// manually specify direction, label, and color public static void Arrow(ref float val, Vector3 origin, bool isBlob, Vector3 direction, string label, Color col) { // set handle color Color oldColor = Handles.color; CustomHandleUtilities.SetHandleColor(col); // draw a label if requested if (label.Length > 0) { Handles.Label(origin + direction * val, label); } // create a slider direction.Normalize(); Vector3 initialPosition = origin + direction * val; Vector3 vDelta = Handles.Slider(initialPosition, direction, HandleUtility.GetHandleSize(initialPosition) * arrowSize, Handles.ArrowCap, 1f) - initialPosition; float delta = vDelta.magnitude; if (delta > requiredMinHandleChange) { val += delta * Mathf.Sign(Vector3.Dot(vDelta, direction)); } // draw a blob if (isBlob) { Handles.SphereCap(-1, origin + direction * val, Quaternion.identity, blobSize); } // reset handle color CustomHandleUtilities.SetHandleColor(oldColor); }
// manually specify an origin, direction, label, and color public static void ValueSlider(ref float val, Vector3 origin, Vector3 direction, string label, Color col) { // set handle color Color oldColor = Handles.color; CustomHandleUtilities.SetHandleColor(col); // always need handles to be visible // draw a label if requested if (label.Length > 0) { Handles.Label(origin + direction * val, label); } // create a slider direction.Normalize(); Vector3 initialPosition = origin + direction * val; Vector3 vDelta = Handles.Slider(initialPosition, direction, HandleUtility.GetHandleSize(initialPosition) * dotHandleSize, Handles.DotCap, 1f) - initialPosition; float delta = vDelta.magnitude; if (delta > requiredMinHandleChange) { val += delta * Mathf.Sign(Vector3.Dot(vDelta, direction)); } // reset handle color CustomHandleUtilities.SetHandleColor(oldColor); }
/* * Draw the handle if it is enabled * */ void OnSceneGUI() { // viewport gui controls Handles.BeginGUI(); { ViewportControls.BeginArea(viewportControlsWidth, GUIAnchor.TopLeft); { GUILayout.BeginVertical(); { JointHandleToggle(); GUILayout.BeginHorizontal(); { JointHandleSizeSlider(viewportControlsWidth); } GUILayout.EndHorizontal(); CustomHandleUtilities.ViewportIntegratorFidelityControls(viewportControlsWidth); } GUILayout.EndVertical(); } ViewportControls.EndArea(); } Handles.EndGUI(); // handles if (!isHandleEnabled) { return; } Undo.SetSnapshotTarget(target, "Change Configurable Joint"); JointHandles.JointLimit(joint, jointHandleSize); EditorUtility.SetDirty(target); }
/* * Create a disc handle for val using the specified parameters * */ private static void DiscHandle(ref float val, Vector3 origin, Quaternion orientation, string label, Color col, bool isFilled) { // compute handle locations based on disc orientation Vector3 right = orientation * Vector3.right; Vector3 up = orientation * Vector3.up; Vector3 forward = orientation * Vector3.forward; // set handle color Color oldColor = Handles.color; CustomHandleUtilities.SetHandleColor(col); // ensure it will still render even if alpha is 0 // create handles LinearHandles.ValueSlider(ref val, origin, forward, label, Handles.color); LinearHandles.ValueSlider(ref val, origin, right, Handles.color); LinearHandles.ValueSlider(ref val, origin, -forward, Handles.color); LinearHandles.ValueSlider(ref val, origin, -right, Handles.color); // draw disc CustomHandleUtilities.SetHandleColor(col, col.a * 0.5f); // ensure it will still render even if alpha is 0 Handles.DrawWireDisc(origin, up, val); // optionally fill the disc if (isFilled) { CustomHandleUtilities.SetHandleColor(col, col.a * 0.1f); Handles.DrawSolidDisc(origin, up, val); } // reset handle color CustomHandleUtilities.SetHandleColor(oldColor); }
