// Use this for initialization
    void Start()
    {
        floorManager = GameObject.Find("FloorManager").GetComponent <FloorManager>();

        GameObject customer;

        foreach (Transform child in people.transform)
        {
            CustomerView customerView = people.transform.Find(child.name).GetComponent <CustomerView>();
            if (customerView.isSelected)
            {
                customerView.Stop();
                customer = child.gameObject;
                backButton.onClick.AddListener(() => backClick(customer));
            }
        }
    }