public void OnStopMoving() { if (TargetTransform == CL.StartingPosition.transform) { // To late, take points! Destroy(this.gameObject); } else { CPC.hasSeated = true; if (CL.HandlePosition.Contains(CPC)) { CPC.HasReached(); } } }
public void OnStopMoving() { if (TargetTransform == CL.StartingPosition.transform) { // To late, take points! Destroy(this.gameObject); } else { CPC.hasSeated = true; if (CL.HandlePosition.Contains(CPC)) { CPC.HasReached(); } } }