/* * Create an arc handle for setting an angular value * */ public static void Arc(ref float val, Vector3 origin, float radius, Quaternion orientation, string label, Color col, bool isFilled, bool isRing) { // compute handle locations based on disc orientation Vector3 right = orientation * Vector3.right; Vector3 up = orientation * Vector3.up; Vector3 forward = orientation * Vector3.forward; // set handle color Color oldColor = Handles.color; CustomHandleUtilities.SetHandleColor(col); // create handle Vector3 handlePosition = origin + Quaternion.AngleAxis(val, up) * forward * radius; Vector3 handleDirection = Quaternion.AngleAxis(val, up) * right; Handles.DrawLine(origin, handlePosition); Vector3 vDelta = Handles.Slider(handlePosition, handleDirection, HandleUtility.GetHandleSize(handlePosition) * LinearHandles.dotHandleSize, Handles.DotCap, 1f) - handlePosition; if (vDelta.magnitude > requiredMinAngleChange) { val += vDelta.magnitude * Mathf.Sign(Vector3.Dot(vDelta, handleDirection)); } // draw disc if (isRing) { CustomHandleUtilities.SetHandleColor(col); Handles.DrawWireDisc(origin, up, radius); } // fill arc if (isFilled) { CustomHandleUtilities.SetHandleColor(col, col.a * 0.1f); Handles.DrawSolidArc(origin, up, forward, val, radius); } // draw the label if requested if (label.Length > 0) { Handles.Label(origin + Quaternion.AngleAxis(val, up) * forward * radius, label); } // reset handle color CustomHandleUtilities.SetHandleColor(oldColor); }
// manually specify direction, label, and color public static void Line(ref float val, Vector3 origin, Vector3 direction, string label, Color col) { // set handle color Color oldColor = Handles.color; CustomHandleUtilities.SetHandleColor(col); // create handle ValueSlider(ref val, origin, direction, label, Handles.color); // draw line CustomHandleUtilities.SetHandleColor(col); Handles.DrawLine(origin, origin + direction * val); // reset handle color CustomHandleUtilities.SetHandleColor(oldColor); }
// manually specify label and color public static void WireBox(ref Vector3 size, Vector3 center, Quaternion orientation, string label, Color col) { // set handle color Color oldColor = Handles.color; CustomHandleUtilities.SetHandleColor(col); // TODO: do something with label? // create linear handles to adjust size LinearHandles.ValueSlider(ref size.x, center - orientation * Vector3.right * size.x * 0.5f, orientation * Vector3.right); LinearHandles.ValueSlider(ref size.x, center + orientation * Vector3.right * size.x * 0.5f, orientation * Vector3.left); LinearHandles.ValueSlider(ref size.y, center - orientation * Vector3.up * size.y * 0.5f, orientation * Vector3.up); LinearHandles.ValueSlider(ref size.y, center + orientation * Vector3.up * size.y * 0.5f, orientation * Vector3.down); LinearHandles.ValueSlider(ref size.z, center - orientation * Vector3.forward * size.z * 0.5f, orientation * Vector3.forward); LinearHandles.ValueSlider(ref size.z, center + orientation * Vector3.forward * size.z * 0.5f, orientation * Vector3.back); // draw the shape Vector3[] corners = new Vector3[8]; corners[0] = center + orientation * (new Vector3(size.x * 0.5f, size.y * 0.5f, size.z * 0.5f)); corners[1] = center + orientation * (new