Пример #1
0
    void Start()
    {
        cutsceneTyper = CutsceneTyper.Get();
        playerActions = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerActions>();

        if (startAtBeginning)
        {
            StartCoroutine(BeginningGame());
        }
    }
Пример #2
0
    private void Fire()
    {
        if (this.GetComponent <PlayerStorySpecificStuff>().isFairy)
        {
            return;
        }

        CutsceneTyper.Get().PressDialogKey();

        if (CanInteract())
        {
            Interact();
        }
        else
        {
            if (frozen)
            {
                return;
            }
            itemUse.UseItem();
        }
    }