// Main - On Tick private void onTick(object sender, EventArgs e) { // Always this.handleMessages(); this.handleSubtitles(); _iFruit.Update(); menuPool.ProcessMenus(); currentPlayerPosition = Game.Player.Character.GetOffsetInWorldCoords(new Vector3(0, 0, 0)); if (vehicleToReportStolen != null && Game.Player.Character.CurrentVehicle != null && vehicleToReportStolen == Game.Player.Character.CurrentVehicle && Environment.TickCount > reportStolenTick ) { Game.Player.Character.CurrentVehicle.IsStolen = true; vehicleToReportStolen = null; reportStolenTick = 0; } if (Game.Player.WantedLevel > 0 && this.wantedVehicleName == null) { if ( Game.Player.Character.CurrentVehicle != null && Game.Player.Character.CurrentVehicle.DisplayName != this.wantedVehicleName) { this.wantedVehicleName = Game.Player.Character.CurrentVehicle.DisplayName; this.wantedVehicleColor = Game.Player.Character.CurrentVehicle.PrimaryColor; } } this.prevWantedLevel = Game.Player.WantedLevel > 0 ? Game.Player.WantedLevel : this.prevWantedLevel; // World Management foreach (Vehicle vehicle in World.GetNearbyVehicles(Game.Player.Character, 20f)) { if (!eligibleVehicles.Contains(vehicle) && !vehicle.Driver.Exists()) { vehicle.LockStatus = VehicleLockStatus.CanBeBrokenInto; vehicle.HasAlarm = true; vehicle.NeedsToBeHotwired = true; } } // Vehicle Management if (Game.Player.Character.IsInVehicle() && !Game.Player.Character.CurrentVehicle.AlarmActive && !Game.Player.Character.CurrentVehicle.EngineRunning) { Game.Player.Character.CurrentVehicle.LockStatus = VehicleLockStatus.Unlocked; Game.Player.Character.CurrentVehicle.StartAlarm(); vehicleToReportStolen = Game.Player.Character.CurrentVehicle; reportStolenTick = Environment.TickCount + 120000; } if (Utility.IsPlayerDriving()) { vehicleOnTickUpdates(); } if (Game.Player.Character.IsInVehicle()) { Game.Player.Character.CurrentVehicle.HandbrakeOn = shouldDisableVehicle(); } if (Game.Player.Character.IsJacking) { Game.Player.Character.GetVehicleIsTryingToEnter().IsStolen = true; } // Staging if (StageConditions.isReadyForNewJob(currentStageAction, newJobStartTick)) { createNewJob(); } if (isCloseToCurrentStageLocation()) { closeToStageLocationActions(); } if (isAtCurrentStageLocation()) { nextStage(); } if (shouldSpawnCrew()) { foreach (CrewMember crewMember in Crew.Crew.SpawnCrew(this, currentJob.locationSet)) { currentCrew.Add(crewMember); } } if (StageConditions.isStageCloseSuccessReady(currentStageAction, currentStageLocation, currentPlayerPosition)) { stageCloseSuccess(); } if (StageConditions.isStageCloseFailReady(currentStageAction)) { stageCloseFail(); } if (Utility.IsPlayerDeadOrBusted() && currentStageAction != Jobs.Stage.NONE) { resetAll(); } // Cop Mechanics Game.ShowsPoliceBlipsOnRadar = showPoliceOnMap; currentCops = new List <Cop>(); foreach (Ped cop in World.GetNearbyPeds(currentPlayerPosition, 100f).Where(x => x.RelationshipGroup.GetHashCode() == -1533126372)) { currentCops.Add(new Cop(this, cop)); } // Subclass Onticks foreach (CrewMember crewMember in currentCrew) { crewMember.onTick(); } foreach (Cop cop in currentCops) { if (cop.ped.Exists()) { cop.onTick(); } } }
public void Update() { phone.Update(); }
void OnTick(object sender, EventArgs e) { ifruit.Update(); }