Пример #1
0
        public static CustomSprite CreateSpriteFromBitmap(CustomBitmap bitmap)
        {
            CustomSprite ret = new CustomSprite();

            ret.Bitmap = bitmap;
            return(ret);
        }
Пример #2
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        public OxygenTank() : base(Recipe)
        {
            CustomSprite icon = BitmapRepository.CreateSpriteFromBitmap(BitmapRepository.OxygenTank);

            icon.Scaling = DefaultScale;
            Icon         = icon;
        }
Пример #3
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        public GreenCoral()
        {
            CustomSprite icon = BitmapRepository.CreateSpriteFromBitmap(BitmapRepository.Plant);

            icon.Scaling = DefaultScale;
            Icon         = icon;
        }
Пример #4
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 public static void CenterSprite(CustomSprite sprite)
 {
     sprite.Position = new TGCVector2(
         (Width - sprite.Bitmap.Width * sprite.Scaling.X) / 2,
         (Height - sprite.Bitmap.Height * sprite.Scaling.Y) / 2
         );
 }
Пример #5
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        public void Load(string exampleDir, CustomBitmap spriteSheet)
        {
            asteroidBitmap = spriteSheet;

            sprites = new List <CustomSprite>();

            spriteSize = new Vector2(SpriteWidth, SpriteHeight);
            size       = 1.0f;
            angle      = 0.0f;

            CustomSprite newSprite;

            //Creo 64 sprites asignando distintos clipping rects a cada uno.
            for (var i = 0; i < 8; i++)
            {
                for (var j = 0; j < 8; j++)
                {
                    newSprite         = new CustomSprite();
                    newSprite.Bitmap  = asteroidBitmap;
                    newSprite.SrcRect = new Rectangle(j * (int)spriteSize.X, i * (int)spriteSize.Y, (int)spriteSize.X,
                                                      (int)spriteSize.Y);
                    newSprite.Scaling  = new Vector2(size, size);
                    newSprite.Rotation = angle;
                    sprites.Add(newSprite);
                }
            }

            currentSprite = 0;

            GenerateRandomPosition();
        }
        public void Init(TgcD3dInput input)
        {
            var d3dDevice = D3DDevice.Instance.Device;

            drawer2D = new Drawer2D();

            #region configurarSprites
            CustomSprite sprite = new CustomSprite();
            sprite.Bitmap = new CustomBitmap(GameModel.mediaDir + "\\sprites\\mata.png", D3DDevice.Instance.Device);
            var textureSize = sprite.Bitmap.Size;
            sprite.Position = new TGCVector2(FastMath.Max((D3DDevice.Instance.Width - textureSize.Width) * 0.5f, 0), FastMath.Max((D3DDevice.Instance.Height - textureSize.Height) * 0.5f, 0));
            sprites.Add(sprite);

            CustomSprite sprite2 = new CustomSprite();
            sprite2.Bitmap   = new CustomBitmap(GameModel.mediaDir + "\\sprites\\evita.png", D3DDevice.Instance.Device);
            sprite2.Position = new TGCVector2(FastMath.Max((D3DDevice.Instance.Width - textureSize.Width) * 0.5f, 0), FastMath.Max((D3DDevice.Instance.Height - textureSize.Height) * 0.5f, 0));
            sprites.Add(sprite2);

            CustomSprite sprite3 = new CustomSprite();
            sprite3.Bitmap = new CustomBitmap(GameModel.mediaDir + "\\sprites\\crea.png", D3DDevice.Instance.Device);

            sprite3.Position = new TGCVector2(FastMath.Max((D3DDevice.Instance.Width - textureSize.Width) * 0.5f, 0), FastMath.Max((D3DDevice.Instance.Height - textureSize.Height) * 0.5f, 0));
            sprites.Add(sprite3);

