public bool HandlePacket(Peer peer, byte[] data)
        {
            var cursorPosition = new CursorPositionOnWorld(data);
            var response       = new DebugMessage(string.Format("X: {0} Y: {1}", cursorPosition.X, cursorPosition.Y));

            return(_game.PacketHandlerManager.broadcastPacket(response, Channel.CHL_S2C));
        }
Пример #2
0
        public override bool HandlePacket(Peer peer, byte[] data)
        {
            var cursorPosition = new CursorPositionOnWorld(data);
            var response       = new DebugMessage($"X: {cursorPosition.X} Y: {cursorPosition.Y}");

            return(_game.PacketHandlerManager.broadcastPacket(response, Channel.CHL_S2C));
        }
Пример #3
0
        public CursorPositionOnWorldRequest ReadCursorPositionOnWorldRequest(byte[] data)
        {
            var rq = new CursorPositionOnWorld(data);

            return(new CursorPositionOnWorldRequest(rq.NetId, rq.Unk1, rq.X, rq.Z, rq.Y));
        }