/// <summary> /// Registers an event into the EventSaves List<> /// </summary> /// <param name="customEvent">The event that needs to be registered</param> public static void RegisterEvent(CustomSaveEvent customEvent) { EventSaves.Add(customEvent); EventSaves = EventSaves.OrderBy(x => x.EventTime).ToList(); UnityEngine.Debug.Log(customEvent.ToString()); }
/// <summary> /// Registers an event into the EventSaves List<> /// </summary> /// <param name="customEvent">The event that needs to be registered</param> public static void RegisterEvent(CustomSaveEvent customEvent) { EventSaves.Add(customEvent); EventSaves = EventSaves.OrderBy(x => x.EventTime).ToList(); GlobalVariables.global.debug(customEvent.ToString()); }