Vector3(size.x * 0.5f, -size.y * 0.5f, size.z * 0.5f)); corners[2] = center + orientation * (new Vector3(size.x * 0.5f, size.y * 0.5f, -size.z * 0.5f)); corners[3] = center + orientation * (new Vector3(size.x * 0.5f, -size.y * 0.5f, -size.z * 0.5f)); corners[4] = center + orientation * (new Vector3(-size.x * 0.5f, -size.y * 0.5f, -size.z * 0.5f)); corners[5] = center + orientation * (new Vector3(-size.x * 0.5f, size.y * 0.5f, size.z * 0.5f)); corners[6] = center + orientation * (new Vector3(-size.x * 0.5f, -size.y * 0.5f, size.z * 0.5f)); corners[7] = center + orientation * (new Vector3(-size.x * 0.5f, size.y * 0.5f, -size.z * 0.5f)); Handles.DrawLine(corners[0], corners[1]); Handles.DrawLine(corners[0], corners[2]); Handles.DrawLine(corners[0], corners[5]); Handles.DrawLine(corners[1], corners[3]); Handles.DrawLine(corners[1], corners[6]); Handles.DrawLine(corners[2], corners[3]); Handles.DrawLine(corners[2], corners[7]); Handles.DrawLine(corners[3], corners[4]); Handles.DrawLine(corners[4], corners[6]); Handles.DrawLine(corners[4], corners[7]); Handles.DrawLine(corners[5], corners[6]); Handles.DrawLine(corners[5], corners[7]); // reset handle color CustomHandleUtilities.SetHandleColor(oldColor); }
/* * Display viewport controls for messing with gizmos * */ public static void ViewportCommonControls() { GUILayout.BeginVertical(); { // only update values if they change to prevent constant updating of player pref keys bool bVal; bVal = ViewportControls.OnOffToggle("Symmetry Mode:", isSymmetrical); if (bVal != isSymmetrical) { isSymmetrical = bVal; } bVal = ViewportControls.OnOffToggle("Mirror Scale:", isScaleSymmetrical); if (bVal != isScaleSymmetrical) { isScaleSymmetrical = bVal; } bVal = ViewportControls.OnOffToggle("Shape Handles:", isShapeHandleEnabled); if (bVal != isShapeHandleEnabled) { isShapeHandleEnabled = bVal; } bVal = ViewportControls.OnOffToggle("Center Handles:", isCenterHandleEnabled); if (bVal != isCenterHandleEnabled) { isCenterHandleEnabled = bVal; } ConfigurableJointEditor.JointHandleToggle(); GUILayout.BeginHorizontal(); { ConfigurableJointEditor.JointHandleSizeSlider(viewportControlsWidth); } GUILayout.EndHorizontal(); CustomHandleUtilities.ViewportIntegratorFidelityControls(viewportControlsWidth); } GUILayout.EndVertical(); }
/* * Create a disc handle for radius at t using the specified parameters * */ private static void CylinderHandle(ref float radius, ref float height, Vector3 center, Quaternion orientation, string label, Color col, bool isCapsule) { // clamp values radius = Mathf.Abs(radius); height = Mathf.Abs(height); float oldRadius = radius; // TODO: do something with label? // set handle color Color oldColor = Handles.color; CustomHandleUtilities.SetHandleColor(col); // compute disc handle locations based on orientation Vector3 right = orientation * Vector3.right * radius; Vector3 up = orientation * Vector3.up * height * 0.5f; Vector3 forward = orientation * Vector3.forward * radius; // create a disc handle at each end of the cylinder Vector3 upperPoint = center + (orientation * Vector3.up) * (height * 0.5f - (isCapsule?radius:0f)); Vector3 lowerPoint = center + (orientation * Vector3.up) * (height * -0.5f + (isCapsule?radius:0f)); if (!isCapsule) { DiscHandles.WireDisc(ref radius, upperPoint, orientation, label, col); DiscHandles.WireDisc(ref radius, lowerPoint, orientation, label, col); } else { Handles.DrawWireDisc(upperPoint, up, radius); Handles.DrawWireDisc(lowerPoint, up, radius); DiscHandles.WireDisc(ref radius, center, orientation, label, col); } // draw a line connecting the handles to visualize the height Handles.DrawLine(upperPoint + forward, lowerPoint + forward); Handles.DrawLine(upperPoint - forward, lowerPoint - forward); Handles.DrawLine(upperPoint + right, lowerPoint + right); Handles.DrawLine(upperPoint - right, lowerPoint - right); // create a linear handles to adjust height LinearHandles.ValueSlider(ref height, center - up, up); LinearHandles.ValueSlider(ref height, center + up, -up); // create caps if requested if (isCapsule) { Handles.DrawWireArc(center - up + up.normalized * radius, right, forward, 180f, radius); Handles.DrawWireArc(center - up + up.normalized * radius, forward, right, -180f, radius); Handles.DrawWireArc(center + up - up.normalized * radius, right, forward, -180f, radius); Handles.DrawWireArc(center + up - up.normalized * radius, forward, right, 180f, radius); // ensure that height and radius values are valid if (radius > height * 0.5f) { // user was operating a radius handle if (radius > oldRadius) { radius = height * 0.5f; } // user was operating a height handle else { height = radius * 2f; } } } // reset handle color CustomHandleUtilities.SetHandleColor(oldColor); }
// invocation using float values and specifying an alpha value public static void JointLimit(ref float xMin, ref float xMax, ref float yMax, ref float zMax, Vector3 origin, Quaternion orientation, Vector3 axis, Vector3 secondaryAxis, float scale, float alpha) { // ConfigurableJoint defaults to Vector3.right if axis is Vector3.zero - contrary to documentation axis = (axis.sqrMagnitude > 0f)?axis:Vector3.right; // if secondaryAxis is Vector3.zero, then it defaults to Vector.up secondaryAxis = (secondaryAxis.sqrMagnitude > 0f)?secondaryAxis:Vector3.up; // if both secondaryAxis and axis are the same secondaryAxis = (Mathf.Abs(Vector3.Dot(axis, secondaryAxis)) == 1f)?Vector3.right:secondaryAxis; // normalize axes axis.Normalize(); secondaryAxis.Normalize(); // on a ConfigurableJoint, secondary axis is used for nothing if it the same as primary axis bool isSecondaryAxisValid = !(Mathf.Abs(Vector3.Dot(axis, secondaryAxis)) == 1f); // on a ConfigurableJoint, secondary axis is re-orthogonalized from Vector3.up or Vector3.forward (if axis is Vector3.up) if (!isSecondaryAxisValid) { secondaryAxis = (Mathf.Abs(Vector3.Dot(axis, Vector3.up)) == 1f)?Vector3.forward:Vector3.up; } // compute the third axis Vector3 tertiaryAxis = Vector3.Cross(axis, secondaryAxis); // orthogonalize secondary axis secondaryAxis = Vector3.Cross(tertiaryAxis, axis); // colors for each handle Color xLimitColor = Color.red; xLimitColor.a = alpha; Color yLimitColor = Color.green; yLimitColor.a = alpha; Color zLimitColor = Color.blue; zLimitColor.a = alpha; CustomHandleUtilities.SetHandleColor(xLimitColor); Handles.ArrowCap(0, origin, Quaternion.LookRotation(orientation * axis), scale * 0.2f); CustomHandleUtilities.SetHandleColor(yLimitColor); Handles.ArrowCap(0, origin, Quaternion.LookRotation(orientation * secondaryAxis), scale * 0.2f); CustomHandleUtilities.SetHandleColor(zLimitColor); Handles.ArrowCap(0, origin, Quaternion.LookRotation(orientation * tertiaryAxis), scale * 0.2f); // xMin/xMax Handles Quaternion handleOffset = Quaternion.LookRotation(tertiaryAxis, axis); // offset from orientation into handle's plane Quaternion handleOrientation = orientation * handleOffset; // composite orientation of the handle float val = -xMin; DiscHandles.Arc(ref val, origin, scale, handleOrientation, "", xLimitColor, false, false); xMin = Mathf.Min(-val, xMax); val = -xMax; DiscHandles.Arc(ref val, origin, scale, handleOrientation, "", xLimitColor, false, false); xMax = Mathf.Max(-val, xMin); CustomHandleUtilities.SetHandleColor(xLimitColor, xLimitColor.a * 0.1f); Vector3 xHandle1 = orientation * Quaternion.AngleAxis(-xMin, axis) * handleOffset * Vector3.forward; Vector3 xHandle2 = orientation * Quaternion.AngleAxis(-xMax, axis) * handleOffset * Vector3.forward; // yMax Handles handleOffset = Quaternion.LookRotation(tertiaryAxis, secondaryAxis); handleOrientation = orientation * handleOffset; val = yMax; DiscHandles.Arc(ref val, origin, scale, handleOrientation, "", yLimitColor, false, false); yMax = Mathf.Max(val, 0f); val *= -1f; DiscHandles.Arc(ref val, origin, scale, handleOrientation, "", yLimitColor, false, false); yMax = Mathf.Max(-val, 0f); Vector3 yHandle1 = orientation * Quaternion.AngleAxis(-yMax, secondaryAxis) * handleOffset * Vector3.forward; Vector3 yHandle2 = orientation * Quaternion.AngleAxis(yMax, secondaryAxis) * handleOffset * Vector3.forward; // a quaternion to describe the orientation of each handle Quaternion qX1 = Quaternion.LookRotation(xHandle1, tertiaryAxis); Quaternion qX2 = Quaternion.LookRotation(xHandle2, tertiaryAxis); Quaternion qY1 = Quaternion.LookRotation(yHandle1, tertiaryAxis); Quaternion qY2 = Quaternion.LookRotation(yHandle2, tertiaryAxis); // draw lines to shade the cone Vector3[] pts = new Vector3[5]; pts[0] = qX1 * Vector3.forward * scale; pts[1] = qY1 * Vector3.forward * scale; pts[2] = qX2 * Vector3.forward * scale; pts[3] = qY2 * Vector3.forward * scale; pts[4] = qX1 * Vector3.forward * scale; // use a catmull-rom spline to define the cone int last = pts.Length - 1; for (int current = 0; current < last; current++) { int previous = (current == 0)?last:current - 1; int start = current; int end = (current == last)?0:current + 1; int next = (end == last)?0:end + 1; // determine slice count based on arc length between points int slices = (int)(CustomHandleUtilities.GetIntegratorStep(origin, scale) * 50f * Vector3.Angle(pts[start], pts[end])); // adding one guarantees yielding at least the end point int stepCount = slices + 1; float oneOverStepCount = 1f / stepCount; Vector3 currentPt = pts[current]; Vector3 previousPt = currentPt; for (int step = 1; step <= stepCount; step++) { // compute current color Color col = Color.Lerp(xLimitColor, yLimitColor, (current == 1 || current == 3)?1f - step * oneOverStepCount:step * oneOverStepCount); // lines to fill cone CustomHandleUtilities.SetHandleColor(col, col.a * 0.25f); currentPt = Interpolate.CatmullRom(pts[previous], pts[start], pts[end], pts[next], step, stepCount).normalized *scale; Handles.DrawLine(origin, origin + Interpolate.CatmullRom(pts[previous], pts[start], pts[end], pts[next], step, stepCount).normalized *scale); // lines to draw outer arc CustomHandleUtilities.SetHandleColor(col); Handles.DrawLine(origin + previousPt, origin + currentPt); // increment previousPt = currentPt; } } // zMax Handles handleOrientation = orientation * Quaternion.LookRotation(axis, tertiaryAxis); Quaternion oppositeHandleOrientation = orientation * Quaternion.AngleAxis(180f, tertiaryAxis) * Quaternion.LookRotation(axis, tertiaryAxis); val = zMax; DiscHandles.Arc(ref