public void SetEmote(int index, CustomizationTerminal terminal) { int i = index + terminal.Emotes.Count; normalEmote = terminal.NormalEmotes[index]; normalEmoteIndex = i; }
private void Awake() { terminal = FindObjectOfType <CustomizationTerminal>(); mainSource.loop = true; defaultVolume = mainSource.volume; WeaponSlot.OnFireWeapon += WeaponSlot_OnFireWeapon; WeaponSlot.OnHitEntity += WeaponSlot_OnHitEntity; WeaponSlot.OnChangeAmmoType += WeaponSlot_OnChangeAmmoType; PlayerManager.instance.playerController.OnJump += PlayerController_OnJump; }
private void Components() { terminal = FindObjectOfType <CustomizationTerminal>(); pckm = GetComponent <PlayerPickUpManager>(); getMat = model.GetComponent <GetDefaultMat>(); }
public void SetWinEmote(int index, CustomizationTerminal terminal) { winEmote = terminal.Emotes[index]; emoteIndex = index; }