private void SwitchCustomize(CustomizeStates menu) { switch (menu) { case CustomizeStates.Tanuki: TanukiMenu.SetActive(true); HunterMenu.SetActive(false); break; case CustomizeStates.Hunter: HunterMenu.SetActive(true); TanukiMenu.SetActive(false); break; } }
void Awake() { CurrentState = CustomizeStates.Tanuki; }