val, origin, scale * 0.5f, handleOrientation, "", zLimitColor, true, false); zMax = Mathf.Max(val, 0f); val *= -1f; DiscHandles.Arc(ref val, origin, scale * 0.5f, handleOrientation, "", zLimitColor, true, false); zMax = Mathf.Max(-val, 0f); val = zMax; DiscHandles.Arc(ref val, origin, scale * 0.5f, oppositeHandleOrientation, "", zLimitColor, true, false); zMax = Mathf.Max(val, 0f); val *= -1f; DiscHandles.Arc(ref val, origin, scale * 0.5f, oppositeHandleOrientation, "", zLimitColor, true, false); zMax = Mathf.Max(-val, 0f); }
/* * Draw a collider gizmo for a specified part * */ public static void DrawShapeHandle(BodyPart part, bool drawOpposite) { // early out if the part is null or the part has no shape if (part == null || part.shapeType == ShapeType.None || !part.isCollider) { return; } // store the current color Color oldColor = Handles.color; // set undo snapshot BodyPart[] parts = new BodyPart[1]; if (isSymmetrical && part.oppositePart != null) { parts = new BodyPart[2]; parts[1] = part.oppositePart; parts[1].oppositePart = part; // BUG: No idea why I need to do this } parts[0] = part; Undo.SetSnapshotTarget(parts, string.Format("Change Shape")); // create shape handles if (isShapeHandleEnabled) { // use radius if shape is capsule or sphere float radius = 0f; // compute the size to draw the shape handle based on the part's scale Vector3 shapeHandleSize = GetShapeHandleSize(part); // draw the correct handle based on shapeType switch (part.shapeType) { case ShapeType.Box: // create handles ShapeHandles.WireBox(ref shapeHandleSize, part.bone.TransformPoint(part.shapeCenter), part.bone.rotation, ""); // apply the result DoShapeSizeThresholdTest(part, shapeHandleSize); // handle symmetry if (parts.Length > 1) { part.PasteShapeSizeToOpposite(isScaleSymmetrical); if (drawOpposite) { // get the opposite part's dimensions in case its local scale is different shapeHandleSize = GetShapeHandleSize(parts[1]); // ghost the opposite part CustomHandleUtilities.SetHandleColor(oldColor, symmetryAlpha); ShapeHandles.WireBox(ref shapeHandleSize, parts[1].bone.TransformPoint(parts[1].shapeCenter), parts[1].bone.rotation, ""); // apply the result DoShapeSizeThresholdTest(parts[1], shapeHandleSize); parts[1].PasteShapeSizeToOpposite(isScaleSymmetrical); } } break; case ShapeType.Capsule: // get handle properties float height = 0f; Quaternion capsuleOrientation = Quaternion.identity; GetCapsuleProperties(part, ref height, ref radius, ref capsuleOrientation); // draw handle ShapeHandles.WireCapsule(ref radius, ref height, part.bone.TransformPoint(part.shapeCenter), part.bone.rotation * part.shapeRotation * capsuleOrientation, ""); // apply result DoShapeSizeThresholdTest(part, CapsuleToSize(part, height, radius)); // handle symmetry if (parts.Length > 1) { part.PasteShapeSizeToOpposite(isScaleSymmetrical); if (drawOpposite) { // get the opposite part's dimensions in case its local scale is different GetCapsuleProperties(parts[1], ref height, ref radius, ref capsuleOrientation); // ghost the opposite part CustomHandleUtilities.SetHandleColor(oldColor, symmetryAlpha); ShapeHandles.WireCapsule(ref radius, ref height, parts[1].bone.TransformPoint(parts[1].shapeCenter), parts[1].bone.rotation * parts[1].shapeRotation * capsuleOrientation, ""); // apply the result DoShapeSizeThresholdTest(parts[1], CapsuleToSize(parts[1], height, radius)); parts[1].PasteShapeSizeToOpposite(isScaleSymmetrical); } } break; case