public void BeginEvent(Type t) { if (CurrentTrial != null) { CurrentTrial.Cleanup(); } gameObject.AddComponent(t); Debug.Log("Beginning Trial: " + CurrentTrial.Name); CurrentTrial.Setup(); }
public void EventFinished() { CurrentTrial.Cleanup(); Debug.Log("Trial Complete!"); }
public void EventFailed() { CurrentTrial.Cleanup(); Debug.Log("Trial Failed..."); }