Пример #1
0
        public override void OnLoad()
        {
            base.OnLoad();
            itemDef.name = "MysticsItems_RiftLensDebuff";
            SetItemTierWhenAvailable(ItemTier.NoTier);
            itemDef.canRemove        = false;
            itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Rift Lens Debuff/Icon.png");

            GameObject debuffedVFX = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Rift Lens Debuff/RiftLensAfflictionVFX.prefab");
            GameObject vfxOrigin   = debuffedVFX.transform.Find("Origin").gameObject;

            CustomTempVFXManagement.MysticsRisky2UtilsTempVFX tempVFX = debuffedVFX.AddComponent <CustomTempVFXManagement.MysticsRisky2UtilsTempVFX>();
            RotateAroundAxis rotateAroundAxis = vfxOrigin.AddComponent <RotateAroundAxis>();

            rotateAroundAxis.relativeTo        = Space.Self;
            rotateAroundAxis.rotateAroundAxis  = RotateAroundAxis.RotationAxis.X;
            rotateAroundAxis.slowRotationSpeed = 30f;
            rotateAroundAxis.speed             = RotateAroundAxis.Speed.Slow;
            ObjectScaleCurve fadeOut = vfxOrigin.AddComponent <ObjectScaleCurve>();

            fadeOut.overallCurve = new AnimationCurve
            {
                keys = new Keyframe[]
                {
                    new Keyframe(0f, 1f, Mathf.Tan(180f * Mathf.Deg2Rad), Mathf.Tan(-20f * Mathf.Deg2Rad)),
                    new Keyframe(1f, 0f, Mathf.Tan(160f * Mathf.Deg2Rad), 0f)
                }
            };
            fadeOut.useOverallCurveOnly = true;
            fadeOut.enabled             = false;
            fadeOut.timeMax             = 0.6f;
            tempVFX.exitBehaviours      = new MonoBehaviour[]
            {
                fadeOut
            };
            CustomTempVFXManagement.allVFX.Add(new CustomTempVFXManagement.VFXInfo
            {
                prefab    = debuffedVFX,
                condition = (x) => {
                    Inventory inventory = x.inventory;
                    if (inventory)
                    {
                        return(inventory.GetItemCount(MysticsItemsContent.Items.MysticsItems_RiftLensDebuff) > 0);
                    }
                    return(false);
                },
                radius = CustomTempVFXManagement.DefaultRadiusCall
            });
        }
Пример #2
0
        public override void OnLoad()
        {
            base.OnLoad();
            itemDef.name = "MysticsItems_DeathCeremony";
            SetItemTierWhenAvailable(ItemTier.Tier2);
            itemDef.tags = new ItemTag[]
            {
                ItemTag.Damage
            };

            itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Death Ceremony/Model.prefab"));
            HopooShaderToMaterial.Standard.Apply(itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial);
            HopooShaderToMaterial.Standard.Emission(itemDef.pickupModelPrefab.GetComponentInChildren <Renderer>().sharedMaterial, 1f);
            itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Death Ceremony/Icon.png");
            itemDisplayPrefab        = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(itemDef.pickupModelPrefab, itemDef.pickupModelPrefab.name + "Display", false));
            onSetupIDRS += () =>
            {
                AddDisplayRule("CommandoBody", "CalfL", new Vector3(0.07748F, 0.19394F, -0.03508F), new Vector3(351.2407F, 38.31051F, 271.2653F), new Vector3(0.08418F, 0.08418F, 0.08418F));
                AddDisplayRule("HuntressBody", "CalfL", new Vector3(0.01081F, 0.33039F, -0.04676F), new Vector3(271.8222F, -0.00021F, 329.7724F), new Vector3(0.07837F, 0.07837F, 0.07837F));
                AddDisplayRule("Bandit2Body", "CalfL", new Vector3(0.03402F, 0.33989F, -0.05447F), new Vector3(275.6507F, 198.2068F, 136.1487F), new Vector3(0.07333F, 0.07333F, 0.07333F));
                AddDisplayRule("ToolbotBody", "CalfL", new Vector3(-0.76507F, 2.13588F, -0.16809F), new Vector3(0F, 0F, 92.59356F), new Vector3(0.6665F, 0.6665F, 0.6665F));
                AddDisplayRule("EngiBody", "CalfL", new Vector3(0.06642F, 0.07521F, -0.07491F), new Vector3(2.18099F, 54.26896F, 272.251F), new Vector3(0.07373F, 0.07373F, 0.07373F));
                AddDisplayRule("EngiTurretBody", "LegBar2", new Vector3(-0.00001F, 0.25339F, 0.2332F), new Vector3(87.51187F, 180F, 180F), new Vector3(0.31299F, 0.31299F, 0.31299F));
                AddDisplayRule("EngiWalkerTurretBody", "LegBar2", new Vector3(-0.00001F, 0.32614F, 0.3331F), new Vector3(80.43612F, 180F, 180F), new Vector3(0.35353F, 0.35353F, 0.35353F));
                AddDisplayRule("MageBody", "CalfL", new Vector3(-0.05753F, 0.055F, -0.00398F), new Vector3(283.2863F, 250.2234F, 182.1714F), new Vector3(0.08759F, 0.08759F, 0.08759F));
                AddDisplayRule("MercBody", "CalfL", new Vector3(0F, 0.06378F, -0.0637F), new Vector3(275.3986F, 0F, 0F), new Vector3(0.0835F, 0.0835F, 0.0835F));
                AddDisplayRule("TreebotBody", "FootFrontL", new Vector3(-0.00003F, 0.2441F, -0.14866F), new Vector3(270.8983F, 0F, 0F), new Vector3(0.20205F, 0.20205F, 0.20205F));
                AddDisplayRule("LoaderBody", "CalfL", new Vector3(0.10101F, 0.10896F, -0.05009F), new Vector3(286.7617F, 305.9382F, 3.19435F), new Vector3(0.10456F, 0.10456F, 0.10456F));
                AddDisplayRule("CrocoBody", "CalfL", new Vector3(-0.72054F, 1.36348F, -0.3729F), new Vector3(355.4709F, 323.8942F, 83.82096F), new Vector3(0.78694F, 0.78694F, 0.78694F));
                AddDisplayRule("CaptainBody", "CalfL", new Vector3(0F, 0.05716F, -0.09369F), new Vector3(287.3015F, 0F, 0F), new Vector3(0.10502F, 0.10502F, 0.10502F));
                AddDisplayRule("BrotherBody", "CalfL", BrotherInfection.green, new Vector3(0.00384F, 0.00536F, -0.03235F), new Vector3(14.82572F, 260.7474F, 350.3363F), new Vector3(0.04861F, 0.10534F, 0.10724F));
                AddDisplayRule("ScavBody", "CalfL", new Vector3(0.33272F, -0.17368F, -1.09799F), new Vector3(277.8127F, 180F, 165.8016F), new Vector3(1.08614F, 1.08614F, 1.08614F));
                if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper)
                {
                    AddDisplayRule("SniperClassicBody", "CalfL", new Vector3(-0.04687F, 0.03461F, 0.08856F), new Vector3(80.03226F, 0F, 32.95736F), new Vector3(0.07694F, 0.07694F, 0.07694F));
                }
                AddDisplayRule("RailgunnerBody", "CalfL", new Vector3(0.07292F, 0.00507F, 0.09758F), new Vector3(65.51882F, 247.9167F, 209.6704F), new Vector3(0.10736F, 0.10736F, 0.10736F));
                AddDisplayRule("VoidSurvivorBody", "ThighL", new Vector3(0.08283F, 0.31418F, 0.06681F), new Vector3(11.83692F, 314.669F, 281.4625F), new Vector3(0.09226F, 0.09226F, 0.09226F));
            };

