Пример #1
0
 public void Load_Window(Transform parent)
 {
     base.Call_Window(parent);
     window = Instantiate(GlobalVariables.CABINETPREFAB, parent.parent);
     queue  = window.GetComponent <CustomerQueue>();
     window.Open_Window_X(() => queue.Load_Progress());
 }
Пример #2
0
        public void Cutomer_Queue_Ten_Item_Limit_Test()
        {
            // Arrange
            CustomerQueue <Customer> queue = new CustomerQueue <Customer>();
            Customer c1  = new Customer("f1", "l1");
            Customer c2  = new Customer("f2", "l2");
            Customer c3  = new Customer("f3", "l3");
            Customer c4  = new Customer("f4", "l4");
            Customer c5  = new Customer("f5", "l5");
            Customer c6  = new Customer("f6", "l6");
            Customer c7  = new Customer("f7", "l7");
            Customer c8  = new Customer("f8", "l8");
            Customer c9  = new Customer("f9", "l9");
            Customer c10 = new Customer("f10", "l10");
            Customer c11 = new Customer("f11", "l11");

            queue.Add(c1);
            queue.Add(c2);
            queue.Add(c3);
            queue.Add(c4);
            queue.Add(c5);
            queue.Add(c6);
            queue.Add(c7);
            queue.Add(c8);
            queue.Add(c9);
            queue.Add(c10);
            queue.Add(c11);

            // Act
            Customer first = queue.Remove();

            // Assert
            Assert.AreEqual(first, c2);
        }
Пример #3
0
        public static void AcceptNewCustomer(Customer customer)
        {
            if (!WorkingHours())
            {
                return;
            }
            CurrentCustomer = customer;
            CustomerQueue <Customer> .Dequeue(Customers);

            CurrentCustomer.StopWaitForServicesTimer();
            Dss.AddCustomer(CurrentCustomer); //daily logging service
            Lucy.Say($"Greetings {CurrentCustomer.Name}! My name is {Lucy.Name} and I will be your Repair Shop Manager today.");
            Lucy.Say($"Please leave your {CurrentCustomer.MyCar.Name} at the parking lot.");
            if (Lucy._isGarageEmpty)
            {
                Lucy._isGarageEmpty = false;
            }
            Lucy._lrw.StoreLog($"New customer: {CurrentCustomer.Name}, Car: {CurrentCustomer.MyCar.Name}, Customer registered");
            Lucy.Say($"{CurrentCustomer.Name}, what shall we do with your {CurrentCustomer.MyCar.Name}?");
            if (WorkingHours())
            {
                CurrentCustomer.MakeDiagnosticsOrder();
            }
            Lucy._css.AppendContractText();
            RepairAutomationTool.MakeRepairChoice();
        }
Пример #4
0
        public static void CustomerOnHold()
        {
            Lucy.Say($"All repair men are busy at this moment! Please a little...");
            CustomerQueue <Customer> .Enqueue(CurrentCustomer, CustomersOnHold);

            CurrentCustomer.SetWaitForServicesTimer();
        }
Пример #5
0
 public override void Close_Window()
 {
     queue = window.GetComponent <CustomerQueue>();
     queue.Clear_Queue();
     Time.timeScale = 1;
     Destroy(window);
 }
Пример #6
0
        public void Cutomer_Queue_Remove_Order_Test()
        {
            // Arrange
            CustomerQueue <Customer> queue = new CustomerQueue <Customer>();
            Customer c1 = new Customer("f1", "l1");
            Customer c2 = new Customer("f2", "l2");
            Customer c3 = new Customer("f3", "l3");
            Customer c4 = new Customer("f4", "l4");
            Customer c5 = new Customer("f5", "l5");

            queue.Add(c1);
            queue.Add(c2);
            queue.Add(c3);
            queue.Add(c4);
            queue.Add(c5);

            // Act
            Customer first  = queue.Remove();
            Customer second = queue.Remove();
            Customer third  = queue.Remove();
            Customer fourth = queue.Remove();
            Customer fifth  = queue.Remove();

            // Assert
            Assert.AreEqual(first, c1);
            Assert.AreEqual(second, c2);
            Assert.AreEqual(third, c3);
            Assert.AreEqual(fourth, c4);
            Assert.AreEqual(fifth, c5);
        }
Пример #7
0
 public override void Call_Window(Transform parent)
 {
     base.Call_Window(parent);
     window = Instantiate(GlobalVariables.CABINETPREFAB, parent.parent);
     queue  = window.GetComponent <CustomerQueue>();
     window.Open_Window_X(() => queue.New_Cabinet());
 }
Пример #8
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        public static void HandleProblematicCustomer(Customer customer)
        {
            CustomerQueue <Customer> .Remove(Customers, customer);

            CustomerQueue <Customer> .Remove(CustomersOnHold, customer);

