public void RebuildMovables(SceneContentData currentSceneContentData, CurrentSceneManager currentSceneManager) { foreach (SceneContentData.MovableData movableData in currentSceneContentData.movablesData) { foreach (Movable movable in currentSceneManager.GetMovableObjects()) { if (Helper.GetObjectLocalIdInFile(movable) == movableData.localIdInFile) { PrepareDataForEntity(movable, delegate() { movable.moveSpeed = movableData.moveSpeed; movable.IsMoving = movableData.IsMoving; movable.AreMovementsRestrained = movableData.AreMovementsRestrained; movable.IsImmobilized = movableData.IsImmobilized; movable.IsInCinematicMode = movableData.IsInCinematicMode; movable.LastMove = new Vector3 (movableData.LastMove[0], movableData.LastMove[1], movableData.LastMove[2] ); movable.MoveInput = new Vector3 (movableData.MoveInput[0], movableData.MoveInput[1], movableData.MoveInput[2] ); }); } } } }
// Use this for initialization void Start() { DoubleJumped = false; // Respawn Settings DataManager.Instance.RespawnSettings(DataManager.Instance.startOptions); // Respawn Settings Ends shield = transform.GetChild(0).gameObject.GetComponent <SpriteRenderer>(); shield.enabled = false; isFacingRight = true; rightBullet = Resources.Load <GameObject>("Prefabs/RightBullet"); leftBullet = Resources.Load <GameObject>("Prefabs/LeftBullet"); if (true) { canPlaceHiraijin = true; } CurrentSceneManager csm = GameObject.Find("CurrentSceneManager").gameObject.GetComponent <CurrentSceneManager>(); canShoot = csm.canShoot; canHiraijin = csm.canHiraijin; }
private void Awake() { if (instance != null) { Debug.LogError("Double instance CurrentSceneManager"); return; } instance = this; }
private void Awake() { if (instance != null) { Debug.LogWarning("Il y a plus d'un CurrentSceneManager"); return; } instance = this; }
private void Awake() { if (instance != null) { Debug.LogWarning("il y a plus d'une instance de CurrentSceneManager"); return; } instance = this; respawnPoint = GameObject.FindGameObjectWithTag("Player").transform.position; }
public override void RebuildFromData(ObjectData objectData) { SceneContentData currentSceneContentData = (SceneContentData)objectData; CurrentSceneManager currentSceneManager = (CurrentSceneManager)entityManager; CallAfterSceneLoaded(delegate() { RebuildTransformSaveHolders(currentSceneContentData, currentSceneManager); RebuildMovables(currentSceneContentData, currentSceneManager); RebuildEnnemies(currentSceneContentData, currentSceneManager); }); }
private void Awake() { if (instance) { Debug.LogWarning("Déjà un CurrentSceneManager"); return; } instance = this; respawnPoint = GameObject.FindGameObjectWithTag("Player").transform.position; }
private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { currentSceneName = scene.name; // Debug.Log("씬 교체됨, 현재 씬: " + scene.name); CurrentSceneManager currentSceneManager = GameObject.FindWithTag("SCENE_MANAGER").GetComponent <CurrentSceneManager>(); // 플레이어 위치를 포탈 위치로 옮김 GameManager.instance.playerManager.transform.position = currentSceneManager.PortalList[portalNumber].position; // NPC들에게 퀘스트 진행 세팅 GameManager.instance.playerManager.SetQuestToAllNPC(); // 씬 전환 효과 GameUiManager.instance.ShowFadeIn(); }