            GameObject debuffedVFX = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Death Ceremony/MarkedVFX.prefab");
            GameObject vfxOrigin   = debuffedVFX.transform.Find("Origin").gameObject;

            vfxOrigin.transform.localScale *= 3f;
            CustomTempVFXManagement.MysticsRisky2UtilsTempVFX tempVFX = debuffedVFX.AddComponent <CustomTempVFXManagement.MysticsRisky2UtilsTempVFX>();
            RotateAroundAxis rotateAroundAxis = vfxOrigin.gameObject.AddComponent <RotateAroundAxis>();

            rotateAroundAxis.relativeTo        = Space.Self;
            rotateAroundAxis.rotateAroundAxis  = RotateAroundAxis.RotationAxis.X;
            rotateAroundAxis.fastRotationSpeed = 17f;
            rotateAroundAxis.speed             = RotateAroundAxis.Speed.Fast;
            rotateAroundAxis                   = vfxOrigin.gameObject.AddComponent <RotateAroundAxis>();
            rotateAroundAxis.relativeTo        = Space.Self;
            rotateAroundAxis.rotateAroundAxis  = RotateAroundAxis.RotationAxis.Z;
            rotateAroundAxis.fastRotationSpeed = 34f;
            rotateAroundAxis.speed             = RotateAroundAxis.Speed.Fast;
            ObjectScaleCurve fadeOut = vfxOrigin.AddComponent <ObjectScaleCurve>();

            fadeOut.overallCurve = new AnimationCurve
            {
                keys = new Keyframe[]
                {
                    new Keyframe(0f, 1f, Mathf.Tan(180f * Mathf.Deg2Rad), Mathf.Tan(-20f * Mathf.Deg2Rad)),
                    new Keyframe(1f, 0f, Mathf.Tan(160f * Mathf.Deg2Rad), 0f)
                }
            };
            fadeOut.useOverallCurveOnly = true;
            fadeOut.enabled             = false;
            fadeOut.timeMax             = 0.2f;
            tempVFX.exitBehaviours      = new MonoBehaviour[]
            {
                fadeOut
            };
            ObjectScaleCurve fadeIn = vfxOrigin.AddComponent <ObjectScaleCurve>();

            fadeIn.overallCurve = new AnimationCurve
            {
                keys = new Keyframe[]
                {
                    new Keyframe(0f, 0f, Mathf.Tan(180f * Mathf.Deg2Rad), Mathf.Tan(70f * Mathf.Deg2Rad)),
                    new Keyframe(1f, 1f, Mathf.Tan(-160f * Mathf.Deg2Rad), 0f)
                }
            };
            fadeIn.useOverallCurveOnly = true;
            fadeIn.enabled             = false;
            fadeIn.timeMax             = 0.2f;
            tempVFX.enterBehaviours    = new MonoBehaviour[]
            {
                fadeIn
            };
            CustomTempVFXManagement.allVFX.Add(new CustomTempVFXManagement.VFXInfo
            {
                prefab    = debuffedVFX,
                condition = (x) =>
                {
                    var component = x.GetComponent <MysticsItemsDeathCeremonyMark>();
                    if (component)
                    {
                        return(component.markTimer > 0f);
                    }
                    return(false);
                },
                radius = CustomTempVFXManagement.DefaultRadiusCall
            });

            damageShareOrbEffect = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Death Ceremony/DeathCeremonyOrbEffect.prefab");
            EffectComponent effectComponent = damageShareOrbEffect.AddComponent <EffectComponent>();

            effectComponent.positionAtReferencedTransform = false;
            effectComponent.parentToReferencedTransform   = false;
            effectComponent.applyScale = true;
            VFXAttributes vfxAttributes = damageShareOrbEffect.AddComponent <VFXAttributes>();

            vfxAttributes.vfxPriority  = VFXAttributes.VFXPriority.Low;
            vfxAttributes.vfxIntensity = VFXAttributes.VFXIntensity.Low;
            OrbEffect orbEffect = damageShareOrbEffect.AddComponent <OrbEffect>();

            orbEffect.startVelocity1 = new Vector3(-10f, 0f, -10f);
            orbEffect.startVelocity2 = new Vector3(-10f, 10f, 10f);
            orbEffect.endVelocity1   = new Vector3(-10f, 0f, -10f);
            orbEffect.endVelocity2   = new Vector3(10f, 10f, 10f);
            orbEffect.movementCurve  = new AnimationCurve
            {
                keys = new Keyframe[]
                {
                    new Keyframe(0f, 0f),
                    new Keyframe(1f, 1f)
                },
                preWrapMode  = WrapMode.Clamp,
                postWrapMode = WrapMode.Clamp
            };
            orbEffect.faceMovement = true;
            orbEffect.callArrivalIfTargetIsGone = false;
            DestroyOnTimer destroyOnTimer = damageShareOrbEffect.transform.Find("Trail").gameObject.AddComponent <DestroyOnTimer>();

