private void DropItems() { Debug.Log("Предмет выброшен"); item.gameObject.transform.position = item.startPosition; item.gameObject.transform.rotation = item.startRotation; item.gameObject.transform.localScale = item.startScale; isTaken = false; cursor.Locked(); fpc.enabled = true; item.gameObject.layer = 0; item = null; cameraFPC.cullingMask = (int)CulingMasks.InspectionOFF; cameraInspection.SetActive(false); postProcessing.enabled = false; inspectionMenu.ShowHideMenu(false); }
private void Initializate() { fpc = GetComponent <FPC>(); cursor.Locked(); }