/// <summary> /// Allows the game component to perform any initialization it needs to before starting /// to run. This is where it can query for any required services and load content. /// </summary> public override void Initialize() { base.Initialize(); //Load Profils ProfilProperties profile = new ProfilProperties(); for (int i = 1; i <= 5; i++) { profile = ProfilProperties.Load("Profils\\Profil" + i + ".xml"); ProfilXml.Add(profile); } //Is there an active Profil at beginning int test = 0; foreach (ProfilProperties i in ProfilXml) { if (i.Active == true) { test += 1; if (test == 1) { CurrentNumber = i.ProfilNummer; } } } if (test == 0) { CurrentNumber = 1; Menü = true; } CurrentProfil = ProfilXml[CurrentNumber - 1]; //StartButton if there is an active Profil if (CurrentProfil.Active == true) { while (!CurrentButton.getButtonName().Equals("Ok")) { CurrentList.Next(); } } }