            destroyOnTimer.duration = 0.5f;
            destroyOnTimer.enabled  = false;
            MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsOrbEffectOnArrivalDefaults onArrivalDefaults = damageShareOrbEffect.AddComponent <MysticsRisky2Utils.MonoBehaviours.MysticsRisky2UtilsOrbEffectOnArrivalDefaults>();
            onArrivalDefaults.orbEffect = orbEffect;
            onArrivalDefaults.transformsToUnparentChildren = new Transform[] {
                damageShareOrbEffect.transform
            };
            onArrivalDefaults.componentsToEnable = new MonoBehaviour[]
            {
                destroyOnTimer
            };
            MysticsItemsContent.Resources.effectPrefabs.Add(damageShareOrbEffect);

            CharacterBody.onBodyStartGlobal += CharacterBody_onBodyStartGlobal;
            GenericGameEvents.OnHitEnemy    += GenericGameEvents_OnHitEnemy;

            R2API.RecalculateStatsAPI.GetStatCoefficients += RecalculateStatsAPI_GetStatCoefficients;
        }
Пример #3
0
        public override void OnLoad()
        {
            base.OnLoad();
            itemDef.name = "MysticsItems_AllyDeathRevenge";
            SetItemTierWhenAvailable(ItemTier.Tier2);
            itemDef.tags = new ItemTag[]
            {
                ItemTag.Damage,
                ItemTag.Utility,
                ItemTag.AIBlacklist
            };
            MysticsItemsContent.Resources.unlockableDefs.Add(GetUnlockableDef());
            itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Ally Death Revenge/Model.prefab"));
            itemDef.pickupIconSprite  = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Ally Death Revenge/Icon.png");
            ModelPanelParameters modelPanelParams = itemDef.pickupModelPrefab.GetComponentInChildren <ModelPanelParameters>();

