Пример #1
0
 public void OnEnable()
 {
     ResetCutScene();
     instance = this;
     if (isTesting && !string.IsNullOrEmpty(testingFile))
     {
         SetCutScene(testingFile);
     }
 }
 void Start()
 {
     if (instancia == null)
     {
         instancia = this;
     }
     for (int i = 0; i < cameras.Count; i++)
     {
         cameras[i].SetActive(false);
     }
     cameras[0].SetActive(true);
     ativa = 0;
 }
 void Awake()
 {
     audioSource = GetComponent <AudioSource>();
     if (instancia == null)
     {
         instancia = this;
     }
     else if (instancia != null)
     {
         Destroy(gameObject);
     }
     for (int i = 0; i < cameras.Count; i++)
     {
         anim.Add(cameras[i].GetComponent <Animator>());
         desativarCamera(i);
     }
     ativa = 0;
     ativarCamera(ativa);
     audioSource.PlayOneShot(musica);
 }
 void Awake()
 {
     cutSceneController = this;
 }
Пример #5
0
 void Awake()
 {
     cutSceneController = (CutSceneController)FindObjectOfType(typeof(CutSceneController));
 }
Пример #6
0
 public void OnDestroy()
 {
     instance = null;
 }