            #endregion

            time           = new Timer(500);
            time.Elapsed  += OnTimedEvent;
            time.AutoReset = true;
            time.Enabled   = true;
        }
Пример #7
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        public Fish()
        {
            CustomSprite icon = BitmapRepository.CreateSpriteFromBitmap(BitmapRepository.Fish);

            icon.Scaling = DefaultScale;
            Icon         = icon;
        }
Пример #8
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        public GreenPotion() : base(_Recipe)
        {
            CustomSprite icon = BitmapRepository.CreateSpriteFromBitmap(BitmapRepository.GreenPotion);

            icon.Scaling = DefaultScale;
            Icon         = icon;
        }
Пример #9
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        public void Load(CustomBitmap spriteBitmap)
        {
            misilBitmap = spriteBitmap;

            sprite        = new CustomSprite();
            sprite.Bitmap = misilBitmap;
        }
Пример #10
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        protected override void UpdateMeshData(bool forceUpdate = false)
        {
            if (_meshRenderer == null || _meshFilter == null || IsPartOfStaticBatch)
                return;

            if (GameSpriteRenderer != null && (GameSpriteRenderer != _oldGameSpriteRenderer || forceUpdate ||
                (_oldUnitySprite != null && _oldUnitySprite.sprite != null && _oldUnitySprite.sprite != Sprite) ||
                (_oldCustomSprite != null && _oldCustomSprite.Sprite != null && _oldCustomSprite.Sprite != Sprite)))
            {
                _oldGameSpriteRenderer = GameSpriteRenderer;

                _oldCustomSprite = GameSpriteRenderer.GetComponent<CustomSprite>();
                if (_oldCustomSprite != null)
                {
                    Sprite = _oldCustomSprite.Sprite;
                }
                else
                {
                    _oldUnitySprite = GameSpriteRenderer.GetComponent<SpriteRenderer>();
                    if (_oldUnitySprite != null)
                        Sprite = _oldUnitySprite.sprite;
                }

                Material.EnableKeyword("NORMAL_TEXCOORD");
            }

            if (_oldSecondaryColor != AdditiveColor || forceUpdate)
            {
                UpdateSecondaryColor();
                _isMeshDirty = true;
                _oldSecondaryColor = AdditiveColor;
            }

            base.UpdateMeshData(forceUpdate);
        }
Пример #11
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        public PrincipalMenu(Subnautica gameInstance)
            : base()
        {
            input = gameInstance.Input;

            this.gameInstance    = gameInstance;
            bitmapSlotBackground = new CustomBitmap(Game.Default.MediaDirectory + "craftingSlotBackground.jpg", D3DDevice.Instance.Device);

            background          = new CustomSprite(Game.Default.MediaDirectory + "blackSquare.jpg");
            background.Color    = Color.FromArgb(80, 0, 0, 0); // para la transparencia
            background.SrcRect  = new Rectangle(0, 0, D3DDevice.Instance.Width, D3DDevice.Instance.Height);
            background.Position = TGCVector2.Zero;

            wasdSprite          = new CustomSprite(gameInstance.MediaDir + "Sprites//WASD.png");
            wasdSprite.SrcRect  = new Rectangle(0, 0, D3DDevice.Instance.Width, D3DDevice.Instance.Height);
            wasdSprite.Position = new TGCVector2(D3DDevice.Instance.Width / 8, D3DDevice.Instance.Height / 2.5f);

            escISprite          = new CustomSprite(gameInstance.MediaDir + "Sprites//EscI.png");
            escISprite.SrcRect  = new Rectangle(0, 0, D3DDevice.Instance.Width, D3DDevice.Instance.Height);
            escISprite.Position = new TGCVector2(D3DDevice.Instance.Width / 2.7f, D3DDevice.Instance.Height / 2.5f);

            mouseSprite          = new CustomSprite(gameInstance.MediaDir + "Sprites//Mouse.png");
            mouseSprite.SrcRect  = new Rectangle(0, 0, D3DDevice.Instance.Width, D3DDevice.Instance.Height);
            mouseSprite.Position = new TGCVector2(D3DDevice.Instance.Width / 1.5f, D3DDevice.Instance.Height / 2f);

            titleText      = new TgcText2D();
            titleText.Text = "Tgcito se va de buceo";
            titleText.changeFont(new Font("TimesNewRoman", 50, FontStyle.Bold));
            titleText.Align    = TgcText2D.TextAlign.CENTER;
            titleText.Position = new Point(0, D3DDevice.Instance.Height / 6);
            titleText.Color    = Color.AntiqueWhite;