            modelPanelParams.minDistance = 0.75f;
            modelPanelParams.maxDistance = 1.5f;
            itemDisplayPrefab            = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(itemDef.pickupModelPrefab, itemDef.pickupModelPrefab.name + "Display", false));
            onSetupIDRS += () =>
            {
                AddDisplayRule("CommandoBody", "LowerArmR", new Vector3(0.001F, 0.274F, -0.078F), new Vector3(7.29F, 186.203F, 0.157F), new Vector3(0.277F, 0.389F, 0.277F));
                AddDisplayRule("HuntressBody", "HandL", new Vector3(-0.014F, 0.004F, 0.035F), new Vector3(6.909F, 1.748F, 74.816F), new Vector3(0.187F, 0.174F, 0.187F));
                AddDisplayRule("Bandit2Body", "Stomach", new Vector3(-0.069F, -0.12F, -0.197F), new Vector3(18.152F, 14.491F, 196.624F), new Vector3(0.348F, 0.348F, 0.348F));
                AddDisplayRule("ToolbotBody", "HandR", new Vector3(-0.059F, 0.587F, 1.939F), new Vector3(356.736F, 85.148F, 90.496F), new Vector3(3.014F, 3.241F, 3.014F));
                AddDisplayRule("EngiBody", "HandL", new Vector3(0F, 0.104F, 0.042F), new Vector3(3.001F, 0F, 0F), new Vector3(0.259F, 0.259F, 0.259F));
                AddDisplayRule("EngiTurretBody", "Head", new Vector3(0.026F, 0.602F, -1.541F), new Vector3(22.044F, 48.281F, 206.737F), new Vector3(0.74F, 0.74F, 0.74F));
                AddDisplayRule("EngiWalkerTurretBody", "Head", new Vector3(-0.248F, 1.434F, -0.84F), new Vector3(300.601F, 223.502F, 297.144F), new Vector3(0.659F, 0.801F, 0.643F));
                AddDisplayRule("MageBody", "HandL", new Vector3(-0.011F, 0.074F, 0.104F), new Vector3(0F, 0F, 355.462F), new Vector3(0.22F, 0.22F, 0.22F));
                AddDisplayRule("MercBody", "HandR", new Vector3(0F, 0.112F, 0.103F), new Vector3(14.285F, 0F, 0F), new Vector3(0.427F, 0.427F, 0.427F));
                AddDisplayRule("TreebotBody", "WeaponPlatform", new Vector3(0F, 0.889F, 0.308F), new Vector3(0F, 0F, 0F), new Vector3(0.846F, 0.846F, 0.846F));
                AddDisplayRule("LoaderBody", "MechHandL", new Vector3(-0.073F, 0.379F, 0.15F), new Vector3(5.558F, 330.424F, 0F), new Vector3(0.36F, 0.36F, 0.36F));
                AddDisplayRule("CrocoBody", "HandL", new Vector3(-1.286F, 0.394F, 0.102F), new Vector3(56.075F, 280.047F, 0F), new Vector3(3.614F, 2.545F, 4.003F));
                AddDisplayRule("CaptainBody", "HandR", new Vector3(-0.086F, 0.125F, 0.016F), new Vector3(14.676F, 274.88F, 359.215F), new Vector3(0.248F, 0.248F, 0.248F));
                AddDisplayRule("BrotherBody", "HandL", BrotherInfection.green, new Vector3(0.019F, -0.013F, 0.017F), new Vector3(348.105F, 324.594F, 242.165F), new Vector3(0.061F, 0.019F, 0.061F));
                AddDisplayRule("ScavBody", "HandL", new Vector3(-3.491F, 2.547F, -2.4F), new Vector3(354.216F, 329.486F, 87.688F), new Vector3(7.501F, 7.7F, 7.501F));
                if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper)
                {
                    AddDisplayRule("SniperClassicBody", "LowerArmR", new Vector3(-0.00116F, 0.35526F, -0.02252F), new Vector3(12.00797F, 359.9336F, 355.1882F), new Vector3(0.2754F, 0.2754F, 0.2754F));
                }
                AddDisplayRule("RailgunnerBody", "Pelvis", new Vector3(0.1939F, 0.23069F, 0.00249F), new Vector3(5.45999F, 119.7464F, 17.75949F), new Vector3(0.33522F, 0.33522F, 0.33522F));
                AddDisplayRule("VoidSurvivorBody", "Head", new Vector3(-0.06693F, -1.12064F, -0.77318F), new Vector3(90F, 0F, 0F), new Vector3(0.5795F, 0.5795F, 0.5795F));
            };
            itemDef.pickupModelPrefab.transform.Find("mdlAllyDeathRevenge").Rotate(new Vector3(0f, 0f, 160f), Space.Self);
            itemDef.pickupModelPrefab.transform.Find("mdlAllyDeathRevenge").localScale *= 0.8f;

            GlobalEventManager.onCharacterDeathGlobal += GlobalEventManager_onCharacterDeathGlobal;

            Overlays.CreateOverlay(Main.AssetBundle.LoadAsset <Material>("Assets/Items/Ally Death Revenge/matAllyDeathRevengeOverlay.mat"), delegate(CharacterModel model)
            {
                return(model.body ? model.body.HasBuff(MysticsItemsContent.Buffs.MysticsItems_AllyDeathRevenge) : false);
            });

            GameObject burningVFX = Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Ally Death Revenge/BurningVFX.prefab");

            CustomTempVFXManagement.MysticsRisky2UtilsTempVFX tempVFX = burningVFX.AddComponent <CustomTempVFXManagement.MysticsRisky2UtilsTempVFX>();
            tempVFX.rotateWithParent = true;
            tempVFX.enterObjects     = new GameObject[]
            {
                burningVFX.transform.Find("Origin").gameObject
            };
            Material matBurningVFX = burningVFX.transform.Find("Origin/Left").gameObject.GetComponent <Renderer>().sharedMaterial;

