} // End of function. private bool CheckFluid(float fruitCountTotal) { // If there is to much fluid in glass. if (fruitCountTotal > 11) { hasSpilled = true; // Stop timer. p.SetTimer(false); // Player cannot pick up more fruit. canOnlyHold = 0; // Start customer handle. c.Action("Spilled"); anim.SetBool("IsSad", true); playerSpeed = 10f; } // Default return value. return(false); } // End of function
private void TimesUp() { // Stop timer. SetTimer(false); // Start customer handle. c.Action("Time"); p.SetPlayerIsSad(); p.SetLevelFinished(true); }