Пример #1
0
        public static void VictoryFlash(Board board, Dictionary <int, int> winningMoveValues, bool playerOnesTurn)
        {
            var winningPositions =
                winningMoveValues.Select(positionValue => new BoardPosition(positionValue.Key, positionValue.Value))
                .ToList();

            for (int i = 0; i < 6; i++)
            {
                foreach (var position in winningPositions)
                {
                    if (playerOnesTurn)
                    {
                        ReplaceHistory(board.BoardHistory, position,
                                       CustomComparer.PositionHistoryCompare(board.BoardHistory, position,
                                                                             PositionHistory.Player1Piece)
                                ? PositionHistory.Player1PieceHighlighted
                                : PositionHistory.Player1Piece);
                    }
                    else
                    {
                        ReplaceHistory(board.BoardHistory, position,
                                       CustomComparer.PositionHistoryCompare(board.BoardHistory, position,
                                                                             PositionHistory.Player2Piece)
                                ? PositionHistory.Player2PieceHighlighted
                                : PositionHistory.Player2Piece);
                    }
                }
                BoardUI.DisplayGameBoard(board);
                System.Threading.Thread.Sleep(300);
                Console.Clear();
            }

            BoardUI.DisplayGameBoard(board);
        }
Пример #2
0
        // see Connect4BoardVisualization.txt for how the boardpositions are layed out on the gameboard.

        public static void DisplayGameBoard(Board gameBoard)
        {
            Console.Write("   ");
            for (int i = 0; i < 7; i++)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.Write("    {0}   ", i + 1);
                Console.ResetColor();
            }
            Console.Write("\n");

            for (int i = 0; i < 11; i++)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.Write("\n   |");
                Console.ResetColor();

                if (i % 2 == 0)
                {
                    for (int j = 0; j < 7; j++)
                    {
                        string displayChar;
                        var    position = new BoardPosition(Math.Abs((i / 2) - 6), j + 1);

                        if (CustomComparer.PositionHistoryCompare(gameBoard.BoardHistory, position,
                                                                  PositionHistory.Player1Piece))
                        {
                            displayChar = "X";
                            Console.Write("   ");
                            Console.ForegroundColor = ConsoleColor.Red;
                            Console.Write(displayChar);
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("   |");
                            Console.ResetColor();
                        }
                        else if (CustomComparer.PositionHistoryCompare(gameBoard.BoardHistory, position,
                                                                       PositionHistory.Player2Piece))
                        {
                            displayChar = "X";
                            Console.Write("   ");
                            Console.ForegroundColor = ConsoleColor.Cyan;
                            Console.Write(displayChar);
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("   |");
                            Console.ResetColor();
                        }
                        else if (CustomComparer.PositionHistoryCompare(gameBoard.BoardHistory, position,
                                                                       PositionHistory.Player1PieceHighlighted))
                        {
                            displayChar = "X";
                            Console.Write("   ");
                            Console.ForegroundColor = ConsoleColor.Red;
                            Console.BackgroundColor = ConsoleColor.White;
                            Console.Write(displayChar);
                            Console.ResetColor();
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("   |");
                            Console.ResetColor();
                        }
                        else if (CustomComparer.PositionHistoryCompare(gameBoard.BoardHistory, position,
                                                                       PositionHistory.Player2PieceHighlighted))
                        {
                            displayChar = "X";
                            Console.Write("   ");
                            Console.ForegroundColor = ConsoleColor.Cyan;
                            Console.BackgroundColor = ConsoleColor.White;
                            Console.Write(displayChar);
                            Console.ResetColor();
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("   |");
                            Console.ResetColor();
                        }
                        else
                        {
                            displayChar             = " ";
                            Console.ForegroundColor = ConsoleColor.Yellow;
                            Console.Write("   {0}   |", displayChar);
                            Console.ResetColor();
                        }
                    }
                }
                else
                {
                    for (int j = 0; j < 7; j++)
                    {
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        Console.Write("-------|");
                        Console.ResetColor();
                    }
                }
            }
            Console.Write("\n   ");
            for (int i = 0; i < 57; i++)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.Write("_");
                Console.ResetColor();
            }
        }