            UpdateSlotDisplay();
        }
Пример #12
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        public override void Init()
        {
            drawer2D = new Drawer2D();

            //Crear Sprite
            sprite        = new CustomSprite();
            sprite.Bitmap = new CustomBitmap(MediaDir + "\\Texturas\\LogoTGC.png", D3DDevice.Instance.Device);

            //Ubicar centrado en la pantalla
            var textureSize = sprite.Bitmap.Size;

            centerScreen = new TGCVector2(FastMath.Max(D3DDevice.Instance.Width / 2 - textureSize.Width / 2, 0),
                                          FastMath.Max(D3DDevice.Instance.Height / 2 - textureSize.Height / 2, 0));

            //Calculo el centro de la imagen.
            centroSprite = new TGCVector2(textureSize.Width / 2, textureSize.Height / 2);

            //Rotaciones animadas iniciales.
            rotationAnimateFrameDepend = TGCMatrix.Identity;
            rotationAnimateOneSec      = TGCMatrix.Identity;
            rotationAnimate            = TGCMatrix.Identity;

            //tiempo acumulado
            acumlatedTime = 0f;

            //Camara estatica (es igual que definir un view matrix en cada render)
            Camara.SetCamera(new TGCVector3(0, 0, -10), TGCVector3.Empty);
        }
 private void CenterIconToCurrentBubble(CustomSprite icon)
 {
     icon.Position = bubble.Position + new TGCVector2(
         (bubble.Bitmap.Width * bubble.Scaling.X - icon.Bitmap.Width * icon.Scaling.X) / 2,
         (bubble.Bitmap.Height * bubble.Scaling.Y - icon.Bitmap.Height * icon.Scaling.Y) / 2
         );
 }
 /*********
 ** Public methods
 *********/
 /// <summary>Construct an instance.</summary>
 /// <param name="obj">The underlying in-game object.</param>
 /// <param name="tilePosition">The object's tile position in the current location (if applicable).</param>
 /// <param name="reflection">Simplifies access to private game code.</param>
 /// <param name="customFarming">Handles the logic for integrating with the Custom Farming Redux mod.</param>
 public CustomFarmingObjectTarget(Object obj, Vector2?tilePosition, IReflectionHelper reflection, CustomFarmingReduxIntegration customFarming)
     : base(obj, tilePosition, reflection)
 {
     this.CustomSprite = customFarming.IsLoaded
         ? customFarming.GetTexture(obj)
         : null;
 }
Пример #15
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    public override void OnInspectorGUI()
    {
        m_target = (CustomSprite)target;
        GUILayout.Space(10);


        EditorGUILayout.BeginHorizontal();

        m_target.customPixelVector = EditorGUILayout.Vector2Field("", m_target.customPixelVector);

        EditorGUILayout.EndHorizontal();


        if (GUILayout.Button("Custom Pixel", GUILayout.Width(90), GUILayout.Height(25)))
        {
            m_target.CustomPixel();
        }

        GUILayout.Space(10);

        if (GUILayout.Button("Make Pixel Perfect"))
        {
            m_target.PixelPerfect();
        }
    }
Пример #16
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 /// <summary>
 /// Initialise les données avec la durée de l'état. Les effets d'actualisation, d'expiration ou encore l'image
 /// de l'état sont optionnels. Un objet supplémentaire peut être passé pour stocker des informations.
 /// </summary>
 /// <param name="maxMs"> Le temps écoulé en millisecondes </param>
 /// <param name="effect"> L'effet d'actualisation </param>
 /// <param name="expiringEffect"> L'effet d'expiration </param>
 /// <param name="sprite"> L'image de l'effet </param>
 public StateData(int maxMs, Action <ControlledActor, int, object> effect = null,
                  Action <ControlledActor, object> expiringEffect         = null, CustomSprite sprite = null)
 {
     Effect         = effect;
     MaxMs          = maxMs;
     ExpiringEffect = expiringEffect;
     Sprite         = sprite;
 }
        private void InitDarknessCover()
        {
            darknessCover = BitmapRepository.CreateSpriteFromBitmap(BitmapRepository.BlackRectangle);

