public void ConvertFromVanillaPlayer() { if (Game1.player.Items.Any(i => (i is Fence && (i as Fence).modData.ContainsKey("ItemPipes")) || (i is Axe && (i as Axe).modData.ContainsKey("ItemPipes")))) { for (int i = 0; i < Game1.player.Items.Count; i++) { if (Game1.player.Items[i] is Fence && Game1.player.Items[i].modData.ContainsKey("ItemPipes")) { CustomObjectItem customObj = ItemFactory.CreateItem(Game1.player.Items[i].modData["Type"]); customObj.Load(Game1.player.Items[i].modData); Game1.player.Items.RemoveAt(i); Game1.player.Items.Insert(i, customObj); } else if (Game1.player.Items[i] is Axe && Game1.player.Items[i].modData.ContainsKey("ItemPipes")) { CustomToolItem customTool = ItemFactory.CreateTool(Game1.player.Items[i].modData["Type"]); customTool.Load(Game1.player.Items[i].modData); Game1.player.Items.RemoveAt(i); Game1.player.Items.Insert(i, customTool); } } } }
public void ConvertFromVanillaMap() { foreach (GameLocation location in Game1.locations) { foreach (KeyValuePair <Vector2, SObject> obj in location.Objects.Pairs.ToList()) { if (obj.Value is Fence && obj.Value.modData.ContainsKey("ItemPipes")) { if (obj.Value.modData["Type"] != null) { CustomObjectItem customObj = ItemFactory.CreateObject(obj.Key, obj.Value.modData["Type"]); customObj.Load(obj.Value.modData); location.objects.Remove(obj.Key); location.objects.Add(obj.Key, customObj); } } if (obj.Value is Chest && (obj.Value as Chest).items.Any(i => i is Fence)) { for (int i = 0; i < (obj.Value as Chest).items.Count; i++) { if ((obj.Value as Chest).items[i] is Fence && (obj.Value as Chest).items[i].modData.ContainsKey("ItemPipes")) { Fence tempObj = (Fence)(obj.Value as Chest).items[i]; CustomObjectItem customObj = ItemFactory.CreateItem(tempObj.modData["Type"]); (obj.Value as Chest).items.RemoveAt(i); (obj.Value as Chest).items.Insert(i, customObj); } else if ((obj.Value as Chest).items[i] is Axe && (obj.Value as Chest).items[i].modData.ContainsKey("ItemPipes")) { Axe tempTool = (Axe)(obj.Value as Chest).items[i]; CustomToolItem customObj = ItemFactory.CreateTool(tempTool.modData["Type"]); (obj.Value as Chest).items.RemoveAt(i); (obj.Value as Chest).items.Insert(i, customObj); } } } if (obj.Value is Chest) { NetworkManager.AddObject(obj, location); } } } }
public void ConvertToVanillaPlayer() { if (Game1.player.Items.Any(i => i is CustomObjectItem || i is CustomToolItem)) { for (int i = 0; i < Game1.player.Items.Count; i++) { if (Game1.player.Items[i] is CustomObjectItem) { CustomObjectItem customObj = (CustomObjectItem)Game1.player.Items[i]; SObject tempObj = customObj.Save(); Game1.player.Items.RemoveAt(i); Game1.player.Items.Insert(i, tempObj); } else if (Game1.player.Items[i] is CustomToolItem) { CustomToolItem customTool = (CustomToolItem)Game1.player.Items[i]; Tool tempTool = customTool.Save(); Game1.player.Items.RemoveAt(i); Game1.player.Items.Insert(i, tempTool); } } } }
public void ConvertToVanillaMap() { foreach (GameLocation location in Game1.locations) { foreach (KeyValuePair <Vector2, SObject> obj in location.Objects.Pairs.ToList()) { if (obj.Value is CustomObjectItem) { CustomObjectItem customObj = (CustomObjectItem)obj.Value; SObject tempObj = customObj.Save(); location.objects.Remove(obj.Key); location.objects.Add(obj.Key, tempObj); } if (obj.Value is Chest && (obj.Value as Chest).items.Any(i => i is CustomObjectItem || i is CustomToolItem)) { for (int i = 0; i < (obj.Value as Chest).items.Count; i++) { if ((obj.Value as Chest).items[i] is CustomObjectItem) { CustomObjectItem customObj = (CustomObjectItem)(obj.Value as Chest).items[i]; SObject tempObj = customObj.Save(); (obj.Value as Chest).items.RemoveAt(i); (obj.Value as Chest).items.Insert(i, tempObj); } else if ((obj.Value as Chest).items[i] is CustomToolItem) { CustomToolItem customTool = (CustomToolItem)(obj.Value as Chest).items[i]; Tool tempTool = customTool.Save(); (obj.Value as Chest).items.RemoveAt(i); (obj.Value as Chest).items.Insert(i, tempTool); } } } } } }