/// <summary> /// Logic update /// </summary> /// <param name="pDt"></param> public static void OnFrameMove() { // Calc time float dt = CalcDt(); // Calc FPS mFPSCounter++; mTimeCounter += dt; if (mTimeCounter >= 1) { mFPS = mFPSCounter; mFPSCounter = 0; mTimeCounter = 0; } mPlayer.OnFrameMove(dt); if (CurrentLevel != null) { CurrentLevel.OnFrameMove(dt); } }