            Thread.Sleep(5000);
        }
 public static void AddNewCustomers(int count)
 {
     DefaultCustomerList = new List <Customer>();
     for (var i = 0; i < count; i++)
     {
         var newCustomer = new Customer(Cm.MakeCar());
         newCustomer.Say($"{newCustomer.Name}: I heard this is a great place to repair my car. I might consider coming soon...");
         CustomerQueue <Customer> .Enqueue(newCustomer, DefaultCustomerList);
     }
 }
Пример #10
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        // POST: api/BankingQueue
        public HttpResponseMessage Post(CustomerQueue q)
        {
            q = _bankRepo.Post(q);

            if (q == null)
            {
                return(Request.CreateResponse(HttpStatusCode.BadRequest));
            }

            return(Request.CreateResponse(HttpStatusCode.Created, q));
        }
 public static void CheckQueue()
 {
     while (true)
     {
         if (ShopManager.CustomersOnHold.Count != 0)
         {
             ShopManager.ResumeWorkingWithCustomer(CustomerQueue <Customer> .Peek(ShopManager.CustomersOnHold));
         }
         if (ShopManager.Customers.Count == 0)
         {
             continue;
         }
         ShopManager.AcceptNewCustomer(CustomerQueue <Customer> .Peek(ShopManager.Customers));
     }
 }
Пример #12
0
 // PUT: api/BankingQueue/5
 public CustomerQueue Put(CustomerQueue q)
 {
     try
     {
         q = _bankRepo.Put(q);
     }
     catch (Exception)
     {
         throw new HttpResponseException(new HttpResponseMessage
         {
             StatusCode = HttpStatusCode.NotFound,
             Content    = new StringContent("Task Not found")
         });
     }
     return(q);
 }
Пример #13
0
        public static void ResumeWorkingWithCustomer(Customer customer)
        {
            if (!WorkingHours())
            {
                return;
            }
            CurrentCustomer = customer;
            CustomerQueue <Customer> .Dequeue(CustomersOnHold);

            CurrentCustomer.StopWaitForServicesTimer();
            Lucy.Say($"Thank you for waiting. We are ready to complete your work orders, {CurrentCustomer.Name}!");
            if (Lucy._isGarageEmpty)
            {
                Lucy._isGarageEmpty = false;
            }
            RepairAutomationTool.MakeRepairChoice();
        }
Пример #14
0
        public object EditQueue(QueueClassResponse queue)
        {
            try
            {
                var customerQueue     = DB.Customers.Where(x => x.CustomerId == queue.customerId).FirstOrDefault();
                var CustomerQueueTemp = customerQueue.CustomerQueue;
                customerQueue.CustomerQueue = null;

                DB.SaveChanges();

                var queueToDelete = DB.CustomerQueues.Where(x => x.Id == CustomerQueueTemp).FirstOrDefault();
                if (queueToDelete != null)
                {
                    DB.CustomerQueues.Remove(queueToDelete);
                    DB.SaveChanges();
                }

                CustomerQueue queueClass = new CustomerQueue();
                string        day        = queue.customerQueueDate.Substring(0, 2);
                string        month      = queue.customerQueueDate.Substring(3, 2);
                string        year       = queue.customerQueueDate.Substring(6, 4);
                string        hour       = queue.customerQueueTime;
                string        date       = day + "-" + month + "-" + year;
                string        time       = hour;
                queueClass.QueueTime = time;
                queueClass.QueueDate = date;
                queueClass.Treatment = queue.customerTreatment;
                DB.CustomerQueues.Add(queueClass);
                DB.SaveChanges();
                var queueEntity = DB.CustomerQueues.Where(x => x.QueueDate == queue.customerQueueDate && x.QueueTime == queue.customerQueueTime).Select(x => x.Id).FirstOrDefault();
                DB.Customers.Where(x => x.CustomerId == queue.customerId).ToList().ForEach(x => x.CustomerQueue = queueEntity);
                DB.SaveChanges();
                return(new Response
                {
                    Status = "Success", Message = "Appointment Made!"
                });
            }
            catch (Exception ex)
            {
                throw;
            }
            return(new Response
            {
                Status = "Error", Message = "Fail"
            });
        }
Пример #15
0
        public void Cutomer_Queue_No_Item_Remove_Test()
        {
            // Arrange
            CustomerQueue <Customer> queue = new CustomerQueue <Customer>();
            Customer first = null;

            // Act
            try
            {
                first = queue.Remove();
            }
            // Assert
            catch (Exception)
            {
                Assert.Fail();
            }

            Assert.AreEqual(first, null);
        }
Пример #16
0
 public object SetQueue(QueueClassResponse queue)
 {
     try
     {
         if (DB.Customers.Where(x => x.CustomerId == queue.customerId).Select(x => x.CustomerQueue).FirstOrDefault() != null)
         {
             return(new Response
             {
                 Status = "Exist", Message = "User already have an appointment."
             });
         }
         CustomerQueue queueClass = new CustomerQueue();
         string        day        = queue.customerQueueDate.Substring(0, 2);
         string        month      = queue.customerQueueDate.Substring(3, 2);
         string        year       = queue.customerQueueDate.Substring(6, 4);
         string        hour       = queue.customerQueueTime;
         string        date       = day + "-" + month + "-" + year;
         string        time       = hour;
         queueClass.QueueTime = time;
         queueClass.QueueDate = date;
         queueClass.Treatment = queue.customerTreatment;
         DB.CustomerQueues.Add(queueClass);
         DB.SaveChanges();
         int id = DB.CustomerQueues.Where(x => x.QueueDate == queue.customerQueueDate && x.QueueTime == queue.customerQueueTime).Select(x => x.Id).FirstOrDefault();
         var existingCustomer = DB.Customers.Where(x => x.CustomerId == queue.customerId).SingleOrDefault();
         existingCustomer.CustomerQueue = id;
         DB.SaveChanges();
         return(new Response
         {
             Status = "Success", Message = "Appointment Made!"
         });
     }
     catch (Exception ex)
     {
         throw;
     }
     return(new Response
     {
         Status = "Error", Message = "Fail"
     });
 }
Пример #17
0
 public void Register(int r, Event e, CustomerQueue customerQueue, ServerQueue idleServerQueue)
 {
     sumLs[r] += customerQueue.GetLength() * (e.time - time[r]);
     sumLq[r] += (customerQueue.GetLength() - (nrServers - idleServerQueue.GetLength())) * (e.time - time[r]);
     if (e.type == Event.ARRIVAL)
     {
         nrArrivals[r, e.customer.cID]++;
         List <int> tmp = new List <int>(nrServers - idleServerQueue.list.Count);
         foreach (Customer customer in customerQueue.list)
         {
             if (customer.server != null)
             {
                 tmp.Add(customer.server.sID);
             }
             if (tmp.Count == (nrServers - idleServerQueue.list.Count))
             {
                 break;
             }
         }
         if (configurations[r, e.customer.cID].ContainsKey(tmp))
         {
             configurations[r, e.customer.cID][tmp]++;
         }
         else
         {
             configurations[r, e.customer.cID].Add(tmp, 1);
         }
     }
     else if (e.type == Event.DEPARTURE)
     {
         nrDepartures[r, e.customer.cID]++;
         sumS[r] += e.customer.departureTime - e.customer.arrivalTime;
         sumW[r] += e.customer.serviceTime - e.customer.arrivalTime;
         if (e.customer.arrivalTime != e.customer.serviceTime)
         {
             nrCustomersWait[r]++;
         }
     }
     time[r] = e.time;
 }
        private void Start()
        {
            queue    = FindObjectOfType <CustomerQueue>();
            group    = GetComponent <CustomerGroup>();
            employee = GameManager.instance.localPlayer.Employee();

