private void PlaySound(CustomAudioClip customAudioClip) { AudioManager.Instance.PlaySound(customAudioClip.audioClip, new AudioOptions { Volume = customAudioClip.volume }); }
private void StartNewMusic(CustomAudioClip customAudioClip, MusicFadeSettings fadeSettings) { var audioPlayer = AudioPlayerPool.Instance.GetNewAndEnable(); audioPlayer.Play(customAudioClip); _currentMusicPlayer = audioPlayer; audioPlayer.FadeInAsync(fadeSettings); }
private void PlaySound(CustomAudioClip clip) { if (clip == null) { return; } AudioPlayerSpawner.Instance.PlaySoundEffect(clip); }
/// <summary> /// Stops the overloaded AudioClip. /// <para>Use FindAudioClip(string clipName) to overload the file you want to stop.</para> /// </summary> /// <param name="toStop"></param> public void StopAudio(CustomAudioClip toStop) { for (int i = 0; i < audioSources.Count; i++) { if (audioSources[i].clip.name == toStop.clip.name) { audioSources[i].Stop(); } } }
public void PlayNewMusicAsync(CustomAudioClip newMusic, MusicFadeSettings overrideFadeSettings = null) { if (!newMusic.IsMusic) { Debug.LogError($"{newMusic.name} does not have IsMusic = true"); return; } StartCoroutine(PlayNewMusicCoroutine(newMusic, overrideFadeSettings)); }
//Audio functions: /// <summary> /// Plays an Audioclip in 2D. /// <para>Use FindAudioClip(string clipName) to overload the file you want to play.</para> /// </summary> /// <param name="toPlay"></param> public void PlayAudio2D(CustomAudioClip toPlay) { AudioSource source = GetEmptyAudiosource(); source.clip = toPlay.clip; source.volume = toPlay.defaultVolume; source.transform.position = Vector3.zero; source.spatialBlend = 0; source.Play(); }
/// <summary> /// Plays an Audioclip in 3D. /// <para>Use FindAudioClip(string clipName) to overload the file you want to play.</para> /// </summary> /// <param name="toPlay"></param> /// <param name="playPos"></param> public void PlayAudio3D(CustomAudioClip toPlay, Vector3 playPos) { AudioSource source = GetEmptyAudiosource(); source.clip = toPlay.clip; source.volume = toPlay.defaultVolume; source.transform.position = playPos; source.spatialBlend = 1; source.minDistance = 1; source.Play(); }
private IEnumerator PlayNewMusicCoroutine(CustomAudioClip newMusic, MusicFadeSettings overrideFadeSettings = null) { var fadeSettings = overrideFadeSettings ?? _defaultMusicFadeSettings; if (_currentMusicPlayer != null) { StopCurrentMusic(fadeSettings); yield return(new WaitForSeconds(_defaultMusicFadeSettings.DelayBetweenSongsInSeconds)); } StartNewMusic(newMusic, fadeSettings); }
public void PlaySoundEffect(CustomAudioClip customAudioClip, ulong delayInSeconds = 0L) { if (customAudioClip == null) { return; } if (customAudioClip.IsMusic) { Debug.LogError($"{customAudioClip.name} does not have IsMusic = false"); return; } AudioPlayerPool.Instance.GetNewAndEnable()?.Play(customAudioClip, delayInSeconds); }
void OnCollisionEnter(Collision collision) { if (isMoving) { if (!source.isPlaying) { CustomAudioClip cp = firstImpactClips[Random.Range(0, firstImpactClips.Length)]; source.clip = cp.clip; source.volume = cp.volume; source.Play(); } } else { if (!source.isPlaying) { CustomAudioClip cp = laterImpactClips[Random.Range(0, firstImpactClips.Length)]; source.clip = cp.clip; source.volume = cp.volume; source.Play(); } } if (explode) { foreach (var item in explosionObjs) { item.transform.SetParent(null); Rigidbody rb = item.gameObject.AddComponent <Rigidbody>(); rb = item.gameObject.GetComponent <Rigidbody>(); rb.AddForce(new Vector3(Random.Range(-.7f, .7f), Random.Range(.8f, 1), Random.Range(-.7f, .7f)) .normalized *explosionForce, ForceMode.Impulse); rb.AddTorque(new Vector3(Random.Range(-1, 1), Random.Range(-1, 1), Random.Range(-1, 1)).normalized *explosionTorque, ForceMode.Impulse); item.GetComponent <Collider>().enabled = false; StartCoroutine(DestroyAfterTime()); } } else if (explodeWithParticles) { GetComponent <Renderer>().enabled = false; GetComponent <Collider>().enabled = false; StartCoroutine(DestroyAfterTime()); particleSystem.GetComponent <ParticleSystem>().Play(); } GoLimp(collision); //Debug.DrawRay(transform.position, forceVector,Color.green,10f); }
