Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (!cursedGirl.locked && cursedGirl.activation && cursedGirl.cursedGirlState == CursedGirlStates.TALKING)
     {
         if (canTalk)
         {
             cursedGirl.AimPlayer();
             cursedGirl.anim.SetLayerWeight(0, 0);
             cursedGirl.anim.SetLayerWeight(1, 1);
             cursedGirl.anim.SetLayerWeight(2, 0);
             if (cursedGirl.enemyCanvas.activeInHierarchy)
             {
                 cursedGirl.enemyCanvas.SetActive(false);
             }
             canTalk = false;
             SetDialogueMode(true);
             if (dialogueQueue.Count > 0)
             {
                 currentDialogue = dialogueQueue.Dequeue();
                 FindObjectOfType <DialogueManager>().StartDialogue(currentDialogue);
             }
             else
             {
                 print("No hay más diálogos");
             }
         }
         cursedGirl.anim.SetFloat("Speed", 0);
     }
 }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        if (!cursedGirl.locked && cursedGirl.activation && cursedGirl.cursedGirlState == CursedGirlStates.ATTACKING)
        {
            cursedGirl.AimPlayer();
            if (!cursedGirl.enemyCanvas.activeInHierarchy)
            {
                GetComponent <CursedGirlTalk>().SetDialogueMode(false);
            }

            if (((!cursedGirl.canAttack && !attackInCurse) || cursedGirl.distToPlayer < cursedGirl.iniAttackDist || cursedGirl.distToPlayer > cursedGirl.endAttackDist) && GetPhase() != 3)
            {
                attackState = CursedGirlAttackStates.MOVING;
            }
            else if ((cursedGirl.canAttack || canTeleport || canCreateMonsters || GetPhase() == 4 || !FindObjectOfType <CheckBossPos>().IsInsideTheCrypt()) || attackInCurse)
            {
                attackState = CursedGirlAttackStates.ATTACKING;
            }

            if (attackState == CursedGirlAttackStates.MOVING)
            {
                cursedGirl.DetectPlayerInArea();
            }
            else if (attackState == CursedGirlAttackStates.ATTACKING)
            {
                ManageAttackStates();
            }
            cursedGirl.anim.SetFloat("Speed", cursedGirl.speed);
        }
        else if (cursedGirl.enemyCanvas.activeInHierarchy)
        {
            cursedGirl.enemyCanvas.SetActive(false);
        }
    }