            stateWaitForTable = AddState(new StateWaitForTable());
            stateSeatTable    = AddState(new StateSeatTable());

            StateGoTo <CustomerGroup> goToDoor = new StateGoTo <CustomerGroup>(group, this, 1f, stateWaitForTable);

            goToDoor.SetDestination(() => { return(queue.NextQueuePosition()); });
            stateWalkToDoor = AddState(goToDoor);

            goToTable        = new StateGoTo <CustomerGroup>(group, this, 1f, stateSeatTable);
            stateWalkToTable = AddState(goToTable);

            if (photonView.isMine)
            {
                SwitchState(stateWalkToDoor);
            }
        }
Пример #19
0
        public void Display()
        {
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("***DAILY STATISTICS***");
            foreach (var line in DailyStats)
            {
                Console.WriteLine($"{line}");
            }
            Console.WriteLine($"-- Customers in Line --");
            CustomerQueue <Customer> .Display(ShopManager.Customers);

            Console.WriteLine($"---------------------------------------");
            Console.WriteLine($"-- Customers on Hold --");
            CustomerQueue <Customer> .Display(ShopManager.CustomersOnHold);

            Console.WriteLine($"---------------------------------------");
            foreach (var keyValue in ShopManager.Lucy.Salary)
            {
                Console.WriteLine($"{keyValue.Key.Name} earned {keyValue.Value}");
            }
            Console.WriteLine("***END OF DAILY STATISTICS***");
            Console.ForegroundColor = ConsoleColor.White;
        }
Пример #20
0
    private int feverInterval;     // fever 도달까지 필요한 combo 개수.


    void Start()
    {
        receipt       = Receipt.Instance;
        trayWithDecks = Tray.Instance;
        wallet        = Wallet.Instance;
        customersQ    = CustomerQueue.Instance;

        feverTouchPool = PoolManager.Pools["FeverTouches"];

        GS = GameState.Reset;

        level      = 1;
        timer      = 0f;
        levelCount = 0;

        feverCustomerCount = 0;
        successReceipt     = 0;
        failedReceipt      = 0;
        score      = 0;
        combo      = 0;
        maxCombo   = 0;
        onCombo    = true;
        comboTimer = comboInterval;
        maxChange  = 0;

        feverCount   = 0;
        feverTimer   = 0;
        onFeverMode  = false;
        feverStarted = false;
        isNewRecord  = false;
        continueOnce = false;

        timerLb.text = "00";
        scoreLb.Play(0);
        GAManager.Instance.GAPlayGame();
    }
Пример #21
0
        static void Main(string[] args)
        {
            Console.WriteLine("QUEUING SIMULATION", new String('\u2500', 80));

            Console.WriteLine("Simulation started...");
            Stopwatch stopwatch = new Stopwatch();

            stopwatch.Start();

            // Create a directory and file to print the results
            string path = string.Concat(Environment.CurrentDirectory, "/Results/");

            System.IO.Directory.CreateDirectory(path);
            string filename = string.Concat(path, "Results_U.csv");

            using (System.IO.StreamWriter file = new System.IO.StreamWriter(filename, false))
            {
                file.WriteLine("utilization,meanW,meanS,meanLq,meanLs,meanPW,theoreticPWMMC,meanWEstimation");
            }

            // Runs (Number and time span resp.)
            int    R = 6;
            double T = 1E6;

            // Pseudo-random number generator
            //Random rng = new Random();
            ThreadLocal <Random> rng = new ThreadLocal <Random>(() => new Random());

            int counter = new int();

            Parallel.For(1, 20, new ParallelOptions {
                MaxDegreeOfParallelism = 3
            }, rho =>                                                                      // MaxDegreeOfParallelism n + 1, where n is the number of cores
            {
                // Diagnosis
                //bool repeat = rng.IsValueCreated;
                //Console.WriteLine("ThreadName = {0} {1}", rng.Value, repeat ? "(repeat)" : "");

