Пример #1
0
 void Update()
 {
     if (GameManager.o.pause)
     {
         return;
     }
     if (open)
     {
         if (openTimer > 0)
         {
             animator.Play("Opening");
             openTimer -= Time.deltaTime;
             if (openTimer <= 0)
             {
                 item.inChest            = false;
                 item.transform.position = transform.position;
             }
         }
         else
         {
             animator.Play("Open");
         }
     }
     else
     {
         animator.Play("Closed");
     }
     physics.Move(Vector2.zero);
 }
Пример #2
0
 // Update is called once per frame
 protected override void Update()
 {
     base.Update();
     if (GameManager.o.pause)
     {
         return;
     }
     physics.Move(Vector2.zero);
 }
Пример #3
0
 // Update is called once per frame
 protected virtual void Update()
 {
     if (GameManager.o.pause)
     {
         return;
     }
     if (!held && !inChest)
     {
         physics.Move(Vector2.zero);
     }
 }