private void OrderCanceled()
        {
            StopTimer();

            OrderCanceledEvent?.Invoke(this);

            Destroy(gameObject);

            _playerReference.LifeLost();
        }
        public IEnumerator OrderFulFilled()
        {
            StopTimer();

            PlaySFX("customer_slurp");

            _animator.SetTrigger(AnimationVictory);

            yield return(_delayExitAnimation);

            OrderFulFilledEvent?.Invoke(this);

            _playerReference.AddPointsToScore(_points);

            Destroy(gameObject);
        }