void PlayClipAtPoint(CustomAudioClip clip, Vector2 pos, float volume) { if (!clip.clip) { return; } GameObject go = new GameObject(clip.clip.name); AudioSource audio = go.AddComponent <AudioSource>(); audio.volume = clip.volume; audio.pitch = clip.pitch; audio.PlayOneShot(clip.clip); DestroyAfter(go, clip.clip.length + 0.1f); //AudioSource.PlayClipAtPoint(clip.clip, Vector3.zero, volume); }
public void Play(CustomAudioClip customAudioClip, ulong delayInSeconds = 0L) { _customAudioClip = customAudioClip; _audioSource.clip = customAudioClip.GetClip(); _audioSource.loop = customAudioClip.IsMusic; _audioSource.volume = customAudioClip.GetVolume(); _audioSource.pitch = customAudioClip.GetPitch(); if (customAudioClip.name == "clear-throat" || customAudioClip.name == "countdown-three") { return; } _audioSource.PlayDelayed(delayInSeconds); if (!customAudioClip.IsMusic) { StartCoroutine(ReturnToPoolDelayed(delayInSeconds + customAudioClip.GetClip().length + _destroyDelay)); } }
// Update is called once per frame void FixedUpdate() { if (playerDead) { return; } if (Mathf.Sign(Input.acceleration.x) != lastFrameInput) { if (!source.isPlaying) { CustomAudioClip cp = changeSideSound [Random.Range(0, changeSideSound.Length)]; source.clip = cp.clip; source.volume = cp.volume; source.Play(); } } rb.AddForce(new Vector3(Input.acceleration.x * pushForce, 0, 0), ForceMode.Acceleration); anim.SetBool("IsMoving", Mathf.Abs(Input.acceleration.x) > 0.001f); anim.SetFloat("MovementSpeed", -Input.acceleration.x); lastFrameInput = Mathf.Sign(Input.acceleration.x); }
// Triggered by animation event public void PlayCustomAudioClip(CustomAudioClip customAudioClip) { AudioPlayerSpawner.Instance.PlaySoundEffect(customAudioClip); }
IEnumerator CheckForDestruction() { recentlyCollided = ""; List <Transform> leftMostObj = new List <Transform>(); List <Transform> rightMostObj = new List <Transform>(); foreach (var item in currentModel.GetComponentsInChildren <Transform>()) { if (item == transform) { continue; } if (item.name.Contains("L0")) { leftMostObj.Add(item); } if (item.name.Contains("R0")) { rightMostObj.Add(item); } } leftMostObj.Sort(new System.Comparison <Transform>((x, y) => string.Compare(x.name, y.name))); rightMostObj.Sort(new System.Comparison <Transform>((x, y) => string.Compare(x.name, y.name))); while (true) { float rngeezus = 0; if (recentlyCollided.Contains("L0") && leftMostObj.Count > 0) { if (recentlyCollided == leftMostObj.Last().name) { rngeezus = Random.Range(0, 100); if (rngeezus <= chanceToDestroy) { GameObject obj = leftMostObj.Last().gameObject; obj.transform.SetParent(null); obj.AddComponent <Rigidbody>(); obj.GetComponent <Collider>().isTrigger = false; leftMostObj.Remove(obj.transform); CustomAudioClip cp = clips [Random.Range(0, clips.Length)]; source.clip = cp.clip; source.volume = cp.volume; source.Play(); chanceToDestroy = chanceToDestroy * cutChance; } } } if (recentlyCollided.Contains("R0") && rightMostObj.Count > 0) { if (recentlyCollided == rightMostObj.Last().name) { rngeezus = Random.Range(0, 100); if (rngeezus <= chanceToDestroy) { GameObject obj = rightMostObj.Last().gameObject; obj.AddComponent <Rigidbody>(); obj.transform.SetParent(null); obj.GetComponent <Collider>().isTrigger = false; rightMostObj.Remove(obj.transform); CustomAudioClip cp = clips [Random.Range(0, clips.Length)]; source.clip = cp.clip; source.volume = cp.volume; source.Play(); chanceToDestroy = chanceToDestroy * cutChance; } } } yield return(null); } }
void PlayClip(CustomAudioClip clip) { PlayClipAtPoint(clip, Vector2.zero, 1.0f); }
private void PlayInterruptibleSound(CustomAudioClip customClip) { _audioSource.clip = customClip.audioClip; _audioSource.volume = customClip.volume; _audioSource.Play(); }
public void PlayNewMusicAsync(CustomAudioClip music, MusicFadeSettings overrideFadeSettings = null) { AudioPlayerSpawner.Instance.PlayNewMusicAsync(music, overrideFadeSettings); }
public void PlayClip(string clipName) { CustomAudioClip clip = clips.Find(c => c.clipName.Equals(clipName)); source.PlayOneShot(clip.clip); }