } // Check for TrustFund modifiers. if (bonusNode.LocalName == ("trustfund")) { Log.Info("TrustFund"); Log.Info("TrustFund = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TrustFund, strUnique, ValueToInt(bonusNode.InnerText, intRating)); _objCharacter.TrustFund = ValueToInt(bonusNode.InnerText, intRating); } // Check for Tech School modifiers. if (bonusNode.LocalName == ("techschool")) { Log.Info("techschool"); Log.Info("techschool = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TechSchool, strUnique); _objCharacter.SkillsSection.TechSchool = true; } // Check for MadeMan modifiers. if (bonusNode.LocalName == ("mademan")) { Log.Info("MadeMan"); Log.Info("MadeMan = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MadeMan, strUnique); _objCharacter.MadeMan = true; } // Check for Linguist modifiers. if (bonusNode.LocalName == ("linguist")) { Log.Info("Linguist"); Log.Info("Linguist = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Linguist, strUnique); _objCharacter.SkillsSection.Linguist = true; } // Check for LightningReflexes modifiers. if (bonusNode.LocalName == ("lightningreflexes")) { Log.Info("LightningReflexes"); Log.Info("LightningReflexes = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LightningReflexes, strUnique); _objCharacter.LightningReflexes = true; } // Check for Fame modifiers. if (bonusNode.LocalName == ("fame")) { Log.Info("Fame"); Log.Info("Fame = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Fame, strUnique); _objCharacter.Fame = true; } // Check for BornRich modifiers. if (bonusNode.LocalName == ("bornrich")) { Log.Info("BornRich"); Log.Info("BornRich = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BornRich, strUnique); _objCharacter.BornRich = true; } // Check for Erased modifiers. if (bonusNode.LocalName == ("erased")) { Log.Info("Erased"); Log.Info("Erased = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Erased, strUnique); _objCharacter.Erased = true; } // Check for Erased modifiers. if (bonusNode.LocalName == ("overclocker")) { Log.Info("OverClocker"); Log.Info("Overclocker = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Overclocker, strUnique); _objCharacter.Overclocker = true; } // Check for Restricted Gear modifiers. if (bonusNode.LocalName == ("restrictedgear")) { Log.Info("restrictedgear"); Log.Info("restrictedgear = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.RestrictedGear, strUnique); _objCharacter.RestrictedGear = true; } // Check for Adept Linguistics. if (bonusNode.LocalName == ("adeptlinguistics")) { Log.Info("adeptlinguistics"); Log.Info("adeptlinguistics = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptLinguistics, strUnique, 1); } // Check for Weapon Category DV modifiers. if (bonusNode.LocalName == ("weaponcategorydv")) { //TODO: FIX THIS /* * I feel like talking a little bit about improvementmanager at * this point. It is an intresting class. First of all, it * manages to throw out everything we ever learned about OOP * and create a class based on functional programming. * * That is true, it is a class, based on manipulating a single * list on another class. * * But atleast there is a reference to it somewhere right? * * No, you create one wherever you need it, meaning there are * tens of instances of this class, all operating on the same * list * * After that, it is just plain stupid. * If you have an list of xmlNodes and some might be the same * it checks if a specific node exists (sometimes even by text * comparison on .OuterXml) and then runs specific code for * each. If it is there multiple times either of those 2 things * happen. * * 1. Sad, nothing we can do, guess you have to survive * 2. Lets create a foreach in that specific part of the code * * F**k ImprovementManager, kill it with fire, burn the ashes * and feed what remains to a dragon that eats unholy * abominations */ Log.Info("weaponcategorydv"); Log.Info("weaponcategorydv = " + bonusNode.OuterXml.ToString()); XmlNodeList objXmlCategoryList = bonusNode.SelectNodes("weaponcategorydv"); XmlNode nodWeapon = bonusNode; if (NodeExists(nodWeapon, "selectskill")) { // Display the Select Skill window and record which Skill was selected. frmSelectItem frmPickCategory = new frmSelectItem(); List<ListItem> lstGeneralItems = new List<ListItem>(); ListItem liBlades = new ListItem(); liBlades.Name = "Blades"; liBlades.Value = "Blades"; ListItem liClubs = new ListItem(); liClubs.Name = "Clubs"; liClubs.Value = "Clubs"; ListItem liUnarmed = new ListItem(); liUnarmed.Name = "Unarmed"; liUnarmed.Value = "Unarmed"; ListItem liAstral = new ListItem(); liAstral.Name = "Astral Combat"; liAstral.Value = "Astral Combat"; ListItem liExotic = new ListItem(); liExotic.Name = "Exotic Melee Weapons"; liExotic.Value = "Exotic Melee Weapons"; lstGeneralItems.Add(liAstral); lstGeneralItems.Add(liBlades); lstGeneralItems.Add(liClubs); lstGeneralItems.Add(liExotic); lstGeneralItems.Add(liUnarmed); frmPickCategory.GeneralItems = lstGeneralItems; if (strFriendlyName != "") frmPickCategory.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed").Replace("{0}", strFriendlyName); else frmPickCategory.Description = LanguageManager.Instance.GetString("Title_SelectWeaponCategory"); Log.Info("_strForcedValue = " + _strForcedValue); if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:")) _strForcedValue = ""; if (_strForcedValue != "") { frmPickCategory.Opacity = 0; } frmPickCategory.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickCategory.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickCategory.SelectedItem; Log.Info("strSelected = " + _strSelectedValue); foreach (Power objPower in _objCharacter.Powers) { if (objPower.InternalId == strSourceName) { objPower.Extra = _strSelectedValue; } } Log.Info("Calling CreateImprovement"); CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.WeaponCategoryDV, strUnique, ValueToInt(nodWeapon["bonus"].InnerXml, intRating)); } else { // Run through each of the Skill Groups since there may be more than one affected. foreach (XmlNode objXmlCategory in objXmlCategoryList) { Log.Info("Calling CreateImprovement"); CreateImprovement(objXmlCategory["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.WeaponCategoryDV, strUnique, ValueToInt(objXmlCategory["bonus"].InnerXml, intRating)); } } } // Check for Mentor Spirit bonuses. if (bonusNode.LocalName == ("selectmentorspirit")) { Log.Info("selectmentorspirit"); Log.Info("selectmentorspirit = " + bonusNode.OuterXml.ToString()); frmSelectMentorSpirit frmPickMentorSpirit = new frmSelectMentorSpirit(_objCharacter); frmPickMentorSpirit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickMentorSpirit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickMentorSpirit.SelectedMentor; string strHoldValue = _strSelectedValue; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); if (frmPickMentorSpirit.BonusNode != null) { if (!CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.BonusNode, blnConcatSelectedValue, intRating, strFriendlyName)) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } } if (frmPickMentorSpirit.Choice1BonusNode != null) { Log.Info("frmPickMentorSpirit.Choice1BonusNode = " + frmPickMentorSpirit.Choice1BonusNode.OuterXml.ToString()); string strForce = _strForcedValue; if (!frmPickMentorSpirit.Choice1.StartsWith("Adept:") && !frmPickMentorSpirit.Choice1.StartsWith("Magician:")) _strForcedValue = frmPickMentorSpirit.Choice1; else _strForcedValue = ""; Log.Info("Calling CreateImprovement"); bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice1BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strForcedValue = strForce; _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice1; } if (frmPickMentorSpirit.Choice2BonusNode != null) { Log.Info("frmPickMentorSpirit.Choice2BonusNode = " + frmPickMentorSpirit.Choice2BonusNode.OuterXml.ToString()); string strForce = _strForcedValue; if (!frmPickMentorSpirit.Choice2.StartsWith("Adept:") && !frmPickMentorSpirit.Choice2.StartsWith("Magician:")) _strForcedValue = frmPickMentorSpirit.Choice2; else _strForcedValue = ""; Log.Info("Calling CreateImprovement"); bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice2BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strForcedValue = strForce; _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice2; } _strSelectedValue = strHoldValue; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("_strForcedValue = " + _strForcedValue); } // Check for Paragon bonuses. if (bonusNode.LocalName == ("selectparagon")) { Log.Info("selectparagon"); Log.Info("selectparagon = " + bonusNode.OuterXml.ToString()); frmSelectMentorSpirit frmPickMentorSpirit = new frmSelectMentorSpirit(_objCharacter); frmPickMentorSpirit.XmlFile = "paragons.xml"; frmPickMentorSpirit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickMentorSpirit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickMentorSpirit.SelectedMentor; string strHoldValue = _strSelectedValue; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; if (frmPickMentorSpirit.BonusNode != null) { bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } } if (frmPickMentorSpirit.Choice1BonusNode != null) { string strForce = _strForcedValue; _strForcedValue = frmPickMentorSpirit.Choice1; bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice1BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strForcedValue = strForce; _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice1; } if (frmPickMentorSpirit.Choice2BonusNode != null) { string strForce = _strForcedValue; _strForcedValue = frmPickMentorSpirit.Choice2; bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice2BonusNode, blnConcatSelectedValue, intRating, strFriendlyName); if (!blnSuccess) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strForcedValue = strForce; _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice2; } _strSelectedValue = strHoldValue; } // Check for Smartlink bonus. if (bonusNode.LocalName == ("smartlink")) { Log.Info("smartlink"); Log.Info("smartlink = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Smartlink, "smartlink"); } // Check for Adapsin bonus. if (bonusNode.LocalName == ("adapsin")) { Log.Info("adapsin"); Log.Info("adapsin = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Adapsin, "adapsin"); } // Check for SoftWeave bonus. if (bonusNode.LocalName == ("softweave")) { Log.Info("softweave"); Log.Info("softweave = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SoftWeave, "softweave"); } // Check for Sensitive System. if (bonusNode.LocalName == ("sensitivesystem")) { Log.Info("sensitivesystem"); Log.Info("sensitivesystem = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SensitiveSystem, "sensitivesystem"); } // Check for Movement Percent. if (bonusNode.LocalName == ("movementpercent")) { Log.Info("movementpercent"); Log.Info("movementpercent = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MovementPercent, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Swim Percent. if (bonusNode.LocalName == ("swimpercent")) { Log.Info("swimpercent"); Log.Info("swimpercent = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SwimPercent, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Fly Percent. if (bonusNode.LocalName == ("flypercent")) { Log.Info("flypercent"); Log.Info("flypercent = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FlyPercent, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Fly Speed. if (bonusNode.LocalName == ("flyspeed")) { Log.Info("flyspeed"); Log.Info("flyspeed = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FlySpeed, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for free Positive Qualities. if (bonusNode.LocalName == ("freepositivequalities")) { Log.Info("freepositivequalities"); Log.Info("freepositivequalities = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreePositiveQualities, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for free Negative Qualities. if (bonusNode.LocalName == ("freenegativequalities")) { Log.Info("freenegativequalities"); Log.Info("freenegativequalities = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeNegativeQualities, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Select Side. if (bonusNode.LocalName == ("selectside")) { Log.Info("selectside"); Log.Info("selectside = " + bonusNode.OuterXml.ToString()); frmSelectSide frmPickSide = new frmSelectSide(); frmPickSide.Description = LanguageManager.Instance.GetString("Label_SelectSide").Replace("{0}", strFriendlyName); if (_strForcedValue != "") frmPickSide.ForceValue(_strForcedValue); else frmPickSide.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSide.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSide.SelectedSide; Log.Info("_strSelectedValue = " + _strSelectedValue); } // Check for Free Spirit Power Points. if (bonusNode.LocalName == ("freespiritpowerpoints")) { Log.Info("freespiritpowerpoints"); Log.Info("freespiritpowerpoints = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeSpiritPowerPoints, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Adept Power Points. if (bonusNode.LocalName == ("adeptpowerpoints")) { Log.Info("adeptpowerpoints"); Log.Info("adeptpowerpoints = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptPowerPoints, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Adept Powers if (bonusNode.LocalName == ("specificpower")) { //TODO: Probably broken Log.Info("specificpower"); Log.Info("specificpower = " + bonusNode.OuterXml.ToString()); // If the character isn't an adept or mystic adept, skip the rest of this. if (_objCharacter.AdeptEnabled) { string strSelection = ""; _strForcedValue = ""; Log.Info("objXmlSpecificPower = " + bonusNode.OuterXml.ToString()); string strPowerName = bonusNode["name"].InnerText; int intLevels = 0; if (bonusNode["val"] != null) intLevels = Convert.ToInt32(bonusNode["val"].InnerText); bool blnFree = false; if (bonusNode["free"] != null) blnFree = (bonusNode["free"].InnerText == "yes"); string strPowerNameLimit = strPowerName; if (bonusNode["selectlimit"] != null) { Log.Info("selectlimit = " + bonusNode["selectlimit"].OuterXml.ToString()); _strForcedValue = ""; // Display the Select Limit window and record which Limit was selected. frmSelectLimit frmPickLimit = new frmSelectLimit(); if (strFriendlyName != "") frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed") .Replace("{0}", strFriendlyName); else frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit"); if (bonusNode["selectlimit"].InnerXml.Contains("<limit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode["selectlimit"].SelectNodes("limit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.LimitToList(strValue); } if (bonusNode["selectlimit"].InnerXml.Contains("<excludelimit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in bonusNode["selectlimit"].SelectNodes("excludelimit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickLimit.SingleLimit(_strLimitSelection); frmPickLimit.Opacity = 0; } frmPickLimit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickLimit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickLimit.SelectedLimit; strSelection = _strSelectedValue; _strForcedValue = _strSelectedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); } if (bonusNode["selectskill"] != null) { Log.Info("selectskill = " + bonusNode["selectskill"].OuterXml.ToString()); XmlNode nodSkill = bonusNode; // Display the Select Skill window and record which Skill was selected. frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter); if (strFriendlyName != "") frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed") .Replace("{0}", strFriendlyName); else frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill"); if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillgroup")) frmPickSkill.OnlySkillGroup = nodSkill.SelectSingleNode("selectskill").Attributes["skillgroup"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillcategory")) frmPickSkill.OnlyCategory = nodSkill.SelectSingleNode("selectskill").Attributes["skillcategory"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("excludecategory")) frmPickSkill.ExcludeCategory = nodSkill.SelectSingleNode("selectskill").Attributes["excludecategory"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("limittoskill")) frmPickSkill.LimitToSkill = nodSkill.SelectSingleNode("selectskill").Attributes["limittoskill"].InnerText; if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:")) _strForcedValue = ""; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strForcedValue != "") { frmPickSkill.OnlySkill = _strForcedValue; frmPickSkill.Opacity = 0; } frmPickSkill.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkill.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSkill.SelectedSkill; _strForcedValue = _strSelectedValue; strSelection = _strSelectedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSelection = " + strSelection); } if (bonusNode["selecttext"] != null) { Log.Info("selecttext = " + bonusNode["selecttext"].OuterXml.ToString()); frmSelectText frmPickText = new frmSelectText(); if (_objCharacter.Pushtext.Count > 0) { strSelection = _objCharacter.Pushtext.Pop(); } else { frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText") .Replace("{0}", strFriendlyName); Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickText.SelectedValue = _strLimitSelection; frmPickText.Opacity = 0; } frmPickText.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickText.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } strSelection = frmPickText.SelectedValue; _strLimitSelection = strSelection; } Log.Info("_strLimitSelection = " + _strLimitSelection); Log.Info("strSelection = " + strSelection); } if (bonusNode["specificattribute"] != null) { Log.Info("specificattribute = " + bonusNode["specificattribute"].OuterXml.ToString()); strSelection = bonusNode["specificattribute"]["name"].InnerText.ToString(); Log.Info( "strSelection = " + strSelection); } if (bonusNode["selectattribute"] != null) { Log.Info("selectattribute = " + bonusNode["selectattribute"].OuterXml.ToString()); XmlNode nodSkill = bonusNode; if (_strForcedValue.StartsWith("Adept")) _strForcedValue = ""; // Display the Select CharacterAttribute window and record which CharacterAttribute was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); // Add MAG and/or RES to the list of Attributes if they are enabled on the form. if (_objCharacter.MAGEnabled) frmPickAttribute.AddMAG(); if (_objCharacter.RESEnabled) frmPickAttribute.AddRES(); if (nodSkill["selectattribute"].InnerXml.Contains("<attribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("attribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.LimitToList(strValue); } if (nodSkill["selectattribute"].InnerXml.Contains("<excludeattribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("excludeattribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelection = _strSelectedValue; _strForcedValue = _strSelectedValue; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); Log.Info("_strForcedValue = " + _strForcedValue); } // Check if the character already has this power Log.Info("strSelection = " + strSelection); bool blnHasPower = false; Power objPower = new Power(_objCharacter); foreach (Power power in _objCharacter.Powers) { if (power.Name == strPowerNameLimit) { if (power.Extra != "" && power.Extra == strSelection) { blnHasPower = true; objPower = power; } else if (power.Extra == "") { blnHasPower = true; objPower = power; } } } Log.Info("blnHasPower = " + blnHasPower); if (blnHasPower) { // If yes, mark it free or give it free levels if (blnFree) { objPower.Free = true; } else { objPower.FreeLevels += intLevels; if (objPower.Rating < objPower.FreeLevels) objPower.Rating = objPower.FreeLevels; } } else { Log.Info("Adding Power " + strPowerName); // If no, add the power and mark it free or give it free levels objPower = new Power(_objCharacter); _objCharacter.Powers.Add(objPower); // Get the Power information XmlDocument objXmlDocument = new XmlDocument(); objXmlDocument = XmlManager.Instance.Load("powers.xml"); XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + strPowerName + "\"]"); Log.Info("objXmlPower = " + objXmlPower.OuterXml.ToString()); bool blnLevels = false; if (objXmlPower["levels"] != null) blnLevels = (objXmlPower["levels"].InnerText == "yes"); objPower.LevelsEnabled = blnLevels; objPower.Name = strPowerNameLimit; objPower.PointsPerLevel = Convert.ToDecimal(objXmlPower["points"].InnerText, GlobalOptions.Instance.CultureInfo); objPower.Source = objXmlPower["source"].InnerText; objPower.Page = objXmlPower["page"].InnerText; if (strSelection != string.Empty) objPower.Extra = strSelection; if (objXmlPower["doublecost"] != null) objPower.DoubleCost = false; if (blnFree) { objPower.Free = true; } else { objPower.FreeLevels += intLevels; if (objPower.Rating < intLevels) objPower.Rating = objPower.FreeLevels; } if (objXmlPower.InnerXml.Contains("bonus")) { objPower.Bonus = objXmlPower["bonus"]; Log.Info("Calling CreateImprovements"); if ( !CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort)) { _objCharacter.Powers.Remove(objPower); } } } _strSelectedValue = ""; _strForcedValue = ""; strSelection = ""; } Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptPower, ""); } // Select a Power. if (bonusNode.LocalName == ("selectpowers")) { XmlNodeList objXmlPowerList = bonusNode.SelectNodes("selectpower"); foreach (XmlNode objNode in objXmlPowerList) { Log.Info("selectpower"); Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("_strForcedValue = " + _strForcedValue); //Gerry: These unfortunately did not work in any case of multiple bonuses // Switched the setting of powerpoints and levels to ADDING them // Remove resetting powerpoints. bool blnExistingPower = false; foreach (Power objExistingPower in _objCharacter.Powers) { if (objExistingPower.Name.StartsWith("Improved Reflexes")) { if (objExistingPower.Name.EndsWith("1")) { if (objExistingPower.Name.EndsWith("1")) { if (intRating >= 6) objExistingPower.FreePoints += 1.5M; //else // objExistingPower.FreePoints = 0; } else if (objExistingPower.Name.EndsWith("2")) { if (intRating >= 10) objExistingPower.FreePoints += 2.5M; else if (intRating >= 4) objExistingPower.FreePoints += 1.0M; //else // objExistingPower.FreePoints = 0; } else { if (intRating >= 14) objExistingPower.FreePoints += 3.5M; else if (intRating >= 8) objExistingPower.FreePoints += 2.0M; else if (intRating >= 4) objExistingPower.FreePoints += 1.0M; //else // objExistingPower.FreePoints = 0; } } else { // we have to adjust the number of free levels. decimal decLevels = Convert.ToDecimal(intRating)/4; decLevels = Math.Floor(decLevels/objExistingPower.PointsPerLevel); objExistingPower.FreeLevels += Convert.ToInt32(decLevels); if (objExistingPower.Rating < intRating) objExistingPower.Rating = objExistingPower.FreeLevels; break; } } else { // we have to adjust the number of free levels. decimal decLevels = Convert.ToDecimal(intRating)/4; decLevels = Math.Floor(decLevels/objExistingPower.PointsPerLevel); objExistingPower.FreeLevels = Convert.ToInt32(decLevels); if (objExistingPower.Rating < intRating) objExistingPower.Rating = objExistingPower.FreeLevels; break; } //} } if (!blnExistingPower) { // Display the Select Skill window and record which Skill was selected. frmSelectPower frmPickPower = new frmSelectPower(_objCharacter); Log.Info("selectpower = " + objNode.OuterXml.ToString()); if (objNode.OuterXml.Contains("limittopowers")) frmPickPower.LimitToPowers = objNode.Attributes["limittopowers"].InnerText; frmPickPower.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickPower.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickPower.SelectedPower; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; XmlDocument objXmlDocument = XmlManager.Instance.Load("powers.xml"); XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + _strSelectedValue + "\"]"); string strSelection = ""; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); XmlNode objBonus = objXmlPower["bonus"]; string strPowerNameLimit = _strSelectedValue; if (objBonus != null) { if (objBonus["selectlimit"] != null) { Log.Info("selectlimit = " + objBonus["selectlimit"].OuterXml.ToString()); _strForcedValue = ""; // Display the Select Limit window and record which Limit was selected. frmSelectLimit frmPickLimit = new frmSelectLimit(); if (strFriendlyName != "") frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed") .Replace("{0}", strFriendlyName); else frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit"); if (objBonus["selectlimit"].InnerXml.Contains("<limit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in objBonus["selectlimit"].SelectNodes("limit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.LimitToList(strValue); } if (objBonus["selectlimit"].InnerXml.Contains("<excludelimit>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in objBonus["selectlimit"].SelectNodes("excludelimit")) strValue.Add(objXmlAttribute.InnerText); frmPickLimit.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickLimit.SingleLimit(_strLimitSelection); frmPickLimit.Opacity = 0; } frmPickLimit.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickLimit.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickLimit.SelectedLimit; strSelection = _strSelectedValue; _strForcedValue = _strSelectedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); } if (objBonus["selectskill"] != null) { Log.Info("selectskill = " + objBonus["selectskill"].OuterXml.ToString()); XmlNode nodSkill = objBonus; // Display the Select Skill window and record which Skill was selected. frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter); if (strFriendlyName != "") frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed") .Replace("{0}", strFriendlyName); else frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill"); if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillgroup")) frmPickSkill.OnlySkillGroup = nodSkill.SelectSingleNode("selectskill").Attributes["skillgroup"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillcategory")) frmPickSkill.OnlyCategory = nodSkill.SelectSingleNode("selectskill").Attributes["skillcategory"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("excludecategory")) frmPickSkill.ExcludeCategory = nodSkill.SelectSingleNode("selectskill").Attributes["excludecategory"].InnerText; else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("limittoskill")) frmPickSkill.LimitToSkill = nodSkill.SelectSingleNode("selectskill").Attributes["limittoskill"].InnerText; if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:")) _strForcedValue = ""; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strForcedValue != "") { frmPickSkill.OnlySkill = _strForcedValue; frmPickSkill.Opacity = 0; } frmPickSkill.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkill.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSkill.SelectedSkill; _strForcedValue = _strSelectedValue; strSelection = _strSelectedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSelection = " + strSelection); } if (objBonus["selecttext"] != null) { Log.Info("selecttext = " + objBonus["selecttext"].OuterXml.ToString()); frmSelectText frmPickText = new frmSelectText(); frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText") .Replace("{0}", strFriendlyName); Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickText.SelectedValue = _strLimitSelection; frmPickText.Opacity = 0; } frmPickText.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickText.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } strSelection = frmPickText.SelectedValue; _strLimitSelection = strSelection; Log.Info("_strLimitSelection = " + _strLimitSelection); Log.Info("strSelection = " + strSelection); } if (objBonus["specificattribute"] != null) { Log.Info("specificattribute = " + objBonus["specificattribute"].OuterXml.ToString()); strSelection = objBonus["specificattribute"]["name"].InnerText.ToString(); Log.Info("strSelection = " + strSelection); } if (objBonus["selectattribute"] != null) { Log.Info("selectattribute = " + objBonus["selectattribute"].OuterXml.ToString()); XmlNode nodSkill = objBonus; if (_strForcedValue.StartsWith("Adept")) _strForcedValue = ""; // Display the Select CharacterAttribute window and record which CharacterAttribute was selected. frmSelectAttribute frmPickAttribute = new frmSelectAttribute(); if (strFriendlyName != "") frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName); else frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute"); // Add MAG and/or RES to the list of Attributes if they are enabled on the form. if (_objCharacter.MAGEnabled) frmPickAttribute.AddMAG(); if (_objCharacter.RESEnabled) frmPickAttribute.AddRES(); if (nodSkill["selectattribute"].InnerXml.Contains("<attribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("attribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.LimitToList(strValue); } if (nodSkill["selectattribute"].InnerXml.Contains("<excludeattribute>")) { List<string> strValue = new List<string>(); foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("excludeattribute")) strValue.Add(objXmlAttribute.InnerText); frmPickAttribute.RemoveFromList(strValue); } // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info("_strForcedValue = " + _strForcedValue); Log.Info("_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickAttribute.SingleAttribute(_strLimitSelection); frmPickAttribute.Opacity = 0; } frmPickAttribute.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickAttribute.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickAttribute.SelectedAttribute; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelection = _strSelectedValue; _strForcedValue = _strSelectedValue; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); Log.Info("_strForcedValue = " + _strForcedValue); } } // If no, add the power and mark it free or give it free levels Power objPower = new Power(_objCharacter); bool blnHasPower = false; foreach (Power power in _objCharacter.Powers) { if (power.Name == objXmlPower["name"].InnerText) { if (power.Extra != "" && power.Extra == strSelection) { blnHasPower = true; objPower = power; } else if (power.Extra == "") { blnHasPower = true; objPower = power; } } } Log.Info("blnHasPower = " + blnHasPower); if (blnHasPower) { // If yes, mark it free or give it free levels if (objXmlPower["levels"].InnerText == "no") { if (objPower.Name.StartsWith("Improved Reflexes")) { if (objPower.Name.EndsWith("1")) { if (intRating >= 6) objPower.FreePoints = 1.5M; else objPower.FreePoints = 0; } else if (objPower.Name.EndsWith("2")) { if (intRating >= 10) objPower.FreePoints = 2.5M; else if (intRating >= 4) objPower.FreePoints = 1.0M; else objPower.FreePoints = 0; } else { if (intRating >= 14) objPower.FreePoints = 3.5M; else if (intRating >= 8) objPower.FreePoints = 2.0M; else if (intRating >= 4) objPower.FreePoints = 1.0M; else objPower.FreePoints = 0; } } else { objPower.Free = true; } } else { decimal decLevels = Convert.ToDecimal(intRating)/4; decLevels = Math.Floor(decLevels/objPower.PointsPerLevel); objPower.FreeLevels += Convert.ToInt32(decLevels); objPower.Rating += Convert.ToInt32(decLevels); } objPower.BonusSource = strSourceName; } else { Log.Info("Adding Power " + _strSelectedValue); // Get the Power information _objCharacter.Powers.Add(objPower); Log.Info("objXmlPower = " + objXmlPower.OuterXml.ToString()); bool blnLevels = false; if (objXmlPower["levels"] != null) blnLevels = (objXmlPower["levels"].InnerText == "yes"); objPower.LevelsEnabled = blnLevels; objPower.Name = objXmlPower["name"].InnerText; objPower.PointsPerLevel = Convert.ToDecimal(objXmlPower["points"].InnerText, GlobalOptions.Instance.CultureInfo); objPower.Source = objXmlPower["source"].InnerText; objPower.Page = objXmlPower["page"].InnerText; objPower.BonusSource = strSourceName; if (strSelection != string.Empty) objPower.Extra = strSelection; if (objXmlPower["doublecost"] != null) objPower.DoubleCost = false; if (objXmlPower["levels"].InnerText == "no") { if (objPower.Name.StartsWith("Improved Reflexes")) { if (objPower.Name.EndsWith("1")) { if (intRating >= 6) objPower.FreePoints = 1.5M; else objPower.FreePoints = 0; } else if (objPower.Name.EndsWith("2")) { if (intRating >= 10) objPower.FreePoints = 2.5M; else if (intRating >= 4) objPower.FreePoints = 1.0M; else objPower.FreePoints = 0; } else { if (intRating >= 14) objPower.FreePoints = 3.5M; else if (intRating >= 8) objPower.FreePoints = 2.0M; else if (intRating >= 4) objPower.FreePoints = 1.0M; else objPower.FreePoints = 0; } } else { objPower.Free = true; } } else { decimal decLevels = Convert.ToDecimal(intRating)/4; decLevels = Math.Floor(decLevels/objPower.PointsPerLevel); objPower.FreeLevels += Convert.ToInt32(decLevels); if (objPower.Rating < intRating) objPower.Rating = objPower.FreeLevels; } if (objXmlPower.InnerXml.Contains("bonus")) { objPower.Bonus = objXmlPower["bonus"]; Log.Info("Calling CreateImprovements"); if ( !CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort)) { _objCharacter.Powers.Remove(objPower); } } } } } } // Check for Armor Encumbrance Penalty. if (bonusNode.LocalName == ("armorencumbrancepenalty")) { Log.Info("armorencumbrancepenalty"); Log.Info("armorencumbrancepenalty = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ArmorEncumbrancePenalty, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Initiation. if (bonusNode.LocalName == ("initiation")) { Log.Info("initiation"); Log.Info("initiation = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Initiation, "", ValueToInt(bonusNode.InnerText, intRating)); _objCharacter.InitiateGrade += ValueToInt(bonusNode.InnerText, intRating); } // Check for Submersion. if (bonusNode.LocalName == ("submersion")) { Log.Info("submersion"); Log.Info("submersion = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Submersion, "", ValueToInt(bonusNode.InnerText, intRating)); _objCharacter.SubmersionGrade += ValueToInt(bonusNode.InnerText, intRating); } // Check for Skillwires. if (bonusNode.LocalName == ("skillwire")) { Log.Info("skillwire"); Log.Info("skillwire = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Skillwire, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Hardwires. if (bonusNode.LocalName == ("hardwires")) { Log.Info("hardwire"); Log.Info("hardwire = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); Cyberware objCyberware = new Cyberware(_objCharacter); CommonFunctions _objFunctions = new CommonFunctions(); objCyberware = _objFunctions.FindCyberware(strSourceName, _objCharacter.Cyberware); if (objCyberware == null) { Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("_strForcedValue = " + _strForcedValue); // Display the Select Skill window and record which Skill was selected. frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter); if (strFriendlyName != "") frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed") .Replace("{0}", strFriendlyName); else frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill"); Log.Info("selectskill = " + bonusNode.OuterXml.ToString()); if (bonusNode.OuterXml.Contains("skillgroup")) frmPickSkill.OnlySkillGroup = bonusNode.Attributes["skillgroup"].InnerText; else if (bonusNode.OuterXml.Contains("skillcategory")) frmPickSkill.OnlyCategory = bonusNode.Attributes["skillcategory"].InnerText; else if (bonusNode.OuterXml.Contains("excludecategory")) frmPickSkill.ExcludeCategory = bonusNode.Attributes["excludecategory"].InnerText; else if (bonusNode.OuterXml.Contains("limittoskill")) frmPickSkill.LimitToSkill = bonusNode.Attributes["limittoskill"].InnerText; else if (bonusNode.OuterXml.Contains("limittoattribute")) frmPickSkill.LinkedAttribute = bonusNode.Attributes["limittoattribute"].InnerText; if (_strForcedValue != "") { frmPickSkill.OnlySkill = _strForcedValue; frmPickSkill.Opacity = 0; } frmPickSkill.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickSkill.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickSkill.SelectedSkill; } else { _strSelectedValue = objCyberware.Location; } if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.Hardwire, _strSelectedValue, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Damage Resistance. if (bonusNode.LocalName == ("damageresistance")) { Log.Info("damageresistance"); Log.Info("damageresistance = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.DamageResistance,"", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Restricted Item Count. if (bonusNode.LocalName == ("restricteditemcount")) { Log.Info("restricteditemcount"); Log.Info("restricteditemcount = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.RestrictedItemCount, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Judge Intentions. if (bonusNode.LocalName == ("judgeintentions")) { Log.Info("judgeintentions"); Log.Info("judgeintentions = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.JudgeIntentions, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Composure. if (bonusNode.LocalName == ("composure")) { Log.Info("composure"); Log.Info("composure = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Composure, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Lift and Carry. if (bonusNode.LocalName == ("liftandcarry")) { Log.Info("liftandcarry"); Log.Info("liftandcarry = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LiftAndCarry, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Memory. if (bonusNode.LocalName == ("memory")) { Log.Info("memory"); Log.Info("memory = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Memory, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Concealability. if (bonusNode.LocalName == ("concealability")) { Log.Info("concealability"); Log.Info("concealability = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Concealability, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Drain Resistance. if (bonusNode.LocalName == ("drainresist")) { Log.Info("drainresist"); Log.Info("drainresist = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.DrainResistance, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Fading Resistance. if (bonusNode.LocalName == ("fadingresist")) { Log.Info("fadingresist"); Log.Info("fadingresist = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FadingResistance, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Notoriety. if (bonusNode.LocalName == ("notoriety")) { Log.Info("notoriety"); Log.Info("notoriety = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Notoriety, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Complex Form Limit. if (bonusNode.LocalName == ("complexformlimit")) { Log.Info("complexformlimit"); Log.Info("complexformlimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ComplexFormLimit, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Spell Limit. if (bonusNode.LocalName == ("spelllimit")) { Log.Info("spelllimit"); Log.Info("spelllimit = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SpellLimit, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Spell Category bonuses. if (bonusNode.LocalName == ("spellcategory")) { Log.Info("spellcategory"); Log.Info("spellcategory = " + bonusNode.OuterXml.ToString()); string strUseUnique = strUnique; if (bonusNode["name"].Attributes["precedence"] != null) strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText; Log.Info("Calling CreateImprovement"); CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.SpellCategory, strUseUnique, ValueToInt(bonusNode["val"].InnerText, intRating)); } // Check for Throwing Range bonuses. if (bonusNode.LocalName == ("throwrange")) { Log.Info("throwrange"); Log.Info("throwrange = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ThrowRange, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Throwing STR bonuses. if (bonusNode.LocalName == ("throwstr")) { Log.Info("throwstr"); Log.Info("throwstr = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ThrowSTR, strUnique, ValueToInt(bonusNode.InnerText, intRating)); } // Check for Skillsoft access. if (bonusNode.LocalName == ("skillsoftaccess")) { Log.Info("skillsoftaccess"); Log.Info("skillsoftaccess = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SkillsoftAccess, ""); _objCharacter.SkillsSection.KnowledgeSkills.AddRange(_objCharacter.SkillsSection.KnowsoftSkills); } // Check for Quickening Metamagic. if (bonusNode.LocalName == ("quickeningmetamagic")) { Log.Info("quickeningmetamagic"); Log.Info("quickeningmetamagic = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.QuickeningMetamagic, ""); } // Check for ignore Stun CM Penalty. if (bonusNode.LocalName == ("ignorecmpenaltystun")) { Log.Info("ignorecmpenaltystun"); Log.Info("ignorecmpenaltystun = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.IgnoreCMPenaltyStun, ""); } // Check for ignore Physical CM Penalty. if (bonusNode.LocalName == ("ignorecmpenaltyphysical")) { Log.Info("ignorecmpenaltyphysical"); Log.Info("ignorecmpenaltyphysical = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.IgnoreCMPenaltyPhysical, ""); } // Check for a Cyborg Essence which will permanently set the character's ESS to 0.1. if (bonusNode.LocalName == ("cyborgessence")) { Log.Info("cyborgessence"); Log.Info("cyborgessence = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CyborgEssence, ""); } // Check for Maximum Essence which will permanently modify the character's Maximum Essence value. if (bonusNode.LocalName == ("essencemax")) { Log.Info("essencemax"); Log.Info("essencemax = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.EssenceMax, "", ValueToInt(bonusNode.InnerText, intRating)); } // Check for Select Sprite. if (bonusNode.LocalName == ("selectsprite")) { Log.Info("selectsprite"); Log.Info("selectsprite = " + bonusNode.OuterXml.ToString()); XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml"); XmlNodeList objXmlNodeList = objXmlDocument.SelectNodes("/chummer/metatypes/metatype[contains(category, \"Sprites\")]"); List<ListItem> lstCritters = new List<ListItem>(); foreach (XmlNode objXmlNode in objXmlNodeList) { ListItem objItem = new ListItem(); if (objXmlNode["translate"] != null) objItem.Name = objXmlNode["translate"].InnerText; else objItem.Name = objXmlNode["name"].InnerText; objItem.Value = objItem.Name; lstCritters.Add(objItem); } frmSelectItem frmPickItem = new frmSelectItem(); frmPickItem.GeneralItems = lstCritters; frmPickItem.ShowDialog(); if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName, Improvement.ImprovementType.AddSprite, ""); } // Check for Black Market Discount. if (bonusNode.LocalName == ("blackmarketdiscount")) { Log.Info("blackmarketdiscount"); Log.Info("blackmarketdiscount = " + bonusNode.OuterXml.ToString()); Log.Info("Calling CreateImprovement"); CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BlackMarketDiscount, strUnique); _objCharacter.BlackMarketDiscount = true; } // Select Armor (Mostly used for Custom Fit (Stack)). if (bonusNode.LocalName == ("selectarmor")) { Log.Info("selectarmor"); Log.Info("selectarmor = " + bonusNode.OuterXml.ToString()); string strSelectedValue = ""; if (_strForcedValue != "") _strLimitSelection = _strForcedValue; // Display the Select Item window and record the value that was entered. List<ListItem> lstArmors = new List<ListItem>(); foreach (Armor objArmor in _objCharacter.Armor) { foreach (ArmorMod objMod in objArmor.ArmorMods) { if (objMod.Name.StartsWith("Custom Fit")) { ListItem objItem = new ListItem(); objItem.Value = objArmor.Name; objItem.Name = objArmor.DisplayName; lstArmors.Add(objItem); } } } if (lstArmors.Count > 0) { frmSelectItem frmPickItem = new frmSelectItem(); frmPickItem.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", strFriendlyName); frmPickItem.GeneralItems = lstArmors; Log.Info( "_strLimitSelection = " + _strLimitSelection); Log.Info( "_strForcedValue = " + _strForcedValue); if (_strLimitSelection != "") { frmPickItem.ForceItem = _strLimitSelection; frmPickItem.Opacity = 0; } frmPickItem.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelectedValue = frmPickItem.SelectedItem; Log.Info( "_strSelectedValue = " + _strSelectedValue); Log.Info( "strSelectedValue = " + strSelectedValue); } } // Select Weapon (custom entry for things like Spare Clip). if (bonusNode.LocalName == ("selectweapon")) { Log.Info("selectweapon"); Log.Info("selectweapon = " + bonusNode.OuterXml.ToString()); string strSelectedValue = ""; if (_strForcedValue != "") _strLimitSelection = _strForcedValue; if (_objCharacter == null) { // If the character is null (this is a Vehicle), the user must enter their own string. // Display the Select Item window and record the value that was entered. frmSelectText frmPickText = new frmSelectText(); frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText") .Replace("{0}", strFriendlyName); Log.Info("_strLimitSelection = " + _strLimitSelection); Log.Info("_strForcedValue = " + _strForcedValue); if (_strLimitSelection != "") { frmPickText.SelectedValue = _strLimitSelection; frmPickText.Opacity = 0; } frmPickText.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickText.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickText.SelectedValue; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelectedValue = frmPickText.SelectedValue; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSelectedValue = " + strSelectedValue); } else { List<ListItem> lstWeapons = new List<ListItem>(); foreach (Weapon objWeapon in _objCharacter.Weapons) { ListItem objItem = new ListItem(); objItem.Value = objWeapon.Name; objItem.Name = objWeapon.DisplayName; lstWeapons.Add(objItem); } frmSelectItem frmPickItem = new frmSelectItem(); frmPickItem.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText") .Replace("{0}", strFriendlyName); frmPickItem.GeneralItems = lstWeapons; Log.Info("_strLimitSelection = " + _strLimitSelection); Log.Info("_strForcedValue = " + _strForcedValue); if (_strLimitSelection != "") { frmPickItem.ForceItem = _strLimitSelection; frmPickItem.Opacity = 0; } frmPickItem.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; strSelectedValue = frmPickItem.SelectedItem; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSelectedValue = " + strSelectedValue); } // Create the Improvement. Log.Info("Calling CreateImprovement"); CreateImprovement(strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.Text, strUnique); } // Select an Optional Power. if (bonusNode.LocalName == ("optionalpowers")) { XmlNodeList objXmlPowerList = bonusNode.SelectNodes("optionalpower"); //Log.Info("selectoptionalpower"); // Display the Select Attribute window and record which Skill was selected. frmSelectOptionalPower frmPickPower = new frmSelectOptionalPower(); frmPickPower.Description = LanguageManager.Instance.GetString("String_Improvement_SelectOptionalPower"); string strForcedValue = ""; List<KeyValuePair<string, string>> lstValue = new List<KeyValuePair<string,string>>(); foreach (XmlNode objXmlOptionalPower in objXmlPowerList) { string strQuality = objXmlOptionalPower.InnerText; if (objXmlOptionalPower.Attributes["select"] != null) { strForcedValue = objXmlOptionalPower.Attributes["select"].InnerText; } lstValue.Add(new KeyValuePair<string, string>(strQuality,strForcedValue)); } frmPickPower.LimitToList(lstValue); // Check to see if there is only one possible selection because of _strLimitSelection. if (_strForcedValue != "") _strLimitSelection = _strForcedValue; Log.Info( "_strForcedValue = " + _strForcedValue); Log.Info( "_strLimitSelection = " + _strLimitSelection); if (_strLimitSelection != "") { frmPickPower.SinglePower(_strLimitSelection); frmPickPower.Opacity = 0; } frmPickPower.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickPower.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickPower.SelectedPower; // Record the improvement. XmlDocument objXmlDocument = XmlManager.Instance.Load("critterpowers.xml"); XmlNode objXmlPowerNode = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + _strSelectedValue + "\"]"); TreeNode objPowerNode = new TreeNode(); CritterPower objPower = new CritterPower(_objCharacter); objPower.Create(objXmlPowerNode, _objCharacter, objPowerNode, 0, strForcedValue); _objCharacter.CritterPowers.Add(objPower); } if (bonusNode.LocalName == "publicawareness") { CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PublicAwareness, strUnique, ValueToInt(bonusNode.InnerText,1)); } if (bonusNode.LocalName == "dealerconnection") { Log.Info("dealerconnection"); frmSelectItem frmPickItem = new frmSelectItem(); List<ListItem> lstItems = new List<ListItem>(); XmlNodeList objXmlList = bonusNode.SelectNodes("category"); foreach (XmlNode objNode in objXmlList) { ListItem objItem = new ListItem(); objItem.Value = objNode.InnerText; objItem.Name = objNode.InnerText; lstItems.Add(objItem); } frmPickItem.GeneralItems = lstItems; frmPickItem.AllowAutoSelect = false; frmPickItem.ShowDialog(); // Make sure the dialogue window was not canceled. if (frmPickItem.DialogResult == DialogResult.Cancel) { Rollback(); _strForcedValue = ""; _strLimitSelection = ""; return false; } _strSelectedValue = frmPickItem.SelectedItem; if (blnConcatSelectedValue) strSourceName += " (" + _strSelectedValue + ")"; Log.Info("_strSelectedValue = " + _strSelectedValue); Log.Info("strSourceName = " + strSourceName); // Create the Improvement. Log.Info("Calling CreateImprovement"); CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName, Improvement.ImprovementType.DealerConnection, strUnique); } if (bonusNode.LocalName == "unlockskills") { List<string> options = bonusNode.InnerText.Split(',').Select(x => x.Trim()).ToList(); string final; if (options.Count == 0) { Utils.BreakIfDebug(); return false; } else if (options.Count == 1) { final = options[0]; } else { frmSelectItem frmSelect = new frmSelectItem { AllowAutoSelect = true, GeneralItems = options.Select(x => new ListItem(x, x)).ToList() }; if (_objCharacter.Pushtext.Count > 0) { frmSelect.ForceItem = _objCharacter.Pushtext.Pop(); } if (frmSelect.ShowDialog() == DialogResult.Cancel) { return false; } final = frmSelect.SelectedItem; } SkillsSection.FilterOptions skills; if (Enum.TryParse(final, out skills)) { _objCharacter.SkillsSection.AddSkills(skills); CreateImprovement(skills.ToString(), Improvement.ImprovementSource.Quality, strSourceName, Improvement.ImprovementType.SpecialSkills, strUnique); } else { Utils.BreakIfDebug(); Log.Info(new[] {"Failed to parse", "specialskills", bonusNode.OuterXml}); } } //nothing went wrong, so return true return true; }
/// <summary> /// Load the VehicleMod from the XmlNode. /// </summary> /// <param name="objNode">XmlNode to load.</param> /// <param name="objVehicle">Vehicle that the mod is attached to.</param> /// <param name="blnCopy">Indicates whether a new item will be created as a copy of this one.</param> public void Load(XmlNode objNode, Vehicle objVehicle, bool blnCopy = false) { if (blnCopy) { _guiID = Guid.NewGuid(); } else { objNode.TryGetField("guid", Guid.TryParse, out _guiID); } objNode.TryGetStringFieldQuickly("name", ref _strName); objNode.TryGetStringFieldQuickly("category", ref _strCategory); objNode.TryGetStringFieldQuickly("limit", ref _strLimit); objNode.TryGetStringFieldQuickly("slots", ref _strSlots); objNode.TryGetInt32FieldQuickly("rating", ref _intRating); objNode.TryGetStringFieldQuickly("maxrating", ref _strMaxRating); objNode.TryGetStringFieldQuickly("capacity", ref _strCapacity); objNode.TryGetStringFieldQuickly("weaponmountcategories", ref _strWeaponMountCategories); objNode.TryGetInt32FieldQuickly("response", ref _intResponse); objNode.TryGetInt32FieldQuickly("system", ref _intSystem); objNode.TryGetInt32FieldQuickly("firewall", ref _intFirewall); objNode.TryGetInt32FieldQuickly("signal", ref _intSignal); objNode.TryGetInt32FieldQuickly("pilot", ref _intPilot); objNode.TryGetStringFieldQuickly("page", ref _strPage); objNode.TryGetStringFieldQuickly("avail", ref _strAvail); objNode.TryGetInt32FieldQuickly("conditionmonitor", ref _intConditionMonitor); objNode.TryGetStringFieldQuickly("cost", ref _strCost); objNode.TryGetInt32FieldQuickly("markup", ref _intMarkup); objNode.TryGetStringFieldQuickly("source", ref _strSource); objNode.TryGetBoolFieldQuickly("included", ref _blnIncludeInVehicle); objNode.TryGetBoolFieldQuickly("installed", ref _blnInstalled); objNode.TryGetStringFieldQuickly("subsystems", ref _strSubsystems); if (objNode.InnerXml.Contains("<weapons>")) { XmlNodeList xmlNodeList = objNode.SelectNodes("weapons/weapon"); if (xmlNodeList != null) { foreach (XmlNode nodChild in xmlNodeList) { var objWeapon = new Weapon(_objCharacter); objWeapon.Load(nodChild, blnCopy); _lstVehicleWeapons.Add(objWeapon); } } } if (objNode.InnerXml.Contains("<cyberwares>")) { XmlNodeList xmlNodeList = objNode.SelectNodes("cyberwares/cyberware"); if (xmlNodeList != null) { foreach (XmlNode nodChild in xmlNodeList) { Cyberware objCyberware = new Cyberware(_objCharacter); objCyberware.Load(nodChild, blnCopy); _lstCyberware.Add(objCyberware); } } } _nodBonus = objNode["bonus"]; objNode.TryGetStringFieldQuickly("notes", ref _strNotes); objNode.TryGetBoolFieldQuickly("discountedcost", ref _blnDiscountCost); objNode.TryGetStringFieldQuickly("extra", ref _strExtra); if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml"); XmlNode objModNode = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + _strName + "\"]"); if (objModNode != null) { objModNode.TryGetStringFieldQuickly("translate", ref _strAltName); objModNode.TryGetStringFieldQuickly("altpage", ref _strAltPage); } objModNode = objXmlDocument.SelectSingleNode("/chummer/categories/category[. = \"" + _strCategory + "\"]"); _strAltCategory = objModNode?.Attributes?["translate"]?.InnerText; } }
/// <summary> /// Locate a piece of Cyberware within the character's Cyberware. /// </summary> /// <param name="strGuid">InternalId of the Cyberware to find.</param> /// <param name="lstCyberware">List of Cyberware to search.</param> public Cyberware FindCyberware(string strGuid, List<Cyberware> lstCyberware) { Cyberware objReturn = new Cyberware(_objCharacter); foreach (Cyberware objCyberware in lstCyberware) { if (objCyberware.InternalId == strGuid) return objCyberware; objReturn = FindCyberware(strGuid, objCyberware.Children); if (objReturn != null) return objReturn; } return null; }
public void EssenceCyberwareOnlyTest() { // Create a new Human character. Character objCharacter = new Character(); objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602")); Cyberware objCyberware = new Cyberware(objCharacter); objCyberware.ESS = "0.3"; objCharacter.Cyberware.Add(objCyberware); Assert.AreEqual(5.7m, objCharacter.Essence, "Essence does not equal the expected value of 5.7."); Assert.AreEqual(1, objCharacter.EssencePenalty, "Essence Penalty does not equal the expected value of 1."); }
