public SwitchEnvironmentCommand(Environment nextEnv, BaseCommand parent = null) : base(parent) { m_NextEnvironment = nextEnv; m_PrevBackdrop = SceneSettings.m_Instance.CustomEnvironment; if (SceneSettings.m_Instance.IsTransitioning) { m_PrevEnvironment = SceneSettings.m_Instance.GetDesiredPreset(); } else { m_PrevLights = LightsControlScript.m_Instance.CustomLights; m_PrevEnvironment = SceneSettings.m_Instance.CurrentEnvironment; } }
public FromCollection_2(CustomEnvironment env) { this.env = env; }