public SceneContentData(CurrentSceneManager currentSceneManager) { List <MonoBehaviour> transformSaveHolders = currentSceneManager.GetTransformSaveHolders(); transformSaveHoldersData = new TransformSaveHolderData[transformSaveHolders.Count]; int i = 0; foreach (MonoBehaviour transformSaveHolder in transformSaveHolders) { transformSaveHoldersData[i] = new TransformSaveHolderData(transformSaveHolder); i++; } Movable[] movables = currentSceneManager.GetMovableObjects(); movablesData = new MovableData[movables.Length]; i = 0; foreach (Movable movable in movables) { movablesData[i] = new MovableData(movable); i++; } AutoMoving[] autoMovings = currentSceneManager.GetAutoMovingObjects(); autoMovingsData = new AutoMovingData[autoMovings.Length]; i = 0; foreach (AutoMoving autoMoving in autoMovings) { autoMovingsData[i] = new AutoMovingData(autoMoving); i++; } EnnemyController[] ennemies = currentSceneManager.GetEnnemies(); ennemiesData = new EnnemyData[ennemies.Length]; i = 0; foreach (EnnemyController movable in ennemies) { ennemiesData[i] = new EnnemyData(movable); i++; } }
public void RebuildEnnemies(SceneContentData currentSceneContentData, CurrentSceneManager currentSceneManager) { foreach (SceneContentData.EnnemyData ennemyData in currentSceneContentData.ennemiesData) { foreach (EnnemyController ennemyController in currentSceneManager.GetEnnemies()) { if (Helper.GetObjectLocalIdInFile(ennemyController) == ennemyData.localIdInFile) { PrepareDataForEntity(ennemyController, delegate() { ennemyController.averageMoveTime = ennemyData.averageMoveTime; ennemyController.betweenMovesAverageTime = ennemyData.betweenMovesAverageTime; ennemyController.TimeBetweenMovesCounter = ennemyData.TimeBetweenMovesCounter; ennemyController.MoveTimeCounter = ennemyData.MoveTimeCounter; }); } } } }
public void RebuildAutoMovings(SceneContentData currentSceneContentData, CurrentSceneManager currentSceneManager) { foreach (SceneContentData.AutoMovingData autoMovingData in currentSceneContentData.autoMovingsData) { foreach (AutoMoving autoMoving in currentSceneManager.GetMovableObjects()) { if (Helper.GetObjectLocalIdInFile(autoMoving) == autoMovingData.localIdInFile) { PrepareDataForEntity(autoMoving, delegate() { autoMoving.averageMoveTime = autoMovingData.averageMoveTime; autoMoving.averageMoveTimeDelta = autoMovingData.averageMoveTimeDelta; autoMoving.betweenMovesAverageTimeDelta = autoMovingData.betweenMovesAverageTimeDelta; autoMoving.moveDirectionType = (AutoMoving.AutomoveDirectionType)autoMovingData.moveDirectionType; autoMoving.TimeBetweenMovesCounter = autoMovingData.TimeBetweenMovesCounter; autoMoving.MoveTimeCounter = autoMovingData.MoveTimeCounter; autoMoving.CanMove = autoMovingData.CanMove; }); } } } }
// Use this for initialization void Start() { mainPlayer = FindObjectOfType <PlayerController>(); currentSceneManager = FindObjectOfType <CurrentSceneManager>(); }
public void RebuildTransformSaveHolders(SceneContentData currentSceneContentData, CurrentSceneManager currentSceneManager) { foreach (SceneContentData.TransformSaveHolderData transformSaveHolderData in currentSceneContentData.transformSaveHoldersData) { foreach (MonoBehaviour transformSaveHolder in currentSceneManager.GetTransformSaveHolders()) { if (Helper.GetObjectLocalIdInFile(transformSaveHolder) == transformSaveHolderData.localIdInFile) { PrepareDataForEntity(transformSaveHolder, delegate() { transformSaveHolder.transform.position = new Vector2( transformSaveHolderData.position[0], transformSaveHolderData.position[1] ); transformSaveHolder.transform.rotation = new Quaternion( transformSaveHolderData.rotation[0], transformSaveHolderData.rotation[1], transformSaveHolderData.rotation[2], transformSaveHolderData.rotation[3] ); transformSaveHolder.gameObject.SetActive(transformSaveHolderData.isActive); }); } } } }