                // Initialize servers
                //double[] serviceDistributionParameters = new double[] { 1, 1, 1, 1 };
                double[,] serviceDistributionParameters = new double[, ] {
                    { 0, 2 }, { 0, 2 }, { 0, 2 }, { 0, 2 }
                };
                //double[] serviceDistributionParameters = new double[] { 1, 1, 1, 1 };
                //double[,] serviceDistributionParameters = new double[,] { { 1, 2 }, { 1, 2 }, { 1, 2 }, { 1, 2 } };
                int nrServers = serviceDistributionParameters.GetLength(0);
                Distribution[] serviceDistributions = new Distribution[nrServers];
                for (int i = 0; i < nrServers; i++)
                {
                    //serviceDistributions[i] = new DeterministicDistribution(rng.Value, serviceDistributionParameters[i]);
                    serviceDistributions[i] = new UniformDistribution(rng.Value, serviceDistributionParameters[i, 0], serviceDistributionParameters[i, 1]);
                    //serviceDistributions[i] = new ExponentialDistribution(rng.Value, serviceDistributionParameters[i]);
                    //serviceDistributions[i] = new Hyper2ExponentialDistribution(rng.Value, serviceDistributionParameters[i, 0], serviceDistributionParameters[i, 1]);
                }

                // Exponential arrival rate
                double lambda = nrServers * (rho / 20.0);

                // Initialize customers
                double[] arrivalDistributionParameters = new double[] { lambda };
                int nrCustomers = arrivalDistributionParameters.Length;
                Distribution[] arrivalDistributions = new Distribution[nrCustomers];
                for (int i = 0; i < nrCustomers; i++)
                {
                    arrivalDistributions[i] = new ExponentialDistribution(rng.Value, arrivalDistributionParameters[i]);
                }

                // Server-Customer Eligibility
                bool[][] eligibility = new bool[nrServers][];
                for (int i = 0; i < nrServers; i++)
                {
                    bool[] tmp = new bool[nrCustomers];
                    for (int j = 0; j < nrCustomers; j++)
                    {
                        tmp[j] = true;
                    }
                    eligibility[i] = tmp;
                }

                // Main simulation loop
                Results results = new Results(R, nrServers, nrCustomers, filename);
                for (int r = 0; r < R; r++)
                {
                    double t = 0;

                    FutureEvents futureEvents = new FutureEvents();
                    for (int i = 0; i < nrCustomers; i++)
                    {
                        Customer customer = new Customer(i);
                        futureEvents.Add(new Event(Event.ARRIVAL, arrivalDistributions[i].Next(), customer));
                    }

                    CustomerQueue customerQueue = new CustomerQueue();

                    ServerQueue idleServerQueue = new ServerQueue();
                    for (int i = 0; i < nrServers; i++)
                    {
                        Server server = new Server(i, eligibility[i]);
                        idleServerQueue.Add(server);
                    }

                    while (t < T)
                    {
                        Event e = futureEvents.Next();
                        t       = e.time;
                        results.Register(r, e, customerQueue, idleServerQueue);

                        if (e.type == Event.ARRIVAL)
                        {
                            customerQueue.CustomerCheckIn(e.customer, t);
                            Server server = idleServerQueue.FindServer(e.customer.cID);
                            if (server != null) // Eligible server available
                            {
                                idleServerQueue.Remove(server);
                                e.customer.server        = server;
                                e.customer.serviceTime   = t;
                                e.customer.departureTime = t + serviceDistributions[server.sID].Next();
                                futureEvents.Add(new Event(Event.DEPARTURE, e.customer.departureTime, e.customer));
                            }
                            futureEvents.Add(new Event(Event.ARRIVAL, t + arrivalDistributions[e.customer.cID].Next(), new Customer(e.customer.cID)));
                        }
                        else if (e.type == Event.DEPARTURE)
                        {
                            Customer customer = customerQueue.FindCustomer(e.customer.server);
                            if (customer != null)
                            {
                                customer.serviceTime   = t;
                                customer.departureTime = t + serviceDistributions[customer.server.sID].Next();
                                futureEvents.Add(new Event(Event.DEPARTURE, customer.departureTime, customer));
                            }
                            else
                            {
                                idleServerQueue.Add(e.customer.server);
                            }
                            customerQueue.CustomerCheckOut(e.customer);
                        }
                        else
                        {
                            Console.WriteLine("Invalid event type.");
                        }
                    }
                }
                results.GetMeans(rho / 20.0, serviceDistributions[0].residual);
                counter++;
                Console.WriteLine("\r{0}", counter);
            });
            Console.WriteLine("\nSimulation complete.\nTotal elapsed time {0:0.00} minutes", stopwatch.ElapsedMilliseconds / 1000 / 60);
            //Console.ReadLine();
        }
Пример #22
0
        private static Results[] DoSimulation(Options options, Data data)
        {
            int limit = DetermineLimit(data);
            ThreadLocal <Random> rng = new ThreadLocal <Random>(() => new Random());

            Results[] allResults = new Results[limit];
            //for (int rho = 1; rho < limit; rho++)
            //{
            Parallel.For(1, limit, new ParallelOptions {
                MaxDegreeOfParallelism = data.Threads
            }, rho =>                                                                                    // MaxDegreeOfParallelism n + 1, where n is the number of cores
            {
                // Initialize servers
                Distribution[] serviceDistributions = CreateServiceDistributions(data, rng.Value);

                // Exponential arrival rate
                double lambda = data.ServerParameters.Sum(x => 1 / x.Average) * ((rho - 1) * data.Stepsize + 0.05);
                //double lambda = data.ServerParameters.Sum(x => 1 / x.Average) * rho * data.Stepsize;

                // Initialize customers
                Distribution[] arrivalDistributions = CreateArrivalDistributions(data, rng.Value, lambda);

                // Main simulation loop
                //Results results = new Results(data, rho * data.Stepsize, arrivalDistributions, serviceDistributions);
                Results results = new Results(data, ((rho - 1) * data.Stepsize + 0.05), arrivalDistributions, serviceDistributions);
                for (int r = 0; r < data.Runs; r++)
                {
                    double t = 0;

                    FutureEvents futureEvents = new FutureEvents();
                    for (int i = 0; i < data.nrCustomers; i++)
                    {
                        Customer customer = new Customer(i);
                        futureEvents.Add(new Event(Event.ARRIVAL, arrivalDistributions[i].Next(), customer));
                    }

                    CustomerQueue customerQueue = new CustomerQueue();

                    ServerQueue idleServerQueue = new ServerQueue();
                    for (int i = 0; i < data.nrServers; i++)
                    {
                        Server server = new Server(i, data.Eligibility[i]);
                        idleServerQueue.Add(server);
                    }

                    while (results.DepartureCounter(r) < options.DeparturesToSimulate)
                    {
                        Event e = futureEvents.Next();
                        t       = e.time;
                        results.Register(r, e, customerQueue, idleServerQueue);

                        if (e.type == Event.ARRIVAL)
                        {
                            customerQueue.CustomerCheckIn(e.customer, t);
                            Server server = idleServerQueue.FindServer(e.customer.cID);
                            if (server != null) // Eligible server available
                            {
                                idleServerQueue.Remove(server);
                                e.customer.server        = server;
                                e.customer.serviceTime   = t;
                                e.customer.departureTime = t + serviceDistributions[server.sID].Next();
                                futureEvents.Add(new Event(Event.DEPARTURE, e.customer.departureTime, e.customer));
                            }
                            futureEvents.Add(new Event(Event.ARRIVAL, t + arrivalDistributions[e.customer.cID].Next(), new Customer(e.customer.cID)));
                        }
                        else if (e.type == Event.DEPARTURE)
                        {
                            Customer customer = customerQueue.FindCustomer(e.customer.server);
                            if (customer != null)
                            {
                                customer.serviceTime   = t;
                                customer.departureTime = t + serviceDistributions[customer.server.sID].Next();
                                futureEvents.Add(new Event(Event.DEPARTURE, customer.departureTime, customer));
                            }
                            else
                            {
                                idleServerQueue.Add(e.customer.server);
                            }
                            customerQueue.CustomerCheckOut(e.customer);
                        }
                        else
                        {
                            Console.WriteLine("Invalid event type.");
                        }
                    }
                }
                allResults[rho] = results;
            });
            //}
            return(allResults);
        }
Пример #23
0
        private void GoToRepairShop()
        {
            CustomerQueue <Customer> .Enqueue(this, ShopManager.Customers);

            SetWaitForServicesTimer();
        }
 public static void RemoveDisappointedCustomer(Customer customer)
 {
     CustomerQueue <Customer> .Remove(DefaultCustomerList, customer);
 }
Пример #25
0
 private void GoToRepairShop(bool isOnWarranty)
 {
     MyCar.IsOnWarranty = isOnWarranty;
     CustomerQueue <Customer> .Enqueue(this, ShopManager.Customers);
 }
Пример #26
0
    // Use this for initialization
    void Start()
    {
        options = new Options();

        ConfirmationScript[] sdsdfd = GameObject.FindObjectsOfType<ConfirmationScript>();

        ticketQueue = new CustomerQueue(11, 38.5f, 6.8f, 0);

        #region Find Objects
        theTileManager = GameObject.Find("TileManagement").GetComponent<TileManager>();

        GameObject custStatus = GameObject.Find("Customer Status");
        movementScript.customerStatus = custStatus;
        GameObject[] tmpArray = GameObject.FindGameObjectsWithTag("Floor Tile");
        steps = GameObject.Find("Steps");
        mouseDrag.staffAttributePanel = GameObject.Find("Staff Attributes");
        #endregion

        Customer.tiles = floorTiles;

        #region Hide Objects on Start
        custStatus.SetActive(false);

        shopController.redCarpet.SetActive(false);
        mouseDrag.staffAttributePanel.SetActive(false);
        #endregion

        #region Add Delegate references
        mouseDrag.getStaffJobById += GetStaffJobById;
        mouseDrag.changeStaffJob += UpdateStaffJob;
        movementScript.addToQueueTickets += AddToQueueTickets;
        movementScript.getQueueTicketsSize += GetTicketQueueSize;
        movementScript.addToQueueFood += AddToQueueFood;
        movementScript.getQueueFoodSize += GetFoodQueueSize;
        #endregion

        #region Facebook stuff
        GameObject pnlNoFriends = GameObject.Find("pnlNoFriends");

        try
        {
            string fbUserID = FBScript.current.id;
            if (fbUserID.Length > 0)
            {
                cmdFriends.SetActive(true);
                facebookProfile = new FacebookFriend();
                facebookProfile.name = FBScript.current.firstname + " " + FBScript.current.surname;
                facebookProfile.id = FBScript.current.id;
                facebookProfile.friends = FBScript.current.friendList;

                if (facebookProfile.friends.Count > 0)
                {
                    pnlNoFriends.SetActive(false);
                }
                else
                {
                    pnlNoFriends.SetActive(true);
                }

                for (int i = 0; i < facebookProfile.friends.Count; i++)
                {
                    GameObject go = (GameObject)Instantiate(friendObject.gameObject, new Vector3(0, 0, 0), Quaternion.identity);
                    go.transform.SetParent(popupController.friendList, false);

                    Text[] textComponents = go.GetComponentsInChildren<Text>();
                    textComponents[0].text = facebookProfile.friends[i].name;

                    Button[] buttonComponents = go.GetComponentsInChildren<Button>();
                    string idToSend = facebookProfile.friends[i].id;
                    string nameToSend = facebookProfile.friends[i].name;
                    buttonComponents[0].onClick.AddListener(() => ViewFriendsCinema(idToSend, nameToSend));
                    buttonComponents[1].onClick.AddListener(() => ViewFriendsCinema(idToSend, nameToSend));

                }
            }
            else
            {
                pnlNoFriends.SetActive(true);
                // if the user has not logged into Facebook, hide the facebook friends button
                cmdFriends.SetActive(false);
            }
        }
        catch (Exception) { }
        #endregion

        // this will change depending on starting upgrade levels and other queues etc

        #region Load / New Game

        if (ButtonScript.friendData != null)
        {
            GameObject.Find("Bottom Panel").SetActive(false);
            GameObject.Find("lblOwnerName").GetComponent<Text>().text = ButtonScript.owner + "'s Cinema";
            ButtonScript.dataCopy = ButtonScript.loadGame;
            ButtonScript.loadGame = ButtonScript.friendData;
            ButtonScript.friendData = null;
        }
        else
        {
            GameObject.Find("FriendPanel").SetActive(false);
        }

        // get Player data. If not null, load game
        if (ButtonScript.loadGame == null)
        {
            financeController.Inititalise(45000, 4);

            carpetColour = GetColourFromID(1);

            customerController.reputation = new Reputation();
            customerController.reputation.Initialise();

            OtherObjectScript.CreateStaffSlot(1, new Vector3(37.8f, 12.3f, 0));

            #region Floor Tiles
            floorTiles = new GameObject[40, 80];

            // initialise the floor tiles
            for (int i = 0; i < tmpArray.Length; i++)
            {
                string name = tmpArray[i].name;

                string[] tmp = name.Split('~');
                int x = int.Parse(tmp[1]);
                int y = int.Parse(tmp[2]);

                tmpArray[i].GetComponent<SpriteRenderer>().color = carpetColour;
                tmpArray[i].GetComponent<SpriteRenderer>().sprite = ColourBackground;
                //tmpArray[i].GetComponent<SpriteRenderer>().sprite = profilePicture;   // for funny times, uncomment this line

                floorTiles[x, y] = tmpArray[i];
            }
            #endregion

            for (int i = 0; i < 1; i++)
            {
                Vector3 pos = floorTiles[i * 11, 0].transform.position;
                ShopController.theScreens.Add(new ScreenObject((i + 1), 0));
                ShopController.theScreens[i].SetPosition((int)pos.x, (int)pos.y);
            }
            ShopController.theScreens[0].Upgrade();
            ShopController.theScreens[0].UpgradeComplete();
            // NYAH

            NextDay(false, false);

            // do staff intro thing here
            popupController.ShowPopup(99, "Welcome!!! This is your cinema!\nLets get started by hiring some staff shall we?");

            foodArea = null;

        }
        else
        {
            statusCode = 0;

            PlayerData data = ButtonScript.loadGame;

            carpetColour = new Color(data.carpetColour[0], data.carpetColour[1], data.carpetColour[2]);

            shopController.LoadDecorations(data.hasRedCarpet, data.posters);

            isMarbleFloor = data.marbleFloor;
            customerController.reputation = data.reputation;
            foodArea = data.foodArea;

            options.Load(data.options);

            int boxLevel = data.boxOfficeLevel;
            OtherObjectScript.CreateStaffSlot(1, new Vector3(37.8f, 12.3f, 0));

            for (int i = 0; i < boxLevel - 1; i++)
            {
                OtherObjectScript.UpgradeBoxOffice();
            }

            #region Floor Tiles
            // initialise the floor tiles
            floorTiles = new GameObject[40, 80];

            for (int i = 0; i < tmpArray.Length; i++)
            {
                string name = tmpArray[i].name;

                string[] tmp = name.Split('~');
                int x = int.Parse(tmp[1]);
                int y = int.Parse(tmp[2]);

                tmpArray[i].GetComponent<SpriteRenderer>().color = carpetColour;
                if (!isMarbleFloor)
                {
                    tmpArray[i].GetComponent<SpriteRenderer>().sprite = ColourBackground;
                }
                else
                {
                    tmpArray[i].GetComponent<SpriteRenderer>().sprite = marbleSquares[UnityEngine.Random.Range(0, 3)];
                }

                floorTiles[x, y] = tmpArray[i];
            }
            #endregion

            ShopController.theScreens = new List<ScreenObject>(data.theScreens);

            SaveableStaff[] s = data.staffMembers;

            for (int i = 0; i < s.Length; i++)
            {
                int id = s[i].index;
                string name = s[i].name;
                Transform transform = staffPrefab;
                int dayHired = s[i].dayHired;
                int tID = s[i].transformID;
                int[] attributes = s[i].attributes;
                float[,] cols = s[i].colourArrays;
                int hair = s[i].hairStyleID;
                int extras = s[i].extrasID;

                GameObject go = GameObject.Find("AppearanceController");
                AppearanceScript aS = go.GetComponent<AppearanceScript>();

