private void OnRealmChanged(CurrentRealmModel current, CurrentRealmModel prev) { if (current == null) { return; } SetColor(current.Equals(realmServer, realmLayer) ? markerObject.sameRealmColor : markerObject.otherRealmColor); }
public void TriggerCurrentRealmOnChangeCorrectly() { const string SERVER_NAME = "temptation"; const string LAYER = "red"; var handler = new RealmsInfoHandler(); var testModel = new RealmsInfoModel() { current = new CurrentRealmModel() { serverName = SERVER_NAME, layer = LAYER } }; bool onChangeTriggered = false; CurrentRealmModel onChangeCurrentValue = null; handler.playerRealm.OnChange += (current, prev) => { onChangeTriggered = true; onChangeCurrentValue = current; }; handler.Set(testModel); Assert.IsTrue(onChangeTriggered, "OnChange not triggered"); Assert.IsTrue(testModel.current.Equals(onChangeCurrentValue), "Values are not the same"); Assert.IsTrue(testModel.current.serverName == SERVER_NAME, "Values are not the same"); Assert.IsTrue(testModel.current.layer == LAYER, "Values are not the same"); onChangeTriggered = false; handler.Set(JsonUtility.ToJson(testModel)); Assert.IsFalse(onChangeTriggered, "OnChange shouldn't be triggered"); const string NEW_LAYER = "blue"; testModel.current.layer = NEW_LAYER; handler.Set(JsonUtility.ToJson(testModel)); Assert.IsTrue(testModel.current.Equals(onChangeCurrentValue), "Values are not the same"); Assert.IsTrue(testModel.current.serverName == SERVER_NAME, "Values are not the same"); Assert.IsTrue(testModel.current.layer == NEW_LAYER, "Values are not the same"); onChangeTriggered = false; handler.Set(testModel); Assert.IsFalse(onChangeTriggered, "OnChange shouldn't be triggered"); }
private void PlayerRealmOnOnChange(CurrentRealmModel current, CurrentRealmModel previous) { realmDomain = current.domain; realmContentServerUrl = current.contentServerUrl; }