// Update is called once per frame void Update() { float value = slider.GetValue(); skyboxExposure = RenderSettings.skybox.GetFloat("_Exposure"); RenderSettings.skybox.SetFloat("_Exposure", skyboxExposure * value); for (int i = 0; i < lights.Length; i++) { lights[i].intensity = lightIntensities[i] * value; } for (int i = 0; i < reflectionProbes.Length; i++) { reflectionProbes[i].intensity = reflectionProbesIntensities[i] * value; } }
private void Update() { messageSound.volume = slider.GetValue(); buttonClickSound.volume = slider.GetValue(); }
/// <summary> /// Updates Roboy's rotation corresponding to the assigned slider's value, /// where the value 0-100 percent is mapped to 0-360 degree /// </summary> void Update() { this.transform.localEulerAngles = new Vector3(this.transform.localEulerAngles.x, slider.GetValue() * 360, this.transform.localEulerAngles.z); }
/// <summary> /// Update Volume value of the song according to the current slider value /// </summary> void Update() { song.volume = slider.GetValue(); }