/// <summary> /// Finalize re-editable text (if applicable). /// </summary> public void FinalizeText() { //If this is true, don't finalize any text - this is used to prevent the code from looping recursively. if (!ignoreCloneFinalizations) { //Only bother finalizing text if editing. if (CurrentTextEngine.State != TextMode.Unchanged) { //Start ignoring any Surface.Clone calls from this point on (so that it doesn't start to loop). ignoreCloneFinalizations = true; Document doc = PintaCore.Workspace.ActiveDocument; //Create a backup of everything before redrawing the text and etc. Cairo.ImageSurface oldTextSurface = doc.Layers.CurrentUserLayer.TextLayer.Layer.Surface.Clone(); Cairo.ImageSurface oldUserSurface = doc.Layers.CurrentUserLayer.Surface.Clone(); TextEngine oldTextEngine = CurrentTextEngine.Clone(); //Draw the text onto the UserLayer (without the cursor) rather than the TextLayer. RedrawText(false, false); //Clear the TextLayer. doc.Layers.CurrentUserLayer.TextLayer.Layer.Clear(); //Clear the text and its boundaries. CurrentTextEngine.Clear(); CurrentTextBounds = Gdk.Rectangle.Zero; //Create a new TextHistoryItem so that the finalization of the text can be undone. Construct //it on the spot so that it is more memory efficient if the changes are small. TextHistoryItem hist = new TextHistoryItem(Icon, FinalizeName, oldTextSurface, oldUserSurface, oldTextEngine, doc.Layers.CurrentUserLayer); //Add the new TextHistoryItem. doc.History.PushNewItem(hist); //Stop ignoring any Surface.Clone calls from this point on. ignoreCloneFinalizations = false; //Now that the text has been finalized, change its state. CurrentTextEngine.State = TextMode.Unchanged; if (selection != null) { selection.Dispose(); selection = null; } } } }
protected override void OnMouseDown(Document document, ToolMouseEventArgs e) { ctrlKey = e.IsControlPressed; //Store the mouse position. Point pt = e.PointDouble.ToGdkPoint(); // Grab focus so we can get keystrokes imContext.FocusIn(); if (selection != null) { selection.Dispose(); } selection = document.Selection.Clone(); // A right click allows you to move the text around if (e.MouseButton == MouseButton.Right) { //The user is dragging text with the right mouse button held down, so track the mouse as it moves. tracking = true; //Remember the position of the mouse before the text is dragged. startMouseXY = e.PointDouble; startClickPoint = clickPoint; //Change the cursor to indicate that the text is being dragged. SetCursor(cursor_hand); return; } // The user clicked the left mouse button if (e.MouseButton == MouseButton.Left) { // If the user is [editing or holding down Ctrl] and clicked //within the text, move the cursor to the click location if ((is_editing || ctrlKey) && CurrentTextBounds.ContainsCorrect(pt)) { StartEditing(); //Change the position of the cursor to where the mouse clicked. TextPosition p = CurrentTextLayout.PointToTextPosition(pt); CurrentTextEngine.SetCursorPosition(p, true); //Redraw the text with the new cursor position. RedrawText(true, true); return; } // We're already editing and the user clicked outside the text, // commit the user's work, and start a new edit switch (CurrentTextEngine.State) { // We were editing, save and stop case TextMode.Uncommitted: StopEditing(true); break; // We were editing, but nothing had been // keyed. Stop editing. case TextMode.Unchanged: StopEditing(false); break; } if (ctrlKey) { //Go through every UserLayer. foreach (UserLayer ul in document.Layers.UserLayers) { //Check each UserLayer's editable text boundaries to see if they contain the mouse position. if (ul.textBounds.ContainsCorrect(pt)) { //The mouse clicked on editable text. //Change the current UserLayer to the Layer that contains the text that was clicked on. document.Layers.SetCurrentUserLayer(ul); //The user is editing text now. is_editing = true; //Set the cursor in the editable text where the mouse was clicked. TextPosition p = CurrentTextLayout.PointToTextPosition(pt); CurrentTextEngine.SetCursorPosition(p, true); //Redraw the editable text with the cursor. RedrawText(true, true); //Don't check any more UserLayers - stop at the first UserLayer that has editable text containing the mouse position. return; } } } else { if (CurrentTextEngine.State == TextMode.NotFinalized) { //The user is making a new text and the old text hasn't been finalized yet. FinalizeText(); } if (!is_editing) { // Start editing at the cursor location clickPoint = pt; CurrentTextEngine.Clear(); UpdateFont(); clickPoint.Offset(0, -CurrentTextLayout.FontHeight / 2); CurrentTextEngine.Origin = clickPoint; StartEditing(); RedrawText(true, true); } } } }
protected override void OnMouseDown(DrawingArea canvas, ButtonPressEventArgs args, Cairo.PointD point) { ctrlKey = (args.Event.State & ModifierType.ControlMask) != 0; //Store the mouse position. Point pt = point.ToGdkPoint(); // Grab focus so we can get keystrokes PintaCore.Chrome.Canvas.GrabFocus(); if (selection != null) { selection.DisposeSelection(); } selection = PintaCore.Workspace.ActiveDocument.Selection.Clone(); // A right click allows you to move the text around if (args.Event.Button == 3) { //The user is dragging text with the right mouse button held down, so track the mouse as it moves. tracking = true; //Remember the position of the mouse before the text is dragged. startMouseXY = point; startClickPoint = clickPoint; //Change the cursor to indicate that the text is being dragged. SetCursor(cursor_hand); return; } // The user clicked the left mouse button if (args.Event.Button == 1) { // If the user is [editing or holding down Ctrl] and clicked //within the text, move the cursor to the click location if ((is_editing || ctrlKey) && CurrentTextBounds.ContainsCorrect(pt)) { StartEditing(); //Change the position of the cursor to where the mouse clicked. Position p = CurrentTextEngine.PointToTextPosition(pt); CurrentTextEngine.SetCursorPosition(p, true); //Redraw the text with the new cursor position. RedrawText(true, true); return; } // We're already editing and the user clicked outside the text, // commit the user's work, and start a new edit switch (CurrentTextEngine.EditMode) { // We were editing, save and stop case EditingMode.Editing: StopEditing(true); break; // We were editing, but nothing had been // keyed. Stop editing. case EditingMode.EmptyEdit: StopEditing(false); break; } if (ctrlKey) { //Go through every UserLayer. foreach (UserLayer ul in PintaCore.Workspace.ActiveDocument.UserLayers) { //Check each UserLayer's editable text boundaries to see if they contain the mouse position. if (ul.textBounds.ContainsCorrect(pt)) { //The mouse clicked on editable text. //Change the current UserLayer to the Layer that contains the text that was clicked on. PintaCore.Workspace.ActiveDocument.SetCurrentUserLayer(ul); //The user is editing text now. is_editing = true; //Set the cursor in the editable text where the mouse was clicked. Position p = CurrentTextEngine.PointToTextPosition(pt); CurrentTextEngine.SetCursorPosition(p, true); //Redraw the editable text with the cursor. RedrawText(true, true); //Don't check any more UserLayers - stop at the first UserLayer that has editable text containing the mouse position. return; } } } else { if (CurrentTextEngine.textMode == TextMode.NotFinalized) { //The user is making a new text and the old text hasn't been finalized yet. FinalizeText(); } if (!is_editing) { // Start editing at the cursor location clickPoint = pt; CurrentTextEngine.Clear(); clickPoint.Offset(0, -CurrentTextEngine.FontHeight / 2); CurrentTextEngine.Origin = clickPoint; StartEditing(); RedrawText(true, true); } } } }