ShapeType.Sphere: // create a simple radius handle float oldRadius = Mathf.Max( part.shapeSize.x * part.bone.lossyScale.x * 0.5f, part.shapeSize.y * part.bone.lossyScale.y * 0.5f, part.shapeSize.z * part.bone.lossyScale.z * 0.5f); radius = Handles.RadiusHandle(part.bone.rotation * part.shapeRotation, part.bone.TransformPoint(part.shapeCenter), oldRadius); if (Mathf.Abs(radius - oldRadius) > changeThreshold) { float scaleFactor = 1f / VectorHelpers.MaxValue(part.bone.lossyScale); part.shapeSize.x = 2f * radius * scaleFactor; part.shapeSize.y = 2f * radius * scaleFactor; part.shapeSize.z = 2f * radius * scaleFactor; oldRadius = radius; } // handle symmetry if (parts.Length > 1) { part.PasteShapeSizeToOpposite(isScaleSymmetrical); if (drawOpposite) { // ghost the opposite part CustomHandleUtilities.SetHandleColor(oldColor, symmetryAlpha); oldRadius = Mathf.Max( parts[1].shapeSize.x * parts[1].bone.lossyScale.x * 0.5f, parts[1].shapeSize.y * parts[1].bone.lossyScale.y * 0.5f, parts[1].shapeSize.z * parts[1].bone.lossyScale.z * 0.5f); radius = Handles.RadiusHandle(parts[1].bone.rotation * part.shapeRotation, parts[1].bone.TransformPoint(parts[1].shapeCenter), oldRadius); if (Mathf.Abs(radius - oldRadius) > changeThreshold) { parts[1].shapeSize.x = 2f * radius; parts[1].shapeSize.y = 2f * radius; parts[1].shapeSize.z = 2f * radius; parts[1].PasteShapeSizeToOpposite(isScaleSymmetrical); } } } break; } } // center handles if (isCenterHandleEnabled) { // position handle for the center Vector3 center = part.bone.InverseTransformPoint(Handles.PositionHandle(part.bone.TransformPoint(part.shapeCenter), part.bone.rotation * part.shapeRotation)); // rotation handle // Quaternion rotation = Quaternion.Inverse(part.bone.rotation)*Handles.RotationHandle(part.bone.rotation*part.shapeRotation, part.bone.TransformPoint(part.shapeCenter)); // handle symmetry if (parts.Length > 1) { center = part.TransformPointToOpposite(center, isScaleSymmetrical); // rotation = part.TransformRotationToOpposite(rotation); if (drawOpposite) { center = parts[1].bone.InverseTransformPoint(Handles.PositionHandle(parts[1].bone.TransformPoint(center), parts[1].bone.rotation * part.shapeRotation)); // rotation = Quaternion.Inverse(parts[1].bone.rotation)*Handles.RotationHandle(parts[1].bone.rotation*parts[1].shapeRotation, parts[1].bone.TransformPoint(parts[1].shapeCenter)); } center = parts[1].TransformPointToOpposite(center, isScaleSymmetrical); // rotation = parts[1].TransformRotationToOpposite(rotation); } // apply results if ((part.shapeCenter - center).sqrMagnitude > changeThreshold * changeThreshold) { part.shapeCenter = center; } // if (Quaternion.Angle(part.shapeRotation, rotation)>changeThreshold) part.shapeRotation = rotation; } if (parts.Length > 1) { // update values parts[1].shapeType = part.shapeType; Vector3 oldValue = parts[1].shapeCenter; Vector3 newValue = part.TransformPointToOpposite(part.shapeCenter, isScaleSymmetrical); if ((oldValue - newValue).sqrMagnitude > changeThreshold * changeThreshold) { parts[1].shapeCenter = newValue; } oldValue = parts[1].shapeSize; part.PasteShapeSizeToOpposite(isScaleSymmetrical); if ((oldValue - parts[1].shapeSize).sqrMagnitude < changeThreshold * changeThreshold) { parts[1].shapeSize = oldValue; } // TODO: mirror rotation if/when collider rotation is implemented } CustomHandleUtilities.SetHandleColor(oldColor); foreach (BodyPart p in parts) { EditorUtility.SetDirty(p); } }