/// <summary> /// Locate a piece of Gear within the character's Vehicles. /// </summary> /// <param name="strGuid">InternalId of the Gear to find.</param> /// <param name="lstVehicles">List of Vehicles to search.</param> /// <param name="objFoundVehicle">Vehicle that the Gear was found in.</param> /// <param name="objFoundWeaponAccessory">Weapon Accessory that the Gear was found in.</param> /// <param name="objFoundCyberware">Cyberware that the Gear was found in.</param> public static Gear FindVehicleGear(this IEnumerable <Vehicle> lstVehicles, string strGuid, out Vehicle objFoundVehicle, out WeaponAccessory objFoundWeaponAccessory, out Cyberware objFoundCyberware) { if (!string.IsNullOrEmpty(strGuid) && !strGuid.IsEmptyGuid()) { foreach (Vehicle objVehicle in lstVehicles) { Gear objReturn = objVehicle.Gear.DeepFindById(strGuid); if (!string.IsNullOrEmpty(objReturn?.Name)) { objFoundVehicle = objVehicle; objFoundWeaponAccessory = null; objFoundCyberware = null; return(objReturn); } // Look for any Gear that might be attached to this Vehicle through Weapon Accessories or Cyberware. foreach (VehicleMod objMod in objVehicle.Mods) { // Weapon Accessories. objReturn = objMod.Weapons.FindWeaponGear(strGuid, out WeaponAccessory objAccessory); if (!string.IsNullOrEmpty(objReturn?.Name)) { objFoundVehicle = objVehicle; objFoundWeaponAccessory = objAccessory; objFoundCyberware = null; return(objReturn); } // Cyberware. objReturn = objMod.Cyberware.FindCyberwareGear(strGuid, out Cyberware objCyberware); if (!string.IsNullOrEmpty(objReturn?.Name)) { objFoundVehicle = objVehicle; objFoundWeaponAccessory = null; objFoundCyberware = objCyberware; return(objReturn); } } } } objFoundVehicle = null; objFoundWeaponAccessory = null; objFoundCyberware = null; return(null); }
private void tsCyberwareGearMenuAddAsPlugin_Click(object sender, EventArgs e) { // Make sure a parent items is selected, then open the Select Gear window. try { if (treCyberware.SelectedNode.Level < 2) { MessageBox.Show(LanguageManager.Instance.GetString("Message_ModifyVehicleGear"), LanguageManager.Instance.GetString("MessageTitle_SelectGear"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } catch { MessageBox.Show(LanguageManager.Instance.GetString("Message_ModifyVehicleGear"), LanguageManager.Instance.GetString("MessageTitle_SelectGear"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (treCyberware.SelectedNode.Level > 3) treCyberware.SelectedNode = treCyberware.SelectedNode.Parent; // Locate the Vehicle Sensor Gear. bool blnFound = false; Cyberware objFoundCyber = new Cyberware(_objCharacter); Gear objSensor = _objFunctions.FindCyberwareGear(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware, out objFoundCyber); if (objSensor != null) blnFound = true; // Make sure the Gear was found. if (!blnFound) { MessageBox.Show(LanguageManager.Instance.GetString("Message_ModifyVehicleGear"), LanguageManager.Instance.GetString("MessageTitle_SelectGear"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objSensor.Name + "\" and category = \"" + objSensor.Category + "\"]"); frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, true); //frmPickGear.ShowNegativeCapacityOnly = true; if (objXmlGear.InnerXml.Contains("<addoncategory>")) { string strCategories = ""; foreach (XmlNode objXmlCategory in objXmlGear.SelectNodes("addoncategory")) strCategories += objXmlCategory.InnerText + ","; // Remove the trailing comma. strCategories = strCategories.Substring(0, strCategories.Length - 1); frmPickGear.AddCategory(strCategories); } if (frmPickGear.AllowedCategories != "") frmPickGear.AllowedCategories += objSensor.Category + ","; frmPickGear.ShowDialog(this); if (frmPickGear.DialogResult == DialogResult.Cancel) return; // Open the Gear XML file and locate the selected piece. objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]"); // Create the new piece of Gear. List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Gear objGear = new Gear(_objCharacter); switch (frmPickGear.SelectedCategory) { case "Commlink": case "Commlink Upgrade": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating); objCommlink.Quantity = frmPickGear.SelectedQty; objNode.Text = objCommlink.DisplayName; objGear = objCommlink; break; case "Commlink Operating System": case "Commlink Operating System Upgrade": OperatingSystem objOperatingSystem = new OperatingSystem(_objCharacter); objOperatingSystem.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating); objOperatingSystem.Quantity = frmPickGear.SelectedQty; objNode.Text = objOperatingSystem.DisplayName; objGear = objOperatingSystem; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, true, true, frmPickGear.Aerodynamic); objNewGear.Quantity = frmPickGear.SelectedQty; objNode.Text = objNewGear.DisplayName; objGear = objNewGear; break; } if (objGear.InternalId == Guid.Empty.ToString()) return; // Reduce the cost for Do It Yourself components. if (frmPickGear.DoItYourself) objGear.Cost = (Convert.ToDouble(objGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString(); // Reduce the cost to 10% for Hacked programs. if (frmPickGear.Hacked) { if (objGear.Cost != "") objGear.Cost = "(" + objGear.Cost + ") * 0.1"; if (objGear.Cost3 != "") objGear.Cost3 = "(" + objGear.Cost3 + ") * 0.1"; if (objGear.Cost6 != "") objGear.Cost6 = "(" + objGear.Cost6 + ") * 0.1"; if (objGear.Cost10 != "") objGear.Cost10 = "(" + objGear.Cost10 + ") * 0.1"; if (objGear.Extra == "") objGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); else objGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); } // If the item was marked as free, change its cost. if (frmPickGear.FreeCost) { objGear.Cost = "0"; objGear.Cost3 = "0"; objGear.Cost6 = "0"; objGear.Cost10 = "0"; } objNode.Text = objGear.DisplayName; int intCost = objGear.TotalCost; // Multiply the cost if applicable. if (objGear.TotalAvail().EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost) intCost *= _objOptions.RestrictedCostMultiplier; if (objGear.TotalAvail().EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost) intCost *= _objOptions.ForbiddenCostMultiplier; // Check the item's Cost and make sure the character can afford it. if (!frmPickGear.FreeCost) { if (intCost > _objCharacter.Nuyen) { _objFunctions.DeleteGear(objGear, treWeapons, _objImprovementManager); MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information); if (frmPickGear.AddAgain) tsVehicleSensorAddAsPlugin_Click(sender, e); return; } else { // Create the Expense Log Entry. ExpenseLogEntry objExpense = new ExpenseLogEntry(); objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseCyberwearGear") + " " + objGear.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen -= intCost; ExpenseUndo objUndo = new ExpenseUndo(); objUndo.CreateNuyen(NuyenExpenseType.AddCyberwareGear, objGear.InternalId, frmPickGear.SelectedQty); objExpense.Undo = objUndo; } } if (treCyberware.SelectedNode.Level < 3) objNode.ContextMenuStrip = cmsCyberwareGear; treCyberware.SelectedNode.Nodes.Add(objNode); treCyberware.SelectedNode.Expand(); objGear.Parent = objSensor; objSensor.Children.Add(objGear); if (frmPickGear.AddAgain) tsCyberwareGearMenuAddAsPlugin_Click(sender, e); UpdateCharacterInfo(); RefreshSelectedCyberware(); }
private void TestCyberware(string strFile) { string strPrefix = "cyberware"; Improvement.ImprovementSource objSource = Improvement.ImprovementSource.Cyberware; if (strFile == "bioware.xml") { strPrefix = "bioware"; objSource = Improvement.ImprovementSource.Bioware; } Character objCharacter = new Character(); XmlDocument objXmlDocument = XmlManager.Load(strFile); pgbProgress.Minimum = 0; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/" + strPrefix + "s/" + strPrefix).Count; Grade objTestGrade = objCharacter.GetGradeList(objSource, true).FirstOrDefault(x => x.Name == "Standard"); // Gear. foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/" + strPrefix + "s/" + strPrefix)) { pgbProgress.Value++; Application.DoEvents(); try { Cyberware objTemp = new Cyberware(objCharacter); List <Weapon> lstWeapons = new List <Weapon>(); List <Vehicle> objVehicles = new List <Vehicle>(); objTemp.Create(objXmlGear, objCharacter, objTestGrade, objSource, 1, lstWeapons, objVehicles); try { decimal objValue = objTemp.TotalCost; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\r\n"; } try { string objValue = objTemp.TotalAvail(GlobalOptions.CultureInfo, GlobalOptions.Language); } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\r\n"; } try { int objValue = objTemp.TotalAgility; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAgility\r\n"; } try { int objValue = objTemp.TotalBody; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalBody\r\n"; } try { int objValue = objTemp.TotalStrength; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalStrength\r\n"; } try { string objValue = objTemp.CalculatedCapacity; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedCapacity\r\n"; } try { decimal objValue = objTemp.CalculatedESS(); } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedESS()\r\n"; } } catch { txtOutput.Text += objXmlGear["name"].InnerText + " general failure\r\n"; } } objCharacter.DeleteCharacter(); }
private void cmdDeleteCyberware_Click(object sender, EventArgs e) { try { if (treCyberware.SelectedNode.Level > 0) { Cyberware objCyberware = new Cyberware(_objCharacter); Cyberware objParent = new Cyberware(_objCharacter); bool blnFound = false; // Locate the piece of Cyberware that is selected in the tree. objCyberware = _objFunctions.FindCyberware(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware); if (objCyberware != null) { blnFound = true; objParent = objCyberware.Parent; } if (blnFound) { if (objCyberware.Capacity == "[*]" && treCyberware.SelectedNode.Level == 2 && !_objCharacter.IgnoreRules) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotRemoveCyberware"), LanguageManager.Instance.GetString("MessageTitle_CannotRemoveCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (objCyberware.SourceType == Improvement.ImprovementSource.Cyberware) { if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteCyberware"))) return; } if (objCyberware.SourceType == Improvement.ImprovementSource.Bioware) { if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteBioware"))) return; } // Run through the Cyberware's child elements and remove any Improvements and Cyberweapons. foreach (Cyberware objChildCyberware in objCyberware.Children) { _objImprovementManager.RemoveImprovements(objCyberware.SourceType, objChildCyberware.InternalId); if (objChildCyberware.WeaponID != Guid.Empty.ToString()) { // Remove the Weapon from the TreeView. TreeNode objRemoveNode = new TreeNode(); foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes) { if (objWeaponNode.Tag.ToString() == objChildCyberware.WeaponID) objRemoveNode = objWeaponNode; } treWeapons.Nodes.Remove(objRemoveNode); // Remove the Weapon from the Character. Weapon objRemoveWeapon = new Weapon(_objCharacter); foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == objChildCyberware.WeaponID) objRemoveWeapon = objWeapon; } _objCharacter.Weapons.Remove(objRemoveWeapon); } } // Remove the Children. objCyberware.Children.Clear(); // Remove the Cyberweapon created by the Cyberware if applicable. if (objCyberware.WeaponID != Guid.Empty.ToString()) { // Remove the Weapon from the TreeView. TreeNode objRemoveNode = new TreeNode(); foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes) { if (objWeaponNode.Tag.ToString() == objCyberware.WeaponID) objRemoveNode = objWeaponNode; } treWeapons.Nodes.Remove(objRemoveNode); // Remove the Weapon from the Character. Weapon objRemoveWeapon = new Weapon(_objCharacter); foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == objCyberware.WeaponID) objRemoveWeapon = objWeapon; } _objCharacter.Weapons.Remove(objRemoveWeapon); // Remove any Gear attached to the Cyberware. foreach (Gear objGear in objCyberware.Gear) _objFunctions.DeleteGear(objGear, treWeapons, _objImprovementManager); } // Remove any Gear attached to the Cyberware. foreach (Gear objGear in objCyberware.Gear) _objFunctions.DeleteGear(objGear, treWeapons, _objImprovementManager); // Remove any Improvements created by the piece of Cyberware. _objImprovementManager.RemoveImprovements(objCyberware.SourceType, objCyberware.InternalId); _objCharacter.Cyberware.Remove(objCyberware); } else { // Find and remove the selected piece of Gear. Gear objGear = _objFunctions.FindCyberwareGear(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware, out objCyberware); if (objGear.Parent == null) objCyberware.Gear.Remove(objGear); else objGear.Parent.Children.Remove(objGear); _objFunctions.DeleteGear(objGear, treWeapons, _objImprovementManager); } // Remove the item from the TreeView. treCyberware.Nodes.Remove(treCyberware.SelectedNode); // If the Parent is populated, remove the item from its Parent. if (objParent != null) objParent.Children.Remove(objCyberware); } RefreshSelectedCyberware(); } catch { return; } UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); }
/// <summary> /// Locate a piece of Cyberware within the character's Vehicles. /// </summary> /// <param name="strGuid">InternalId of the Cyberware to find.</param> /// <param name="lstVehicles">List of Vehicles to search.</param> public Cyberware FindVehicleCyberware(string strGuid, List<Vehicle> lstVehicles) { Cyberware objReturn = new Cyberware(_objCharacter); foreach (Vehicle objVehicle in lstVehicles) { foreach (VehicleMod objMod in objVehicle.Mods) { objReturn = FindCyberware(strGuid, objMod.Cyberware); if (objReturn != null) return objReturn; } } return null; }
private void tsVehicleAddCyberware_Click(object sender, EventArgs e) { Vehicle objVehicle = new Vehicle(_objCharacter); VehicleMod objMod = _objFunctions.FindVehicleMod(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objVehicle); if (objMod == null) { MessageBox.Show(LanguageManager.Instance.GetString("Message_VehicleCyberwarePlugin"), LanguageManager.Instance.GetString("MessageTitle_NoCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (!objMod.AllowCyberware) { MessageBox.Show(LanguageManager.Instance.GetString("Message_VehicleCyberwarePlugin"), LanguageManager.Instance.GetString("MessageTitle_NoCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } frmSelectCyberware frmPickCyberware = new frmSelectCyberware(_objCharacter); frmPickCyberware.SetGrade = "Standard"; frmPickCyberware.LockGrade(); frmPickCyberware.ShowOnlySubsystems = true; frmPickCyberware.Subsystems = objMod.Subsystems; frmPickCyberware.AllowModularPlugins = objMod.AllowModularPlugins; frmPickCyberware.ShowDialog(this); if (frmPickCyberware.DialogResult == DialogResult.Cancel) return; // Open the Cyberware XML file and locate the selected piece. XmlDocument objXmlDocument = XmlManager.Instance.Load("cyberware.xml"); XmlNode objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + frmPickCyberware.SelectedCyberware + "\"]"); // Create the Cyberware object. Cyberware objCyberware = new Cyberware(_objCharacter); List<Weapon> objWeapons = new List<Weapon>(); TreeNode objNode = new TreeNode(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); objCyberware.Create(objXmlCyberware, _objCharacter, frmPickCyberware.SelectedGrade, Improvement.ImprovementSource.Cyberware, frmPickCyberware.SelectedRating, objNode, objWeapons, objWeaponNodes, false); if (objCyberware.InternalId == Guid.Empty.ToString()) return; if (frmPickCyberware.FreeCost) objCyberware.Cost = "0"; treVehicles.SelectedNode.Nodes.Add(objNode); treVehicles.SelectedNode.Expand(); objMod.Cyberware.Add(objCyberware); foreach (Weapon objWeapon in objWeapons) { objWeapon.VehicleMounted = true; objVehicle.Weapons.Add(objWeapon); } // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsVehicleWeapon; treVehicles.SelectedNode.Parent.Nodes.Add(objWeaponNode); treVehicles.SelectedNode.Parent.Expand(); } UpdateCharacterInfo(); if (frmPickCyberware.AddAgain) tsVehicleAddCyberware_Click(sender, e); }
/// <summary> /// Locate a piece of Gear within the character's Cyberware. /// </summary> /// <param name="strGuid">InternalId of the Gear to find.</param> /// <param name="lstCyberware">List of Cyberware to search.</param> /// <param name="objFoundCyberware">Cyberware that the Gear was found in.</param> public static Gear FindCyberwareGear(this IEnumerable <Cyberware> lstCyberware, string strGuid, out Cyberware objFoundCyberware) { if (!string.IsNullOrWhiteSpace(strGuid) && !strGuid.IsEmptyGuid()) { foreach (Cyberware objCyberware in lstCyberware.DeepWhere(x => x.Children, x => x.Gear.Count > 0)) { Gear objReturn = objCyberware.Gear.DeepFindById(strGuid); if (objReturn != null) { objFoundCyberware = objCyberware; return(objReturn); } } } objFoundCyberware = null; return(null); }
/// <summary> /// Locate a piece of Gear within the character's Cyberware. /// </summary> /// <param name="strGuid">InternalId of the Gear to find.</param> /// <param name="lstCyberware">List of Cyberware to search.</param> /// <param name="objFoundCyberware">Cyberware that the Gear was found in.</param> public Gear FindCyberwareGear(string strGuid, List<Cyberware> lstCyberware, out Cyberware objFoundCyberware) { Gear objReturn = new Gear(_objCharacter); foreach (Cyberware objCyberware in lstCyberware) { objReturn = FindGear(strGuid, objCyberware.Gear); if (objReturn != null) { if (objReturn.InternalId != Guid.Empty.ToString() && objReturn.Name != "") { objFoundCyberware = objCyberware; return objReturn; } } if (objCyberware.Children.Count > 0) { objReturn = FindCyberwareGear(strGuid, objCyberware.Children, out objFoundCyberware); if (objReturn != null) { if (objReturn.InternalId != Guid.Empty.ToString() && objReturn.Name != "") { objFoundCyberware = objCyberware; return objReturn; } } } } objFoundCyberware = null; return objReturn; }
private void tsCyberwareGearMenuAddAsPlugin_Click(object sender, EventArgs e) { // Make sure a parent items is selected, then open the Select Gear window. try { if (treCyberware.SelectedNode.Level < 2) { MessageBox.Show(LanguageManager.Instance.GetString("Message_ModifyVehicleGear"), LanguageManager.Instance.GetString("MessageTitle_SelectGear"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } catch { MessageBox.Show(LanguageManager.Instance.GetString("Message_ModifyVehicleGear"), LanguageManager.Instance.GetString("MessageTitle_SelectGear"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (treCyberware.SelectedNode.Level > 3) treCyberware.SelectedNode = treCyberware.SelectedNode.Parent; // Locate the Vehicle Sensor Gear. bool blnFound = false; Cyberware objFoundCyber = new Cyberware(_objCharacter); Gear objSensor = _objFunctions.FindCyberwareGear(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware, out objFoundCyber); if (objSensor != null) blnFound = true; // Make sure the Gear was found. if (!blnFound) { MessageBox.Show(LanguageManager.Instance.GetString("Message_ModifyVehicleGear"), LanguageManager.Instance.GetString("MessageTitle_SelectGear"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objSensor.Name + "\" and category = \"" + objSensor.Category + "\"]"); frmSelectGear frmPickGear = new frmSelectGear(_objCharacter); //frmPickGear.ShowNegativeCapacityOnly = true; if (objXmlGear.InnerXml.Contains("<addoncategory>")) { string strCategories = ""; foreach (XmlNode objXmlCategory in objXmlGear.SelectNodes("addoncategory")) strCategories += objXmlCategory.InnerText + ","; // Remove the trailing comma. strCategories = strCategories.Substring(0, strCategories.Length - 1); frmPickGear.AddCategory(strCategories); } if (frmPickGear.AllowedCategories != "") frmPickGear.AllowedCategories += objSensor.Category + ","; frmPickGear.ShowDialog(this); if (frmPickGear.DialogResult == DialogResult.Cancel) return; // Open the Gear XML file and locate the selected piece. objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]"); // Create the new piece of Gear. List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Gear objGear = new Gear(_objCharacter); switch (frmPickGear.SelectedCategory) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating); objCommlink.Quantity = frmPickGear.SelectedQty; objNode.Text = objCommlink.DisplayName; objGear = objCommlink; break; default: Gear objNewGear = new Gear(_objCharacter); objNewGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, true, true, frmPickGear.Aerodynamic); objNewGear.Quantity = frmPickGear.SelectedQty; objNode.Text = objNewGear.DisplayName; objGear = objNewGear; break; } if (objGear.InternalId == Guid.Empty.ToString()) return; // Reduce the cost for Do It Yourself components. if (frmPickGear.DoItYourself) objGear.Cost = (Convert.ToDouble(objGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString(); // Reduce the cost to 10% for Hacked programs. if (frmPickGear.Hacked) { if (objGear.Cost != "") objGear.Cost = "(" + objGear.Cost + ") * 0.1"; if (objGear.Cost3 != "") objGear.Cost3 = "(" + objGear.Cost3 + ") * 0.1"; if (objGear.Cost6 != "") objGear.Cost6 = "(" + objGear.Cost6 + ") * 0.1"; if (objGear.Cost10 != "") objGear.Cost10 = "(" + objGear.Cost10 + ") * 0.1"; if (objGear.Extra == "") objGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); else objGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); } // If the item was marked as free, change its cost. if (frmPickGear.FreeCost) { objGear.Cost = "0"; objGear.Cost3 = "0"; objGear.Cost6 = "0"; objGear.Cost10 = "0"; } objNode.Text = objGear.DisplayName; if (treCyberware.SelectedNode.Level < 3) objNode.ContextMenuStrip = cmsCyberwareGear; treCyberware.SelectedNode.Nodes.Add(objNode); treCyberware.SelectedNode.Expand(); objGear.Parent = objSensor; objSensor.Children.Add(objGear); if (frmPickGear.AddAgain) tsCyberwareGearMenuAddAsPlugin_Click(sender, e); UpdateCharacterInfo(); RefreshSelectedCyberware(); }
/// <summary> /// Locate a piece of Gear within the character's Vehicles. /// </summary> /// <param name="strGuid">InternalId of the Gear to find.</param> /// <param name="lstVehicles">List of Vehicles to search.</param> /// <param name="objFoundVehicle">Vehicle that the Gear was found in.</param> public Gear FindVehicleGear(string strGuid, List<Vehicle> lstVehicles, out Vehicle objFoundVehicle) { Gear objReturn = new Gear(_objCharacter); foreach (Vehicle objVehicle in lstVehicles) { objReturn = FindGear(strGuid, objVehicle.Gear); if (objReturn != null) { if (objReturn.InternalId != Guid.Empty.ToString() && objReturn.Name != "") { objFoundVehicle = objVehicle; return objReturn; } } // Look for any Gear that might be attached to this Vehicle through Weapon Accessories or Cyberware. foreach (VehicleMod objMod in objVehicle.Mods) { // Weapon Accessories. WeaponAccessory objAccessory = new WeaponAccessory(_objCharacter); objReturn = FindWeaponGear(strGuid, objMod.Weapons, out objAccessory); if (objReturn != null) { if (objReturn.InternalId != Guid.Empty.ToString() && objReturn.Name != "") { objFoundVehicle = objVehicle; return objReturn; } } // Cyberware. Cyberware objCyberware = new Cyberware(_objCharacter); objReturn = FindCyberwareGear(strGuid, objMod.Cyberware, out objCyberware); if (objReturn != null) { if (objReturn.InternalId != Guid.Empty.ToString() && objReturn.Name != "") { objFoundVehicle = objVehicle; return objReturn; } } } } objFoundVehicle = null; objReturn = null; return objReturn; }
/// <summary> /// Refresh the information for the currently displayed piece of Cyberware. /// </summary> public void RefreshSelectedCyberware() { lblCyberDeviceRating.Visible = false; lblCyberAttack.Visible = false; lblCyberSleaze.Visible = false; lblCyberDataProcessing.Visible = false; lblCyberFirewall.Visible = false; lblCyberDeviceRatingLabel.Visible = false; lblCyberAttackLabel.Visible = false; lblCyberSleazeLabel.Visible = false; lblCyberDataProcessingLabel.Visible = false; lblCyberFirewallLabel.Visible = false; bool blnClear = false; try { if (treCyberware.SelectedNode.Level == 0) blnClear = true; } catch { blnClear = true; } if (blnClear) { nudCyberwareRating.Enabled = false; cboCyberwareGrade.Enabled = false; lblCyberwareName.Text = ""; lblCyberwareCategory.Text = ""; lblCyberwareAvail.Text = ""; lblCyberwareCost.Text = ""; lblCyberwareCapacity.Text = ""; lblCyberwareEssence.Text = ""; lblCyberwareSource.Text = ""; tipTooltip.SetToolTip(lblCyberwareSource, null); return; } // Locate the selected piece of Cyberware. bool blnChild = false; bool blnFound = false; Cyberware objCyberware = _objFunctions.FindCyberware(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware); if (objCyberware != null) { blnFound = true; if (objCyberware.Parent != null) blnChild = true; } if (blnFound) { _blnSkipRefresh = true; lblCyberwareName.Text = objCyberware.DisplayNameShort; lblCyberwareCategory.Text = objCyberware.DisplayCategory; string strBook = _objOptions.LanguageBookShort(objCyberware.Source); string strPage = objCyberware.Page; lblCyberwareSource.Text = strBook + " " + strPage; tipTooltip.SetToolTip(lblCyberwareSource, _objOptions.LanguageBookLong(objCyberware.Source) + " " + LanguageManager.Instance.GetString("String_Page") + " " + objCyberware.Page); // Enable and set the Rating values as needed. if (objCyberware.Rating == 0) { nudCyberwareRating.Maximum = Convert.ToDecimal(objCyberware.MaxRating, GlobalOptions.Instance.CultureInfo); nudCyberwareRating.Minimum = 0; nudCyberwareRating.Value = Convert.ToDecimal(objCyberware.Rating, GlobalOptions.Instance.CultureInfo); nudCyberwareRating.Enabled = false; } else { nudCyberwareRating.Maximum = Convert.ToDecimal(objCyberware.MaxRating, GlobalOptions.Instance.CultureInfo); nudCyberwareRating.Minimum = Convert.ToDecimal(objCyberware.MinRating, GlobalOptions.Instance.CultureInfo); nudCyberwareRating.Value = Convert.ToDecimal(objCyberware.Rating, GlobalOptions.Instance.CultureInfo); nudCyberwareRating.Enabled = true; } bool blnIgnoreSecondHand = false; if (objCyberware.Category == "Cultured") blnIgnoreSecondHand = true; PopulateCyberwareGradeList(objCyberware.SourceType == Improvement.ImprovementSource.Bioware, blnIgnoreSecondHand); cboCyberwareGrade.SelectedValue = objCyberware.Grade.Name; chkCyberwareBlackMarketDiscount.Checked = objCyberware.DiscountCost; // Cyberware Grade is only available on root-level items (sub-components cannot have a different Grade than the piece they belong to). if (!blnChild) if (!objCyberware.Suite) cboCyberwareGrade.Enabled = true; else cboCyberwareGrade.Enabled = false; else cboCyberwareGrade.Enabled = false; // Cyberware Grade is not available for Genetech items. if (objCyberware.Category.StartsWith("Genetech:") || objCyberware.Category == "Symbiont" || objCyberware.Category == "Genetic Infusions" || objCyberware.Category == "Genemods") cboCyberwareGrade.Enabled = false; _blnSkipRefresh = false; lblCyberwareAvail.Text = objCyberware.TotalAvail; lblCyberwareCost.Text = String.Format("{0:###,###,##0¥}", objCyberware.TotalCost); lblCyberwareCapacity.Text = objCyberware.CalculatedCapacity + " (" + objCyberware.CapacityRemaining.ToString() + " " + LanguageManager.Instance.GetString("String_Remaining") + ")"; lblCyberwareEssence.Text = objCyberware.CalculatedESS.ToString(); UpdateCharacterInfo(); } else { // Locate the piece of Gear. Cyberware objFoundCyberware = new Cyberware(_objCharacter); Gear objGear = _objFunctions.FindCyberwareGear(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware, out objFoundCyberware); _blnSkipRefresh = true; lblCyberwareName.Text = objGear.DisplayNameShort; lblCyberwareCategory.Text = objGear.DisplayCategory; lblCyberwareAvail.Text = objGear.TotalAvail(true); lblCyberwareCost.Text = String.Format("{0:###,###,##0¥}", objGear.TotalCost); lblCyberwareCapacity.Text = objGear.CalculatedCapacity + " (" + objGear.CapacityRemaining.ToString() + " " + LanguageManager.Instance.GetString("String_Remaining") + ")"; lblCyberwareEssence.Text = "0"; cboCyberwareGrade.Enabled = false; chkCyberwareBlackMarketDiscount.Checked = objGear.DiscountCost; string strBook = _objOptions.LanguageBookShort(objGear.Source); string strPage = objGear.Page; lblCyberwareSource.Text = strBook + " " + strPage; tipTooltip.SetToolTip(lblCyberwareSource, _objOptions.LanguageBookLong(objGear.Source) + " " + LanguageManager.Instance.GetString("String_Page") + " " + objGear.Page); if (objGear.GetType() == typeof(Commlink)) { Commlink objCommlink = (Commlink)objGear; lblCyberDeviceRating.Text = objCommlink.TotalDeviceRating.ToString(); lblCyberAttack.Text = objCommlink.Attack.ToString(); lblCyberSleaze.Text = objCommlink.Sleaze.ToString(); lblCyberDataProcessing.Text = objCommlink.DataProcessing.ToString(); lblCyberFirewall.Text = objCommlink.Firewall.ToString(); lblCyberDeviceRating.Visible = true; lblCyberAttack.Visible = true; lblCyberSleaze.Visible = true; lblCyberDataProcessing.Visible = true; lblCyberFirewall.Visible = true; lblCyberDeviceRatingLabel.Visible = true; lblCyberAttackLabel.Visible = true; lblCyberSleazeLabel.Visible = true; lblCyberDataProcessingLabel.Visible = true; lblCyberFirewallLabel.Visible = true; } else { lblCyberDeviceRating.Visible = false; lblCyberAttack.Visible = false; lblCyberSleaze.Visible = false; lblCyberDataProcessing.Visible = false; lblCyberFirewall.Visible = false; lblCyberDeviceRatingLabel.Visible = false; lblCyberAttackLabel.Visible = false; lblCyberSleazeLabel.Visible = false; lblCyberDataProcessingLabel.Visible = false; lblCyberFirewallLabel.Visible = false; } if (objGear.MaxRating > 0) { if (objGear.MinRating > 0) nudCyberwareRating.Minimum = objGear.MinRating; else if (objGear.MinRating == 0 && objGear.Name.Contains("Credstick,")) nudCyberwareRating.Minimum = 0; else nudCyberwareRating.Minimum = 1; nudCyberwareRating.Maximum = objGear.MaxRating; nudCyberwareRating.Value = objGear.Rating; if (nudCyberwareRating.Minimum == nudCyberwareRating.Maximum) nudCyberwareRating.Enabled = false; else nudCyberwareRating.Enabled = true; } else { nudCyberwareRating.Minimum = 0; nudCyberwareRating.Maximum = 0; nudCyberwareRating.Enabled = false; } _blnSkipRefresh = false; } }
