Пример #1
0
        //Create and set a UnityObject variable node on drop
        protected override void OnDropAccepted(Object o, Vector2 mousePos)
        {
            if (o == null)
            {
                return;
            }

            if (UnityEditor.EditorUtility.IsPersistent(this) && !UnityEditor.EditorUtility.IsPersistent(o))
            {
                Debug.LogError("This Graph is an asset. The dragged object is a scene reference. The reference will not persist");
            }

            //macro?
            if (o is Macro)
            {
                this.AddMacroNode((Macro)o, mousePos, null, null);
                return;
            }

            var targetType = o.GetType();

            //wrappable object?
            var wrapperTypes = CustomObjectWrapper.FindCustomObjectWrappersForType(targetType);

            //show menu
            var menu = new UnityEditor.GenericMenu();

            menu.AddItem(new GUIContent(string.Format("Make Variable ({0})", targetType.FriendlyName())), false, (x) => { this.AddVariableGet(targetType, null, mousePos, null, x); }, o);
            foreach (var _wrapperType in wrapperTypes)
            {
                var wrapperType = _wrapperType;
                menu.AddItem(new GUIContent(string.Format("Add Wrapper ({0})", wrapperType.FriendlyName())), false, (x) => { this.AddObjectWrapper(wrapperType, mousePos, null, (UnityEngine.Object)x); }, o);
            }

            //append reflection
            menu.AddSeparator("/");
            menu = this.AppendTypeReflectionNodesMenu(menu, targetType, "", mousePos, null, o);
            if (o is GameObject)
            {
                var go = (GameObject)o;
                foreach (var component in go.GetComponents <Component>().Where(c => c.hideFlags == 0))
                {
                    var cType    = component.GetType();
                    var category = cType.Name + "/";
                    menu.AddItem(new GUIContent(string.Format(category + "Make Variable ({0})", cType.Name)), false, (x) => { this.AddVariableGet(cType, null, mousePos, null, x); }, component);
                    foreach (var _wrapperType in wrapperTypes)
                    {
                        var wrapperType = _wrapperType;
                        menu.AddItem(new GUIContent(string.Format("Add Wrapper ({0})", wrapperType.FriendlyName())), false, (x) => { this.AddObjectWrapper(wrapperType, mousePos, null, (UnityEngine.Object)x); }, o);
                    }
                    menu = this.AppendTypeReflectionNodesMenu(menu, cType, "", mousePos, null, component);
                }
            }

            menu.ShowAsContext();
            Event.current.Use();
        }
Пример #2
0
        //used above for convenience
        UnityEditor.GenericMenu AppendDragAndDropObjectMenu(UnityEditor.GenericMenu menu, UnityEngine.Object o, string category, Vector2 mousePos)
        {
            var targetType = o.GetType();

            foreach (var _wrapperType in CustomObjectWrapper.FindCustomObjectWrappersForType(targetType))
            {
                var wrapperType = _wrapperType;
                menu.AddItem(new GUIContent(string.Format(category + "Add Wrapper ({0})", wrapperType.FriendlyName())), false, (x) => { this.AddObjectWrapper(wrapperType, mousePos, null, (UnityEngine.Object)x); }, o);
            }
            menu.AddItem(new GUIContent(string.Format(category + "Make Variable ({0})", targetType.FriendlyName())), false, (x) => { this.AddVariableGet(targetType, null, mousePos, null, x); }, o);
            return(menu);
        }