Пример #1
0
        /// <summary>
        /// Perform mining on all faction owned colonies.
        /// </summary>
        /// <param name="P">Binding list of factions</param>
        public static void MinePlanets(BindingList <Faction> P)
        {
            foreach (Faction CurrentFaction in P)
            {
                foreach (Population CurrentPopulation in CurrentFaction.Populations)
                {
                    if (CurrentPopulation.Planet.GeoSurveyList.ContainsKey(CurrentFaction) == true)
                    {
                        /// <summary>
                        /// see what I mean about superflous? going to keep it like this for right now however.
                        /// </summary>
                        if (CurrentPopulation.Planet.GeoSurveyList[CurrentFaction] == true)
                        {
                            /// <summary>
                            /// Calculate the construction time cycle sliver of the year to use. all production is done annually so this must be adjusted here.
                            /// Potential place to save some cpu cycles?
                            /// </summary>
                            float TimeAdjust    = (float)Constants.Colony.ConstructionCycle / (float)Constants.TimeInSeconds.Year;
                            float CurrentMining = CurrentPopulation.CalcTotalMining() * TimeAdjust;

                            /// <summary>
                            /// Don't run this loop if no mining can be done.
                            /// </summary>
                            if (CurrentMining > 0.0f)
                            {
                                for (int mineralIterator = 0; mineralIterator < (int)Constants.Minerals.MinerialNames.MinerialCount; mineralIterator++)
                                {
                                    float MineAmount = CurrentMining * CurrentPopulation.Planet.MinerialAccessibility[mineralIterator];

                                    /// <summary>
                                    /// no negative minerals. hopefully.
                                    /// </summary>
                                    if (CurrentPopulation.Planet.MinerialReserves[mineralIterator] < MineAmount)
                                    {
                                        MineAmount = CurrentPopulation.Planet.MinerialReserves[mineralIterator];
                                    }

                                    /// <summary>
                                    /// Add to population stockpile and take from planetary reserves.
                                    /// </summary>
                                    CurrentPopulation.Minerials[mineralIterator] = CurrentPopulation.Minerials[mineralIterator] + MineAmount;
                                    CurrentPopulation.Planet.MinerialReserves[mineralIterator] = CurrentPopulation.Planet.MinerialReserves[mineralIterator] - MineAmount;

                                    /// <summary>
                                    /// Ultra-paranoia check here.
                                    /// </summary>
                                    if (CurrentPopulation.Planet.MinerialReserves[mineralIterator] < 0.0f)
                                    {
                                        CurrentPopulation.Planet.MinerialReserves[mineralIterator] = 0.0f;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }