Пример #1
0
    private void CheckForEndState(MNode node)
    {
        if (CheckPlayerPositionRequirements(node, out float ticketValue))
        {
            bool  end          = TransferItem();
            float _ticketValue = playerNode.GetTicketValue();
            if (end || _ticketValue != 0)
            {
                //update customer satisfaction
                float grade = patience.ResetPatience();
                satisfaction.ComputeSatisfaction(grade, ticketValue);
                float index   = satisfaction.ComputeSatisfaction(-1, _ticketValue);
                float payment = satisfaction.ComputePayment();

                PerformStateProcesses(index, payment);

                renderer.enabled = false;
                UnsubscribeEvents();
                animator.SetTrigger("MoveState");
            }
        }
    }
Пример #2
0
    private void CheckForEndState(MNode node)
    {
        if (CheckPlayerPositionRequirements(node, out float ticketValue))
        {
            //update customer satisfaction
            float grade = patience.ResetPatience();
            satisfaction.ComputeSatisfaction(grade, ticketValue);

            bool end = TransferItem();
            if (end)
            {
                UnsubscribeEvents();
                animator.SetTrigger("MoveState");
            }
        }
    }