            HopooShaderToMaterial.CloudRemap.Apply(
                matBurningVFX,
                Main.AssetBundle.LoadAsset <Texture>("Assets/Items/Ally Death Revenge/texRampAllyDeathRevengeBurningEyes.png")
                );
            HopooShaderToMaterial.CloudRemap.Boost(matBurningVFX, 3f);
            burningVFX.transform.Find("Origin").gameObject.AddComponent <RotateObject>().rotationSpeed = new Vector3(0f, 400f, 0f);
            CustomTempVFXManagement.allVFX.Add(new CustomTempVFXManagement.VFXInfo
            {
                prefab    = burningVFX,
                condition = (x) => x.HasBuff(MysticsItemsContent.Buffs.MysticsItems_AllyDeathRevenge),
                radius    = CustomTempVFXManagement.DefaultRadiusCall,
                child     = "Head"
            });

            sfx           = ScriptableObject.CreateInstance <NetworkSoundEventDef>();
            sfx.eventName = "Play_item_allydeathrevenge_proc";
            MysticsItemsContent.Resources.networkSoundEventDefs.Add(sfx);
        }
Пример #4
0
        public override void OnLoad()
        {
            buffDef.name       = "MysticsItems_Deafened";
            buffDef.buffColor  = new Color32(255, 195, 112, 255);
            buffDef.isDebuff   = true;
            buffDef.iconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Buffs/Deafened.png");

            Equipment.Microphone.buffDef = buffDef;

            R2API.RecalculateStatsAPI.GetStatCoefficients += RecalculateStatsAPI_GetStatCoefficients;

            GameObject debuffedVFX = Main.AssetBundle.LoadAsset <GameObject>("Assets/Equipment/Microphone/DeafenedVFX.prefab");
            GameObject vfxOrigin   = debuffedVFX.transform.Find("Origin").gameObject;

            CustomTempVFXManagement.MysticsRisky2UtilsTempVFX tempVFX = debuffedVFX.AddComponent <CustomTempVFXManagement.MysticsRisky2UtilsTempVFX>();
            RotateAroundAxis rotateAroundAxis = vfxOrigin.transform.Find("Ring").gameObject.AddComponent <RotateAroundAxis>();

            rotateAroundAxis.relativeTo        = Space.Self;
            rotateAroundAxis.rotateAroundAxis  = RotateAroundAxis.RotationAxis.X;
            rotateAroundAxis.fastRotationSpeed = 100f;
            rotateAroundAxis.speed             = RotateAroundAxis.Speed.Fast;
            rotateAroundAxis                   = vfxOrigin.transform.Find("Ring (1)").gameObject.AddComponent <RotateAroundAxis>();
            rotateAroundAxis.relativeTo        = Space.Self;
            rotateAroundAxis.rotateAroundAxis  = RotateAroundAxis.RotationAxis.Z;
            rotateAroundAxis.fastRotationSpeed = 50f;
            rotateAroundAxis.speed             = RotateAroundAxis.Speed.Fast;
            ObjectScaleCurve fadeOut = vfxOrigin.AddComponent <ObjectScaleCurve>();

            fadeOut.overallCurve = new AnimationCurve
            {
                keys = new Keyframe[]
                {
                    new Keyframe(0f, 1f, Mathf.Tan(180f * Mathf.Deg2Rad), Mathf.Tan(-20f * Mathf.Deg2Rad)),
                    new Keyframe(1f, 0f, Mathf.Tan(160f * Mathf.Deg2Rad), 0f)
                }
            };
            fadeOut.useOverallCurveOnly = true;
            fadeOut.enabled             = false;
            fadeOut.timeMax             = 0.6f;
            tempVFX.exitBehaviours      = new MonoBehaviour[]
            {
                fadeOut
            };
            ObjectScaleCurve fadeIn = vfxOrigin.AddComponent <ObjectScaleCurve>();

            fadeIn.overallCurve = new AnimationCurve
            {
                keys = new Keyframe[]
                {
                    new Keyframe(0f, 0f, Mathf.Tan(180f * Mathf.Deg2Rad), Mathf.Tan(70f * Mathf.Deg2Rad)),
                    new Keyframe(1f, 1f, Mathf.Tan(-160f * Mathf.Deg2Rad), 0f)
                }
            };
            fadeIn.useOverallCurveOnly = true;
            fadeIn.enabled             = false;
            fadeIn.timeMax             = 0.6f;
            tempVFX.enterBehaviours    = new MonoBehaviour[]
            {
                fadeIn
            };
            CustomTempVFXManagement.allVFX.Add(new CustomTempVFXManagement.VFXInfo
            {
                prefab    = debuffedVFX,
                condition = (x) => x.HasBuff(buffDef),
                radius    = CustomTempVFXManagement.DefaultRadiusCall
            });
        }