                Sprite hairSprite = null;
                Sprite extraSprite = null;

                if (hair != 9)
                {
                    hairSprite = aS.hairStyles[hair];
                }
                if (extras != 5)
                {
                    extraSprite = aS.extraImages[extras];
                }
                Color[] c = new Color[3];

                for (int colID = 0; colID < 3; colID++)
                {
                    c[colID] = new Color(cols[colID, 0], cols[colID, 1], cols[colID, 2]);
                }

                StaffMember newStaff = new StaffMember(id, name, transform, dayHired, tID, hairSprite);
                newStaff.SetColours(c, hair, extras);
                newStaff.SetSprites(hairSprite, extraSprite);
                newStaff.SetAttributes(attributes);

                int x = 35 + (2 * (newStaff.GetIndex() % 6)); ;
                int y = 2 * (newStaff.GetIndex() / 6);

                staffMembers.Add(newStaff);
                CreateStaff(newStaff, x, y);
            }

            filmShowings = new List<FilmShowing>(data.filmShowings);
            currDay = data.currentDay;
            numScreens = ShopController.theScreens.Count;
            financeController.Inititalise(data.totalCoins, data.numPopcorn);
            ShopController.otherObjects = new List<OtherObject>(data.otherObjects);

            NextDay(false, false);
            currDay--; // needed for some reason

            // hopefully un-breaks things
            for (int i = 0; i < ShopController.theScreens.Count; i++)
            {
                Vector3 pos = new Vector3(ShopController.theScreens[i].GetX(), ShopController.theScreens[i].GetY(), 0);
                ShopController.theScreens[i].SetPosition((int)pos.x, (int)(pos.y));
            }

            // sort staff appearance
            GameObject[] staffs = GameObject.FindGameObjectsWithTag("Staff");
            for (int i = 0; i < staffs.Length; i++)
            {
                SpriteRenderer[] srs = staffs[i].GetComponentsInChildren<SpriteRenderer>();
                srs[0].color = staffMembers[i].GetColourByIndex(0);
                srs[1].color = staffMembers[i].GetColourByIndex(2);
                srs[2].color = staffMembers[i].GetColourByIndex(2);
                srs[3].color = staffMembers[i].GetColourByIndex(1);
                srs[4].color = staffMembers[i].GetColourByIndex(1);

                srs[3].sprite = staffMembers[i].GetHairStyle();
                srs[4].sprite = staffMembers[i].GetExtras();
            }

            shopController.ShowPosters(0);
            shopController.ShowPosters(1);

            if (popcornSpent > 0)
            {
                financeController.RemovePopcorn(Controller.popcornSpent);
                financeController.popcornLabel.text = financeController.GetNumPopcorn().ToString();
                Controller.popcornSpent = 0;
                DoAutosave();
            }

            string fbID = FBScript.current.id;

            try
            {
                if (isOwned)
                {
                    Gifting g = new Gifting();
                    List<String> gifts = g.GetGifts(fbID);

                    if (gifts.Count > 0)
                    {

                        List<int> counts = new List<int>();
                        List<string> names = new List<string>();

                        // group together - i.e. Susan McDonaldman: 3
                        for (int i = 0; i < gifts.Count; i++)
                        {

                            bool found = false;

                            for (int checkLoop = 0; checkLoop < names.Count; checkLoop++)
                            {
                                if (names[checkLoop].Equals(gifts[i]))
                                {
                                    found = true;
                                    counts[checkLoop]++;
                                    break;
                                }
                            }

                            if (!found)
                            {
                                names.Add(gifts[i]);
                                counts.Add(1);
                            }
                        }

                        financeController.AddPopcorn(gifts.Count);

                        for (int i = 0; i < names.Count; i++)
                        {
                            // add the element / objects
                            Transform t = Instantiate(giftObject, new Vector2(0, 0), Quaternion.identity) as Transform;
                            // set parent to the element container

                            Transform giftContainer = GameObject.Find("GiftContainer").transform;

                            t.SetParent(giftContainer);
                            // change the values
                            Text[] txts = t.GetComponentsInChildren<Text>();
                            txts[0].text = names[i];
                            txts[1].text = counts[i].ToString();
                        }

                        // show the popup
                        GameObject giftPanel = GameObject.Find("GiftList");
                        giftPanel.GetComponent<Canvas>().enabled = true;

                        DoAutosave();

                    }

                }
            }
            catch (Exception)
            {
                popupController.ShowPopup(0, "Error getting Gifts");
            }
        }

        #endregion

        // create some test screens
        for (int i = 0; i < ShopController.theScreens.Count; i++)
        {
            Vector3 pos = new Vector3(ShopController.theScreens[i].GetX(), ShopController.theScreens[i].GetY() * 0.8f, 0);

            // change pos and element here
            pos.y += 0.8f;

            shopController.AddScreen(ShopController.theScreens[i], pos, height);

            SetTiles(2, (int)(ShopController.theScreens[i].GetX()), (int)(ShopController.theScreens[i].GetY()), 11, 15);
        }

        // do same for other objects
        for (int i = 0; i < ShopController.otherObjects.Count; i++)
        {
            Vector3 pos = new Vector3(ShopController.otherObjects[i].xPos, ShopController.otherObjects[i].yPos * 0.8f, 0);

            DimensionTuple t = shopController.GetBounds(ShopController.otherObjects[i].type);

            shopController.AddObject(pos, i, height, ShopController.otherObjects[i].type, true);

            SetTiles(2, (int)(ShopController.otherObjects[i].xPos), (int)(ShopController.otherObjects[i].yPos), t.width, t.height);
        }

        //createColourPicker();

        if (updateTileState != null)
        {
            updateTileState(33, 0, 14, 16, 1, true);
            updateTileState(33, 16, 14, 4, 2, true);
        }

