void uLink_OnPlayerConnected(uLink.NetworkPlayer player) { string playerName = "Nameless"; string password = ""; if (player.loginData != null) { player.loginData.TryRead(out playerName); player.loginData.TryRead(out password); } Debug.Log(playerName + " " + password); if (uLink.NetworkView.FindByOwner(player).Length > 0) { return; } Color playerColor = HSVToRGB(UnityEngine.Random.Range(0.0f, 360.0f), 0.3f, 1); CustomizationData data = CustomizationData.MakeData(playerName, 1, playerColor); SendPlayerToGame sp = GetComponent <SendPlayerToGame> (); sp.TransferPlayerToGame(data, player); }