            Screen.FitSpriteToScreen(darknessCover);

            darknessCover.Color = Color.FromArgb(0, 0, 0, 0);
        }
        public InfinityGauntlet() : base(Recipe, CreateMesh())
        {
            CustomSprite icon = BitmapRepository.CreateSpriteFromBitmap(BitmapRepository.InfinityGauntlet);

            icon.Scaling = DefaultScale;
            Icon         = icon;
            Mesh.Scale   = new TGCVector3(.035f, .035f, .035f);
        }
Пример #19
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 public static void FitSpriteToScreen(CustomSprite sprite)
 {
     sprite.Scaling = new TGCVector2(
         (float)Width / sprite.Bitmap.Width,
         (float)Height / sprite.Bitmap.Height
         );
     sprite.Position = new TGCVector2(0, 0);
 }
Пример #20
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 public bool isCollisionWithSprite(CustomSprite sprite)
 {
     if (sprite.Collision(this))
     {
         return(true);
     }
     return(false);
 }
Пример #21
0
        public CharacterSelect(GameModel gameModel, MyAbstractions.Tgc3dSound init)
        {
            this.gameModel = gameModel;
            this.init      = init;
            this.init.play(true);
            this.planes.Add(new Plane(new TGCVector3(-90, 0, -90), new TGCVector3(90, 0, 90), new TGCVector3(0, 1, 0), "Otros\\Paredes\\2.jpg", 1, 1));
            this.planes.Add(new Plane(new TGCVector3(-90, 0, -90), new TGCVector3(-90, 50, 90), new TGCVector3(1, 0, 0), "Otros\\Paredes\\1.jpg", 1, 1));
            this.planes.Add(new Plane(new TGCVector3(90, 0, -90), new TGCVector3(90, 50, 90), new TGCVector3(-1, 0, 0), "Otros\\Paredes\\4.jpg", 1, 1));
            this.planes.Add(new Plane(new TGCVector3(-90, 0, -90), new TGCVector3(90, 50, -90), new TGCVector3(0, 0, 1), "Otros\\Paredes\\3.jpg", 1, 1));
            this.gameModel.Camara = new ThirdPersonCamera(new TGCVector3(0, 0, 0), 100f, 150f);

            this.soundManager = new SoundsManager();
            var auto1 = new Van(new TGCVector3(0f, 0f, 0f), soundManager);

            auto1.matrixs.SetScalation(TGCMatrix.Scaling(0.2f, 0.2f, 0.2f));
            auto1.Transform();

            this.soundManager = new SoundsManager();
            var auto2 = new Car(new TGCVector3(0f, 0f, 0f), soundManager);

            auto2.matrixs.SetScalation(TGCMatrix.Scaling(0.3f, 0.3f, 0.3f));
            auto2.Transform();

            this.soundManager = new SoundsManager();
            var auto3 = new Hummer(new TGCVector3(0f, 0f, 0f), soundManager);

            auto3.matrixs.SetScalation(TGCMatrix.Scaling(0.25f, 0.25f, 0.25f));
            auto3.Transform();

            autos = new List <Vehicle>
            {
                auto1,
                auto2,
                auto3
            };

            selectedCar = auto1;
            CarsCount   = autos.Count - 1;


            var deviceWidth  = D3DDevice.Instance.Width;
            var deviceHeight = D3DDevice.Instance.Height;

            choose          = new CustomSprite();
            choose.Bitmap   = new CustomBitmap(MediaDir + "GUI\\Menu\\choose.png", D3DDevice.Instance.Device);
            choose.Position = new TGCVector2((deviceWidth / 2f) - choose.Bitmap.Width / 2, deviceHeight * 0.6f);