/// <summary> /// Copy the Improvements from a piece of Cyberware on one character to another. /// </summary> /// <param name="objSource">Source character.</param> /// <param name="objDestination">Destination character.</param> /// <param name="objCyberware">Cyberware to copy.</param> private void CopyCyberwareImprovements(Character objSource, Character objDestination, Cyberware objCyberware) { foreach (Improvement objImproevment in objSource.Improvements) { if (objImproevment.SourceName == objCyberware.InternalId) { objDestination.Improvements.Add(objImproevment); } } // Look through any children and add their Improvements as well. foreach (Cyberware objChild in objCyberware.Children) CopyCyberwareImprovements(objSource, objDestination, objChild); }
/// <summary> /// Create Cyberware from a Cyberware Suite. /// </summary> /// <param name="objXmlNode">XmlNode for the Cyberware to add.</param> /// <param name="objGrade">CyberwareGrade to add the item as.</param> /// <param name="intRating">Rating of the Cyberware.</param> /// <param name="blnAddToCharacter">Whether or not the Cyberware should be added directly to the character.</param> /// <param name="objParent">Parent Cyberware if the item is not being added directly to the character.</param> private TreeNode CreateSuiteCyberware(XmlNode objXmlItem, XmlNode objXmlNode, Grade objGrade, int intRating, bool blnAddToCharacter, Improvement.ImprovementSource objSource, string strType, Cyberware objParent = null) { // Create the Cyberware object. List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Cyberware objCyberware = new Cyberware(_objCharacter); string strForced = ""; if (objXmlItem["name"].Attributes["select"] != null) strForced = objXmlItem["name"].Attributes["select"].InnerText; objCyberware.Create(objXmlNode, _objCharacter, objGrade, objSource, intRating, objNode, objWeapons, objWeaponNodes, true, true, strForced); objCyberware.Suite = true; foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } if (blnAddToCharacter) _objCharacter.Cyberware.Add(objCyberware); else objParent.Children.Add(objCyberware); foreach (XmlNode objXmlChild in objXmlItem.SelectNodes(strType + "s/" + strType)) { XmlDocument objXmlDocument = XmlManager.Instance.Load(strType + ".xml"); XmlNode objXmlChildCyberware = objXmlDocument.SelectSingleNode("/chummer/" + strType + "s/" + strType + "[name = \"" + objXmlChild["name"].InnerText + "\"]"); TreeNode objChildNode = new TreeNode(); int intChildRating = 0; if (objXmlChild["rating"] != null) intChildRating = Convert.ToInt32(objXmlChild["rating"].InnerText); objChildNode = CreateSuiteCyberware(objXmlChild, objXmlChildCyberware, objGrade, intChildRating, false, objSource, strType, objCyberware); objNode.Nodes.Add(objChildNode); objNode.Expand(); } return objNode; }
public void EssenceCyberwareAndBiowareTest() { // Create a new Human character. Character objCharacter = new Character(); objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602")); Cyberware objCybeware = new Cyberware(objCharacter); objCybeware.SourceType = Improvement.ImprovementSource.Cyberware; objCybeware.ESS = "0.6"; Cyberware objBioware = new Cyberware(objCharacter); objBioware.SourceType = Improvement.ImprovementSource.Bioware; objBioware.ESS = "0.4"; objCharacter.Cyberware.Add(objCybeware); objCharacter.Cyberware.Add(objBioware); // Bioware Essence should only be 0.2 since the lower of the Cyberware/Bioware totals is halved. Assert.AreEqual(5.2m, objCharacter.Essence, "Essence does not equal the expected value of 5.6."); Assert.AreEqual(0.6m, objCharacter.CyberwareEssence, "Cyberware Essence does not equal the expected value of 0.6."); Assert.AreEqual(0.2m, objCharacter.BiowareEssence, "Bioware Essence does not equal the expected value of 0.2."); }
/// <summary> /// Open the Select Cyberware window and handle adding to the Tree and Character. /// </summary> private bool PickCyberware(Improvement.ImprovementSource objSource = Improvement.ImprovementSource.Cyberware) { // Determine the lowest whole number for the character's current Essence. decimal decStartingESS = Math.Floor(_objCharacter.Essence); Cyberware objSelectedCyberware = new Cyberware(_objCharacter); int intNode = 0; if (objSource == Improvement.ImprovementSource.Bioware) intNode = 1; // Attempt to locate the selected piece of Cyberware. try { if (treCyberware.SelectedNode.Level > 0) objSelectedCyberware = _objFunctions.FindCyberware(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware); } catch { } frmSelectCyberware frmPickCyberware = new frmSelectCyberware(_objCharacter, true); double dblMultiplier = 1; // Apply the character's Cyberware Essence cost multiplier if applicable. if (_objImprovementManager.ValueOf(Improvement.ImprovementType.CyberwareEssCost) != 0 && objSource == Improvement.ImprovementSource.Cyberware) { foreach (Improvement objImprovement in _objCharacter.Improvements) { if (objImprovement.ImproveType == Improvement.ImprovementType.CyberwareEssCost && objImprovement.Enabled) dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100)); } frmPickCyberware.CharacterESSMultiplier = dblMultiplier; } // Apply the character's Bioware Essence cost multiplier if applicable. if (_objImprovementManager.ValueOf(Improvement.ImprovementType.BiowareEssCost) != 0 && objSource == Improvement.ImprovementSource.Bioware) { foreach (Improvement objImprovement in _objCharacter.Improvements) { if (objImprovement.ImproveType == Improvement.ImprovementType.BiowareEssCost && objImprovement.Enabled) dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100)); } frmPickCyberware.CharacterESSMultiplier = dblMultiplier; } // Apply the character's Basic Bioware Essence cost multiplier if applicable. if (_objImprovementManager.ValueOf(Improvement.ImprovementType.BasicBiowareEssCost) != 0 && objSource == Improvement.ImprovementSource.Bioware) { double dblBasicMultiplier = 1; foreach (Improvement objImprovement in _objCharacter.Improvements) { if (objImprovement.ImproveType == Improvement.ImprovementType.BasicBiowareEssCost && objImprovement.Enabled) dblBasicMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100)); } frmPickCyberware.BasicBiowareESSMultiplier = dblBasicMultiplier; } // Genetech Cost multiplier. if (_objImprovementManager.ValueOf(Improvement.ImprovementType.GenetechCostMultiplier) != 0 && objSource == Improvement.ImprovementSource.Bioware) { dblMultiplier = 1; foreach (Improvement objImprovement in _objCharacter.Improvements) { if (objImprovement.ImproveType == Improvement.ImprovementType.GenetechCostMultiplier && objImprovement.Enabled) dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100)); } frmPickCyberware.GenetechCostMultiplier = dblMultiplier; } // Transgenics Cost multiplier. if (_objImprovementManager.ValueOf(Improvement.ImprovementType.TransgenicsBiowareCost) != 0 && objSource == Improvement.ImprovementSource.Bioware) { dblMultiplier = 1; foreach (Improvement objImprovement in _objCharacter.Improvements) { if (objImprovement.ImproveType == Improvement.ImprovementType.TransgenicsBiowareCost && objImprovement.Enabled) dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100)); } frmPickCyberware.TransgenicsBiowareCostMultiplier = dblMultiplier; } try { if (treCyberware.SelectedNode.Level > 0) { frmPickCyberware.SetGrade = lblCyberwareGrade.Text; frmPickCyberware.LockGrade(); // If the Cyberware has a Capacity with no brackets (meaning it grants Capacity), show only Subsystems (those that conume Capacity). if (!objSelectedCyberware.Capacity.Contains('[')) { frmPickCyberware.ShowOnlySubsystems = true; frmPickCyberware.Subsystems = objSelectedCyberware.Subsytems; frmPickCyberware.MaximumCapacity = objSelectedCyberware.CapacityRemaining; // Do not allow the user to add a new piece of Cyberware if its Capacity has been reached. if (_objOptions.EnforceCapacity && objSelectedCyberware.CapacityRemaining < 0) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CapacityReached"), LanguageManager.Instance.GetString("MessageTitle_CapacityReached"), MessageBoxButtons.OK, MessageBoxIcon.Information); return false; } } } } catch { } if (objSource == Improvement.ImprovementSource.Bioware) frmPickCyberware.WindowMode = frmSelectCyberware.Mode.Bioware; frmPickCyberware.AllowModularPlugins = objSelectedCyberware.AllowModularPlugins; frmPickCyberware.ShowDialog(this); // Make sure the dialogue window was not canceled. if (frmPickCyberware.DialogResult == DialogResult.Cancel) return false; // Open the Cyberware XML file and locate the selected piece. XmlDocument objXmlDocument = new XmlDocument(); if (objSource == Improvement.ImprovementSource.Bioware) objXmlDocument = XmlManager.Instance.Load("bioware.xml"); else objXmlDocument = XmlManager.Instance.Load("cyberware.xml"); XmlNode objXmlCyberware; if (objSource == Improvement.ImprovementSource.Bioware) objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/biowares/bioware[name = \"" + frmPickCyberware.SelectedCyberware + "\"]"); else objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + frmPickCyberware.SelectedCyberware + "\"]"); // Create the Cyberware object. Cyberware objCyberware = new Cyberware(_objCharacter); List<Weapon> objWeapons = new List<Weapon>(); TreeNode objNode = new TreeNode(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); objCyberware.Create(objXmlCyberware, _objCharacter, frmPickCyberware.SelectedGrade, objSource, frmPickCyberware.SelectedRating, objNode, objWeapons, objWeaponNodes); if (objCyberware.InternalId == Guid.Empty.ToString()) return false; // Force the item to be Transgenic if selected. if (frmPickCyberware.ForceTransgenic) objCyberware.Category = "Genetech: Transgenics"; // Apply the ESS discount if applicable. if (_objOptions.AllowCyberwareESSDiscounts) objCyberware.ESSDiscount = frmPickCyberware.SelectedESSDiscount; int intCost = objCyberware.TotalCost; // Multiply the cost if applicable. if (objCyberware.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost) intCost *= _objOptions.RestrictedCostMultiplier; if (objCyberware.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost) intCost *= _objOptions.ForbiddenCostMultiplier; // Check the item's Cost and make sure the character can afford it. if (!frmPickCyberware.FreeCost) { if (intCost > _objCharacter.Nuyen) { MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information); // Remove any Improvements created by the Cyberware. _objImprovementManager.RemoveImprovements(objCyberware.SourceType, objCyberware.InternalId); return frmPickCyberware.AddAgain; } else { // Create the Expense Log Entry. ExpenseLogEntry objExpense = new ExpenseLogEntry(); string strEntry = ""; if (objCyberware.SourceType == Improvement.ImprovementSource.Cyberware) strEntry = LanguageManager.Instance.GetString("String_ExpensePurchaseCyberware"); else strEntry = LanguageManager.Instance.GetString("String_ExpensePurchaseBioware"); objExpense.Create(intCost * -1, strEntry + " " + objCyberware.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen -= intCost; ExpenseUndo objUndo = new ExpenseUndo(); objUndo.CreateNuyen(NuyenExpenseType.AddCyberware, objCyberware.InternalId); objExpense.Undo = objUndo; } } try { if (treCyberware.SelectedNode.Level > 0) { treCyberware.SelectedNode.Nodes.Add(objNode); treCyberware.SelectedNode.Expand(); objSelectedCyberware.Children.Add(objCyberware); objCyberware.Parent = objSelectedCyberware; } else { treCyberware.Nodes[intNode].Nodes.Add(objNode); treCyberware.Nodes[intNode].Expand(); _objCharacter.Cyberware.Add(objCyberware); } } catch { treCyberware.Nodes[intNode].Nodes.Add(objNode); treCyberware.Nodes[intNode].Expand(); _objCharacter.Cyberware.Add(objCyberware); } // Select the node that was just added. if (objSource == Improvement.ImprovementSource.Cyberware) objNode.ContextMenuStrip = cmsCyberware; else if (objSource == Improvement.ImprovementSource.Bioware) objNode.ContextMenuStrip = cmsBioware; foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } _objFunctions.SortTree(treCyberware); treCyberware.SelectedNode = objNode; UpdateCharacterInfo(); RefreshSelectedCyberware(); PopulateGearList(); if (frmPickCyberware.DialogResult != DialogResult.Cancel) { _blnIsDirty = true; UpdateWindowTitle(); } return frmPickCyberware.AddAgain; }
/// <summary> /// Load the Character from an XML file. /// </summary> public bool Load() { XmlDocument objXmlDocument = new XmlDocument(); objXmlDocument.Load(_strFileName); XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character"); XmlNodeList objXmlNodeList; try { _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText); } catch { _blnIgnoreRules = false; } try { _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText); } catch { } ResetCharacter(); // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application. try { if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR5") { MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR4"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error); return false; } } catch { } // Get the name of the settings file in use if possible. try { _strSettingsFileName = objXmlCharacter["settings"].InnerText; } catch { } // Load the character's settings file. if (!_objOptions.Load(_strSettingsFileName)) return false; try { _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo); // fix to work around a mistake made when saving decimal values in previous versions. if (_decEssenceAtSpecialStart > EssenceMaximum) _decEssenceAtSpecialStart /= 10; } catch { } try { _strVersionCreated = objXmlCharacter["createdversion"].InnerText; } catch { } // Metatype information. _strMetatype = objXmlCharacter["metatype"].InnerText; try { _strWalk = objXmlCharacter["walk"].InnerText; _strRun = objXmlCharacter["run"].InnerText; _strSprint = objXmlCharacter["sprint"].InnerText; } catch { } _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText); _strMetavariant = objXmlCharacter["metavariant"].InnerText; try { _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText; } catch { } try { _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText); } catch { } // General character information. _strName = objXmlCharacter["name"].InnerText; try { _strMugshot = objXmlCharacter["mugshot"].InnerText; } catch { } try { _strSex = objXmlCharacter["sex"].InnerText; } catch { } try { _strAge = objXmlCharacter["age"].InnerText; } catch { } try { _strEyes = objXmlCharacter["eyes"].InnerText; } catch { } try { _strHeight = objXmlCharacter["height"].InnerText; } catch { } try { _strWeight = objXmlCharacter["weight"].InnerText; } catch { } try { _strSkin = objXmlCharacter["skin"].InnerText; } catch { } try { _strHair = objXmlCharacter["hair"].InnerText; } catch { } try { _strDescription = objXmlCharacter["description"].InnerText; } catch { } try { _strBackground = objXmlCharacter["background"].InnerText; } catch { } try { _strConcept = objXmlCharacter["concept"].InnerText; } catch { } try { _strNotes = objXmlCharacter["notes"].InnerText; } catch { } try { _strAlias = objXmlCharacter["alias"].InnerText; } catch { } try { _strPlayerName = objXmlCharacter["playername"].InnerText; } catch { } try { _strGameNotes = objXmlCharacter["gamenotes"].InnerText; } catch { } try { _strGameplayOption = objXmlCharacter["gameplayoption"].InnerText; } catch { } try { _intMaxNuyen = Convert.ToInt32(objXmlCharacter["maxnuyen"].InnerText); } catch { } try { _intContactMultiplier = Convert.ToInt32(objXmlCharacter["contactmultiplier"].InnerText); } catch { } try { _intMaxKarma = Convert.ToInt32(objXmlCharacter["maxkarma"].InnerText); } catch { } try { _strPriorityMetatype = objXmlCharacter["prioritymetatype"].InnerText; } catch { } try { _strPriorityAttributes = objXmlCharacter["priorityattributes"].InnerText; } catch { } try { _strPrioritySpecial = objXmlCharacter["priorityspecial"].InnerText; } catch { } try { _strPrioritySkills = objXmlCharacter["priorityskills"].InnerText; } catch { } try { _strPriorityResources = objXmlCharacter["priorityresources"].InnerText; } catch { } try { _strSkill1 = objXmlCharacter["priorityskill1"].InnerText; } catch { } try { _strSkill2 = objXmlCharacter["priorityskill2"].InnerText; } catch { } try { _strSkillGroup = objXmlCharacter["priorityskillgroup"].InnerText; } catch { } try { _blnIsCritter = Convert.ToBoolean(objXmlCharacter["iscritter"].InnerText); } catch { } try { _blnPossessed = Convert.ToBoolean(objXmlCharacter["possessed"].InnerText); } catch { } try { _blnOverrideSpecialAttributeESSLoss = Convert.ToBoolean(objXmlCharacter["overridespecialattributeessloss"].InnerText); } catch { } try { _intContactPoints = Convert.ToInt32(objXmlCharacter["contactpoints"].InnerText); } catch { } try { _intContactPointsUsed = Convert.ToInt32(objXmlCharacter["contactpointsused"].InnerText); } catch { } try { _intCFPLimit = Convert.ToInt32(objXmlCharacter["cfplimit"].InnerText); } catch { } try { _intSpellLimit = Convert.ToInt32(objXmlCharacter["spelllimit"].InnerText); } catch { } try { _intKarma = Convert.ToInt32(objXmlCharacter["karma"].InnerText); } catch { } try { _intTotalKarma = Convert.ToInt32(objXmlCharacter["totalkarma"].InnerText); } catch { } try { _intSpecial = Convert.ToInt32(objXmlCharacter["special"].InnerText); } catch { } try { _intTotalSpecial = Convert.ToInt32(objXmlCharacter["totalspecial"].InnerText); } catch { } try { _intAttributes = Convert.ToInt32(objXmlCharacter["attributes"].InnerText); } catch { } try { _intTotalAttributes = Convert.ToInt32(objXmlCharacter["totalattributes"].InnerText); } catch { } try { _intContactPoints = Convert.ToInt32(objXmlCharacter["contactpoints"].InnerText); } catch { } try { _intContactPointsUsed = Convert.ToInt32(objXmlCharacter["contactpointsused"].InnerText); } catch { } try { _intStreetCred = Convert.ToInt32(objXmlCharacter["streetcred"].InnerText); } catch { } try { _intNotoriety = Convert.ToInt32(objXmlCharacter["notoriety"].InnerText); } catch { } try { _intPublicAwareness = Convert.ToInt32(objXmlCharacter["publicawareness"].InnerText); } catch { } try { _intBurntStreetCred = Convert.ToInt32(objXmlCharacter["burntstreetcred"].InnerText); } catch { } try { _intMaxAvail = Convert.ToInt32(objXmlCharacter["maxavail"].InnerText); } catch { } try { _intNuyen = Convert.ToInt32(objXmlCharacter["nuyen"].InnerText); } catch { } try { _intStartingNuyen = Convert.ToInt32(objXmlCharacter["startingnuyen"].InnerText); } catch { } try { _intAdeptWayDiscount = Convert.ToInt32(objXmlCharacter["adeptwaydiscount"].InnerText); } catch { } // Sum to X point value. try { _intSumtoTen = Convert.ToInt32(objXmlCharacter["sumtoten"].InnerText); } catch { } // Build Points/Karma. _intBuildPoints = Convert.ToInt32(objXmlCharacter["bp"].InnerText); try { _intBuildKarma = Convert.ToInt32(objXmlCharacter["buildkarma"].InnerText); if (_intMaxKarma == 0) _intMaxKarma = _intBuildKarma; if (_intBuildKarma == 35 && _strGameplayOption == "") { _strGameplayOption = "Prime Runner"; } if (_intBuildKarma == 35 && _intMaxNuyen == 0) { _intMaxNuyen = 25; } } catch { } //Maximum number of Karma that can be spent/gained on Qualities. try { _intGameplayOptionQualityLimit = Convert.ToInt32(objXmlCharacter["gameplayoptionqualitylimit"].InnerText); } catch { } try { _objBuildMethod = ConvertToCharacterBuildMethod(objXmlCharacter["buildmethod"].InnerText); } catch { } try { _intKnowledgeSkills = Convert.ToInt32(objXmlCharacter["knowskillpts"].InnerText); } catch { } _intKnowledgeSkillPoints = Convert.ToInt32(objXmlCharacter["knowpts"].InnerText); _intSkillPoints = Convert.ToInt32(objXmlCharacter["skillpts"].InnerText); _intSkillPointsMaximum = Convert.ToInt32(objXmlCharacter["skillptsmax"].InnerText); _intSkillGroups = Convert.ToInt32(objXmlCharacter["skillgrps"].InnerText); _intSkillGroupsMaximum = Convert.ToInt32(objXmlCharacter["skillgrpsmax"].InnerText); _decNuyenBP = Convert.ToDecimal(objXmlCharacter["nuyenbp"].InnerText, GlobalOptions.Instance.CultureInfo); _decNuyenMaximumBP = Convert.ToDecimal(objXmlCharacter["nuyenmaxbp"].InnerText, GlobalOptions.Instance.CultureInfo); _blnAdeptEnabled = Convert.ToBoolean(objXmlCharacter["adept"].InnerText); _blnMagicianEnabled = Convert.ToBoolean(objXmlCharacter["magician"].InnerText); _blnTechnomancerEnabled = Convert.ToBoolean(objXmlCharacter["technomancer"].InnerText); try { _blnInitiationEnabled = Convert.ToBoolean(objXmlCharacter["initiationoverride"].InnerText); } catch { } try { _blnCritterEnabled = Convert.ToBoolean(objXmlCharacter["critter"].InnerText); } catch { } try { _blnUneducated = Convert.ToBoolean(objXmlCharacter["uneducated"].InnerText); } catch { } try { _blnUncouth = Convert.ToBoolean(objXmlCharacter["uncouth"].InnerText); } catch { } try { _blnSchoolOfHardKnocks = Convert.ToBoolean(objXmlCharacter["schoolofhardknocks"].InnerText); } catch { } try { _blnFriendsInHighPlaces = Convert.ToBoolean(objXmlCharacter["friendsinhighplaces"].InnerText); } catch { } try { _blnCollegeEducation = Convert.ToBoolean(objXmlCharacter["collegeeducation"].InnerText); } catch { } try { _blnJackOfAllTrades = Convert.ToBoolean(objXmlCharacter["jackofalltrades"].InnerText); } catch { } try { _blnInfirm = Convert.ToBoolean(objXmlCharacter["infirm"].InnerText); } catch { } try { _blnBlackMarket = Convert.ToBoolean(objXmlCharacter["blackmarket"].InnerText); } catch { } try { _blnExCon = Convert.ToBoolean(objXmlCharacter["excon"].InnerText); } catch { } try { _blnTrustFund = Convert.ToBoolean(objXmlCharacter["trustfund"].InnerText); } catch { } try { _blnTechSchool = Convert.ToBoolean(objXmlCharacter["techschool"].InnerText); } catch { } try { _blnRestrictedGear = Convert.ToBoolean(objXmlCharacter["restrictedgear"].InnerText); } catch { } try { _blnOverclocker = Convert.ToBoolean(objXmlCharacter["overclocker"].InnerText); } catch { } try { _blnMadeMan = Convert.ToBoolean(objXmlCharacter["mademan"].InnerText); } catch { } try { _blnLinguist = Convert.ToBoolean(objXmlCharacter["linguist"].InnerText); } catch { } try { _blnLightningReflexes = Convert.ToBoolean(objXmlCharacter["lightningreflexes"].InnerText); } catch { } try { _blnFame = Convert.ToBoolean(objXmlCharacter["fame"].InnerText); } catch { } try { _blnBornRich = Convert.ToBoolean(objXmlCharacter["bornrich"].InnerText); } catch { } try { _blnErased = Convert.ToBoolean(objXmlCharacter["erased"].InnerText); } catch { } _blnMAGEnabled = Convert.ToBoolean(objXmlCharacter["magenabled"].InnerText); try { _intInitiateGrade = Convert.ToInt32(objXmlCharacter["initiategrade"].InnerText); } catch { } _blnRESEnabled = Convert.ToBoolean(objXmlCharacter["resenabled"].InnerText); try { _intSubmersionGrade = Convert.ToInt32(objXmlCharacter["submersiongrade"].InnerText); } catch { } try { _blnGroupMember = Convert.ToBoolean(objXmlCharacter["groupmember"].InnerText); } catch { } try { _strGroupName = objXmlCharacter["groupname"].InnerText; _strGroupNotes = objXmlCharacter["groupnotes"].InnerText; } catch { } // Improvements. XmlNodeList objXmlImprovementList = objXmlDocument.SelectNodes("/character/improvements/improvement"); foreach (XmlNode objXmlImprovement in objXmlImprovementList) { Improvement objImprovement = new Improvement(); objImprovement.Load(objXmlImprovement); _lstImprovements.Add(objImprovement); } // Qualities objXmlNodeList = objXmlDocument.SelectNodes("/character/qualities/quality"); bool blnHasOldQualities = false; foreach (XmlNode objXmlQuality in objXmlNodeList) { if (objXmlQuality["name"] != null) { Quality objQuality = new Quality(this); objQuality.Load(objXmlQuality); _lstQualities.Add(objQuality); } else { // If the Quality does not have a name tag, it is in the old format. Set the flag to show that old Qualities are in use. blnHasOldQualities = true; } } // If old Qualities are in use, they need to be converted before we can continue. if (blnHasOldQualities) ConvertOldQualities(objXmlNodeList); // Attributes. objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"BOD\"]"); _attBOD.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"AGI\"]"); _attAGI.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"REA\"]"); _attREA.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"STR\"]"); _attSTR.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"CHA\"]"); _attCHA.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INT\"]"); _attINT.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"LOG\"]"); _attLOG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"WIL\"]"); _attWIL.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INI\"]"); _attINI.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"EDG\"]"); _attEDG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"MAG\"]"); _attMAG.