/// <summary> /// 处理点击关闭按钮 /// </summary> void HandleCloseBtn() { GameData gd = GameData.Instance; CustomPanelData bspd = gd.CustomPanelData; bspd.PanelShow = false; UpdateShow(); }
/// <summary> /// 关闭如何关注微信公众号 /// </summary> public void BtnCloseWhatWx() { SystemMgr.Instance.AudioSystem.PlayAuto(AudioSystem.AudioType.VIEW_CLOSE); CustomPanelData bspd = GameData.Instance.CustomPanelData; bspd.isPanelWtWx = false; Messenger_anhui.Broadcast(MESSAGE_WHATWX); }
/// <summary> /// 处理点击玩法收集按钮 /// </summary> void HandleMethodCollect() { GameData gd = GameData.Instance; CustomPanelData bspd = gd.CustomPanelData; bspd.isShowMethodCollect = true; bspd.isShowCustomSever = false; UpdateShow(); }
/// <summary> /// 点击反馈按钮 /// </summary> void HandleCustomSeverBtn() { GameData gd = GameData.Instance; CustomPanelData bspd = gd.CustomPanelData; bspd.PanelShow = true; SystemMgr.Instance.CustomSystem.UpdateShow(); }
/// <summary> /// 面板的更新显示 /// </summary> /// public void UpdateShow() { GameData gd = GameData.Instance; CustomPanelData bspd = gd.CustomPanelData; if (bspd.PanelShow) { gameObject.SetActive(true); GameData.Instance.isShowQuitPanel = false; } else { GameData.Instance.isShowQuitPanel = true; gameObject.SetActive(false); } }
internal void OnPointerUp(GameObject go) { CustomPanelData cd = GameData.Instance.CustomPanelData; MainViewCustomSeverPanel cp = UIMainView.Instance.CustomSeverPanel; int num = 3;//滑动总个数 float oriPos = GameData.Instance.CustomPanelData.oriPos; float upPos = cp.gameObj_ShowGroup.transform.localPosition.x; float lenth = cp.gameObj_ShowGroup.GetComponent <RectTransform>().sizeDelta.x; cd.indexCurrent = upPos - cd.downPos >= 0 ? cd.indexCurrent - 1 : cd.indexCurrent + 1; cd.indexCurrent = cd.indexCurrent > num ? num : cd.indexCurrent; cd.indexCurrent = cd.indexCurrent < 1 ? 1 : cd.indexCurrent; switch (cd.indexCurrent) { case 1: cp.text_detal.text = "点击微信 右上角 “+” 添加友好"; cp.toggle_point[0].isOn = true; cp.gameObj_ShowGroup.transform.DOLocalMoveX(oriPos, 0.3f); break; case 2: cp.text_detal.text = "点击“公众号”"; cp.toggle_point[1].isOn = true; cp.gameObj_ShowGroup.transform.DOLocalMoveX(oriPos - lenth / 3, 0.3f); break; case 3: cp.text_detal.text = "输入 双喜麻将 点击 搜索结果 关注 双喜麻将"; cp.toggle_point[2].isOn = true; cp.gameObj_ShowGroup.transform.DOLocalMoveX(oriPos - lenth / 3 * 2, 0.3f); break; default: break; } }
internal void OnPointerDown(GameObject go) { CustomPanelData cd = GameData.Instance.CustomPanelData; cd.downPos = UIMainView.Instance.CustomSeverPanel.gameObj_ShowGroup.transform.localPosition.x; }