Пример #1
0
    public void SetEmote(int index, CustomizationTerminal terminal)
    {
        int i = index + terminal.Emotes.Count;


        normalEmote      = terminal.NormalEmotes[index];
        normalEmoteIndex = i;
    }
Пример #2
0
    private void Awake()
    {
        terminal        = FindObjectOfType <CustomizationTerminal>();
        mainSource.loop = true;
        defaultVolume   = mainSource.volume;

        WeaponSlot.OnFireWeapon     += WeaponSlot_OnFireWeapon;
        WeaponSlot.OnHitEntity      += WeaponSlot_OnHitEntity;
        WeaponSlot.OnChangeAmmoType += WeaponSlot_OnChangeAmmoType;

        PlayerManager.instance.playerController.OnJump += PlayerController_OnJump;
    }
Пример #3
0
 private void Components()
 {
     terminal = FindObjectOfType <CustomizationTerminal>();
     pckm     = GetComponent <PlayerPickUpManager>();
     getMat   = model.GetComponent <GetDefaultMat>();
 }
Пример #4
0
 public void SetWinEmote(int index, CustomizationTerminal terminal)
 {
     winEmote   = terminal.Emotes[index];
     emoteIndex = index;
 }