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"RES\"]"); _attRES.Load(objXmlCharacter); objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"ESS\"]"); _attESS.Load(objXmlCharacter); // A.I. Attributes. try { _intSignal = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/signal").InnerText); _intResponse = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/response").InnerText); } catch { } // Force. try { _intMaxSkillRating = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/maxskillrating").InnerText); } catch { } // Attempt to load the split MAG Attribute information for Mystic Adepts. if (_blnAdeptEnabled && _blnMagicianEnabled) { try { _intMAGAdept = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitadept").InnerText); _intMAGMagician = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitmagician").InnerText); } catch { } } // Attempt to load the Magic Tradition. try { _strMagicTradition = objXmlDocument.SelectSingleNode("/character/tradition").InnerText; } catch { } // Attempt to load the Magic Tradition Drain Attributes. try { _strTraditionDrain = objXmlDocument.SelectSingleNode("/character/traditiondrain").InnerText; } catch { } // Attempt to load the Magic Tradition Name. try { _strTraditionName = objXmlDocument.SelectSingleNode("/character/traditionname").InnerText; } catch { } // Attempt to load the Spirit Combat Name. try { _strSpiritCombat = objXmlDocument.SelectSingleNode("/character/spiritcombat").InnerText; } catch { } // Attempt to load the Spirit Detection Name. try { _strSpiritDetection = objXmlDocument.SelectSingleNode("/character/spiritdetection").InnerText; } catch { } // Attempt to load the Spirit Health Name. try { _strSpiritHealth = objXmlDocument.SelectSingleNode("/character/spirithealth").InnerText; } catch { } // Attempt to load the Spirit Illusion Name. try { _strSpiritIllusion = objXmlDocument.SelectSingleNode("/character/spiritillusion").InnerText; } catch { } // Attempt to load the Spirit Manipulation Name. try { _strSpiritManipulation = objXmlDocument.SelectSingleNode("/character/spiritmanipulation").InnerText; } catch { } // Attempt to load the Technomancer Stream. try { _strTechnomancerStream = objXmlDocument.SelectSingleNode("/character/stream").InnerText; } catch { } // Attempt to load Condition Monitor Progress. try { _intPhysicalCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/physicalcmfilled").InnerText); _intStunCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/stuncmfilled").InnerText); } catch { } // Skills. foreach (Skill objSkill in _lstSkills) { XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skills/skill[name = \"" + objSkill.Name + "\"]"); if (objXmlSkill != null) { objSkill.Load(objXmlSkill); } } // Exotic Skills. objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[exotic = \"True\"]"); foreach (XmlNode objXmlSkill in objXmlNodeList) { Skill objSkill = new Skill(this); objSkill.Load(objXmlSkill); _lstSkills.Add(objSkill); } // SkillGroups. foreach (SkillGroup objGroup in _lstSkillGroups) { XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skillgroups/skillgroup[name = \"" + objGroup.Name + "\"]"); if (objXmlSkill != null) { objGroup.Load(objXmlSkill); // If the character is set to ignore rules or is in Career Mode, Skill Groups should have a maximum Rating of 6 unless they have been given a higher maximum Rating already. if ((_blnIgnoreRules || _blnCreated) && objGroup.RatingMaximum < 12) objGroup.RatingMaximum = 12; } } // Apply the broken skill group fix foreach (Skill objSkill in _lstSkills) { foreach (SkillGroup objGroup in _lstSkillGroups) { if (objGroup.Broken && objGroup.Name == objSkill.SkillGroup) { objSkill.FreeLevels = objGroup.Rating; objSkill.Base = objGroup.Rating; objSkill.Karma = objSkill.Rating - objSkill.Base; } } } foreach (SkillGroup objGroup in _lstSkillGroups) { if (objGroup.Base == 0 && objGroup.Karma == 0 && objGroup.Rating > 0) objGroup.Base = objGroup.Rating; } // Knowledge Skills. List<ListItem> lstKnowledgeSkillOrder = new List<ListItem>(); objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[knowledge = \"True\"]"); // Sort the Knowledge Skills in alphabetical order. foreach (XmlNode objXmlSkill in objXmlNodeList) { ListItem objGroup = new ListItem(); objGroup.Value = objXmlSkill["name"].InnerText; objGroup.Name = objXmlSkill["name"].InnerText; lstKnowledgeSkillOrder.Add(objGroup); } SortListItem objSort = new SortListItem(); lstKnowledgeSkillOrder.Sort(objSort.Compare); foreach (ListItem objItem in lstKnowledgeSkillOrder) { Skill objSkill = new Skill(this); XmlNode objNode = objXmlDocument.SelectSingleNode("/character/skills/skill[knowledge = \"True\" and name = " + CleanXPath(objItem.Value) + "]"); objSkill.Load(objNode); _lstSkills.Add(objSkill); } // Contacts. objXmlNodeList = objXmlDocument.SelectNodes("/character/contacts/contact"); foreach (XmlNode objXmlContact in objXmlNodeList) { Contact objContact = new Contact(this); objContact.Load(objXmlContact); _lstContacts.Add(objContact); } // Armor. objXmlNodeList = objXmlDocument.SelectNodes("/character/armors/armor"); foreach (XmlNode objXmlArmor in objXmlNodeList) { Armor objArmor = new Armor(this); objArmor.Load(objXmlArmor); _lstArmor.Add(objArmor); } // Weapons. objXmlNodeList = objXmlDocument.SelectNodes("/character/weapons/weapon"); foreach (XmlNode objXmlWeapon in objXmlNodeList) { Weapon objWeapon = new Weapon(this); objWeapon.Load(objXmlWeapon); _lstWeapons.Add(objWeapon); } // Cyberware/Bioware. objXmlNodeList = objXmlDocument.SelectNodes("/character/cyberwares/cyberware"); foreach (XmlNode objXmlCyberware in objXmlNodeList) { Cyberware objCyberware = new Cyberware(this); objCyberware.Load(objXmlCyberware); _lstCyberware.Add(objCyberware); } // Spells. objXmlNodeList = objXmlDocument.SelectNodes("/character/spells/spell"); foreach (XmlNode objXmlSpell in objXmlNodeList) { Spell objSpell = new Spell(this); objSpell.Load(objXmlSpell); _lstSpells.Add(objSpell); } // Foci. objXmlNodeList = objXmlDocument.SelectNodes("/character/foci/focus"); foreach (XmlNode objXmlFocus in objXmlNodeList) { Focus objFocus = new Focus(); objFocus.Load(objXmlFocus); _lstFoci.Add(objFocus); } // Stacked Foci. objXmlNodeList = objXmlDocument.SelectNodes("/character/stackedfoci/stackedfocus"); foreach (XmlNode objXmlStack in objXmlNodeList) { StackedFocus objStack = new StackedFocus(this); objStack.Load(objXmlStack); _lstStackedFoci.Add(objStack); } // Powers. List<ListItem> lstPowerOrder = new List<ListItem>(); objXmlNodeList = objXmlDocument.SelectNodes("/character/powers/power"); // Sort the Powers in alphabetical order. foreach (XmlNode objXmlPower in objXmlNodeList) { ListItem objGroup = new ListItem(); objGroup.Value = objXmlPower["extra"].InnerText; objGroup.Name = objXmlPower["name"].InnerText; lstPowerOrder.Add(objGroup); } objSort = new SortListItem(); lstPowerOrder.Sort(objSort.Compare); foreach (ListItem objItem in lstPowerOrder) { Power objPower = new Power(this); XmlNode objNode = objXmlDocument.SelectSingleNode("/character/powers/power[name = " + CleanXPath(objItem.Name) + " and extra = " + CleanXPath(objItem.Value) + "]"); objPower.Load(objNode); _lstPowers.Add(objPower); } // Spirits/Sprites. objXmlNodeList = objXmlDocument.SelectNodes("/character/spirits/spirit"); foreach (XmlNode objXmlSpirit in objXmlNodeList) { Spirit objSpirit = new Spirit(this); objSpirit.Load(objXmlSpirit); _lstSpirits.Add(objSpirit); } // Compex Forms/Technomancer Programs. objXmlNodeList = objXmlDocument.SelectNodes("/character/complexforms/complexform"); foreach (XmlNode objXmlProgram in objXmlNodeList) { ComplexForm objProgram = new ComplexForm(this); objProgram.Load(objXmlProgram); _lstComplexForms.Add(objProgram); } // Martial Arts. objXmlNodeList = objXmlDocument.SelectNodes("/character/martialarts/martialart"); foreach (XmlNode objXmlArt in objXmlNodeList) { MartialArt objMartialArt = new MartialArt(this); objMartialArt.Load(objXmlArt); _lstMartialArts.Add(objMartialArt); } // Martial Art Maneuvers. objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver"); foreach (XmlNode objXmlManeuver in objXmlNodeList) { MartialArtManeuver objManeuver = new MartialArtManeuver(this); objManeuver.Load(objXmlManeuver); _lstMartialArtManeuvers.Add(objManeuver); } // Limit Modifiers. objXmlNodeList = objXmlDocument.SelectNodes("/character/limitmodifiers/limitmodifier"); foreach (XmlNode objXmlLimit in objXmlNodeList) { LimitModifier obLimitModifier = new LimitModifier(this); obLimitModifier.Load(objXmlLimit); _lstLimitModifiers.Add(obLimitModifier); } // Lifestyles. objXmlNodeList = objXmlDocument.SelectNodes("/character/lifestyles/lifestyle"); foreach (XmlNode objXmlLifestyle in objXmlNodeList) { Lifestyle objLifestyle = new Lifestyle(this); objLifestyle.Load(objXmlLifestyle); _lstLifestyles.Add(objLifestyle); } // <gears> objXmlNodeList = objXmlDocument.SelectNodes("/character/gears/gear"); foreach (XmlNode objXmlGear in objXmlNodeList) { switch (objXmlGear["category"].InnerText) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(this); objCommlink.Load(objXmlGear); _lstGear.Add(objCommlink); break; default: Gear objGear = new Gear(this); objGear.Load(objXmlGear); _lstGear.Add(objGear); break; } } // Vehicles. objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle"); foreach (XmlNode objXmlVehicle in objXmlNodeList) { Vehicle objVehicle = new Vehicle(this); objVehicle.Load(objXmlVehicle); _lstVehicles.Add(objVehicle); } // Metamagics/Echoes. objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic"); foreach (XmlNode objXmlMetamagic in objXmlNodeList) { Metamagic objMetamagic = new Metamagic(this); objMetamagic.Load(objXmlMetamagic); _lstMetamagics.Add(objMetamagic); } // Arts objXmlNodeList = objXmlDocument.SelectNodes("/character/arts/art"); foreach (XmlNode objXmlArt in objXmlNodeList) { Art objArt = new Art(this); objArt.Load(objXmlArt); _lstArts.Add(objArt); } // Enhancements objXmlNodeList = objXmlDocument.SelectNodes("/character/enhancements/enhancement"); foreach (XmlNode objXmlEnhancement in objXmlNodeList) { Enhancement objEnhancement = new Enhancement(this); objEnhancement.Load(objXmlEnhancement); _lstEnhancements.Add(objEnhancement); } // Critter Powers. objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower"); foreach (XmlNode objXmlPower in objXmlNodeList) { CritterPower objPower = new CritterPower(this); objPower.Load(objXmlPower); _lstCritterPowers.Add(objPower); } // Initiation Grades. objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade"); foreach (XmlNode objXmlGrade in objXmlNodeList) { InitiationGrade objGrade = new InitiationGrade(this); objGrade.Load(objXmlGrade); _lstInitiationGrades.Add(objGrade); } // Expense Log Entries. XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense"); foreach (XmlNode objXmlExpense in objXmlExpenseList) { ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry(); objExpenseLogEntry.Load(objXmlExpense); _lstExpenseLog.Add(objExpenseLogEntry); } // Locations. XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location"); foreach (XmlNode objXmlLocation in objXmlLocationList) { _lstLocations.Add(objXmlLocation.InnerText); } // Armor Bundles. XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle"); foreach (XmlNode objXmlBundle in objXmlBundleList) { _lstArmorBundles.Add(objXmlBundle.InnerText); } // Weapon Locations. XmlNodeList objXmlWeaponLocationList = objXmlDocument.SelectNodes("/character/weaponlocations/weaponlocation"); foreach (XmlNode objXmlLocation in objXmlWeaponLocationList) { _lstWeaponLocations.Add(objXmlLocation.InnerText); } // Improvement Groups. XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/character/improvementgroups/improvementgroup"); foreach (XmlNode objXmlGroup in objXmlGroupList) { _lstImprovementGroups.Add(objXmlGroup.InnerText); } // Calendar. XmlNodeList objXmlWeekList = objXmlDocument.SelectNodes("/character/calendar/week"); foreach (XmlNode objXmlWeek in objXmlWeekList) { CalendarWeek objWeek = new CalendarWeek(); objWeek.Load(objXmlWeek); _lstCalendar.Add(objWeek); } // Look for the unarmed attack bool blnFoundUnarmed = false; foreach (Weapon objWeapon in _lstWeapons) { if (objWeapon.Name == "Unarmed Attack") blnFoundUnarmed = true; } if (!blnFoundUnarmed) { // Add the Unarmed Attack Weapon to the character. try { XmlDocument objXmlWeaponDoc = XmlManager.Instance.Load("weapons.xml"); XmlNode objXmlWeapon = objXmlWeaponDoc.SelectSingleNode("/chummer/weapons/weapon[name = \"Unarmed Attack\"]"); TreeNode objGearWeaponNode = new TreeNode(); Weapon objWeapon = new Weapon(this); objWeapon.Create(objXmlWeapon, this, objGearWeaponNode, null, null, null); objGearWeaponNode.ForeColor = SystemColors.GrayText; _lstWeapons.Add(objWeapon); } catch { } } // converting from old dwarven resistance to new dwarven resistance if (this.Metatype.ToLower().Equals("dwarf") && this.Qualities.Where(x => x.Name.Equals("Dwarf Resistance")).FirstOrDefault() == null && this.Qualities.Where(x => x.Name.Equals("Resistance to Pathogens and Toxins")).FirstOrDefault() != null) { this.Qualities.Remove(this.Qualities.Where(x => x.Name.Equals("Resistance to Pathogens and Toxins")).First()); XmlNode objXmlDwarfQuality = XmlManager.Instance.Load("qualities.xml").SelectSingleNode("/chummer/qualities/quality[name = \"Dwarf Resistance\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(this); objQuality.Create(objXmlDwarfQuality, this, QualitySource.Metatype, objNode, objWeapons, objWeaponNodes); this._lstQualities.Add(objQuality); blnHasOldQualities = true; } // load issue where the contact multiplier was set to 0 if (_intContactMultiplier == 0 && _strGameplayOption != string.Empty) { XmlDocument objXmlDocumentPriority = XmlManager.Instance.Load("gameplayoptions.xml"); XmlNode objXmlGameplayOption = objXmlDocumentPriority.SelectSingleNode("/chummer/gameplayoptions/gameplayoption[name = \"" + _strGameplayOption + "\"]"); string strKarma = objXmlGameplayOption["karma"].InnerText; string strNuyen = objXmlGameplayOption["maxnuyen"].InnerText; string strContactMultiplier = "0"; if (!_objOptions.FreeContactsMultiplierEnabled) { strContactMultiplier = objXmlGameplayOption["contactmultiplier"].InnerText; } else { strContactMultiplier = _objOptions.FreeContactsMultiplier.ToString(); } _intMaxKarma = Convert.ToInt32(strKarma); _intMaxNuyen = Convert.ToInt32(strNuyen); _intContactMultiplier = Convert.ToInt32(strContactMultiplier); _intContactPoints = (CHA.Base + CHA.Karma) * _intContactMultiplier; } // If the character had old Qualities that were converted, immediately save the file so they are in the new format. if (blnHasOldQualities) Save(); return true; }
private void tsCyberwareAddGear_Click(object sender, EventArgs e) { // Make sure a parent items is selected, then open the Select Gear window. try { if (treCyberware.SelectedNode.Level == 0) { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectCyberware"), LanguageManager.Instance.GetString("MessageTitle_SelectCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } catch { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectCyberware"), LanguageManager.Instance.GetString("MessageTitle_SelectCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } Cyberware objCyberware = new Cyberware(_objCharacter); foreach (Cyberware objCharacterCyberware in _objCharacter.Cyberware) { if (objCharacterCyberware.InternalId == treCyberware.SelectedNode.Tag.ToString()) { objCyberware = objCharacterCyberware; break; } foreach (Cyberware objChild in objCharacterCyberware.Children) { if (objChild.InternalId == treCyberware.SelectedNode.Tag.ToString()) { objCyberware = objChild; break; } } } // Make sure the Cyberware is allowed to accept Gear. if (objCyberware.AllowGear == null) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CyberwareGear"), LanguageManager.Instance.GetString("MessageTitle_CyberwareGear"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, true); string strCategories = ""; foreach (XmlNode objXmlCategory in objCyberware.AllowGear) strCategories += objXmlCategory.InnerText + ","; frmPickGear.AllowedCategories = strCategories; frmPickGear.ShowDialog(this); if (frmPickGear.DialogResult == DialogResult.Cancel) return; TreeNode objNode = new TreeNode(); // Open the Gear XML file and locate the selected piece. XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]"); // Create the new piece of Gear. List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Gear objNewGear = new Gear(_objCharacter); switch (frmPickGear.SelectedCategory) { case "Commlinks": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating); objCommlink.Quantity = frmPickGear.SelectedQty; objNode.Text = objCommlink.DisplayName; objNewGear = objCommlink; break; default: Gear objGear = new Gear(_objCharacter); objGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, true, true, frmPickGear.Aerodynamic); objGear.Quantity = frmPickGear.SelectedQty; objNode.Text = objGear.DisplayName; objNewGear = objGear; break; } if (objNewGear.InternalId == Guid.Empty.ToString()) return; // Reduce the cost for Do It Yourself components. if (frmPickGear.DoItYourself) objNewGear.Cost = (Convert.ToDouble(objNewGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString(); // Reduce the cost to 10% for Hacked programs. if (frmPickGear.Hacked) { if (objNewGear.Cost != "") objNewGear.Cost = "(" + objNewGear.Cost + ") * 0.1"; if (objNewGear.Cost3 != "") objNewGear.Cost3 = "(" + objNewGear.Cost3 + ") * 0.1"; if (objNewGear.Cost6 != "") objNewGear.Cost6 = "(" + objNewGear.Cost6 + ") * 0.1"; if (objNewGear.Cost10 != "") objNewGear.Cost10 = "(" + objNewGear.Cost10 + ") * 0.1"; if (objNewGear.Extra == "") objNewGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); else objNewGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); } // If the item was marked as free, change its cost. if (frmPickGear.FreeCost) { objNewGear.Cost = "0"; objNewGear.Cost3 = "0"; objNewGear.Cost6 = "0"; objNewGear.Cost10 = "0"; } int intCost = objNewGear.TotalCost; // Multiply the cost if applicable. if (objNewGear.TotalAvail().EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost) intCost *= _objOptions.RestrictedCostMultiplier; if (objNewGear.TotalAvail().EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost) intCost *= _objOptions.ForbiddenCostMultiplier; // Check the item's Cost and make sure the character can afford it. if (!frmPickGear.FreeCost) { if (intCost > _objCharacter.Nuyen) { _objFunctions.DeleteGear(objNewGear, treWeapons, _objImprovementManager); MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information); if (frmPickGear.AddAgain) tsCyberwareAddGear_Click(sender, e); return; } else { // Create the Expense Log Entry. ExpenseLogEntry objExpense = new ExpenseLogEntry(); objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseCyberwearGear") + " " + objNewGear.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen -= intCost; ExpenseUndo objUndo = new ExpenseUndo(); objUndo.CreateNuyen(NuyenExpenseType.AddCyberwareGear, objNewGear.InternalId, 1); objExpense.Undo = objUndo; } } // Create any Weapons that came with this Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } objCyberware.Gear.Add(objNewGear); objNode.ContextMenuStrip = cmsCyberwareGear; treCyberware.SelectedNode.Nodes.Add(objNode); treCyberware.SelectedNode.Expand(); UpdateCharacterInfo(); if (frmPickGear.AddAgain) tsCyberwareAddGear_Click(sender, e); _blnIsDirty = true; UpdateWindowTitle(); }
private void tsCyberwareAddGear_Click(object sender, EventArgs e) { // Make sure a parent items is selected, then open the Select Gear window. try { if (treCyberware.SelectedNode.Level == 0) { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectCyberware"), LanguageManager.Instance.GetString("MessageTitle_SelectCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } catch { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectCyberware"), LanguageManager.Instance.GetString("MessageTitle_SelectCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } Cyberware objCyberware = new Cyberware(_objCharacter); foreach (Cyberware objCharacterCyberware in _objCharacter.Cyberware) { if (objCharacterCyberware.InternalId == treCyberware.SelectedNode.Tag.ToString()) { objCyberware = objCharacterCyberware; break; } foreach (Cyberware objChild in objCharacterCyberware.Children) { if (objChild.InternalId == treCyberware.SelectedNode.Tag.ToString()) { objCyberware = objChild; break; } } } // Make sure the Cyberware is allowed to accept Gear. if (objCyberware.AllowGear == null) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CyberwareGear"), LanguageManager.Instance.GetString("MessageTitle_CyberwareGear"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } frmSelectGear frmPickGear = new frmSelectGear(_objCharacter, false); string strCategories = ""; foreach (XmlNode objXmlCategory in objCyberware.AllowGear) strCategories += objXmlCategory.InnerText + ","; frmPickGear.AllowedCategories = strCategories; frmPickGear.ShowDialog(this); if (frmPickGear.DialogResult == DialogResult.Cancel) return; TreeNode objNode = new TreeNode(); // Open the Gear XML file and locate the selected piece. XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + frmPickGear.SelectedGear + "\" and category = \"" + frmPickGear.SelectedCategory + "\"]"); // Create the new piece of Gear. List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Gear objNewGear = new Gear(_objCharacter); switch (frmPickGear.SelectedCategory) { case "Commlinks": case "Commlink Accessories": case "Cyberdecks": case "Rigger Command Consoles": Commlink objCommlink = new Commlink(_objCharacter); objCommlink.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating); objCommlink.Quantity = frmPickGear.SelectedQty; try { _blnSkipRefresh = true; nudGearQty.Increment = objCommlink.CostFor; //nudGearQty.Minimum = nudGearQty.Increment; _blnSkipRefresh = false; } catch { } objNode.Text = objCommlink.DisplayName; objNewGear = objCommlink; break; default: Gear objGear = new Gear(_objCharacter); objGear.Create(objXmlGear, _objCharacter, objNode, frmPickGear.SelectedRating, objWeapons, objWeaponNodes, "", frmPickGear.Hacked, frmPickGear.InherentProgram, true, true, frmPickGear.Aerodynamic); objGear.Quantity = frmPickGear.SelectedQty; try { _blnSkipRefresh = true; nudGearQty.Increment = objGear.CostFor; //nudGearQty.Minimum = nudGearQty.Increment; _blnSkipRefresh = false; } catch { } objNode.Text = objGear.DisplayName; objNewGear = objGear; break; } if (objNewGear.InternalId == Guid.Empty.ToString()) return; // Reduce the cost for Do It Yourself components. if (frmPickGear.DoItYourself) objNewGear.Cost = (Convert.ToDouble(objNewGear.Cost, GlobalOptions.Instance.CultureInfo) * 0.5).ToString(); // Reduce the cost to 10% for Hacked programs. if (frmPickGear.Hacked) { if (objNewGear.Cost != "") objNewGear.Cost = "(" + objNewGear.Cost + ") * 0.1"; if (objNewGear.Cost3 != "") objNewGear.Cost3 = "(" + objNewGear.Cost3 + ") * 0.1"; if (objNewGear.Cost6 != "") objNewGear.Cost6 = "(" + objNewGear.Cost6 + ") * 0.1"; if (objNewGear.Cost10 != "") objNewGear.Cost10 = "(" + objNewGear.Cost10 + ") * 0.1"; if (objNewGear.Extra == "") objNewGear.Extra = LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); else objNewGear.Extra += ", " + LanguageManager.Instance.GetString("Label_SelectGear_Hacked"); } // If the item was marked as free, change its cost. if (frmPickGear.FreeCost) { objNewGear.Cost = "0"; objNewGear.Cost3 = "0"; objNewGear.Cost6 = "0"; objNewGear.Cost10 = "0"; } // Create any Weapons that came with this Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } objCyberware.Gear.Add(objNewGear); objNode.ContextMenuStrip = cmsCyberwareGear; treCyberware.SelectedNode.Nodes.Add(objNode); treCyberware.SelectedNode.Expand(); UpdateCharacterInfo(); if (frmPickGear.AddAgain) tsCyberwareAddGear_Click(sender, e); _blnIsDirty = true; UpdateWindowTitle(); }
private void tsCyberwareSell_Click(object sender, EventArgs e) { try { if (treCyberware.SelectedNode.Level > 0) { bool blnFound = false; Cyberware objCyberware = new Cyberware(_objCharacter); Cyberware objParent = new Cyberware(_objCharacter); // Locate the piece of Cyberware that is selected in the tree. foreach (Cyberware objCharacterCyberware in _objCharacter.Cyberware) { if (objCharacterCyberware.InternalId == treCyberware.SelectedNode.Tag.ToString()) { objCyberware = objCharacterCyberware; blnFound = true; break; } foreach (Cyberware objChildCyberware in objCharacterCyberware.Children) { if (objChildCyberware.InternalId == treCyberware.SelectedNode.Tag.ToString()) { objCyberware = objChildCyberware; objParent = objCharacterCyberware; blnFound = true; break; } } } if (blnFound) { if (objCyberware.Capacity == "[*]" && treCyberware.SelectedNode.Level == 2) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotRemoveCyberware"), LanguageManager.Instance.GetString("MessageTitle_CannotRemoveCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } frmSellItem frmSell = new frmSellItem(); frmSell.ShowDialog(this); if (frmSell.DialogResult == DialogResult.Cancel) return; // Create the Expense Log Entry for the sale. int intAmount = Convert.ToInt32(Convert.ToDouble(objCyberware.TotalCost, GlobalOptions.Instance.CultureInfo) * frmSell.SellPercent); ExpenseLogEntry objExpense = new ExpenseLogEntry(); string strEntry = ""; if (objCyberware.SourceType == Improvement.ImprovementSource.Cyberware) strEntry = LanguageManager.Instance.GetString("String_ExpenseSoldCyberware"); else strEntry = LanguageManager.Instance.GetString("String_ExpenseSoldBioware"); objExpense.Create(intAmount, strEntry + " " + objCyberware.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen += intAmount; // Run through the Cyberware's child elements and remove any Improvements and Cyberweapons. foreach (Cyberware objChildCyberware in objCyberware.Children) { _objImprovementManager.RemoveImprovements(objCyberware.SourceType, objChildCyberware.InternalId); if (objChildCyberware.WeaponID != Guid.Empty.ToString()) { // Remove the Weapon from the TreeView. TreeNode objRemoveNode = new TreeNode(); foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes) { if (objWeaponNode.Tag.ToString() == objChildCyberware.WeaponID) objRemoveNode = objWeaponNode; } treWeapons.Nodes.Remove(objRemoveNode); // Remove the Weapon from the Character. Weapon objRemoveWeapon = new Weapon(_objCharacter); foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == objChildCyberware.WeaponID) objRemoveWeapon = objWeapon; } _objCharacter.Weapons.Remove(objRemoveWeapon); } } // Remove the Children. objCyberware.Children.Clear(); // Remove the Cyberweapon created by the Cyberware if applicable. if (objCyberware.WeaponID != Guid.Empty.ToString()) { // Remove the Weapon from the TreeView. TreeNode objRemoveNode = new TreeNode(); foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes) { if (objWeaponNode.Tag.ToString() == objCyberware.WeaponID) objRemoveNode = objWeaponNode; } treWeapons.Nodes.Remove(objRemoveNode); // Remove the Weapon from the Character. Weapon objRemoveWeapon = new Weapon(_objCharacter); foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == objCyberware.WeaponID) objRemoveWeapon = objWeapon; } _objCharacter.Weapons.Remove(objRemoveWeapon); } // Remove any Improvements created by the piece of Cyberware. _objImprovementManager.RemoveImprovements(objCyberware.SourceType, objCyberware.InternalId); _objCharacter.Cyberware.Remove(objCyberware); // Remove the item from the TreeView. treCyberware.Nodes.Remove(treCyberware.SelectedNode); // If the Parent is populated, remove the item from its Parent. objParent.Children.Remove(objCyberware); } else { // Locate the selected piece of Gear. Gear objGear = _objFunctions.FindCyberwareGear(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware, out objCyberware); frmSellItem frmSell = new frmSellItem(); frmSell.ShowDialog(this); if (frmSell.DialogResult == DialogResult.Cancel) return; // Create the Expense Log Entry for the sale. int intAmount = Convert.ToInt32(Convert.ToDouble(objGear.TotalCost, GlobalOptions.Instance.CultureInfo) * frmSell.SellPercent); ExpenseLogEntry objExpense = new ExpenseLogEntry(); string strEntry = LanguageManager.Instance.GetString("String_ExpenseSoldCyberwareGear"); objExpense.Create(intAmount, strEntry + " " + objGear.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen += intAmount; if (objGear.Parent == null) objCyberware.Gear.Remove(objGear); else objGear.Parent.Children.Remove(objGear); _objFunctions.DeleteGear(objGear, treWeapons, _objImprovementManager); treCyberware.SelectedNode.Remove(); } _blnIsDirty = true; UpdateWindowTitle(); } RefreshSelectedCyberware(); } catch { } UpdateCharacterInfo(); }
