public void Initialise() { #if UNITY_EDITOR //Save this by default when first created CustomSettingsUtility.SaveInstance(this); #endif OnInitialise(); }
public void Save() { CustomSettingsUtility.SaveInstance(this); }
public void Initialise() { #if UNITY_EDITOR //Save this by default when first created CustomSettingsUtility.SaveInstance(this); #endif OnInitialise(); }
public void Save() { CustomSettingsUtility.SaveInstance(this); }