private void Start() { CustomEvents.GameStateChanged(Gamestate.LoadOut); }
void LevelCleared() { GameController.Instance.sceneController.clearedLevel = true; CustomEvents.GameStateChanged(Gamestate.GameOver); }
public void Playerdead() { GameController.Instance.sceneController.clearedLevel = false; CustomEvents.GameStateChanged(Gamestate.GameOver); //gameObject.SetActive(false); }
void StartGame() { CustomEvents.GameStateChanged(Gamestate.Game); }