private void nudCyberwareRating_ValueChanged(object sender, EventArgs e) { if (!_blnSkipRefresh) { // Locate the selected piece of Cyberware. bool blnFound = false; Cyberware objCyberware = _objFunctions.FindCyberware(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware); if (objCyberware != null) blnFound = true; if (blnFound) { // Update the selected Cyberware Rating. objCyberware.Rating = Convert.ToInt32(nudCyberwareRating.Value); // See if a Bonus node exists. if (objCyberware.Bonus != null) { // If the Bonus contains "Rating", remove the existing Improvements and create new ones. if (objCyberware.Bonus.InnerXml.Contains("Rating")) { _objImprovementManager.RemoveImprovements(objCyberware.SourceType, objCyberware.InternalId); _objImprovementManager.CreateImprovements(objCyberware.SourceType, objCyberware.InternalId, objCyberware.Bonus, false, objCyberware.Rating, objCyberware.DisplayNameShort); } } treCyberware.SelectedNode.Text = objCyberware.DisplayName; } else { // Find the selected piece of Gear. Cyberware objFoundCyberware = new Cyberware(_objCharacter); Gear objGear = _objFunctions.FindCyberwareGear(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware, out objFoundCyberware); objGear.Rating = Convert.ToInt32(nudCyberwareRating.Value); // See if a Bonus node exists. if (objGear.Bonus != null) { _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Gear, objGear.InternalId); if (objGear.Extra != "") { _objImprovementManager.ForcedValue = objGear.Extra; if (objGear.Extra.EndsWith(", Hacked")) _objImprovementManager.ForcedValue = objGear.Extra.Replace(", Hacked", string.Empty); } _objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Gear, objGear.InternalId, objGear.Bonus, false, objGear.Rating, objGear.DisplayNameShort); } treCyberware.SelectedNode.Text = objGear.DisplayName; } RefreshSelectedCyberware(); _blnIsDirty = true; UpdateWindowTitle(); } UpdateCharacterInfo(); }
private void tsUndoNuyenExpense_Click(object sender, EventArgs e) { ListViewItem objItem = new ListViewItem(); try { objItem = lstNuyen.SelectedItems[0]; } catch { return; } CommonFunctions objCommon = new CommonFunctions(_objCharacter); ExpenseLogEntry objEntry = new ExpenseLogEntry(); objItem = lstNuyen.SelectedItems[0]; // Find the selected Nuyen Expense. foreach (ExpenseLogEntry objCharacterEntry in _objCharacter.ExpenseEntries) { if (objCharacterEntry.InternalId == objItem.SubItems[3].Text) { objEntry = objCharacterEntry; break; } } if (objEntry.Undo == null) { MessageBox.Show(LanguageManager.Instance.GetString("Message_UndoNoHistory"), LanguageManager.Instance.GetString("MessageTitle_NoUndoHistory"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } else if (objEntry.Undo.KarmaType == KarmaExpenseType.ImproveInitiateGrade) { // Get the grade of the item we're undoing and make sure it's the highest grade int intMaxGrade = 0; foreach (InitiationGrade objGrade in _objCharacter.InitiationGrades) { intMaxGrade = Math.Max(intMaxGrade, objGrade.Grade); } foreach (InitiationGrade objGrade in _objCharacter.InitiationGrades) { if (objGrade.InternalId == objEntry.Undo.ObjectId) { if (objGrade.Grade < intMaxGrade) { MessageBox.Show(LanguageManager.Instance.GetString("Message_UndoNotHighestGrade"), LanguageManager.Instance.GetString("MessageTitle_NotHighestGrade"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } break; } } if (MessageBox.Show(LanguageManager.Instance.GetString("Message_UndoExpense"), LanguageManager.Instance.GetString("MessageTitle_UndoExpense"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No) return; } else { if (MessageBox.Show(LanguageManager.Instance.GetString("Message_UndoExpense"), LanguageManager.Instance.GetString("MessageTitle_UndoExpense"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No) return; } switch (objEntry.Undo.NuyenType) { case NuyenExpenseType.AddCyberware: // Locate the Cyberware that was added. int intOldPenalty = 0; int intNewPenalty = 0; foreach (Cyberware objCyberware in _objCharacter.Cyberware) { if (objCyberware.InternalId == objEntry.Undo.ObjectId) { foreach (Cyberware objChild in objCyberware.Children) { // Remove the Improvements created by child items. _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Cyberware, objChild.InternalId); _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Bioware, objChild.InternalId); } // Remove the Improvements created by the item. _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Cyberware, objCyberware.InternalId); _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Bioware, objCyberware.InternalId); // Determine the character's Essence penalty before removing the Cyberware. intOldPenalty = _objCharacter.EssencePenalty; // Remove the Cyberware. _objCharacter.Cyberware.Remove(objCyberware); // Determine the character's Essence penalty after removing the Cyberware. intNewPenalty = _objCharacter.EssencePenalty; // Restore the character's MAG/RES if they have it. //if (!_objCharacter.OverrideSpecialAttributeEssenceLoss && !_objCharacter.OverrideSpecialAttributeEssenceLoss) //{ // if (intOldPenalty != intNewPenalty) // { // if (_objCharacter.MAGEnabled) // _objCharacter.MAG.Value += (intOldPenalty - intNewPenalty); // if (_objCharacter.RESEnabled) // _objCharacter.RES.Value += (intOldPenalty - intNewPenalty); // } //} // Remove the item from the Tree. foreach (TreeNode objNode in treCyberware.Nodes[0].Nodes) { if (objNode.Tag.ToString() == objEntry.Undo.ObjectId) { objNode.Remove(); break; } } foreach (TreeNode objNode in treCyberware.Nodes[1].Nodes) { if (objNode.Tag.ToString() == objEntry.Undo.ObjectId) { objNode.Remove(); break; } } // Remove any Weapon that the Cyberware created. if (objCyberware.WeaponID != Guid.Empty.ToString()) { foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == objCyberware.WeaponID) { _objCharacter.Weapons.Remove(objWeapon); break; } } // Remove the TreeNode for the Weapon. foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes) { if (objWeaponNode.Tag.ToString() == objCyberware.WeaponID) { treWeapons.Nodes[0].Nodes.Remove(objWeaponNode); break; } } } break; } else { foreach (Cyberware objChild in objCyberware.Children) { if (objChild.InternalId == objEntry.Undo.ObjectId) { // Remove the Improvements created by the item. _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Cyberware, objChild.InternalId); objCyberware.Children.Remove(objChild); // Remove the item from the Tree. foreach (TreeNode objNode in treCyberware.Nodes[0].Nodes) { foreach (TreeNode objChildNode in objNode.Nodes) { if (objChildNode.Tag.ToString() == objEntry.Undo.ObjectId) { objChildNode.Remove(); break; } } } foreach (TreeNode objNode in treCyberware.Nodes[1].Nodes) { foreach (TreeNode objChildNode in objNode.Nodes) { if (objChildNode.Tag.ToString() == objEntry.Undo.ObjectId) { objNode.Remove(); break; } } } break; } // Remove any Weapon that the Cyberware created. if (objChild.WeaponID != Guid.Empty.ToString()) { foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == objChild.WeaponID) { _objCharacter.Weapons.Remove(objWeapon); break; } } // Remove the TreeNode for the Weapon. foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes) { if (objWeaponNode.Tag.ToString() == objChild.WeaponID) { treWeapons.Nodes[0].Nodes.Remove(objWeaponNode); break; } } } } } } break; case NuyenExpenseType.AddGear: // Locate the Gear that was added. //If the gear was already deleted manually we will not be able to locate it here Gear objGear = objCommon.FindGear(objEntry.Undo.ObjectId, _objCharacter.Gear); if (objGear == null) break; objGear.Quantity -= objEntry.Undo.Qty; if (objGear.Quantity <= 0) { if (objGear.Parent != null) objGear.Parent.Children.Remove(objGear); else _objCharacter.Gear.Remove(objGear); objCommon.DeleteGear(objGear, treWeapons, _objImprovementManager); TreeNode objNode = objCommon.FindNode(objGear.InternalId, treGear); objNode.Remove(); } else { TreeNode objNode = objCommon.FindNode(objGear.InternalId, treGear); objNode.Text = objGear.DisplayName; } _objController.PopulateFocusList(treFoci); break; case NuyenExpenseType.AddVehicle: // Locate the Vehicle that was added. foreach (Vehicle objVehicle in _objCharacter.Vehicles) { if (objVehicle.InternalId == objEntry.Undo.ObjectId) { // Remove the Vehicle. _objCharacter.Vehicles.Remove(objVehicle); foreach (TreeNode objNode in treVehicles.Nodes[0].Nodes) { if (objNode.Tag.ToString() == objEntry.Undo.ObjectId) { objNode.Remove(); break; } } break; } } break; case NuyenExpenseType.AddVehicleMod: // Locate the Vehicle Mod that was added. foreach (Vehicle objVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objMod in objVehicle.Mods) { if (objMod.InternalId == objEntry.Undo.ObjectId) { // Check for Improved Sensor bonus. if (objMod.Bonus != null) { if (objMod.Bonus["improvesensor"] != null) { ChangeVehicleSensor(objVehicle, false); } } // Remove the Vehicle Mod. objVehicle.Mods.Remove(objMod); // Remove the Vehicle Mod from the tree. foreach (TreeNode objNode in treVehicles.Nodes[0].Nodes) { foreach (TreeNode objChild in objNode.Nodes) { if (objChild.Tag.ToString() == objEntry.Undo.ObjectId) { objChild.Remove(); break; } } } break; } } } break; case NuyenExpenseType.AddVehicleGear: // Locate the Gear that was added. foreach (Vehicle objVehicle in _objCharacter.Vehicles) { foreach (Gear objVehicleGear in objVehicle.Gear) { if (objVehicleGear.InternalId == objEntry.Undo.ObjectId) { // Deduct the Qty from the Gear. objVehicleGear.Quantity -= objEntry.Undo.Qty; foreach (TreeNode objVNode in treVehicles.Nodes[0].Nodes) { foreach (TreeNode objNode in objVNode.Nodes) { if (objNode.Tag.ToString() == objEntry.Undo.ObjectId) { objNode.Text = objVehicleGear.DisplayName; // Remove the Node if its Qty has been reduced to 0. if (objVehicleGear.Quantity <= 0) objNode.Remove(); break; } } } // Remove the Gear if its Qty has been reduced to 0. if (objVehicleGear.Quantity <= 0) { objVehicle.Gear.Remove(objVehicleGear); } break; } else { // Look in child items. foreach (Gear objChild in objVehicleGear.Children) { if (objChild.InternalId == objEntry.Undo.ObjectId) { // Deduct the Qty from the Gear. objChild.Quantity -= objEntry.Undo.Qty; foreach (TreeNode objVNode in treVehicles.Nodes[0].Nodes) { foreach (TreeNode objNode in objVNode.Nodes) { foreach (TreeNode objChildNode in objNode.Nodes) { if (objChildNode.Tag.ToString() == objEntry.Undo.ObjectId) { objChildNode.Text = objChild.DisplayName; // Remove the Node if its Qty has been reduced to 0. if (objChild.Quantity <= 0) { objChildNode.Remove(); } break; } } } } // Remove the Gear if its Qty has been reduce to 0. if (objChild.Quantity <= 0) { objVehicleGear.Children.Remove(objChild); } break; } else { foreach (Gear objSubChild in objChild.Children) { if (objSubChild.InternalId == objEntry.Undo.ObjectId) { // Deduct the Qty from the Gear. objSubChild.Quantity -= objEntry.Undo.Qty; foreach (TreeNode objVNode in treVehicles.Nodes[0].Nodes) { foreach (TreeNode objNode in objVNode.Nodes) { foreach (TreeNode objChildNode in objNode.Nodes) { foreach (TreeNode objSubChildNode in objChildNode.Nodes) { if (objSubChildNode.Tag.ToString() == objEntry.Undo.ObjectId) { objSubChildNode.Text = objSubChild.DisplayName; // Remove the Node if its Qty has been reduced to 0. if (objSubChild.Quantity <= 0) { objSubChildNode.Remove(); } break; } } } } } // Remove the Gear if its Qty has been reduce to 0. if (objSubChild.Quantity <= 0) { objChild.Children.Remove(objSubChild); } break; } } } } } } } break; case NuyenExpenseType.AddVehicleWeapon: // Locate the Weapon that was added. foreach (Vehicle objVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objMod in objVehicle.Mods) { foreach (Weapon objWeapon in objMod.Weapons) { if (objWeapon.InternalId == objEntry.Undo.ObjectId) { // Remove the Weapon. objMod.Weapons.Remove(objWeapon); // Remove the Weapon from the Tree. foreach (TreeNode objVNode in treVehicles.Nodes[0].Nodes) { foreach (TreeNode objNode in objVNode.Nodes) { foreach (TreeNode objChild in objNode.Nodes) { if (objChild.Tag.ToString() == objEntry.Undo.ObjectId) { objChild.Remove(); break; } } } } break; } else { if (objWeapon.UnderbarrelWeapons.Count > 0) { foreach (Weapon objUnderbarrelWeapon in objWeapon.UnderbarrelWeapons) { if (objUnderbarrelWeapon.InternalId == objEntry.Undo.ObjectId) { // Remove the Underbarrel Weapon. objWeapon.UnderbarrelWeapons.Remove(objUnderbarrelWeapon); // Remove the Underbarrel Weapon from the Tree. foreach (TreeNode objVNode in treVehicles.Nodes[0].Nodes) { foreach (TreeNode objNode in objVNode.Nodes) { foreach (TreeNode objChild in objNode.Nodes) { foreach (TreeNode objSubChild in objChild.Nodes) { if (objSubChild.Tag.ToString() == objEntry.Undo.ObjectId) { objSubChild.Remove(); break; } } } } } break; } } } } } } } break; case NuyenExpenseType.AddVehicleWeaponAccessory: // Locate the Weapon Accessory that was added. foreach (Vehicle objVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objMod in objVehicle.Mods) { foreach (Weapon objWeapon in objMod.Weapons) { foreach (WeaponAccessory objAccessory in objWeapon.WeaponAccessories) { if (objAccessory.InternalId == objEntry.Undo.ObjectId) { // Remove the Weapon Accessory. objWeapon.WeaponAccessories.Remove(objAccessory); // Remove the Weapon Accessory from the Tree. foreach (TreeNode objVNode in treVehicles.Nodes[0].Nodes) { foreach (TreeNode objNode in objVNode.Nodes) { foreach (TreeNode objWNode in objNode.Nodes) { foreach (TreeNode objChild in objWNode.Nodes) { if (objChild.Tag.ToString() == objEntry.Undo.ObjectId) { objChild.Remove(); break; } } } } } break; } } if (objWeapon.UnderbarrelWeapons.Count > 0) { foreach (Weapon objUnderbarrelWeapon in objWeapon.UnderbarrelWeapons) { foreach (WeaponAccessory objAccessory in objUnderbarrelWeapon.WeaponAccessories) { if (objAccessory.InternalId == objEntry.Undo.ObjectId) { // Remove the Weapon Accessory. objUnderbarrelWeapon.WeaponAccessories.Remove(objAccessory); // Remove the Weapon Accessory from the Tree. foreach (TreeNode objVNode in treVehicles.Nodes[0].Nodes) { foreach (TreeNode objNode in objVNode.Nodes) { foreach (TreeNode objWNode in objNode.Nodes) { foreach (TreeNode objChild in objWNode.Nodes) { foreach (TreeNode objSubChild in objChild.Nodes) { if (objSubChild.Tag.ToString() == objEntry.Undo.ObjectId) { objSubChild.Remove(); break; } } } } } } break; } } } } } } } break; case NuyenExpenseType.AddVehicleWeaponMod: // Locate the Weapon Mod that was added. foreach (Vehicle objVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objMod in objVehicle.Mods) { foreach (Weapon objWeapon in objMod.Weapons) { foreach (WeaponMod objWMod in objWeapon.WeaponMods) { if (objMod.InternalId == objEntry.Undo.ObjectId) { // Remove the Weapon Mod. objWeapon.WeaponMods.Remove(objWMod); // Remove the Weapon Mod from the Tree. foreach (TreeNode objVNode in treVehicles.Nodes[0].Nodes) { foreach (TreeNode objNode in objVNode.Nodes) { foreach (TreeNode objWNode in objNode.Nodes) { foreach (TreeNode objChild in objWNode.Nodes) { if (objChild.Tag.ToString() == objEntry.Undo.ObjectId) { objChild.Remove(); break; } } } } } break; } } if (objWeapon.UnderbarrelWeapons.Count > 0) { foreach (Weapon objUnderbarrelWeapon in objWeapon.UnderbarrelWeapons) { foreach (WeaponMod objWMod in objUnderbarrelWeapon.WeaponMods) { if (objWMod.InternalId == objEntry.Undo.ObjectId) { // Remove the Weapon Mod. objUnderbarrelWeapon.WeaponMods.Remove(objWMod); // Remove the Weapon Mod from the Tree. foreach (TreeNode objVNode in treVehicles.Nodes[0].Nodes) { foreach (TreeNode objNode in objVNode.Nodes) { foreach (TreeNode objWNode in objNode.Nodes) { foreach (TreeNode objChild in objWNode.Nodes) { foreach (TreeNode objSubChild in objChild.Nodes) { if (objSubChild.Tag.ToString() == objEntry.Undo.ObjectId) { objSubChild.Remove(); break; } } } } } } break; } } } } } } } break; case NuyenExpenseType.AddArmor: // Locate the Armor that was added. Armor objArmor = objCommon.FindArmor(objEntry.Undo.ObjectId, _objCharacter.Armor); if (objArmor != null) { // Remove the Improvements for any child items. foreach (ArmorMod objMod in objArmor.ArmorMods) _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.ArmorMod, objMod.InternalId); // Remove the Improvements for the Armor. _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Armor, objArmor.InternalId); // Remove the Armor from the character. _objCharacter.Armor.Remove(objArmor); // Remove the Armor from the Tree. TreeNode objArmorNode = objCommon.FindNode(objEntry.Undo.ObjectId, treArmor); objArmorNode.Remove(); } break; case NuyenExpenseType.AddArmorMod: // Locate the Armor Mod that was added. foreach (Armor objFoundArmor in _objCharacter.Armor) { foreach (ArmorMod objMod in objFoundArmor.ArmorMods) { if (objMod.InternalId == objEntry.Undo.ObjectId) { // Remove the Improtements for the Armor Mod. _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.ArmorMod, objMod.InternalId); // Remove the Armor Mod from the Armor. objFoundArmor.ArmorMods.Remove(objMod); // Remove the Cyberweapon created by the Mod if applicable. if (objMod.WeaponID != Guid.Empty.ToString()) { // Remove the Weapon from the TreeView. TreeNode objRemoveNode = new TreeNode(); foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes) { if (objWeaponNode.Tag.ToString() == objMod.WeaponID) objRemoveNode = objWeaponNode; } treWeapons.Nodes.Remove(objRemoveNode); // Remove the Weapon from the Character. Weapon objRemoveWeapon = new Weapon(_objCharacter); foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == objMod.WeaponID) objRemoveWeapon = objWeapon; } _objCharacter.Weapons.Remove(objRemoveWeapon); } // Remove the Armor Mod from the Tree. TreeNode objNode = objCommon.FindNode(objMod.InternalId, treArmor.Nodes[0]); objNode.Remove(); break; } } } break; case NuyenExpenseType.AddWeapon: // Locate the Weapon that was added. foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == objEntry.Undo.ObjectId) { // Remove the Weapn from the character. _objCharacter.Weapons.Remove(objWeapon); // Remove the Weapon from the Tree. foreach (TreeNode objNode in treWeapons.Nodes[0].Nodes) { if (objNode.Tag.ToString() == objEntry.Undo.ObjectId) { objNode.Remove(); break; } } break; } } break; case NuyenExpenseType.AddWeaponAccessory: // Locate the Weapon Accessory that was added. foreach (Weapon objWeapon in _objCharacter.Weapons) { foreach (WeaponAccessory objAccessory in objWeapon.WeaponAccessories) { if (objAccessory.InternalId == objEntry.Undo.ObjectId) { // Remove the Weapon Accessory. objWeapon.WeaponAccessories.Remove(objAccessory); // Remove the Weapon Accessory from the tree. foreach (TreeNode objNode in treWeapons.Nodes[0].Nodes) { foreach (TreeNode objChild in objNode.Nodes) { if (objChild.Tag.ToString() == objEntry.Undo.ObjectId) { objChild.Remove(); break; } } } break; } } } break; case NuyenExpenseType.AddWeaponMod: // Locate the Weapon Mod that was added. foreach (Weapon objWeapon in _objCharacter.Weapons) { foreach (WeaponMod objMod in objWeapon.WeaponMods) { if (objMod.InternalId == objEntry.Undo.ObjectId) { // Remove the Weapon Mod. objWeapon.WeaponMods.Remove(objMod); // Remove the Weapon Mod from the tree. foreach (TreeNode objNode in treWeapons.Nodes[0].Nodes) { foreach (TreeNode objChild in objNode.Nodes) { if (objChild.Tag.ToString() == objEntry.Undo.ObjectId) { objChild.Remove(); break; } } } break; } } } break; case NuyenExpenseType.IncreaseLifestyle: // Locate the Lifestyle that was increased. foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles) { if (objLifestyle.Name == objEntry.Undo.ObjectId) { objLifestyle.Months--; RefreshSelectedLifestyle(); break; } } break; case NuyenExpenseType.AddArmorGear: // Locate the Armor Gear that was added. foreach (Armor objFoundArmor in _objCharacter.Armor) { foreach (Gear objArmorGear in objFoundArmor.Gear) { if (objArmorGear.InternalId == objEntry.Undo.ObjectId) { // Deduct the Qty from the Gear. objArmorGear.Quantity -= objEntry.Undo.Qty; foreach (TreeNode objArmorNode in treArmor.Nodes[0].Nodes) { foreach (TreeNode objNode in objArmorNode.Nodes) { if (objNode.Tag.ToString() == objEntry.Undo.ObjectId) { objNode.Text = objArmorGear.DisplayName; // Remove the Node if its Qty has been reduced to 0. if (objArmorGear.Quantity <= 0) objNode.Remove(); break; } } } // Remove the Gear if its Qty has been reduced to 0. if (objArmorGear.Quantity <= 0) { // Remove any Improvements created by the Gear. _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Gear, objArmorGear.InternalId); objFoundArmor.Gear.Remove(objArmorGear); // Remove any Weapons created by the Gear. foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == objArmorGear.WeaponID) { _objCharacter.Weapons.Remove(objWeapon); foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes) { if (objWeaponNode.Tag.ToString() == objArmorGear.WeaponID) { objWeaponNode.Remove(); break; } } break; } } } break; } else { // Look in child items. foreach (Gear objChild in objArmorGear.Children) { if (objChild.InternalId == objEntry.Undo.ObjectId) { // Deduct the Qty from the Gear. objChild.Quantity -= objEntry.Undo.Qty; foreach (TreeNode objArmorNode in treArmor.Nodes[0].Nodes) { foreach (TreeNode objNode in objArmorNode.Nodes) { foreach (TreeNode objChildNode in objNode.Nodes) { if (objChildNode.Tag.ToString() == objEntry.Undo.ObjectId) { objChildNode.Text = objChild.DisplayName; // Remove the Node if its Qty has been reduced to 0. if (objChild.Quantity <= 0) { objChildNode.Remove(); // Remove any Weapons created by the Gear. foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == objChild.WeaponID) { _objCharacter.Weapons.Remove(objWeapon); foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes) { if (objWeaponNode.Tag.ToString() == objChild.WeaponID) { objWeaponNode.Remove(); break; } } break; } } } break; } } } } // Remove the Gear if its Qty has been reduce to 0. if (objChild.Quantity <= 0) { // Remove any Improvements created by the Gear. _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Gear, objChild.InternalId); objArmorGear.Children.Remove(objChild); } break; } else { foreach (Gear objSubChild in objChild.Children) { if (objSubChild.InternalId == objEntry.Undo.ObjectId) { // Deduct the Qty from the Gear. objSubChild.Quantity -= objEntry.Undo.Qty; foreach (TreeNode objArmorNode in treArmor.Nodes[0].Nodes) { foreach (TreeNode objNode in objArmorNode.Nodes) { foreach (TreeNode objChildNode in objNode.Nodes) { foreach (TreeNode objSubChildNode in objChildNode.Nodes) { if (objSubChildNode.Tag.ToString() == objEntry.Undo.ObjectId) { objSubChildNode.Text = objSubChild.DisplayName; // Remove the Node if its Qty has been reduced to 0. if (objSubChild.Quantity <= 0) { objSubChildNode.Remove(); // Remove any Weapons created by the Gear. foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == objSubChild.WeaponID) { _objCharacter.Weapons.Remove(objWeapon); foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes) { if (objWeaponNode.Tag.ToString() == objSubChild.WeaponID) { objWeaponNode.Remove(); break; } } break; } } } break; } } } } } // Remove the Gear if its Qty has been reduce to 0. if (objSubChild.Quantity <= 0) { // Remove any Improvements created by the Gear. _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Gear, objSubChild.InternalId); objChild.Children.Remove(objSubChild); } break; } } } } } } } break; case NuyenExpenseType.AddVehicleModCyberware: // Locate the Cyberware that was added. foreach (Vehicle objVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objMod in objVehicle.Mods) { foreach (Cyberware objCyberware in objMod.Cyberware) { if (objCyberware.InternalId == objEntry.Undo.ObjectId) { // Remove the Cyberware. objMod.Cyberware.Remove(objCyberware); // Remove the Cyberware from the Tree. foreach (TreeNode objVNode in treVehicles.Nodes[0].Nodes) { foreach (TreeNode objNode in objVNode.Nodes) { foreach (TreeNode objChild in objNode.Nodes) { if (objChild.Tag.ToString() == objEntry.Undo.ObjectId) { objChild.Remove(); break; } } } } break; } } } } break; case NuyenExpenseType.AddCyberwareGear: // Locate the Gear that was added. Cyberware objFoundCyberware = new Cyberware(_objCharacter); Gear objFoundGear = _objFunctions.FindCyberwareGear(objEntry.Undo.ObjectId, _objCharacter.Cyberware, out objFoundCyberware); _objFunctions.DeleteGear(objFoundGear, treWeapons, _objImprovementManager); if (objFoundGear.Parent == null) objFoundCyberware.Gear.Remove(objFoundGear); else objFoundGear.Parent.Children.Remove(objFoundGear); TreeNode objFoundNode = _objFunctions.FindNode(objFoundGear.InternalId, treCyberware); objFoundNode.Remove(); break; case NuyenExpenseType.AddWeaponGear: // Locate the Gear that was added. WeaponAccessory objFoundAccessory = new WeaponAccessory(_objCharacter); Gear objFoundAccGear = _objFunctions.FindWeaponGear(objEntry.Undo.ObjectId, _objCharacter.Weapons, out objFoundAccessory); _objFunctions.DeleteGear(objFoundAccGear, treWeapons, _objImprovementManager); if (objFoundAccGear.Parent == null) objFoundAccessory.Gear.Remove(objFoundAccGear); else objFoundAccGear.Parent.Children.Remove(objFoundAccGear); TreeNode objFoundAccNode = _objFunctions.FindNode(objFoundAccGear.InternalId, treWeapons); objFoundAccNode.Remove(); break; case NuyenExpenseType.ManualAdd: case NuyenExpenseType.ManualSubtract: break; } // Refund the Nuyen amount and remove the Expense Entry. _objCharacter.Nuyen -= objEntry.Amount; _objCharacter.ExpenseEntries.Remove(objEntry); UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); }