            rightArrow          = new CustomSprite();
            rightArrow.Bitmap   = new CustomBitmap(MediaDir + "GUI\\Menu\\right-arrow.png", D3DDevice.Instance.Device);
            rightArrow.Position = new TGCVector2(deviceWidth / 2 + rightArrow.Bitmap.Width * 3 / 4, deviceHeight / 2 - rightArrow.Bitmap.Height * 0.2f);
            rightArrow.Scaling  = new TGCVector2(0.2f, 0.2f);

            leftArrow          = new CustomSprite();
            leftArrow.Bitmap   = new CustomBitmap(MediaDir + "GUI\\Menu\\right-arrow.png", D3DDevice.Instance.Device);
            leftArrow.Rotation = FastMath.PI;
            leftArrow.Position = new TGCVector2(deviceWidth / 2 - leftArrow.Bitmap.Width * 3 / 4, deviceHeight / 2);
            leftArrow.Scaling  = new TGCVector2(0.2f, 0.2f);
        }
        private TGCVector2 GetScaleForSpriteByPixels(CustomSprite sprite, int xPixels, int yPixels)
        {
            float pixelWidth  = sprite.Bitmap.Width;
            float pixelHeight = sprite.Bitmap.Height;
            float xScale      = xPixels / pixelWidth;
            float yScale      = yPixels / pixelHeight;

            return(new TGCVector2(xScale, yScale));
        }
Пример #23
0
        /// <summary>
        /// Draw a preloaded <c>CustomSprite</c> on the screen where a specified entity is.
        /// </summary>
        /// <param name="entity">Instance of <c>Entity</c> to mark</param>
        /// <param name="spr">Preloaded <c>CustomSprite</c> to mark the entity with</param>
        /// <param name="color">Force use of specified <c>Color</c></param>
        public static void markEntityOnScreen(Entity entity, CustomSprite spr, Color?color = null)
        {
            // get the position of the entity on screen & update the screen position of the sprite
            PointF screenPos = Screen.WorldToScreen(entity.Position);

            spr.Position = screenPos;                           // update screen position of sprite
            spr.Color    = color ?? spr.Color;                  // update sprite color if needed; if null, keep original color
            spr.Draw();
        }
Пример #24
0
 public GameplayScene(GameState gameState) : base()
 {
     this.GameState = gameState;
     InitDialogBox();
     InitStatsIndicator();
     InitAim();
     InitHand();
     cursor = aim;
 }
Пример #25
0
    private void Awake()
    {
        audioSource    = gameObject.GetComponent <AudioSource>();
        spriteRenderer = GetComponent <SpriteRenderer>();
        rigidbody2D    = gameObject.GetComponent <Rigidbody2D>();
        animator       = gameObject.GetComponent <Animator>();
        sprite         = gameObject.GetComponent <CustomSprite>();

        maxHealth = health;
    }
Пример #26
0
 /// <summary>
 /// Initialise le powerup avec sa position et son sprite associé.
 /// Lui donne également sa collision lui permettant d'être ramassé.
 /// </summary>
 /// <param name="position"> la position du powerup </param>
 /// <param name="sprite"> Le sprite du powerup </param>
 protected Powerup(Point position, CustomSprite sprite) : base(position)
 {
     SetCollision(new ActorCollision(this, Hitbox, HitboxType.Immaterial, actor =>
     {
         var player = actor as PlayerCharacter;
         if (player != null && player.LootPowerup(this))
         {
             Kill();
         }
     }));
     SpriteHandler = new SpriteHandler(this, sprite);
 }
Пример #27
0
        public Playing(GameModel gameModel, Vehicle car)
        {
            this.gameModel = gameModel;

            drawer               = new Drawer2D();
            velocimeter          = new CustomSprite();
            velocimeter.Bitmap   = new CustomBitmap(MediaDir + "GUI\\HUB\\Velocimetro\\VelocimetroSinFlecha.png", D3DDevice.Instance.Device);
            velocimeter.Position = new TGCVector2(D3DDevice.Instance.Width * 0.84f, D3DDevice.Instance.Height * 0.70f);
            velocimeter.Scaling  = new TGCVector2(0.2f, 0.2f);

            arrowVelocimeter                = new CustomSprite();
            arrowVelocimeter.Bitmap         = new CustomBitmap(MediaDir + "GUI\\HUB\\Velocimetro\\Flecha.png", D3DDevice.Instance.Device);
            arrowVelocimeter.Position       = new TGCVector2(D3DDevice.Instance.Width * 0.915f, D3DDevice.Instance.Height * 0.85f);
            arrowVelocimeter.Scaling        = new TGCVector2(0.2f, 0.2f);
            arrowVelocimeter.RotationCenter = new TGCVector2(0, arrowVelocimeter.Bitmap.Height / 8);
            arrowVelocimeter.Rotation       = -FastMath.PI;

            barOfLifeGreen          = new CustomSprite();
            barOfLifeGreen.Bitmap   = new CustomBitmap(MediaDir + "GUI\\HUB\\BarraDeVida\\1.jpg", D3DDevice.Instance.Device);
            barOfLifeGreen.Position = new TGCVector2(D3DDevice.Instance.Width * 0.80f, D3DDevice.Instance.Height * 0.95f);
            barOfLifeGreen.Scaling  = new TGCVector2(0.05f, 0.05f);

            barOfLifeRed          = new CustomSprite();
            barOfLifeRed.Bitmap   = new CustomBitmap(MediaDir + "GUI\\HUB\\BarraDeVida\\2.jpg", D3DDevice.Instance.Device);
            barOfLifeRed.Position = new TGCVector2(D3DDevice.Instance.Width * 0.80f, D3DDevice.Instance.Height * 0.95f);
            barOfLifeRed.Scaling  = new TGCVector2(0.07f, 0.05f);

            this.camaraInterna = new ThirdPersonCamera(camaraDesplazamiento, 0.8f, -33);
            //this.camaraManagement = new CamaraEnTerceraPersona(camaraDesplazamiento, 3f, -50);
            this.gameModel.Camara = camaraInterna;
            //this.auto = new Van(new TGCVector3(-60f, 0f, 0f), new SoundsManager());
            this.auto = car;
            auto.ResetScale();
            //this.auto.mesh.D3dMesh.ComputeNormals();
            listener = this.auto.mesh.clone("clon");
            this.gameModel.DirectSound.ListenerTracking = listener;
            Scene.GetInstance().SetVehiculo(this.auto);
            this.AI = new ArtificialIntelligence(new TGCVector3(70f, 0f, 0f), new SoundsManager());
            Scene.GetInstance().AI = this.AI;
            Scene.GetInstance().SetCamera(camaraInterna);
            this.auto.SoundsManager.AddSound(this.auto.GetPosition(), 50f, -500, "BackgroundMusic\\Burn.wav", "YouCouldBeMine", false);
            this.auto.SoundsManager.GetSound("YouCouldBeMine").play(true);

            /*var aspectRatio = D3DDevice.Instance.AspectRatio;
             * TGCMatrix view = TGCMatrix.LookAtLH(gameModel.Camara.Position, gameModel.Camara.LookAt, gameModel.Camara.UpVector);
             * TGCMatrix proj = TGCMatrix.PerspectiveFovLH(Geometry.DegreeToRadian(360), aspectRatio, 0, 1);
             * this.gameModel.Frustum.updateVolume(view, proj);
             * D3DDevice.Instance.Device.Transform.View = view;
             * D3DDevice.Instance.Device.Transform.Projection = proj;
             */

            this.Update();
        }
Пример #28
0
        private void InitBlackRectangle()
        {
            spriteBlackRectangle         = BitmapRepository.CreateSpriteFromBitmap(BitmapRepository.BlackRectangle);
            spriteBlackRectangle.Color   = Color.FromArgb(188, 0, 0, 0);
            spriteBlackRectangle.Scaling = new TGCVector2(1, .1f);
            Screen.CenterSprite(spriteBlackRectangle);

            spriteBlackRectangle.Position = new TGCVector2(
                spriteBlackRectangle.Position.X,
                Screen.Height * (3f / 4)
                );
        }
        public void Init(TgcD3dInput input)
        {
            var d3dDevice = D3DDevice.Instance.Device;

            drawer2D = new Drawer2D();