        GameObject[] pointers = GameObject.FindGameObjectsWithTag("Pointer");

        for (int i = 0; i < pointers.Length; i++)
        {
            pointers[i].GetComponent<Transform>().GetComponent<SpriteRenderer>().enabled = false;
        }

        dayLabel.text = "DAY: " + currDay.ToString();

        // create staff slots for food area if not null
        if (foodArea != null)
        {
            GameObject go = GameObject.FindGameObjectWithTag("Food Area");
            Vector2 pos = go.transform.position;

            for (int i = 0; i < foodArea.tableStatus + 1; i++) {
                OtherObjectScript.CreateStaffSlot(2, pos + new Vector2(3 + (2.5f * i), 7.95f));
            }

            if (foodArea.tableStatus == 1)
            {
                foodQueue.Upgrade();
            }
        }

        NewShowTimes();
    }
Пример #27
0
    /// <summary>
    /// Add a new object to the cinema
    /// </summary>
    /// <param name="x">The x position to add it in</param>
    /// <param name="y">The y position to add it in</param>
    public void AddNewObject(int x, int y)
    {
        popupController.confirmMovePanel.SetActive(false);
        popupController.moveButtons.SetActive(false);

        Vector3 pos = new Vector3(x, y * 0.8f, 0);

        //float xCorrection = 0;
        //float yCorrection = 0;

        if (itemToAddID == 0)
        {
            //xCorrection = 4.6f;
            //yCorrection = 6.05f;

            int newID = ShopController.theScreens.Count;
            ScreenObject aScreen = new ScreenObject(newID + 1, 0);
            aScreen.SetPosition(x, y);
            aScreen.Upgrade();
            ShopController.theScreens.Add(aScreen);

            //pos.x += xCorrection;
            //pos.y += yCorrection;
            pos.y += 0.8f; // gap at bottom

            GameObject screenThing = shopController.AddScreen(ShopController.theScreens[newID], pos, height);

            // check staff position
            CheckStaffPosition(screenThing);

            for (int i = 0; i < staffMembers.Count; i++)
            {
                staffMembers[i].GetTransform().Translate(new Vector3(0, 0, -1));
            }
        }
        else {

            if (itemToAddID == 7)
            {
                foodArea = new FoodArea();
                foodArea.hasHotFood = true;     // give them 1 thing to start with

                foodQueue = new CustomerQueue(70, x + 3, ((y + 4) * 0.8f) - 1, 1);

            }

            OtherObject oo = new OtherObject(x, y, itemToAddID, ShopController.otherObjects.Count + 1);

            ShopController.otherObjects.Add(oo);

            GameObject theObject = shopController.AddObject(pos, ShopController.otherObjects.Count, height, itemToAddID, true);

            // check staff position
            CheckStaffPosition(theObject);

            for (int i = 0; i < staffMembers.Count; i++)
            {
                staffMembers[i].GetTransform().Translate(new Vector3(0, 0, -1));
            }

            SpriteRenderer[] subImages = theObject.GetComponentsInChildren<SpriteRenderer>();

            if (itemToAddID == 7)
            {
                try
                {
                    subImages[1].enabled = foodArea.hasHotFood;
                    subImages[2].enabled = foodArea.hasPopcorn;
                    subImages[3].enabled = foodArea.hasIceCream;
                    subImages[4].enabled = true;
                    subImages[5].enabled = true;

                    int baseOrder = subImages[0].sortingOrder;
                    subImages[0].sortingOrder = baseOrder - 2;
                    subImages[1].sortingOrder = baseOrder + 1;
                    subImages[2].sortingOrder = baseOrder + 1;
                    subImages[3].sortingOrder = baseOrder + 1;
                    subImages[4].sortingOrder = baseOrder + 1;
                    subImages[5].sortingOrder = baseOrder - 5;

                    OtherObjectScript.CreateStaffSlot(2, theObject.transform.position + new Vector3(3, 7.95f, 0));
                    NewShowTimes();
                }
                catch (Exception) { }
            }
        }
        itemToAddID = -1;

        SetTiles(2, theTileManager.toMoveX, theTileManager.toMoveY, theTileManager.fullWidth, theTileManager.fullHeight);
        ChangeColour(carpetColour, theTileManager.toMoveX, theTileManager.toMoveY, theTileManager.fullWidth, theTileManager.fullHeight);

        CheckForPath();

        theTileManager.ResetStatusVariables();

        statusCode = 0;

        //GameObject[] staff = GameObject.FindGameObjectsWithTag("Staff");
        //for (int i = 0; i < staff.Length; i++)
        //{
        //    SpriteRenderer[] srs = staff[i].GetComponentsInChildren<SpriteRenderer>();
        //    for (int j = 0; j < 6; j++)
        //    {
        //        srs[j].enabled = true;
        //    }

        //    srs[5].enabled = false;

        //    // sort z position
        //    staff[i].transform.position = new Vector3(staff[i].transform.position.x, staff[i].transform.position.y, -1);

        //}

        ReShowStaffAndBuildings();

        GameObject foodPlace = GameObject.FindGameObjectWithTag("Food Area");
        if (foodPlace != null)
        {
            SpriteRenderer[] foodAreaRenderers = foodPlace.GetComponentsInChildren<SpriteRenderer>();
            foreach (SpriteRenderer sr in foodAreaRenderers)
            {
                sr.color = new Color(1, 1, 1, 1);
            }
        }

        objectSelected = "";
        tagSelected = "";
        upgradeLevelSelected = 0;
    }