private void Awake() // Initialization { int childCount = crosshairContainer.childCount; crosshairLinesTransforms = new RectTransform[childCount]; crosshairLinesImages = new Image[childCount]; for (int i = 0; i < childCount; i++) { Transform child = crosshairContainer.GetChild(i); try { crosshairLinesImages[i] = child.GetComponent <Image>(); crosshairLinesTransforms[i] = child.GetComponent <RectTransform>(); } catch (Exception e) { #if UNITY_EDITOR Debug.LogWarning("" + e + "\n| i: " + i); Debug.Break(); #endif } } dotTransform = cursorDot.GetComponent <RectTransform>(); saveLoadUtility = new CursorSaveLoad(); OnClick_ReloadProperties(); }
private void Awake() { LoadTextures(); cursorSaveLoadUtility = new CursorSaveLoad(); }