            #region configurarSprites

            opciones.Bitmap = new CustomBitmap(GameModel.mediaDir + "\\sprites\\opciones.png", D3DDevice.Instance.Device);
            var textureSize = opciones.Bitmap.Size;
            opciones.Position = new TGCVector2(FastMath.Max((D3DDevice.Instance.Width - textureSize.Width) * 0.5f, 0), FastMath.Max((D3DDevice.Instance.Height - textureSize.Height) * 0.5f, 0));

            CustomSprite normal = new CustomSprite();
            normal.Bitmap   = new CustomBitmap(GameModel.mediaDir + "\\sprites\\0_normal.png", D3DDevice.Instance.Device);
            normal.Position = opciones.Position;
            escenas.Add(normal);
            CustomSprite picante = new CustomSprite();
            picante.Bitmap   = new CustomBitmap(GameModel.mediaDir + "\\sprites\\0_picante.png", D3DDevice.Instance.Device);
            picante.Position = opciones.Position;
            escenas.Add(picante);
            CustomSprite helada = new CustomSprite();
            helada.Bitmap   = new CustomBitmap(GameModel.mediaDir + "\\sprites\\0_helado.png", D3DDevice.Instance.Device);
            helada.Position = opciones.Position;
            escenas.Add(helada);
            CustomSprite glow = new CustomSprite();
            glow.Bitmap   = new CustomBitmap(GameModel.mediaDir + "\\sprites\\0_noche.png", D3DDevice.Instance.Device);
            glow.Position = opciones.Position;
            escenas.Add(glow);

            CustomSprite god = new CustomSprite();
            god.Bitmap   = new CustomBitmap(GameModel.mediaDir + "\\sprites\\0_god.png", D3DDevice.Instance.Device);
            god.Position = opciones.Position;
            escenas.Add(god);

            CustomSprite on1 = new CustomSprite();
            on1.Bitmap   = new CustomBitmap(GameModel.mediaDir + "\\sprites\\1_on.png", D3DDevice.Instance.Device);
            on1.Position = opciones.Position;
            musicas.Add(on1);
            CustomSprite off1 = new CustomSprite();
            off1.Bitmap   = new CustomBitmap(GameModel.mediaDir + "\\sprites\\1_off.png", D3DDevice.Instance.Device);
            off1.Position = opciones.Position;
            musicas.Add(off1);

            #endregion

            #region inicializarTiempo
            time           = new Timer(500);
            time.Elapsed  += OnTimedEvent;
            time.AutoReset = true;
            time.Enabled   = true;
            #endregion
        }
Пример #30
0
 public Button(String Name, TgcD3dInput Input, CustomBitmap normal, CustomBitmap mouseover, Action Callback, FontFamily fontFamily) : base(Input)
 {
     this.nombre                 = Name;
     this.sprite_normal          = normal;
     this.sprite_mouseover       = mouseover;
     this.current_sprite         = new CustomSprite();
     this.current_sprite.Bitmap  = sprite_normal;
     this.current_sprite.Scaling = new Vector2(0.5f, 0.5f);
     this.Callback               = Callback;
     drawText       = new TgcText2D();
     drawText.Align = TgcText2D.TextAlign.LEFT;
     drawText.changeFont(new Font(fontFamily, 25, FontStyle.Regular));
 }
Пример #31
0
        private void RenderJugadoresMapa(List <Jugador> jugadores, CustomSprite punto)
        {
            foreach (Jugador jugador in jugadores)
            {
                Vector2 mapPosition = this.GetMapPosition(jugador.Position, this.mapa.Bitmap.Size, this.partido.Cancha.Size);
                //El 5 es porque en el x la imagen del a foto incluye mucho pasto fuera de las lineas
                float pX = this.mapa.Position.X - 5 + (this.mapa.Bitmap.Size.Width / 2) + mapPosition.X;
                float pZ = this.mapa.Position.Y + (this.mapa.Bitmap.Size.Height / 2) - mapPosition.Y;
                punto.Position = new Vector2(pX, pZ);

                drawer2D.DrawSprite(punto);
            }
        }