/// <summary> /// Open the Select Cyberware window and handle adding to the Tree and Character. /// </summary> private bool PickCyberware(Improvement.ImprovementSource objSource = Improvement.ImprovementSource.Cyberware) { Cyberware objSelectedCyberware = new Cyberware(_objCharacter); int intNode = 0; if (objSource == Improvement.ImprovementSource.Bioware) intNode = 1; // Attempt to locate the selected piece of Cyberware. try { if (treCyberware.SelectedNode.Level > 0) objSelectedCyberware = _objFunctions.FindCyberware(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware); } catch { } frmSelectCyberware frmPickCyberware = new frmSelectCyberware(_objCharacter); double dblMultiplier = 1; // Apply the character's Cyberware Essence cost multiplier if applicable. if (_objImprovementManager.ValueOf(Improvement.ImprovementType.CyberwareEssCost) != 0 && objSource == Improvement.ImprovementSource.Cyberware) { foreach (Improvement objImprovement in _objCharacter.Improvements) { if (objImprovement.ImproveType == Improvement.ImprovementType.CyberwareEssCost && objImprovement.Enabled) dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100)); } frmPickCyberware.CharacterESSMultiplier = dblMultiplier; } // Apply the character's Bioware Essence cost multiplier if applicable. if (_objImprovementManager.ValueOf(Improvement.ImprovementType.BiowareEssCost) != 0 && objSource == Improvement.ImprovementSource.Bioware) { foreach (Improvement objImprovement in _objCharacter.Improvements) { if (objImprovement.ImproveType == Improvement.ImprovementType.BiowareEssCost && objImprovement.Enabled) dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100)); } frmPickCyberware.CharacterESSMultiplier = dblMultiplier; } // Apply the character's Basic Bioware Essence cost multiplier if applicable. if (_objImprovementManager.ValueOf(Improvement.ImprovementType.BasicBiowareEssCost) != 0 && objSource == Improvement.ImprovementSource.Bioware) { double dblBasicMultiplier = 1; foreach (Improvement objImprovement in _objCharacter.Improvements) { if (objImprovement.ImproveType == Improvement.ImprovementType.BasicBiowareEssCost && objImprovement.Enabled) dblBasicMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100)); } frmPickCyberware.BasicBiowareESSMultiplier = dblBasicMultiplier; } // Genetech Cost multiplier. if (_objImprovementManager.ValueOf(Improvement.ImprovementType.GenetechCostMultiplier) != 0 && objSource == Improvement.ImprovementSource.Bioware) { dblMultiplier = 1; foreach (Improvement objImprovement in _objCharacter.Improvements) { if (objImprovement.ImproveType == Improvement.ImprovementType.GenetechCostMultiplier && objImprovement.Enabled) dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100)); } frmPickCyberware.GenetechCostMultiplier = dblMultiplier; } // Transgenics Cost multiplier. if (_objImprovementManager.ValueOf(Improvement.ImprovementType.TransgenicsBiowareCost) != 0 && objSource == Improvement.ImprovementSource.Bioware) { dblMultiplier = 1; foreach (Improvement objImprovement in _objCharacter.Improvements) { if (objImprovement.ImproveType == Improvement.ImprovementType.TransgenicsBiowareCost && objImprovement.Enabled) dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100)); } frmPickCyberware.TransgenicsBiowareCostMultiplier = dblMultiplier; } try { if (treCyberware.SelectedNode.Level > 0) { frmPickCyberware.SetGrade = cboCyberwareGrade.SelectedValue.ToString(); frmPickCyberware.LockGrade(); // If the Cyberware has a Capacity with no brackets (meaning it grants Capacity), show only Subsystems (those that conume Capacity). if (!objSelectedCyberware.Capacity.Contains('[')) { frmPickCyberware.ShowOnlySubsystems = true; frmPickCyberware.Subsystems = objSelectedCyberware.Subsytems; frmPickCyberware.MaximumCapacity = objSelectedCyberware.CapacityRemaining; } } } catch { } if (objSource == Improvement.ImprovementSource.Bioware) frmPickCyberware.WindowMode = frmSelectCyberware.Mode.Bioware; frmPickCyberware.AllowModularPlugins = objSelectedCyberware.AllowModularPlugins; frmPickCyberware.ShowDialog(this); // Make sure the dialogue window was not canceled. if (frmPickCyberware.DialogResult == DialogResult.Cancel) return false; // Open the Cyberware XML file and locate the selected piece. XmlDocument objXmlDocument = new XmlDocument(); if (objSource == Improvement.ImprovementSource.Bioware) objXmlDocument = XmlManager.Instance.Load("bioware.xml"); else objXmlDocument = XmlManager.Instance.Load("cyberware.xml"); XmlNode objXmlCyberware; if (objSource == Improvement.ImprovementSource.Bioware) objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/biowares/bioware[name = \"" + frmPickCyberware.SelectedCyberware + "\"]"); else objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + frmPickCyberware.SelectedCyberware + "\"]"); // Create the Cyberware object. Cyberware objCyberware = new Cyberware(_objCharacter); List<Weapon> objWeapons = new List<Weapon>(); TreeNode objNode = new TreeNode(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); objCyberware.Create(objXmlCyberware, _objCharacter, frmPickCyberware.SelectedGrade, objSource, frmPickCyberware.SelectedRating, objNode, objWeapons, objWeaponNodes); if (objCyberware.InternalId == Guid.Empty.ToString()) return false; // Force the item to be Transgenic if selected. if (frmPickCyberware.ForceTransgenic) objCyberware.Category = "Genetech: Transgenics"; // Apply the ESS discount if applicable. if (_objOptions.AllowCyberwareESSDiscounts) objCyberware.ESSDiscount = frmPickCyberware.SelectedESSDiscount; if (frmPickCyberware.FreeCost) objCyberware.Cost = "0"; try { if (treCyberware.SelectedNode.Level > 0) { treCyberware.SelectedNode.Nodes.Add(objNode); treCyberware.SelectedNode.Expand(); objSelectedCyberware.Children.Add(objCyberware); objCyberware.Parent = objSelectedCyberware; } else { treCyberware.Nodes[intNode].Nodes.Add(objNode); treCyberware.Nodes[intNode].Expand(); _objCharacter.Cyberware.Add(objCyberware); } } catch { treCyberware.Nodes[intNode].Nodes.Add(objNode); treCyberware.Nodes[intNode].Expand(); _objCharacter.Cyberware.Add(objCyberware); } // Select the node that was just added. _blnSkipRefresh = true; if (objSource == Improvement.ImprovementSource.Cyberware) objNode.ContextMenuStrip = cmsCyberware; else if (objSource == Improvement.ImprovementSource.Bioware) objNode.ContextMenuStrip = cmsBioware; _blnSkipRefresh = true; foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } // Add any additional Qualities that are forced on the character. if (objXmlCyberware.SelectNodes("addqualities/addquality").Count > 0) { XmlDocument objXmlQuality = XmlManager.Instance.Load("qualities.xml"); foreach (XmlNode objXmlAddQuality in objXmlCyberware.SelectNodes("addqualities/addquality")) { XmlNode objXmlSelectedQuality = objXmlQuality.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlAddQuality.InnerText + "\"]"); Quality objQuality = new Quality(_objCharacter); objQuality = AddQuality(objXmlAddQuality, objXmlSelectedQuality, objWeapons, objWeaponNodes); objQuality.BP = 0; objQuality.ContributeToLimit = false; objQuality.OriginSource = QualitySource.BuiltIn; if (objQuality != null) { _objCharacter.Qualities.Add(objQuality); } } } treCyberware.SortCustom(); treCyberware.SelectedNode = objNode; _blnSkipRefresh = true; PopulateCyberwareGradeList(); UpdateCharacterInfo(); RefreshSelectedCyberware(); _blnSkipRefresh = false; _blnIsDirty = true; PopulateGearList(); UpdateWindowTitle(); return frmPickCyberware.AddAgain; }
private void tsVehicleAddCyberware_Click(object sender, EventArgs e) { Vehicle objVehicle = new Vehicle(_objCharacter); VehicleMod objMod = _objFunctions.FindVehicleMod(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objVehicle); if (objMod == null) { MessageBox.Show(LanguageManager.Instance.GetString("Message_VehicleCyberwarePlugin"), LanguageManager.Instance.GetString("MessageTitle_NoCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (!objMod.AllowCyberware) { MessageBox.Show(LanguageManager.Instance.GetString("Message_VehicleCyberwarePlugin"), LanguageManager.Instance.GetString("MessageTitle_NoCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } frmSelectCyberware frmPickCyberware = new frmSelectCyberware(_objCharacter); frmPickCyberware.SetGrade = "Standard"; frmPickCyberware.LockGrade(); frmPickCyberware.ShowOnlySubsystems = true; frmPickCyberware.Subsystems = objMod.Subsystems; frmPickCyberware.AllowModularPlugins = objMod.AllowModularPlugins; frmPickCyberware.ShowDialog(this); if (frmPickCyberware.DialogResult == DialogResult.Cancel) return; // Open the Cyberware XML file and locate the selected piece. XmlDocument objXmlDocument = XmlManager.Instance.Load("cyberware.xml"); XmlNode objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + frmPickCyberware.SelectedCyberware + "\"]"); // Create the Cyberware object. Cyberware objCyberware = new Cyberware(_objCharacter); List<Weapon> objWeapons = new List<Weapon>(); TreeNode objNode = new TreeNode(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); objCyberware.Create(objXmlCyberware, _objCharacter, frmPickCyberware.SelectedGrade, Improvement.ImprovementSource.Cyberware, frmPickCyberware.SelectedRating, objNode, objWeapons, objWeaponNodes, false); if (objCyberware.InternalId == Guid.Empty.ToString()) return; if (frmPickCyberware.FreeCost) objCyberware.Cost = "0"; int intCost = objCyberware.TotalCost; // Multiply the cost if applicable. if (objCyberware.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost) intCost *= _objOptions.RestrictedCostMultiplier; if (objCyberware.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost) intCost *= _objOptions.ForbiddenCostMultiplier; // Check the item's Cost and make sure the character can afford it. if (!frmPickCyberware.FreeCost) { if (intCost > _objCharacter.Nuyen) { MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } else { // Create the Expense Log Entry. ExpenseLogEntry objExpense = new ExpenseLogEntry(); string strEntry = ""; strEntry = LanguageManager.Instance.GetString("String_ExpensePurchaseVehicleCyberware"); objExpense.Create(intCost * -1, strEntry + " " + objCyberware.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen -= intCost; ExpenseUndo objUndo = new ExpenseUndo(); objUndo.CreateNuyen(NuyenExpenseType.AddVehicleModCyberware, objCyberware.InternalId); objExpense.Undo = objUndo; } } treVehicles.SelectedNode.Nodes.Add(objNode); treVehicles.SelectedNode.Expand(); objMod.Cyberware.Add(objCyberware); foreach (Weapon objWeapon in objWeapons) { objWeapon.VehicleMounted = true; objVehicle.Weapons.Add(objWeapon); } // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsVehicleWeapon; treVehicles.SelectedNode.Parent.Nodes.Add(objWeaponNode); treVehicles.SelectedNode.Parent.Expand(); } UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); if (frmPickCyberware.AddAgain) tsVehicleAddCyberware_Click(sender, e); }
/// <summary> /// Add a PACKS Kit to the character. /// </summary> public void AddPACKSKit() { frmSelectPACKSKit frmPickPACKSKit = new frmSelectPACKSKit(_objCharacter); frmPickPACKSKit.ShowDialog(this); bool blnCreateChildren = true; // If the form was canceled, don't do anything. if (frmPickPACKSKit.DialogResult == DialogResult.Cancel) return; XmlDocument objXmlDocument = XmlManager.Instance.Load("packs.xml"); // Do not create child items for Gear if the chosen Kit is in the Custom category since these items will contain the exact plugins desired. if (frmPickPACKSKit.SelectedCategory == "Custom") blnCreateChildren = false; XmlNode objXmlKit = objXmlDocument.SelectSingleNode("/chummer/packs/pack[name = \"" + frmPickPACKSKit.SelectedKit + "\" and category = \"" + frmPickPACKSKit.SelectedCategory + "\"]"); // Update Qualities. if (objXmlKit["qualities"] != null) { XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml"); // Positive Qualities. foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQuality.Attributes["select"] != null) strForceValue = objXmlQuality.Attributes["select"].InnerText; objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue); _objCharacter.Qualities.Add(objQuality); treQualities.Nodes[0].Nodes.Add(objNode); treQualities.Nodes[0].Expand(); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } // Negative Qualities. foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQuality.Attributes["select"] != null) strForceValue = objXmlQuality.Attributes["select"].InnerText; objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue); _objCharacter.Qualities.Add(objQuality); treQualities.Nodes[1].Nodes.Add(objNode); treQualities.Nodes[1].Expand(); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } } // Update Attributes. if (objXmlKit["attributes"] != null) { // Reset all Attributes back to 1 so we don't go over any BP limits. nudBOD.Value = nudBOD.Minimum; nudAGI.Value = nudAGI.Minimum; nudREA.Value = nudREA.Minimum; nudSTR.Value = nudSTR.Minimum; nudCHA.Value = nudCHA.Minimum; nudINT.Value = nudINT.Minimum; nudLOG.Value = nudLOG.Minimum; nudWIL.Value = nudWIL.Minimum; nudEDG.Value = nudEDG.Minimum; nudMAG.Value = nudMAG.Minimum; nudRES.Value = nudRES.Minimum; foreach (XmlNode objXmlAttribute in objXmlKit["attributes"]) { // The Attribute is calculated as given value - (6 - Metatype Maximum) so that each Metatype has the values from the file adjusted correctly. switch (objXmlAttribute.Name) { case "bod": nudBOD.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.BOD.MetatypeMaximum); break; case "agi": nudAGI.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.AGI.MetatypeMaximum); break; case "rea": nudREA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.REA.MetatypeMaximum); break; case "str": nudSTR.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.STR.MetatypeMaximum); break; case "cha": nudCHA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.CHA.MetatypeMaximum); break; case "int": nudINT.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.INT.MetatypeMaximum); break; case "log": nudLOG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.LOG.MetatypeMaximum); break; case "wil": nudWIL.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.WIL.MetatypeMaximum); break; case "mag": nudMAG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.MAG.MetatypeMaximum); break; case "res": nudRES.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.RES.MetatypeMaximum); break; default: nudEDG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.EDG.MetatypeMaximum); break; } } } // Update Skills. if (objXmlKit["skills"] != null) { // Active Skills. foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("skills/skill")) { if (objXmlSkill["name"].InnerText.Contains("Exotic")) { int i = panActiveSkills.Controls.Count; Skill objSkill = new Skill(_objCharacter); SkillControl objSkillControl = new SkillControl(_objCharacter); objSkillControl.SkillObject = objSkill; objSkillControl.Width = 510; // Attach an EventHandler for the RatingChanged and SpecializationChanged Events. objSkillControl.RatingChanged += objActiveSkill_RatingChanged; objSkillControl.SpecializationChanged += objSkill_SpecializationChanged; objSkillControl.SkillName = objXmlSkill["name"].InnerText; switch (objXmlSkill["name"].InnerText) { case "Exotic Ranged Weapon": case "Exotic Melee Weapon": objSkill.Attribute = "AGI"; objSkillControl.SkillCategory = "Combat Active"; objSkill.Default = true; break; default: objSkill.Attribute = "REA"; objSkillControl.SkillCategory = "Vehicle Active"; objSkill.Default = false; break; } objSkill.ExoticSkill = true; _objCharacter.Skills.Add(objSkill); if (_objCharacter.IgnoreRules) { objSkillControl.SkillRatingMaximum = 12; } else { objSkillControl.SkillRatingMaximum = 6; } // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum) objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum; else objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText); if (objXmlSkill["spec"] != null) objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText; else objSkillControl.SkillSpec = ""; // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations. objSkillControl.Location = new Point(0, objSkillControl.Height * i + panActiveSkills.AutoScrollPosition.Y); panActiveSkills.Controls.Add(objSkillControl); } else { // Find the correct Skill Control. SkillControl objSkillControl = new SkillControl(_objCharacter); foreach (SkillControl objControl in panActiveSkills.Controls) { if (objControl.SkillName == objXmlSkill["name"].InnerText) { objSkillControl = objControl; break; } } // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum) objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum; else objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText); if (objXmlSkill["spec"] != null) objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText; else objSkillControl.SkillSpec = ""; } } // Skill Groups. foreach (XmlNode objXmlGroup in objXmlKit.SelectNodes("skills/skillgroup")) { // Find the correct SkillGroupControl. SkillGroupControl objSkillGroupControl = new SkillGroupControl(_objCharacter.Options, _objCharacter); foreach (SkillGroupControl objControl in panSkillGroups.Controls) { if (objControl.GroupName == objXmlGroup["name"].InnerText) { objSkillGroupControl = objControl; break; } } // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlGroup["base"].InnerText) > objSkillGroupControl.GroupRatingMaximum) { objSkillGroupControl.BaseRating = objSkillGroupControl.GroupRatingMaximum; objSkillGroupControl.KarmaRating = 0; } else if (Convert.ToInt32(objXmlGroup["base"].InnerText) + Convert.ToInt32(objXmlGroup["karma"].InnerText) > objSkillGroupControl.GroupRatingMaximum) { objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText); objSkillGroupControl.KarmaRating = objSkillGroupControl.GroupRatingMaximum - objSkillGroupControl.BaseRating; } else { objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText); objSkillGroupControl.KarmaRating = Convert.ToInt32(objXmlGroup["karma"].InnerText); } } } // Update Knowledge Skills. if (objXmlKit["knowledgeskills"] != null) { foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("knowledgeskills/skill")) { int i = panKnowledgeSkills.Controls.Count; Skill objSkill = new Skill(_objCharacter); objSkill.Name = objXmlSkill["name"].InnerText; SkillControl objSkillControl = new SkillControl(_objCharacter); objSkillControl.SkillObject = objSkill; // Attach an EventHandler for the RatingChanged and SpecializationChanged Events. objSkillControl.RatingChanged += objKnowledgeSkill_RatingChanged; objSkillControl.SpecializationChanged += objSkill_SpecializationChanged; objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill; objSkillControl.KnowledgeSkill = true; objSkillControl.AllowDelete = true; if (_objCharacter.IgnoreRules) { objSkillControl.SkillRatingMaximum = 12; } else { objSkillControl.SkillRatingMaximum = 6; } // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations. objSkillControl.Location = new Point(0, objSkillControl.Height * i + panKnowledgeSkills.AutoScrollPosition.Y); panKnowledgeSkills.Controls.Add(objSkillControl); objSkillControl.SkillName = objXmlSkill["name"].InnerText; // Make sure it's not going above the maximum number. if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum) objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum; else objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText); if (objXmlSkill["spec"] != null) objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText; else objSkillControl.SkillSpec = ""; if (objXmlSkill["category"] != null) objSkillControl.SkillCategory = objXmlSkill["category"].InnerText; _objCharacter.Skills.Add(objSkill); } } // Select a Martial Art. if (objXmlKit["selectmartialart"] != null) { string strForcedValue = ""; int intRating = 1; if (objXmlKit["selectmartialart"].Attributes["select"] != null) strForcedValue = objXmlKit["selectmartialart"].Attributes["select"].InnerText; if (objXmlKit["selectmartialart"].Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlKit["selectmartialart"].Attributes["rating"].InnerText); frmSelectMartialArt frmPickMartialArt = new frmSelectMartialArt(_objCharacter); frmPickMartialArt.ForcedValue = strForcedValue; frmPickMartialArt.ShowDialog(this); if (frmPickMartialArt.DialogResult != DialogResult.Cancel) { // Open the Martial Arts XML file and locate the selected piece. XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml"); XmlNode objXmlArt = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + frmPickMartialArt.SelectedMartialArt + "\"]"); TreeNode objNode = new TreeNode(); MartialArt objMartialArt = new MartialArt(_objCharacter); objMartialArt.Create(objXmlArt, objNode, _objCharacter); objMartialArt.Rating = intRating; _objCharacter.MartialArts.Add(objMartialArt); objNode.ContextMenuStrip = cmsMartialArts; treMartialArts.Nodes[0].Nodes.Add(objNode); treMartialArts.Nodes[0].Expand(); treMartialArts.SelectedNode = objNode; } } // Update Martial Arts. if (objXmlKit["martialarts"] != null) { // Open the Martial Arts XML file and locate the selected art. XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml"); foreach (XmlNode objXmlArt in objXmlKit.SelectNodes("martialarts/martialart")) { TreeNode objNode = new TreeNode(); MartialArt objArt = new MartialArt(_objCharacter); XmlNode objXmlArtNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]"); objArt.Create(objXmlArtNode, objNode, _objCharacter); objArt.Rating = Convert.ToInt32(objXmlArt["rating"].InnerText); _objCharacter.MartialArts.Add(objArt); // Check for Advantages. foreach (XmlNode objXmlAdvantage in objXmlArt.SelectNodes("techniques/technique")) { TreeNode objChildNode = new TreeNode(); MartialArtAdvantage objAdvantage = new MartialArtAdvantage(_objCharacter); XmlNode objXmlAdvantageNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]/techniques/technique[. = \"" + objXmlAdvantage.InnerText + "\"]"); objAdvantage.Create(objXmlAdvantageNode, _objCharacter, objChildNode); objArt.Advantages.Add(objAdvantage); objNode.Nodes.Add(objChildNode); objNode.Expand(); } treMartialArts.Nodes[0].Nodes.Add(objNode); treMartialArts.Nodes[0].Expand(); } } // Update Adept Powers. if (objXmlKit["powers"] != null) { // Open the Powers XML file and locate the selected power. XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("powers.xml"); foreach (XmlNode objXmlPower in objXmlKit.SelectNodes("powers/power")) { XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower["name"].InnerText + "\"]"); int i = panPowers.Controls.Count; Power objPower = new Power(_objCharacter); _objCharacter.Powers.Add(objPower); PowerControl objPowerControl = new PowerControl(); objPowerControl.PowerObject = objPower; // Attach an EventHandler for the PowerRatingChanged Event. objPowerControl.PowerRatingChanged += objPower_PowerRatingChanged; objPowerControl.DeletePower += objPower_DeletePower; objPowerControl.PowerName = objXmlPowerNode["name"].InnerText; objPowerControl.PointsPerLevel = Convert.ToDecimal(objXmlPowerNode["points"].InnerText, GlobalOptions.Instance.CultureInfo); objPowerControl.AdeptWayDiscount = Convert.ToDecimal(objXmlPowerNode["adeptway"].InnerText, GlobalOptions.Instance.CultureInfo); if (objXmlPowerNode["levels"].InnerText == "no") { objPowerControl.LevelEnabled = false; } else { objPowerControl.LevelEnabled = true; if (objXmlPowerNode["levels"].InnerText != "yes") objPower.MaxLevels = Convert.ToInt32(objXmlPowerNode["levels"].InnerText); } objPower.Source = objXmlPowerNode["source"].InnerText; objPower.Page = objXmlPowerNode["page"].InnerText; if (objXmlPowerNode["doublecost"] != null) objPower.DoubleCost = false; if (objXmlPowerNode.InnerXml.Contains("bonus")) { objPower.Bonus = objXmlPowerNode["bonus"]; if (objXmlPower["name"].Attributes["select"] != null) _objImprovementManager.ForcedValue = objXmlPower["name"].Attributes["select"].InnerText; _objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort); objPowerControl.Extra = _objImprovementManager.SelectedValue; } objPowerControl.Top = i * objPowerControl.Height; panPowers.Controls.Add(objPowerControl); // Set the Rating of the Power if applicable. if (objXmlPower["rating"] != null) objPowerControl.PowerLevel = Convert.ToInt32(objXmlPower["rating"].InnerText); } } // Update Complex Forms. if (objXmlKit["programs"] != null) { // Open the Programs XML file and locate the selected program. XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("complexforms.xml"); foreach (XmlNode objXmlProgram in objXmlKit.SelectNodes("complexforms/complexform")) { XmlNode objXmlProgramNode = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlProgram["name"].InnerText + "\"]"); string strForceValue = ""; if (objXmlProgram.Attributes["select"] != null) strForceValue = objXmlProgram.Attributes["select"].InnerText; TreeNode objNode = new TreeNode(); ComplexForm objProgram = new ComplexForm(_objCharacter); objProgram.Create(objXmlProgramNode, _objCharacter, objNode, strForceValue); treComplexForms.Nodes[0].Nodes.Add(objNode); treComplexForms.Nodes[0].Expand(); _objCharacter.ComplexForms.Add(objProgram); treComplexForms.SortCustom(); } } // Update Spells. if (objXmlKit["spells"] != null) { XmlDocument objXmlSpellDocument = XmlManager.Instance.Load("spells.xml"); foreach (XmlNode objXmlSpell in objXmlKit.SelectNodes("spells/spell")) { // Make sure the Spell has not already been added to the character. bool blnFound = false; foreach (TreeNode nodSpell in treSpells.Nodes[0].Nodes) { if (nodSpell.Text == objXmlSpell.InnerText) { blnFound = true; break; } } // The Spell is not in the list, so add it. if (!blnFound) { string strForceValue = ""; if (objXmlSpell.Attributes["select"] != null) strForceValue = objXmlSpell.Attributes["select"].InnerText; XmlNode objXmlSpellNode = objXmlSpellDocument.SelectSingleNode("/chummer/spells/spell[name = \"" + objXmlSpell.InnerText + "\"]"); Spell objSpell = new Spell(_objCharacter); TreeNode objNode = new TreeNode(); objSpell.Create(objXmlSpellNode, _objCharacter, objNode, strForceValue); objNode.ContextMenuStrip = cmsSpell; _objCharacter.Spells.Add(objSpell); switch (objSpell.Category) { case "Combat": treSpells.Nodes[0].Nodes.Add(objNode); treSpells.Nodes[0].Expand(); break; case "Detection": treSpells.Nodes[1].Nodes.Add(objNode); treSpells.Nodes[1].Expand(); break; case "Health": treSpells.Nodes[2].Nodes.Add(objNode); treSpells.Nodes[2].Expand(); break; case "Illusion": treSpells.Nodes[3].Nodes.Add(objNode); treSpells.Nodes[3].Expand(); break; case "Manipulation": treSpells.Nodes[4].Nodes.Add(objNode); treSpells.Nodes[4].Expand(); break; case "Rituals": int intNode = 5; if (_objCharacter.AdeptEnabled && !_objCharacter.MagicianEnabled) intNode = 0; treSpells.Nodes[intNode].Nodes.Add(objNode); treSpells.Nodes[intNode].Expand(); break; } treSpells.SortCustom(); } } } // Update Spirits. if (objXmlKit["spirits"] != null) { foreach (XmlNode objXmlSpirit in objXmlKit.SelectNodes("spirits/spirit")) { int i = panSpirits.Controls.Count; Spirit objSpirit = new Spirit(_objCharacter); _objCharacter.Spirits.Add(objSpirit); SpiritControl objSpiritControl = new SpiritControl(); objSpiritControl.SpiritObject = objSpirit; objSpiritControl.EntityType = SpiritType.Spirit; // Attach an EventHandler for the ServicesOwedChanged Event. objSpiritControl.ServicesOwedChanged += objSpirit_ServicesOwedChanged; objSpiritControl.ForceChanged += objSpirit_ForceChanged; objSpiritControl.BoundChanged += objSpirit_BoundChanged; objSpiritControl.DeleteSpirit += objSpirit_DeleteSpirit; objSpiritControl.Name = objXmlSpirit["name"].InnerText; objSpiritControl.Force = Convert.ToInt32(objXmlSpirit["force"].InnerText); objSpiritControl.ServicesOwed = Convert.ToInt32(objXmlSpirit["services"].InnerText); objSpiritControl.Top = i * objSpiritControl.Height; panSpirits.Controls.Add(objSpiritControl); } } // Update Lifestyles. if (objXmlKit["lifestyles"] != null) { XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml"); foreach (XmlNode objXmlLifestyle in objXmlKit.SelectNodes("lifestyles/lifestyle")) { string strName = objXmlLifestyle["name"].InnerText; int intMonths = Convert.ToInt32(objXmlLifestyle["months"].InnerText); // Create the Lifestyle. TreeNode objNode = new TreeNode(); Lifestyle objLifestyle = new Lifestyle(_objCharacter); XmlNode objXmlLifestyleNode = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"" + strName + "\"]"); if (objXmlLifestyleNode != null) { // This is a standard Lifestyle, so just use the Create method. objLifestyle.Create(objXmlLifestyleNode, objNode); objLifestyle.Months = intMonths; } else { // This is an Advanced Lifestyle, so build it manually. objLifestyle.Name = strName; objLifestyle.Months = intMonths; objLifestyle.Cost = Convert.ToInt32(objXmlLifestyle["cost"].InnerText); objLifestyle.Dice = Convert.ToInt32(objXmlLifestyle["dice"].InnerText); objLifestyle.Multiplier = Convert.ToInt32(objXmlLifestyle["multiplier"].InnerText); objLifestyle.BaseLifestyle = objXmlLifestyle["baselifestyle"].InnerText; objLifestyle.Source = "SR5"; objLifestyle.Page = "373"; objLifestyle.Comforts = Convert.ToInt32(objXmlLifestyle["comforts"].InnerText); objLifestyle.ComfortsEntertainment = Convert.ToInt32(objXmlLifestyle["comfortsentertainment"].InnerText); objLifestyle.Security = Convert.ToInt32(objXmlLifestyle["security"].InnerText); objLifestyle.SecurityEntertainment = Convert.ToInt32(objXmlLifestyle["securityentertainment"].InnerText); objLifestyle.Area = Convert.ToInt32(objXmlLifestyle["area"].InnerText); objLifestyle.AreaEntertainment = Convert.ToInt32(objXmlLifestyle["areaentertainment"].InnerText); foreach (LifestyleQuality objXmlQuality in objXmlLifestyle.SelectNodes("lifestylequalities/lifestylequality")) objLifestyle.LifestyleQualities.Add(objXmlQuality); objNode.Text = strName; } // Add the Lifestyle to the character and Lifestyle Tree. if (objLifestyle.BaseLifestyle != "") objNode.ContextMenuStrip = cmsAdvancedLifestyle; else objNode.ContextMenuStrip = cmsLifestyleNotes; _objCharacter.Lifestyles.Add(objLifestyle); treLifestyles.Nodes[0].Nodes.Add(objNode); treLifestyles.Nodes[0].Expand(); } } // Update NuyenBP. if (objXmlKit["nuyenbp"] != null) { int intAmount = Convert.ToInt32(objXmlKit["nuyenbp"].InnerText); //if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma) //intAmount *= 2; // Make sure we don't go over the field's maximum which would throw an Exception. if (nudNuyen.Value + intAmount > nudNuyen.Maximum) nudNuyen.Value = nudNuyen.Maximum; else nudNuyen.Value += intAmount; } // Update Armor. if (objXmlKit["armors"] != null) { XmlDocument objXmlArmorDocument = XmlManager.Instance.Load("armor.xml"); foreach (XmlNode objXmlArmor in objXmlKit.SelectNodes("armors/armor")) { XmlNode objXmlArmorNode = objXmlArmorDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + objXmlArmor["name"].InnerText + "\"]"); Armor objArmor = new Armor(_objCharacter); TreeNode objNode = new TreeNode(); objArmor.Create(objXmlArmorNode, objNode, cmsArmorMod, Convert.ToInt32(objXmlArmor["rating"].InnerText), false, blnCreateChildren); _objCharacter.Armor.Add(objArmor); // Look for Armor Mods. if (objXmlArmor["mods"] != null) { foreach (XmlNode objXmlMod in objXmlArmor.SelectNodes("mods/mod")) { List<Weapon> lstWeapons = new List<Weapon>(); List<TreeNode> lstWeaponNodes = new List<TreeNode>(); XmlNode objXmlModNode = objXmlArmorDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); ArmorMod objMod = new ArmorMod(_objCharacter); TreeNode objModNode = new TreeNode(); int intRating = 0; if (objXmlMod["rating"] != null) intRating = Convert.ToInt32(objXmlMod["rating"].InnerText); objMod.Create(objXmlModNode, objModNode, intRating, lstWeapons, lstWeaponNodes); objModNode.ContextMenuStrip = cmsArmorMod; objMod.Parent = objArmor; objArmor.ArmorMods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); // Add any Weapons created by the Mod. foreach (Weapon objWeapon in lstWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in lstWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } } XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlArmor.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objArmor, cmsArmorGear, blnCreateChildren); objNode.ContextMenuStrip = cmsArmor; treArmor.Nodes[0].Nodes.Add(objNode); treArmor.Nodes[0].Expand(); } } // Update Weapons. if (objXmlKit["weapons"] != null) { XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("weapons/weapon").Count; int i = 0; foreach (XmlNode objXmlWeapon in objXmlKit.SelectNodes("weapons/weapon")) { i++; pgbProgress.Value = i; Application.DoEvents(); XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]"); Weapon objWeapon = new Weapon(_objCharacter); TreeNode objNode = new TreeNode(); objWeapon.Create(objXmlWeaponNode, _objCharacter, objNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren); _objCharacter.Weapons.Add(objWeapon); // Look for Weapon Accessories. if (objXmlWeapon["accessories"] != null) { foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory")) { XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]"); WeaponAccessory objMod = new WeaponAccessory(_objCharacter); TreeNode objModNode = new TreeNode(); string strMount = ""; int intRating = 0; if (objXmlAccessory["mount"] != null) strMount = objXmlAccessory["mount"].InnerText; objMod.Create(objXmlAccessoryNode, objModNode, strMount, intRating); objModNode.ContextMenuStrip = cmsWeaponAccessory; objMod.Parent = objWeapon; objWeapon.WeaponAccessories.Add(objMod); XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlAccessory.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objModNode, objMod, cmsWeaponAccessoryGear, blnCreateChildren); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Look for Weapon Mods. if (objXmlWeapon["mods"] != null) { foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod")) { XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); WeaponMod objMod = new WeaponMod(_objCharacter); TreeNode objModNode = new TreeNode(); objMod.Create(objXmlModNode, objModNode); objModNode.ContextMenuStrip = cmsWeaponMod; objMod.Parent = objWeapon; objWeapon.WeaponMods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Look for an Underbarrel Weapon. if (objXmlWeapon["underbarrel"] != null) { XmlNode objXmlUnderbarrelNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["underbarrel"].InnerText + "\"]"); Weapon objUnderbarrelWeapon = new Weapon(_objCharacter); TreeNode objUnderbarrelNode = new TreeNode(); objUnderbarrelWeapon.Create(objXmlUnderbarrelNode, _objCharacter, objUnderbarrelNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren); objWeapon.UnderbarrelWeapons.Add(objUnderbarrelWeapon); objNode.Nodes.Add(objUnderbarrelNode); objNode.Expand(); } objNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objNode); treWeapons.Nodes[0].Expand(); Application.DoEvents(); } } // Update Cyberware. if (objXmlKit["cyberwares"] != null) { XmlDocument objXmlCyberwareDocument = XmlManager.Instance.Load("cyberware.xml"); XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("cyberwares/cyberware").Count; int i = 0; foreach (XmlNode objXmlCyberware in objXmlKit.SelectNodes("cyberwares/cyberware")) { i++; pgbProgress.Value = i; Application.DoEvents(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Cyberware objCyberware = new Cyberware(_objCharacter); Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlCyberware["grade"].InnerText, Improvement.ImprovementSource.Cyberware); int intRating = 0; if (objXmlCyberware["rating"] != null) intRating = Convert.ToInt32(objXmlCyberware["rating"].InnerText); XmlNode objXmlCyberwareNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlCyberware["name"].InnerText + "\"]"); objCyberware.Create(objXmlCyberwareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren); _objCharacter.Cyberware.Add(objCyberware); // Add any children. if (objXmlCyberware["cyberwares"] != null) { foreach (XmlNode objXmlChild in objXmlCyberware.SelectNodes("cyberwares/cyberware")) { TreeNode objChildNode = new TreeNode(); Cyberware objChildCyberware = new Cyberware(_objCharacter); int intChildRating = 0; if (objXmlChild["rating"] != null) intChildRating = Convert.ToInt32(objXmlChild["rating"].InnerText); XmlNode objXmlChildNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlChild["name"].InnerText + "\"]"); objChildCyberware.Create(objXmlChildNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intChildRating, objChildNode, objWeapons, objWeaponNodes, true, blnCreateChildren); objCyberware.Children.Add(objChildCyberware); objChildNode.ContextMenuStrip = cmsCyberware; foreach (XmlNode objXmlGear in objXmlChild.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objChildNode, objChildCyberware, cmsCyberwareGear, blnCreateChildren); objNode.Nodes.Add(objChildNode); objNode.Expand(); } } foreach (XmlNode objXmlGear in objXmlCyberware.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objCyberware, cmsCyberwareGear, blnCreateChildren); objNode.ContextMenuStrip = cmsCyberware; treCyberware.Nodes[0].Nodes.Add(objNode); treCyberware.Nodes[0].Expand(); // Add any Weapons created by the Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } Application.DoEvents(); } treCyberware.SortCustom(); } // Update Bioware. if (objXmlKit["biowares"] != null) { XmlDocument objXmlBiowareDocument = XmlManager.Instance.Load("bioware.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("biowares/bioware").Count; int i = 0; foreach (XmlNode objXmlBioware in objXmlKit.SelectNodes("biowares/bioware")) { i++; pgbProgress.Value = i; Application.DoEvents(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Cyberware objCyberware = new Cyberware(_objCharacter); Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlBioware["grade"].InnerText, Improvement.ImprovementSource.Bioware); int intRating = 0; if (objXmlBioware["rating"] != null) intRating = Convert.ToInt32(objXmlBioware["rating"].InnerText); XmlNode objXmlBiowareNode = objXmlBiowareDocument.SelectSingleNode("/chummer/biowares/bioware[name = \"" + objXmlBioware["name"].InnerText + "\"]"); objCyberware.Create(objXmlBiowareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Bioware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren); _objCharacter.Cyberware.Add(objCyberware); objNode.ContextMenuStrip = cmsBioware; treCyberware.Nodes[1].Nodes.Add(objNode); treCyberware.Nodes[1].Expand(); // Add any Weapons created by the Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } Application.DoEvents(); } treCyberware.SortCustom(); } // Update Gear. if (objXmlKit["gears"] != null) { XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("gears/gear").Count; int i = 0; foreach (XmlNode objXmlGear in objXmlKit.SelectNodes("gears/gear")) { i++; pgbProgress.Value = i; Application.DoEvents(); AddPACKSGear(objXmlGearDocument, objXmlGear, treGear.Nodes[0], _objCharacter, cmsGear, blnCreateChildren); Application.DoEvents(); } } // Update Vehicles. if (objXmlKit["vehicles"] != null) { XmlDocument objXmlVehicleDocument = XmlManager.Instance.Load("vehicles.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("vehicles/vehicle").Count; int i = 0; foreach (XmlNode objXmlVehicle in objXmlKit.SelectNodes("vehicles/vehicle")) { i++; pgbProgress.Value = i; Application.DoEvents(); Gear objDefaultSensor = new Gear(_objCharacter); TreeNode objNode = new TreeNode(); Vehicle objVehicle = new Vehicle(_objCharacter); XmlNode objXmlVehicleNode = objXmlVehicleDocument.SelectSingleNode("/chummer/vehicles/vehicle[name = \"" + objXmlVehicle["name"].InnerText + "\"]"); objVehicle.Create(objXmlVehicleNode, objNode, cmsVehicle, cmsVehicleGear, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren); _objCharacter.Vehicles.Add(objVehicle); // Grab the default Sensor that comes with the Vehicle. foreach (Gear objSensorGear in objVehicle.Gear) { if (objSensorGear.Category == "Sensors" && objSensorGear.Cost == "0" && objSensorGear.Rating == 0) { objDefaultSensor = objSensorGear; break; } } // Add any Vehicle Mods. if (objXmlVehicle["mods"] != null) { foreach (XmlNode objXmlMod in objXmlVehicle.SelectNodes("mods/mod")) { TreeNode objModNode = new TreeNode(); VehicleMod objMod = new VehicleMod(_objCharacter); int intRating = 0; if (objXmlMod["rating"] != null) intRating = Convert.ToInt32(objXmlMod["rating"].InnerText); XmlNode objXmlModNode = objXmlVehicleDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); objMod.Create(objXmlModNode, objModNode, intRating); objVehicle.Mods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Add any Vehicle Gear. if (objXmlVehicle["gears"] != null) { XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlVehicle.SelectNodes("gears/gear")) { List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objGearNode = new TreeNode(); Gear objGear = new Gear(_objCharacter); int intQty = 1; int intRating = 0; if (objXmlGear["rating"] != null) intRating = Convert.ToInt32(objXmlGear["rating"].InnerText); string strForceValue = ""; if (objXmlGear["name"].Attributes["select"] != null) strForceValue = objXmlGear["name"].Attributes["select"].InnerText; if (objXmlGear["qty"] != null) intQty = Convert.ToInt32(objXmlGear["qty"].InnerText); XmlNode objXmlGearNode = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear["name"].InnerText + "\"]"); objGear.Create(objXmlGearNode, _objCharacter, objGearNode, intRating, objWeapons, objWeaponNodes, strForceValue, false, false, false, blnCreateChildren, false); objGear.Quantity = intQty; objGearNode.Text = objGear.DisplayName; objVehicle.Gear.Add(objGear); // Look for child components. if (objXmlGear["gears"] != null) { foreach (XmlNode objXmlChild in objXmlGear.SelectNodes("gears/gear")) { AddPACKSGear(objXmlGearDocument, objXmlChild, objGearNode, objGear, cmsVehicleGear, blnCreateChildren); } } objGearNode.Expand(); objGearNode.ContextMenuStrip = cmsVehicleGear; objNode.Nodes.Add(objGearNode); objNode.Expand(); // If this is a Sensor, it will replace the Vehicle's base sensor, so remove it. if (objGear.Category == "Sensors" && objGear.Cost == "0" && objGear.Rating == 0) { objVehicle.Gear.Remove(objDefaultSensor); foreach (TreeNode objSensorNode in objNode.Nodes) { if (objSensorNode.Tag.ToString() == objDefaultSensor.InternalId) { objSensorNode.Remove(); break; } } } } } // Add any Vehicle Weapons. if (objXmlVehicle["weapons"] != null) { XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml"); foreach (XmlNode objXmlWeapon in objXmlVehicle.SelectNodes("weapons/weapon")) { TreeNode objWeaponNode = new TreeNode(); Weapon objWeapon = new Weapon(_objCharacter); XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]"); objWeapon.Create(objXmlWeaponNode, _objCharacter, objWeaponNode, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren); objWeapon.VehicleMounted = true; // Find the first Weapon Mount in the Vehicle. foreach (VehicleMod objMod in objVehicle.Mods) { if (objMod.Name.StartsWith("Weapon Mount") || objMod.Name.StartsWith("Heavy Weapon Mount")) { objMod.Weapons.Add(objWeapon); foreach (TreeNode objModNode in objNode.Nodes) { if (objModNode.Tag.ToString() == objMod.InternalId) { objWeaponNode.ContextMenuStrip = cmsVehicleWeapon; objModNode.Nodes.Add(objWeaponNode); objModNode.Expand(); break; } } break; } } // Look for Weapon Accessories. if (objXmlWeapon["accessories"] != null) { foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory")) { XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]"); WeaponAccessory objMod = new WeaponAccessory(_objCharacter); TreeNode objModNode = new TreeNode(); string strMount = ""; int intRating = 0; if (objXmlAccessory["mount"] != null) strMount = objXmlAccessory["mount"].InnerText; objMod.Create(objXmlAccessoryNode, objModNode, strMount,intRating); objModNode.ContextMenuStrip = cmsWeaponAccessory; objMod.Parent = objWeapon; objWeapon.WeaponAccessories.Add(objMod); objWeaponNode.Nodes.Add(objModNode); objWeaponNode.Expand(); } } // Look for Weapon Mods. if (objXmlWeapon["mods"] != null) { foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod")) { XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); WeaponMod objMod = new WeaponMod(_objCharacter); TreeNode objModNode = new TreeNode(); objMod.Create(objXmlModNode, objModNode); objModNode.ContextMenuStrip = cmsVehicleWeaponMod; objMod.Parent = objWeapon; objWeapon.WeaponMods.Add(objMod); objWeaponNode.Nodes.Add(objModNode); objWeaponNode.Expand(); } } } } objNode.ContextMenuStrip = cmsVehicle; treVehicles.Nodes[0].Nodes.Add(objNode); treVehicles.Nodes[0].Expand(); Application.DoEvents(); } } pgbProgress.Visible = false; if (frmPickPACKSKit.AddAgain) AddPACKSKit(); PopulateGearList(); UpdateCharacterInfo(); }
private void AddCyberwareSuite(Improvement.ImprovementSource objSource) { frmSelectCyberwareSuite frmPickCyberwareSuite = new frmSelectCyberwareSuite(objSource, _objCharacter); frmPickCyberwareSuite.ShowDialog(this); if (frmPickCyberwareSuite.DialogResult == DialogResult.Cancel) return; int intCost = frmPickCyberwareSuite.TotalCost; if (intCost > _objCharacter.Nuyen) { MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } else { // Create the Expense Log Entry. ExpenseLogEntry objExpense = new ExpenseLogEntry(); objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseCyberwareSuite") + " " + frmPickCyberwareSuite.SelectedSuite, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen -= intCost; } string strType = ""; int intParentNode = 0; if (objSource == Improvement.ImprovementSource.Cyberware) { strType = "cyberware"; intParentNode = 0; } else { strType = "bioware"; intParentNode = 1; } XmlDocument objXmlDocument = XmlManager.Instance.Load(strType + ".xml"); XmlNode objXmlSuite = objXmlDocument.SelectSingleNode("/chummer/suites/suite[name = \"" + frmPickCyberwareSuite.SelectedSuite + "\"]"); Cyberware objTemp = new Cyberware(_objCharacter); Grade objGrade = new Grade(); objGrade = objTemp.ConvertToCyberwareGrade(objXmlSuite["grade"].InnerText, objSource); // Run through each of the items in the Suite and add them to the character. foreach (XmlNode objXmlItem in objXmlSuite.SelectNodes(strType + "s/" + strType)) { XmlNode objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/" + strType + "s/" + strType + "[name = \"" + objXmlItem["name"].InnerText + "\"]"); TreeNode objNode = new TreeNode(); int intRating = 0; if (objXmlItem["rating"] != null) intRating = Convert.ToInt32(objXmlItem["rating"].InnerText); objNode = CreateSuiteCyberware(objXmlItem, objXmlCyberware, objGrade, intRating, true, objSource, strType, null); objNode.Expand(); treCyberware.Nodes[intParentNode].Nodes.Add(objNode); treCyberware.Nodes[intParentNode].Expand(); } _blnIsDirty = true; UpdateWindowTitle(); UpdateCharacterInfo(); }
private void cmdDeleteCyberware_Click(object sender, EventArgs e) { try { if (treCyberware.SelectedNode.Level > 0) { Cyberware objCyberware = new Cyberware(_objCharacter); Cyberware objParent = new Cyberware(_objCharacter); XmlDocument objXmlDocument = new XmlDocument(); bool blnFound = false; // Locate the piece of Cyberware that is selected in the tree. objCyberware = _objFunctions.FindCyberware(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware); if (objCyberware != null) { blnFound = true; objParent = objCyberware.Parent; } if (blnFound) { if (objCyberware.SourceType == Improvement.ImprovementSource.Bioware) { objXmlDocument = XmlManager.Instance.Load("bioware.xml"); } else { objXmlDocument = XmlManager.Instance.Load("cyberware.xml"); } if (objCyberware.Capacity == "[*]" && treCyberware.SelectedNode.Level == 2 && !_objCharacter.IgnoreRules) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotRemoveCyberware"), LanguageManager.Instance.GetString("MessageTitle_CannotRemoveCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (objCyberware.SourceType == Improvement.ImprovementSource.Cyberware) { if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteCyberware"))) return; } if (objCyberware.SourceType == Improvement.ImprovementSource.Bioware) { if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteBioware"))) return; } // Run through the Cyberware's child elements and remove any Improvements and Cyberweapons. foreach (Cyberware objChildCyberware in objCyberware.Children) { _objImprovementManager.RemoveImprovements(objCyberware.SourceType, objChildCyberware.InternalId); if (objChildCyberware.WeaponID != Guid.Empty.ToString()) { // Remove the Weapon from the TreeView. TreeNode objRemoveNode = new TreeNode(); foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes) { if (objWeaponNode.Tag.ToString() == objChildCyberware.WeaponID) objRemoveNode = objWeaponNode; } treWeapons.Nodes.Remove(objRemoveNode); // Remove the Weapon from the Character. Weapon objRemoveWeapon = new Weapon(_objCharacter); foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == objChildCyberware.WeaponID) objRemoveWeapon = objWeapon; } _objCharacter.Weapons.Remove(objRemoveWeapon); } } // Remove the Children. objCyberware.Children.Clear(); // Remove the Cyberweapon created by the Cyberware if applicable. if (objCyberware.WeaponID != Guid.Empty.ToString()) { // Remove the Weapon from the TreeView. TreeNode objRemoveNode = new TreeNode(); foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes) { if (objWeaponNode.Tag.ToString() == objCyberware.WeaponID) objRemoveNode = objWeaponNode; } treWeapons.Nodes.Remove(objRemoveNode); // Remove the Weapon from the Character. Weapon objRemoveWeapon = new Weapon(_objCharacter); foreach (Weapon objWeapon in _objCharacter.Weapons) { if (objWeapon.InternalId == objCyberware.WeaponID) objRemoveWeapon = objWeapon; } _objCharacter.Weapons.Remove(objRemoveWeapon); // Remove any Gear attached to the Cyberware. foreach (Gear objGear in objCyberware.Gear) _objFunctions.DeleteGear(objGear, treWeapons, _objImprovementManager); } // Remove any Gear attached to the Cyberware. foreach (Gear objGear in objCyberware.Gear) { _objFunctions.DeleteGear(objGear, treWeapons, _objImprovementManager); } // Open the Cyberware XML file and locate the selected piece. XmlNode objXmlCyberware; if (objCyberware.SourceType == Improvement.ImprovementSource.Bioware) { objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/biowares/bioware[name = \"" + objCyberware.Name + "\"]"); } else { objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objCyberware.Name + "\"]"); } if (objXmlCyberware["addqualities"] != null) { XmlNodeList objAddQualitiesNodeList = objXmlCyberware.SelectNodes("addqualities/addquality"); XmlDocument objQualityDocument = XmlManager.Instance.Load("qualities.xml"); foreach (XmlNode objNode in objAddQualitiesNodeList) { XmlNode objXmlSelectedQuality = objQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objNode.InnerText + "\"]"); foreach (Quality objQuality in _objCharacter.Qualities) { if (objQuality.Name == objNode.InnerText) { foreach (TreeNode nodQuality in treQualities.Nodes[0].Nodes) { if (nodQuality.Text.ToString() == objQuality.Name) { nodQuality.Remove(); } } foreach (TreeNode nodQuality in treQualities.Nodes[1].Nodes) { if (nodQuality.Text.ToString() == objQuality.Name) { nodQuality.Remove(); } } _objCharacter.Qualities.Remove(objQuality); break; } } } } // Remove any Improvements created by the piece of Cyberware. _objImprovementManager.RemoveImprovements(objCyberware.SourceType, objCyberware.InternalId); _objCharacter.Cyberware.Remove(objCyberware); } else { // Find and remove the selected piece of Gear. Gear objGear = _objFunctions.FindCyberwareGear(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware, out objCyberware); if (objGear.Parent == null) objCyberware.Gear.Remove(objGear); else objGear.Parent.Children.Remove(objGear); _objFunctions.DeleteGear(objGear, treWeapons, _objImprovementManager); } // Remove the item from the TreeView. treCyberware.Nodes.Remove(treCyberware.SelectedNode); // If the Parent is populated, remove the item from its Parent. if (objParent != null) objParent.Children.Remove(objCyberware); } RefreshSelectedCyberware(); } catch { return; } UpdateCharacterInfo(); _blnIsDirty = true; UpdateWindowTitle(); }
/// <summary> /// Refresh the information for the currently displayed piece of Cyberware. /// </summary> public void RefreshSelectedCyberware() { lblCyberDeviceRating.Visible = false; lblCyberAttack.Visible = false; lblCyberSleaze.Visible = false; lblCyberDataProcessing.Visible = false; lblCyberFirewall.Visible = false; lblCyberDeviceRatingLabel.Visible = false; lblCyberAttackLabel.Visible = false; lblCyberSleazeLabel.Visible = false; lblCyberDataProcessingLabel.Visible = false; lblCyberFirewallLabel.Visible = false; bool blnClear = false; try { if (treCyberware.SelectedNode.Level == 0) blnClear = true; } catch { blnClear = true; } if (blnClear) { lblCyberwareName.Text = ""; lblCyberwareCategory.Text = ""; lblCyberwareRating.Text = ""; lblCyberwareAvail.Text = ""; lblCyberwareCost.Text = ""; lblCyberwareCapacity.Text = ""; lblCyberwareEssence.Text = ""; lblCyberwareSource.Text = ""; tipTooltip.SetToolTip(lblCyberwareSource, null); return; } // Locate the selected piece of Cyberware. bool blnFound = false; Cyberware objCyberware = _objFunctions.FindCyberware(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware); if (objCyberware != null) blnFound = true; if (blnFound) { _blnSkipRefresh = true; lblCyberwareName.Text = objCyberware.DisplayNameShort; lblCyberwareCategory.Text = objCyberware.DisplayCategory; string strBook = _objOptions.LanguageBookShort(objCyberware.Source); string strPage = objCyberware.Page; lblCyberwareSource.Text = strBook + " " + strPage; tipTooltip.SetToolTip(lblCyberwareSource, _objOptions.LanguageBookLong(objCyberware.Source) + " " + LanguageManager.Instance.GetString("String_Page") + " " + objCyberware.Page); lblCyberwareRating.Text = objCyberware.Rating.ToString(); lblCyberwareGrade.Text = objCyberware.Grade.DisplayName; _blnSkipRefresh = false; lblCyberwareAvail.Text = objCyberware.TotalAvail; lblCyberwareCost.Text = String.Format("{0:###,###,##0¥}", objCyberware.TotalCost); lblCyberwareCapacity.Text = objCyberware.CalculatedCapacity + " (" + objCyberware.CapacityRemaining.ToString() + " " + LanguageManager.Instance.GetString("String_Remaining") + ")"; lblCyberwareEssence.Text = objCyberware.CalculatedESS.ToString(); UpdateCharacterInfo(); } else { // Locate the selected piece of Gear. Cyberware objFoundCyberware = new Cyberware(_objCharacter); Gear objGear = _objFunctions.FindCyberwareGear(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware, out objFoundCyberware); if (objGear.GetType() == typeof(Commlink)) { Commlink objCommlink = (Commlink)objGear; lblCyberDeviceRating.Text = objCommlink.TotalDeviceRating.ToString(); lblCyberAttack.Text = objCommlink.Attack.ToString(); lblCyberSleaze.Text = objCommlink.Sleaze.ToString(); lblCyberDataProcessing.Text = objCommlink.DataProcessing.ToString(); lblCyberFirewall.Text = objCommlink.Firewall.ToString(); lblCyberDeviceRating.Visible = true; lblCyberAttack.Visible = true; lblCyberSleaze.Visible = true; lblCyberDataProcessing.Visible = true; lblCyberFirewall.Visible = true; lblCyberDeviceRatingLabel.Visible = true; lblCyberAttackLabel.Visible = true; lblCyberSleazeLabel.Visible = true; lblCyberDataProcessingLabel.Visible = true; lblCyberFirewallLabel.Visible = true; } else { lblCyberDeviceRating.Visible = false; lblCyberAttack.Visible = false; lblCyberSleaze.Visible = false; lblCyberDataProcessing.Visible = false; lblCyberFirewall.Visible = false; lblCyberDeviceRatingLabel.Visible = false; lblCyberAttackLabel.Visible = false; lblCyberSleazeLabel.Visible = false; lblCyberDataProcessingLabel.Visible = false; lblCyberFirewallLabel.Visible = false; } _blnSkipRefresh = true; lblCyberwareName.Text = objGear.DisplayNameShort; lblCyberwareCategory.Text = objGear.DisplayCategory; lblCyberwareAvail.Text = objGear.TotalAvail(true); lblCyberwareCost.Text = String.Format("{0:###,###,##0¥}", objGear.TotalCost); lblCyberwareCapacity.Text = objGear.CalculatedCapacity + " (" + objGear.CapacityRemaining.ToString() + " " + LanguageManager.Instance.GetString("String_Remaining") + ")"; lblCyberwareEssence.Text = "0"; lblCyberwareGrade.Text = ""; lblCyberwareRating.Text = objGear.Rating.ToString(); string strBook = _objOptions.LanguageBookShort(objGear.Source); string strPage = objGear.Page; lblCyberwareSource.Text = strBook + " " + strPage; tipTooltip.SetToolTip(lblCyberwareSource, _objOptions.LanguageBookLong(objGear.Source) + " " + LanguageManager.Instance.GetString("String_Page") + " " + objGear.Page); } }